[PATCH 1/4] drm/v3d: Add a note about OOM vs FRDONE, which may be racing on v3.3.
Dave Emett
david.emett at broadcom.com
Thu Mar 14 11:21:50 UTC 2019
On Wed, 13 Mar 2019 at 23:52, Eric Anholt <eric at anholt.net> wrote:
>
> We deref v3d->bin_job in the work handler, but v3d->bin_job doesn't
> actually hold a ref on the job.
>
> Signed-off-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Dave Emett <david.emett at broadcom.com>
> ---
> drivers/gpu/drm/v3d/v3d_irq.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
> index b4d6ae81186d..a09442ec7297 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -87,7 +87,8 @@ v3d_irq(int irq, void *arg)
> if (intsts & V3D_INT_OUTOMEM) {
> /* Note that the OOM status is edge signaled, so the
> * interrupt won't happen again until the we actually
> - * add more memory.
> + * add more memory. Also, as of V3D 4.1, FRDONE won't
> + * be reported until any OOM state has been cleared.
Strictly speaking it's FLDONE for bins.
> */
> schedule_work(&v3d->overflow_mem_work);
> status = IRQ_HANDLED;
> --
> 2.20.1
>
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