[PATCH 3/3] drm/vc4: Don't liberate the binner BO at runtime suspend

Eric Anholt eric at anholt.net
Sat Mar 16 18:58:55 UTC 2019


Paul Kocialkowski <paul.kocialkowski at bootlin.com> writes:

> The binner BO is a pre-requisite to GPU operations, so we must ensure
> that it is always allocated when the GPU is in use.
>
> Because the buffer is allocated from the same pool as other GPU buffers,
> we might run into a situation where we are out of memory at runtime
> resume. This causes the binner BO allocation to fail and results in all
> subsequent operations to fail, resulting in a major hang in userspace.
>
> Now that we allocate the buffer at firstopen and liberate it at
> lastclose, we can just keep it alive during runtime suspend.

I think this needs to be squashed into the previous patch, as otherwise
coming from suspended, a firstopen -> resume -> render will leak a copy
of the bin BO.
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