[PATCH 1/2] drm/connector: Document the optional margin props in the HDMI section
Boris Brezillon
boris.brezillon at collabora.com
Wed Mar 27 12:27:18 UTC 2019
On Wed, 27 Mar 2019 12:19:30 +0100
Daniel Vetter <daniel at ffwll.ch> wrote:
> On Wed, Mar 27, 2019 at 10:59:15AM +0100, Boris Brezillon wrote:
> > HDMI connectors can optionally be attached margin props. Let's
> > document them.
> >
> > Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
> > ---
> > drivers/gpu/drm/drm_connector.c | 17 +++++++++++++++++
> > 1 file changed, 17 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/drm_connector.c b/drivers/gpu/drm/drm_connector.c
> > index 2355124849db..95dfb322b14e 100644
> > --- a/drivers/gpu/drm/drm_connector.c
> > +++ b/drivers/gpu/drm/drm_connector.c
> > @@ -1116,6 +1116,23 @@ EXPORT_SYMBOL(drm_mode_create_dvi_i_properties);
> > * Drivers can set up this property by calling
> > * drm_connector_attach_content_type_property(). Decoding to
> > * infoframe values is done through drm_hdmi_avi_infoframe_content_type().
> > + *
> > + * TV margins (optional):
> > + * Defines invisible area of a screen so that the CRTC driver can possibly
> > + * scale the output image and move it to make it entirely visible. All
> > + * margins are defined in pixels and the valid range is 0 - 100.
>
> Maybe add the usual hints for driver writers too:
>
> "Drivers can set this up by calling
> drm_connector_attach_tv_margin_properties(), the values are stored in
> &drm_connector_state.tv."
>
> With that: Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
>
> I'm also not entirely sure it's in pixels, but *shrug*
I'm sure the VC4 driver considers it's expressed in pixels :P. This was
decided after the discussion we had with Ville (when I submitted
margins support for VC4).
> -Daniel
>
>
> > + *
> > + * left margin:
> > + * Left margin
> > + *
> > + * right margin:
> > + * Left margin
> > + *
> > + * top margin:
> > + * Top margin
> > + *
> > + * bottom margin:
> > + * Bottom margin
> > */
> >
> > /**
> > --
> > 2.20.1
> >
>
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