[Bug 110229] Textures binded to framebuffer objects or images are not correctly updated.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 31 03:08:05 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110229

--- Comment #17 from Laurent <laurentduroisin at gmail.com> ---
It seems to be more simple that was I thought, mesa use posix threads for the
GPU, the only new thing here is the use of libdrm for dma.

So I only have to code this like a simple c++ program, and then put it, in the
right linux folder to test it. (I'm not sure I can test it directly because,
normally linux needs to load the driver)
I'm afraid if I test it directly with my EDI and a main function threads'll not
be executed by the GPU, but by the CPU.

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