[Bug 110229] Textures binded to framebuffer objects or images are not correctly updated.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Mar 31 03:08:05 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110229
--- Comment #17 from Laurent <laurentduroisin at gmail.com> ---
It seems to be more simple that was I thought, mesa use posix threads for the
GPU, the only new thing here is the use of libdrm for dma.
So I only have to code this like a simple c++ program, and then put it, in the
right linux folder to test it. (I'm not sure I can test it directly because,
normally linux needs to load the driver)
I'm afraid if I test it directly with my EDI and a main function threads'll not
be executed by the GPU, but by the CPU.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20190331/c7ece568/attachment.html>
More information about the dri-devel
mailing list