[Bug 110636] [radv] DOOM 2016 particle artifacting
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 7 18:40:24 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110636
Bug ID: 110636
Summary: [radv] DOOM 2016 particle artifacting
Product: Mesa
Version: 19.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: lolisamurai at tfwno.gf
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 144189
--> https://bugs.freedesktop.org/attachment.cgi?id=144189&action=edit
gif showing the artifacting
since mesa 19 (using 19.0.2 at the moment), I've been experiencing artifacting
/ incorrect rendering of particles in DOOM 2016 running on a r9 270x with the
amdgpu driver.
this happens with both vulkan and opengl renderers.
I have attached a gif that shows the artifacts. I also uploaded a renderdoc
capture to mega (it's almost 1 gig, so I felt like it would be too much to add
as a normal attachment):
https://mega.nz/#!EV53mC5Q!vAugOwDn2iKqGaQ-KYNvfXg7oDNlhB3i74DvSnwdYD4
this doesn't happen on mesa 18.3.5
the game is running through proton 3.7-8 on steam. newer proton versions don't
help
how to reproduce:
play any map that contains ambient particles, for example "kagindir sanctum" on
arcade or story mode should have them right at the start
I don't have a renderdoc of particles working as intended but i will get one
when i downgrade to mesa 18 again. you can look up videos of those maps on
youtube to see that it's definitely not supposed to look like that. it feels
like the intensity and speed of the particles is way higher than it should
my system info at the time of capture is also attached
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