[PATCH] drm/msm/a6xx: No zap shader is not an error

Rob Clark robdclark at gmail.com
Wed May 8 13:06:52 UTC 2019


From: Rob Clark <robdclark at chromium.org>

Depending on platform firmware, a zap shader may not be required to take
the GPU out of secure mode on boot, in which case we can just write
RBBM_SECVID_TRUST_CNTL directly.  Which we *mostly* handled, but missed
clearing 'ret' resulting that hw_init() returned an error on these
devices.

Fixes: abccb9fe3267 drm/msm/a6xx: Add zap shader load
Signed-off-by: Rob Clark <robdclark at chromium.org>
---
 drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
index ec24508b9d68..e74dce474250 100644
--- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
@@ -527,6 +527,7 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
 		dev_warn_once(gpu->dev->dev,
 			"Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
 		gpu_write(gpu, REG_A6XX_RBBM_SECVID_TRUST_CNTL, 0x0);
+		ret = 0;
 	}
 
 out:
-- 
2.20.1



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