[PATCH 3/5] backlight: pwm_bl: drop use of int_pow()
daniel.thompson at linaro.org
Tue Oct 8 10:43:11 UTC 2019
On Tue, Oct 08, 2019 at 12:02:07PM +0200, Rasmus Villemoes wrote:
> On 08/10/2019 11.31, Daniel Thompson wrote:
> > On Mon, Oct 07, 2019 at 08:43:31PM +0200, Rasmus Villemoes wrote:
> >> On 07/10/2019 17.28, Daniel Thompson wrote:
> >>> On Thu, Sep 19, 2019 at 04:06:18PM +0200, Rasmus Villemoes wrote:
> >>> It feels like there is some rationale missing in the description here.
> >> Apart from the function call overhead (and resulting register pressure
> >> etc.), using int_pow is less efficient (for an exponent of 3, it ends up
> >> doing four 64x64 multiplications instead of just two). But feel free to
> >> drop it, I'm not going to pursue it further - it just seemed like a
> >> sensible thing to do while I was optimizing the code anyway.
> >> [At the time I wrote the patch, this was also the only user of int_pow
> >> in the tree, so it also allowed removing int_pow altogether.]
> > To be honest the change is fine but the patch description doesn't make
> > sense if the only current purpose of the patch is as a optimization.
> Agreed. Do you want me to resend the series with patch 3 updated to read
> "For a fixed small exponent of 3, it is more efficient to simply use two
> explicit multiplications rather than calling the int_pow() library
> function: Aside from the function call overhead, its implementation
> using repeated squaring means it ends up doing four 64x64 multiplications."
> (and obviously patch 5 dropped)?
When you resend you can add my R-B: to all patches:
Reviewed-by: Daniel Thompson <daniel.thompson at linaro.org>
PS Don't mind either way but I wondered the following is clearer than
the slightly funky multiply-and-assign expression (which isn't wrong
but isn't very common either so my brain won't speed read it):
retval = DIV_ROUND_CLOSEST_ULL(retval * retval * retval,
scale * scale);
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