[PATCH] drm/sun4i: Use vi plane as primary
Roman Stratiienko
roman.stratiienko at globallogic.com
Fri Sep 20 20:09:39 UTC 2019
@Jernej Škrabec @Maxime Ripard
Thanks for your time and valuable suggestions.
Currently I would have to go away from mainline KMS to solve my
(Android) issues, and I hope to get back when I
find mainline-friendly solution for it.
Having no primary layer or zero-buffer primary layer and 4 overlays
could be a universal solution, but I have not sufficient knowledge in
KMS to bring-up this idea.
On Fri, Sep 20, 2019 at 9:18 AM Maxime Ripard <mripard at kernel.org> wrote:
>
> Hi,
>
> On Thu, Sep 19, 2019 at 11:03:26PM +0300, Roman Stratiienko wrote:
> > Actually, I beleive this is True solution, and current one is wrong. Let
> > me explain why.
> >
> > De2. 0 was designed to match Android hwcomposer hal requirements IMO.
> > You can easily agree with this conclusion by comparing Composer HAL and
> > De2. 0 hardware manuals.
> >
> > I faced at least 4 issues when try to run Android using the mainline kernel
> > sun8i mixer implementation. Current one, missing pixel formats (my previous
> > patch), missing plane alpha and rotation properties. I plan to fix it and
> > also send appropriate solution to the upstream.
> >
> > To achieve optimal UI performance Android requires at least 4 ui layers to
> > make screen composition. Current patch enables 4th plane usable.
>
> Note that you can also get 4 UI planes by enabling more than one UI
> layer per channel. You wouldn't be able to use alpha between each
> plane of a given channel, but we can use a similar trick than what we
> did for the pipes in the sun4i backend.
>
> Maxime
--
Best regards,
Roman Stratiienko
Global Logic Inc.
More information about the dri-devel
mailing list