[PATCH v2 01/12] drm/vram: Support top-down placement flag

Thomas Zimmermann tzimmermann at suse.de
Mon Sep 23 17:27:42 UTC 2019


Pinning lots of small buffer objects, such as cursors or sprites, to video
memory can lead to fragmentation, which is a problem for devices with only
a small amount of memory. As a result, framebuffer images might not get
pinned, even though there's enough space available overall.

The flag DRM_GEM_VRAM_PL_FLAG_TOPDOWN marks buffer objects to be pinned at
the high end of video memory. This leaves contiguous space available at
the memory's low end.

Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
 drivers/gpu/drm/drm_gem_vram_helper.c | 14 ++++++++++----
 include/drm/drm_gem_vram_helper.h     |  1 +
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/drm_gem_vram_helper.c b/drivers/gpu/drm/drm_gem_vram_helper.c
index 49588de88959..91baf3f279f1 100644
--- a/drivers/gpu/drm/drm_gem_vram_helper.c
+++ b/drivers/gpu/drm/drm_gem_vram_helper.c
@@ -58,6 +58,7 @@ static void drm_gem_vram_placement(struct drm_gem_vram_object *gbo,
 {
 	unsigned int i;
 	unsigned int c = 0;
+	u32 invariant_flags = pl_flag & TTM_PL_FLAG_TOPDOWN;
 
 	gbo->placement.placement = gbo->placements;
 	gbo->placement.busy_placement = gbo->placements;
@@ -65,15 +66,18 @@ static void drm_gem_vram_placement(struct drm_gem_vram_object *gbo,
 	if (pl_flag & TTM_PL_FLAG_VRAM)
 		gbo->placements[c++].flags = TTM_PL_FLAG_WC |
 					     TTM_PL_FLAG_UNCACHED |
-					     TTM_PL_FLAG_VRAM;
+					     TTM_PL_FLAG_VRAM |
+					     invariant_flags;
 
 	if (pl_flag & TTM_PL_FLAG_SYSTEM)
 		gbo->placements[c++].flags = TTM_PL_MASK_CACHING |
-					     TTM_PL_FLAG_SYSTEM;
+					     TTM_PL_FLAG_SYSTEM |
+					     invariant_flags;
 
 	if (!c)
 		gbo->placements[c++].flags = TTM_PL_MASK_CACHING |
-					     TTM_PL_FLAG_SYSTEM;
+					     TTM_PL_FLAG_SYSTEM |
+					     invariant_flags;
 
 	gbo->placement.num_placement = c;
 	gbo->placement.num_busy_placement = c;
@@ -236,7 +240,9 @@ static int drm_gem_vram_pin_locked(struct drm_gem_vram_object *gbo,
  * a memory region. A pinned buffer object has to be unpinned before
  * it can be pinned to another region. If the pl_flag argument is 0,
  * the buffer is pinned at its current location (video RAM or system
- * memory).
+ * memory). The modifier DRM_GEM_VRAM_PL_FLAG_TOPDOWN marks the buffer
+ * object to be pinned at the high end of the memory region. Set this
+ * flag to avoid memory fragmentation.
  *
  * Returns:
  * 0 on success, or
diff --git a/include/drm/drm_gem_vram_helper.h b/include/drm/drm_gem_vram_helper.h
index 418eb1122861..354a9cd358a3 100644
--- a/include/drm/drm_gem_vram_helper.h
+++ b/include/drm/drm_gem_vram_helper.h
@@ -19,6 +19,7 @@ struct vm_area_struct;
 
 #define DRM_GEM_VRAM_PL_FLAG_VRAM	TTM_PL_FLAG_VRAM
 #define DRM_GEM_VRAM_PL_FLAG_SYSTEM	TTM_PL_FLAG_SYSTEM
+#define DRM_GEM_VRAM_PL_FLAG_TOPDOWN	TTM_PL_FLAG_TOPDOWN
 
 /*
  * Buffer-object helpers
-- 
2.23.0



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