[PATCH] drm/fourcc: Add Arm 16x16 block modifier

Ayan Halder Ayan.Halder at arm.com
Mon Sep 30 13:35:23 UTC 2019


On Fri, Sep 20, 2019 at 10:15:41AM +0800, Qiang Yu wrote:
> Hi guys,
> 
> I'd like to know the status of this patch? I expect a v2 adding some
> comments/macros about the high bit plan would be enough?
> 
> @Raymond & @Brian do you still need another long process to send out a
> v2 patch? If so, I can help to prepare a v2 patch according to your
> previous mail.

Apologies for the long wait.
@Raymond has left the company, so now I will be looking into it. I
will respin the patch in a day or two.
 
> Thanks,
> Qiang
> 
> On Thu, Jun 27, 2019 at 3:30 AM Daniel Vetter <daniel at ffwll.ch> wrote:
> >
> > On Mon, Jun 24, 2019 at 1:23 PM Brian Starkey <Brian.Starkey at arm.com> wrote:
> > >
> > > On Mon, Jun 24, 2019 at 11:58:59AM +0200, Daniel Vetter wrote:
> > > > On Mon, Jun 24, 2019 at 11:32 AM Brian Starkey <Brian.Starkey at arm.com> wrote:
> > > > >
> > > > > Hi Daniel,
> > > > >
> > > > > On Fri, Jun 21, 2019 at 05:27:00PM +0200, Daniel Vetter wrote:
> > > > > > On Fri, Jun 21, 2019 at 12:21 PM Raymond Smith <Raymond.Smith at arm.com> wrote:
> > > > > > >
> > > > > > > Add the DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED modifier to
> > > > > > > denote the 16x16 block u-interleaved format used in Arm Utgard and
> > > > > > > Midgard GPUs.
> > > > > > >
> > > > > > > Signed-off-by: Raymond Smith <raymond.smith at arm.com>
> > > > > > > ---
> > > > > > >  include/uapi/drm/drm_fourcc.h | 10 ++++++++++
> > > > > > >  1 file changed, 10 insertions(+)
> > > > > > >
> > > > > > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> > > > > > > index 3feeaa3..8ed7ecf 100644
> > > > > > > --- a/include/uapi/drm/drm_fourcc.h
> > > > > > > +++ b/include/uapi/drm/drm_fourcc.h
> > > > > > > @@ -743,6 +743,16 @@ extern "C" {
> > > > > > >  #define AFBC_FORMAT_MOD_BCH     (1ULL << 11)
> > > > > > >
> > > > > > >  /*
> > > > > > > + * Arm 16x16 Block U-Interleaved modifier
> > > > > > > + *
> > > > > > > + * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
> > > > > > > + * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
> > > > > > > + * in the block are reordered.
> > > > > > > + */
> > > > > > > +#define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
> > > > > > > +       fourcc_mod_code(ARM, ((1ULL << 55) | 1))
> > > > > >
> > > > > > This seems to be an extremely random pick for a new number. What's the
> > > > > > thinking here? Aside from "doesnt match any of the afbc combos" ofc.
> > > > > > If you're already up to having thrown away 55bits, then it's not going
> > > > > > to last long really :-)
> > > > > >
> > > > > > I think a good idea would be to reserve a bunch of the high bits as
> > > > > > some form of index (afbc would get index 0 for backwards compat). And
> > > > > > then the lower bits would be for free use for a given index/mode. And
> > > > > > the first mode is probably an enumeration, where possible modes simple
> > > > > > get enumerated without further flags or anything.
> > > > >
> > > > > Yup, that's the plan:
> > > > >
> > > > >         (0 << 55): AFBC
> > > > >         (1 << 55): This "non-category" for U-Interleaved
> > > > >         (1 << 54): Whatever the next category is
> > > > >         (3 << 54): Whatever comes after that
> > > > >         (1 << 53): Maybe we'll get here someday
> > > >
> > > > Uh, so the index would be encoded with least-significant bit first,
> > > > starting from bit55 downwards?
> > >
> > > Yeah.
> > >
> > > > Clever idea, but I think this needs a
> > > > macro (or at least a comment). Not sure there's a ready-made bitmask
> > > > mirror function for this stuff, works case we can hand-code it and
> > > > extend every time we need one more bit encoded. Something like:
> > > >
> > > > MIRROR_U32((u & (BIT(0)) << 31 | (u & BIT(1) << 30 | ...)
> > > >
> > >
> > > Is it really worth it? People can just use the definitions as written
> > > in drm_fourcc.h. I agree that we should have the high bits described
> > > in a comment though.
> > >
> > > > And then shift that to the correct place. Probably want an
> > > >
> > > > ARM_MODIFIER_ENCODE(space_idx, flags) macro which assembles everything.
> > > >
> > > > >         ...
> > > > >
> > > > > I didn't want to explicitly reserve some high bits, because we've no
> > > > > idea how many to reserve. This way, we can assign exactly as many
> > > > > high bits as we need, when we need them. If any of the "modes" start
> > > > > encroaching towards the high bits, we'll have to make a decision at
> > > > > that point.
> > > > >
> > > > > Also, this is the only U-Interleaved format (that I know of), so it's
> > > > > not worth calling bit 55 "The U-Interleaved bit" because that would be
> > > > > a waste of space. It's more like the "misc" bit, but that's not a
> > > > > useful name to enshrine in UAPI.
> > > >
> > > > Yeah that's what I meant. Also better to explicitly reserve this, i.e.
> > > >
> > > > #define ARM_FBC_MODIFIER_SPACE 0
> > > > #define ARM_MISC_MODIFIER_SPACE 1
> > > >
> > > > and then encode with the mirror trickery.
> > > >
> > >
> > > I don't really see the value in that either, it's just giving
> > > userspace the opportunity to depend on more stuff: more future
> > > headaches. So long as the 64-bit values are stable, that should be
> > > enough.
> >
> > If you think you need to save the few bits this potentially saves you
> > over just encoding 8bit enum like in Qiang's original patch I think
> > you get to type a few macros and comments ...
> >
> > > > > Note that isn't the same as the "not-AFBC bit", because we may well
> > > > > have something in the future which is neither AFBC nor "misc".
> > > > >
> > > > > We've been very careful in our code to enforce all
> > > > > undefined/unrecognised bits to be zero, to ensure that this works.
> > > > >
> > > > > >
> > > > > > The other bit: Would be real good to define the format a bit more
> > > > > > precisely, including the layout within the tile.
> > > > >
> > > > > It's U-Interleaved, obviously ;-)
> > > >
> > > > :-) I mean full code exists in panfrost/lima, so this won't change
> > > > anything really ...
> > >
> > > Yeah, so for us to provide a more detailed description would require
> > > another lengthy loop through our legal approval process, and I'm not
> > > sure we can make a strong business case (which is what we need) for
> > > why this is needed.
> > >
> > > Of course, if someone happens to know the layout and wants to
> > > contribute to this file... Then I don't know how ack/r-b would work in
> > > that case, but I imagine the subsystem maintainer(s) might take issue
> > > with us attempting to block that contribution.
> >
> > Well can't really take a modifier without knowing what it's for, I
> > guess this is up to lima/panfrost folks then to figure out :-P
> > -Daniel
> >
> > >
> > > Thanks,
> > > -Brian
> > >
> > > >
> > > > Cheers, Daniel
> > > >
> > > > >
> > > > > -Brian
> > > > >
> > > > > >
> > > > > > Also ofc needs acks from lima/panfrost people since I assume they'll
> > > > > > be using this, too.
> > > > > >
> > > > > > Thanks, Daniel
> > > > > >
> > > > > > > +
> > > > > > > +/*
> > > > > > >   * Allwinner tiled modifier
> > > > > > >   *
> > > > > > >   * This tiling mode is implemented by the VPU found on all Allwinner platforms,
> > > > > > > --
> > > > > > > 2.7.4
> > > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Daniel Vetter
> > > > > > Software Engineer, Intel Corporation
> > > > > > +41 (0) 79 365 57 48 - http://blog.ffwll.ch
> > > >
> > > >
> > > >
> > > > --
> > > > Daniel Vetter
> > > > Software Engineer, Intel Corporation
> > > > +41 (0) 79 365 57 48 - http://blog.ffwll.ch
> >
> >
> >
> > --
> > Daniel Vetter
> > Software Engineer, Intel Corporation
> > +41 (0) 79 365 57 48 - http://blog.ffwll.ch


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