[PATCH] drm/v3d: convert to use module_platform_driver
Qinglang Miao
miaoqinglang at huawei.com
Mon Aug 10 12:59:31 UTC 2020
Get rid of boilerplate code by using module_platform_driver macro
for v3d_drm.
Signed-off-by: Qinglang Miao <miaoqinglang at huawei.com>
---
drivers/gpu/drm/v3d/v3d_drv.c | 13 +------------
1 file changed, 1 insertion(+), 12 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 82a7dfdd1..9f7c26193 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -358,18 +358,7 @@ static struct platform_driver v3d_platform_driver = {
},
};
-static int __init v3d_drm_register(void)
-{
- return platform_driver_register(&v3d_platform_driver);
-}
-
-static void __exit v3d_drm_unregister(void)
-{
- platform_driver_unregister(&v3d_platform_driver);
-}
-
-module_init(v3d_drm_register);
-module_exit(v3d_drm_unregister);
+module_platform_driver(v3d_platform_driver);
MODULE_ALIAS("platform:v3d-drm");
MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
--
2.25.1
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