[PATCH] drm: Fix drm.h uapi header for Windows
James Park
jpark37 at lagfreegames.com
Wed Dec 2 09:07:16 UTC 2020
This will allow Mesa to port code to Windows more easily.
Hide BSD header and drm_handle_t behind _WIN32 check.
Change __volatile__ to volatile, which is standard.
Signed-off-by: James Park <jpark37 at lagfreegames.com>
---
include/uapi/drm/drm.h | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index 808b48a..53dc3c9 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -48,10 +48,9 @@ typedef unsigned int drm_handle_t;
#include <asm/ioctl.h>
typedef unsigned int drm_handle_t;
-#else /* One of the BSDs */
+#else
#include <stdint.h>
-#include <sys/ioccom.h>
#include <sys/types.h>
typedef int8_t __s8;
typedef uint8_t __u8;
@@ -62,10 +61,16 @@ typedef uint32_t __u32;
typedef int64_t __s64;
typedef uint64_t __u64;
typedef size_t __kernel_size_t;
+
+#ifndef _WIN32 /* One of the BSDs */
+
+#include <sys/ioccom.h>
typedef unsigned long drm_handle_t;
#endif
+#endif
+
#if defined(__cplusplus)
extern "C" {
#endif
@@ -128,7 +133,7 @@ struct drm_tex_region {
* other data stored in the same cache line.
*/
struct drm_hw_lock {
- __volatile__ unsigned int lock; /**< lock variable */
+ volatile unsigned int lock; /**< lock variable */
char padding[60]; /**< Pad to cache line */
};
--
2.7.4
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