[PATCH v2] drm/syncobj: Add documentation for timeline syncobj

Christian König christian.koenig at amd.com
Tue Jan 14 14:25:34 UTC 2020


Am 14.01.20 um 13:19 schrieb Lionel Landwerlin:
> We've added a set of new APIs to manipulate syncobjs holding timelines
> of dma_fence. This adds a bit of documentation about how this works.
>
> v2: Small language nits (Lionel)
>
> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> Cc: Christian Koenig <Christian.Koenig at amd.com>
> Cc: Jason Ekstrand <jason at jlekstrand.net>
> Cc: David(ChunMing) Zhou <David1.Zhou at amd.com>

Reviewed-by: Christian König <christian.koenig at amd.com>

> ---
>   drivers/gpu/drm/drm_syncobj.c | 87 +++++++++++++++++++++++++++++------
>   1 file changed, 74 insertions(+), 13 deletions(-)
>
> diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c
> index 669c93fe2500..42d46414f767 100644
> --- a/drivers/gpu/drm/drm_syncobj.c
> +++ b/drivers/gpu/drm/drm_syncobj.c
> @@ -43,27 +43,66 @@
>    *  - Signal a syncobj (set a trivially signaled fence)
>    *  - Wait for a syncobj's fence to appear and be signaled
>    *
> + * The syncobj userspace API also provides operations to manipulate a syncobj
> + * in terms of a timeline of struct &dma_fence_chain rather than a single
> + * struct &dma_fence, through the following operations:
> + *
> + *   - Signal a given point on the timeline
> + *   - Wait for a given point to appear and/or be signaled
> + *   - Import and export from/to a given point of a timeline
> + *
>    * At it's core, a syncobj is simply a wrapper around a pointer to a struct
>    * &dma_fence which may be NULL.
>    * When a syncobj is first created, its pointer is either NULL or a pointer
>    * to an already signaled fence depending on whether the
>    * &DRM_SYNCOBJ_CREATE_SIGNALED flag is passed to
>    * &DRM_IOCTL_SYNCOBJ_CREATE.
> - * When GPU work which signals a syncobj is enqueued in a DRM driver,
> - * the syncobj fence is replaced with a fence which will be signaled by the
> - * completion of that work.
> - * When GPU work which waits on a syncobj is enqueued in a DRM driver, the
> - * driver retrieves syncobj's current fence at the time the work is enqueued
> - * waits on that fence before submitting the work to hardware.
> - * If the syncobj's fence is NULL, the enqueue operation is expected to fail.
> - * All manipulation of the syncobjs's fence happens in terms of the current
> - * fence at the time the ioctl is called by userspace regardless of whether
> - * that operation is an immediate host-side operation (signal or reset) or
> - * or an operation which is enqueued in some driver queue.
> - * &DRM_IOCTL_SYNCOBJ_RESET and &DRM_IOCTL_SYNCOBJ_SIGNAL can be used to
> - * manipulate a syncobj from the host by resetting its pointer to NULL or
> + *
> + * If the syncobj is considered as a binary (its state is either signaled or
> + * unsignaled) primitive, when GPU work is enqueued in a DRM driver to signal
> + * the syncobj, the syncobj's fence is replaced with a fence which will be
> + * signaled by the completion of that work.
> + * If the syncobj is considered as a timeline primitive, when GPU work is
> + * enqueued in a DRM driver to signal the a given point of the syncobj, a new
> + * struct &dma_fence_chain pointing to the DRM driver's fence and also
> + * pointing to the previous fence that was in the syncobj. The new struct
> + * &dma_fence_chain fence replace the syncobj's fence and will be signaled by
> + * completion of the DRM driver's work and also any work associated with the
> + * fence previously in the syncobj.
> + *
> + * When GPU work which waits on a syncobj is enqueued in a DRM driver, at the
> + * time the work is enqueued, it waits on the syncobj's fence before
> + * submitting the work to hardware. That fence is either :
> + *
> + *    - The syncobj's current fence if the syncobj is considered as a binary
> + *      primitive.
> + *    - The struct &dma_fence associated with a given point if the syncobj is
> + *      considered as a timeline primitive.
> + *
> + * If the syncobj's fence is NULL or not present in the syncobj's timeline,
> + * the enqueue operation is expected to fail.
> + *
> + * With binary syncobj, all manipulation of the syncobjs's fence happens in
> + * terms of the current fence at the time the ioctl is called by userspace
> + * regardless of whether that operation is an immediate host-side operation
> + * (signal or reset) or or an operation which is enqueued in some driver
> + * queue. &DRM_IOCTL_SYNCOBJ_RESET and &DRM_IOCTL_SYNCOBJ_SIGNAL can be used
> + * to manipulate a syncobj from the host by resetting its pointer to NULL or
>    * setting its pointer to a fence which is already signaled.
>    *
> + * With a timeline syncobj, all manipulation of the synobj's fence happens in
> + * terms of a u64 value referring to point in the timeline. See
> + * dma_fence_chain_find_seqno() to see how a given point is found in the
> + * timeline.
> + *
> + * Note that applications should be careful to always use timeline set of
> + * ioctl() when dealing with syncobj considered as timeline. Using a binary
> + * set of ioctl() with a syncobj considered as timeline could result incorrect
> + * synchronization. The use of binary syncobj is supported through the
> + * timeline set of ioctl() by using a point value of 0, this will reproduce
> + * the behavior of the binary set of ioctl() (for example replace the
> + * syncobj's fence when signaling).
> + *
>    *
>    * Host-side wait on syncobjs
>    * --------------------------
> @@ -87,6 +126,16 @@
>    * synchronize between the two.
>    * This requirement is inherited from the Vulkan fence API.
>    *
> + * Similarly, &DRM_IOCTL_SYNCOBJ_TIMELINE_WAIT takes an array of syncobj
> + * handles as well as an array of u64 points and does a host-side wait on all
> + * of syncobj fences at the given points simultaneously.
> + *
> + * &DRM_IOCTL_SYNCOBJ_TIMELINE_WAIT also adds the ability to wait for a given
> + * fence to materialize on the timeline without waiting for the fence to be
> + * signaled by using the &DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE flag. This
> + * requirement is inherited from the wait-before-signal behavior required by
> + * the Vulkan timeline semaphore API.
> + *
>    *
>    * Import/export of syncobjs
>    * -------------------------
> @@ -120,6 +169,18 @@
>    * Because sync files are immutable, resetting or signaling the syncobj
>    * will not affect any sync files whose fences have been imported into the
>    * syncobj.
> + *
> + *
> + * Import/export of timeline points in timeline syncobjs
> + * -----------------------------------------------------
> + *
> + * &DRM_IOCTL_SYNCOBJ_TRANSFER provides a mechanism to transfer a struct
> + * &dma_fence_chain of a syncobj at a given u64 point to another u64 point
> + * into another syncobj.
> + *
> + * Note that if you want to transfer a struct &dma_fence_chain from a given
> + * point on a timeline syncobj from/into a binary syncobj, you can use the
> + * point 0 to mean take/replace the fence in the syncobj.
>    */
>   
>   #include <linux/anon_inodes.h>



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