[PATCH v1 1/6] drm/vblank: Add intro to documentation

Sam Ravnborg sam at ravnborg.org
Sat Mar 28 13:20:20 UTC 2020


Lyude Paul wrote a very good intro to vblank here:
https://lore.kernel.org/dri-devel/faf63d8a9ed23c16af69762f59d0dca6b2bf085f.camel@redhat.com/T/#mce6480be738160e9d07c5d023e88fd78d7a06d27

Add this to the intro chapter in drm_vblank.c so others
can benefit from it too.

Signed-off-by: Sam Ravnborg <sam at ravnborg.org>
Co-developed-by: Lyude Paul <lyude at redhat.com>
Cc: Lyude Paul <lyude at redhat.com>
Cc: Daniel Vetter <daniel at ffwll.ch>
Cc: Maarten Lankhorst <maarten.lankhorst at linux.intel.com>
Cc: Maxime Ripard <mripard at kernel.org>
Cc: Thomas Zimmermann <tzimmermann at suse.de>
Cc: David Airlie <airlied at linux.ie>
---
 drivers/gpu/drm/drm_vblank.c | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/drivers/gpu/drm/drm_vblank.c b/drivers/gpu/drm/drm_vblank.c
index bcf346b3e486..95cac22d59d1 100644
--- a/drivers/gpu/drm/drm_vblank.c
+++ b/drivers/gpu/drm/drm_vblank.c
@@ -41,6 +41,21 @@
 /**
  * DOC: vblank handling
  *
+ * From the perspective of a computer, every time a computer monitor displays
+ * a new frame it's done by "scanning out" the display image from top to
+ * bottom, one row of pixels at a time. which row of pixels we're on is
+ * referred to as the scanline.
+ * Additionally, there's usually a couple of extra scanlines which we
+ * scan out, but aren't actually displayed on the screen (these sometimes
+ * get used by HDMI audio and friends, but that's another story).
+ * The period where we're on these scanlines is referred to as the vblank.
+ *
+ * On a lot of display hardware, programming needs to take effect during the
+ * vertical blanking period so that settings like gamma, what frame we're
+ * scanning out, etc. can be safely changed without showing visual tearing
+ * on the screen. In some unforgiving hardware, some of this programming has
+ * to both start and end in the same vblank - vertical blanking.
+ *
  * Vertical blanking plays a major role in graphics rendering. To achieve
  * tear-free display, users must synchronize page flips and/or rendering to
  * vertical blanking. The DRM API offers ioctls to perform page flips
-- 
2.20.1



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