[PATCHv8 0/8] System Cache support for GPU and required SMMU support

Sai Prakash Ranjan saiprakash.ranjan at codeaurora.org
Mon Nov 23 17:01:48 UTC 2020


On 2020-11-23 20:51, Will Deacon wrote:
> On Tue, Nov 17, 2020 at 08:00:39PM +0530, Sai Prakash Ranjan wrote:
>> Some hardware variants contain a system cache or the last level
>> cache(llc). This cache is typically a large block which is shared
>> by multiple clients on the SOC. GPU uses the system cache to cache
>> both the GPU data buffers(like textures) as well the SMMU pagetables.
>> This helps with improved render performance as well as lower power
>> consumption by reducing the bus traffic to the system memory.
>> 
>> The system cache architecture allows the cache to be split into slices
>> which then be used by multiple SOC clients. This patch series is an
>> effort to enable and use two of those slices preallocated for the GPU,
>> one for the GPU data buffers and another for the GPU SMMU hardware
>> pagetables.
>> 
>> Patch 1 - Patch 6 adds system cache support in SMMU and GPU driver.
>> Patch 7 and 8 are minor cleanups for arm-smmu impl.
>> 
>> Changes in v8:
>>  * Introduce a generic domain attribute for pagetable config (Will)
>>  * Rename quirk to more generic IO_PGTABLE_QUIRK_ARM_OUTER_WBWA (Will)
>>  * Move non-strict mode to use new struct domain_attr_io_pgtbl_config 
>> (Will)
> 
> Modulo some minor comments I've made, this looks good to me. What is 
> the
> plan for merging it? I can take the IOMMU parts, but patches 4-6 touch 
> the
> MSM GPU driver and I'd like to avoid conflicts with that.
> 

SMMU bits are pretty much independent and GPU relies on the domain 
attribute
and the quirk exposed, so as long as SMMU changes go in first it should 
be good.
Rob?

Thanks,
Sai

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