[PATCH] panfrost: Fix job timeout handling

Steven Price steven.price at arm.com
Thu Oct 1 14:49:39 UTC 2020


On 01/10/2020 15:01, Boris Brezillon wrote:
> If more than two or more jobs end up timeout-ing concurrently, only one
> of them (the one attached to the scheduler acquiring the lock) is fully
> handled. The other one remains in a dangling state where it's no longer
> part of the scheduling queue, but still blocks something in scheduler
> thus leading to repetitive timeouts when new jobs are queued.
> 
> Let's make sure all bad jobs are properly handled by the thread acquiring
> the lock.
> 
> Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
> Fixes: f3ba91228e8e ("drm/panfrost: Add initial panfrost driver")
> Cc: <stable at vger.kernel.org>
> ---
>   drivers/gpu/drm/panfrost/panfrost_job.c | 18 ++++++++++++++----
>   1 file changed, 14 insertions(+), 4 deletions(-)
> 
> diff --git a/drivers/gpu/drm/panfrost/panfrost_job.c b/drivers/gpu/drm/panfrost/panfrost_job.c
> index 30e7b7196dab..e87edca51d84 100644
> --- a/drivers/gpu/drm/panfrost/panfrost_job.c
> +++ b/drivers/gpu/drm/panfrost/panfrost_job.c
> @@ -25,7 +25,7 @@
>   
>   struct panfrost_queue_state {
>   	struct drm_gpu_scheduler sched;
> -
> +	struct drm_sched_job *bad;
>   	u64 fence_context;
>   	u64 emit_seqno;
>   };
> @@ -392,19 +392,29 @@ static void panfrost_job_timedout(struct drm_sched_job *sched_job)
>   		job_read(pfdev, JS_TAIL_LO(js)),
>   		sched_job);
>   
> +	/*
> +	 * Collect the bad job here so it can be processed by the thread
> +	 * acquiring the reset lock.
> +	 */
> +	pfdev->js->queue[js].bad = sched_job;
> +
>   	if (!mutex_trylock(&pfdev->reset_lock))
>   		return;
>   
>   	for (i = 0; i < NUM_JOB_SLOTS; i++) {
>   		struct drm_gpu_scheduler *sched = &pfdev->js->queue[i].sched;
>   
> -		drm_sched_stop(sched, sched_job);
>   		if (js != i)
>   			/* Ensure any timeouts on other slots have finished */
>   			cancel_delayed_work_sync(&sched->work_tdr);
> -	}
>   
> -	drm_sched_increase_karma(sched_job);
> +		drm_sched_stop(sched, pfdev->js->queue[i].bad);

So I can see that the call to drm_sched_stop() needs to move below the 
cancel_delayed_work_sync() to ensure that the update to queue->bad is 
synchronised. What I'm not so sure about is whether it's possible for 
the scheduler to make progress between the 'cancel' and the 'stop' - 
there is a reason I wrote it the other way round...

The hole for things to go round is clearly much smaller with this 
change, but I'm not sure it's completely plugged. Am I missing something?

> +
> +		if (pfdev->js->queue[i].bad)
> +			drm_sched_increase_karma(pfdev->js->queue[i].bad);
> +
> +		pfdev->js->queue[i].bad = NULL;
> +	}
>   
>   	spin_lock_irqsave(&pfdev->js->job_lock, flags);
>   	for (i = 0; i < NUM_JOB_SLOTS; i++) {
> 

While we're on potential holes... some more context:

> 		if (pfdev->jobs[i]) {
> 			pm_runtime_put_noidle(pfdev->dev);
> 			panfrost_devfreq_record_idle(pfdev);
> 			pfdev->jobs[i] = NULL;
> 		}
> 	}
> 	spin_unlock_irqrestore(&pfdev->js->job_lock, flags);
> 
> 	panfrost_device_reset(pfdev);
> 
> 	for (i = 0; i < NUM_JOB_SLOTS; i++)
> 		drm_sched_resubmit_jobs(&pfdev->js->queue[i].sched);
> 
> 	/* restart scheduler after GPU is usable again */
> 	for (i = 0; i < NUM_JOB_SLOTS; i++)
> 		drm_sched_start(&pfdev->js->queue[i].sched, true);
> 
> 	mutex_unlock(&pfdev->reset_lock);

I'm wondering whether the mutex_unlock() should actually happen before 
the drm_sched_start() - in the (admittedly very unlikely) case where a 
timeout occurs before all the drm_sched_start() calls have completed 
it's possible for the timeout to be completely missed because the mutex 
is still held.

Thanks,

Steve


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