[PATCH 3/3] drm/v3d: Add job timeout module param

Yukimasa Sugizaki ysugi at idein.jp
Fri Sep 4 08:15:53 UTC 2020


The default timeout is 500 ms which is too short for some workloads
including Piglit.  Adding this parameter will help users to run heavier
tasks.

Signed-off-by: Yukimasa Sugizaki <ysugi at idein.jp>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 24 +++++++++++++-----------
 1 file changed, 13 insertions(+), 11 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index feef0c749e68..983efb018560 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -19,11 +19,17 @@
  */

 #include <linux/kthread.h>
+#include <linux/moduleparam.h>

 #include "v3d_drv.h"
 #include "v3d_regs.h"
 #include "v3d_trace.h"

+static uint timeout = 500;
+module_param(timeout, uint, 0444);
+MODULE_PARM_DESC(timeout,
+	"Timeout for a job in ms (0 means infinity and default is 500 ms)");
+
 static struct v3d_job *
 to_v3d_job(struct drm_sched_job *sched_job)
 {
@@ -432,13 +438,13 @@ v3d_sched_init(struct v3d_dev *v3d)
 {
 	int hw_jobs_limit = 1;
 	int job_hang_limit = 0;
-	int hang_limit_ms = 500;
+	long timeout_jiffies = timeout ?
+			msecs_to_jiffies(timeout) : MAX_SCHEDULE_TIMEOUT;
 	int ret;

 	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
 			     &v3d_bin_sched_ops,
-			     hw_jobs_limit, job_hang_limit,
-			     msecs_to_jiffies(hang_limit_ms),
+			     hw_jobs_limit, job_hang_limit, timeout_jiffies,
 			     "v3d_bin");
 	if (ret) {
 		dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
@@ -447,8 +453,7 @@ v3d_sched_init(struct v3d_dev *v3d)

 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
 			     &v3d_render_sched_ops,
-			     hw_jobs_limit, job_hang_limit,
-			     msecs_to_jiffies(hang_limit_ms),
+			     hw_jobs_limit, job_hang_limit, timeout_jiffies,
 			     "v3d_render");
 	if (ret) {
 		dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
@@ -459,8 +464,7 @@ v3d_sched_init(struct v3d_dev *v3d)

 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
 			     &v3d_tfu_sched_ops,
-			     hw_jobs_limit, job_hang_limit,
-			     msecs_to_jiffies(hang_limit_ms),
+			     hw_jobs_limit, job_hang_limit, timeout_jiffies,
 			     "v3d_tfu");
 	if (ret) {
 		dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
@@ -472,8 +476,7 @@ v3d_sched_init(struct v3d_dev *v3d)
 	if (v3d_has_csd(v3d)) {
 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
 				     &v3d_csd_sched_ops,
-				     hw_jobs_limit, job_hang_limit,
-				     msecs_to_jiffies(hang_limit_ms),
+				     hw_jobs_limit, job_hang_limit, timeout_jiffies,
 				     "v3d_csd");
 		if (ret) {
 			dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
@@ -484,8 +487,7 @@ v3d_sched_init(struct v3d_dev *v3d)

 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
 				     &v3d_cache_clean_sched_ops,
-				     hw_jobs_limit, job_hang_limit,
-				     msecs_to_jiffies(hang_limit_ms),
+				     hw_jobs_limit, job_hang_limit, timeout_jiffies,
 				     "v3d_cache_clean");
 		if (ret) {
 			dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
--
2.7.4



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