[PATCH 09/11] drm/udl: Use offset-adjusted shadow-plane mapping
Thomas Zimmermann
tzimmermann at suse.de
Tue Aug 3 12:59:26 UTC 2021
For framebuffers with non-zero offset fields, shadow-plane helpers
provide a pointer to the first byte of the contained data. Use it in
udl.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
drivers/gpu/drm/udl/udl_modeset.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/udl/udl_modeset.c b/drivers/gpu/drm/udl/udl_modeset.c
index 8a6b94b1511b..32232228dae9 100644
--- a/drivers/gpu/drm/udl/udl_modeset.c
+++ b/drivers/gpu/drm/udl/udl_modeset.c
@@ -379,7 +379,7 @@ udl_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe,
udl->mode_buf_len = wrptr - buf;
- udl_handle_damage(fb, &shadow_plane_state->map[0], 0, 0, fb->width, fb->height);
+ udl_handle_damage(fb, &shadow_plane_state->data[0], 0, 0, fb->width, fb->height);
if (!crtc_state->mode_changed)
return;
@@ -422,7 +422,7 @@ udl_simple_display_pipe_update(struct drm_simple_display_pipe *pipe,
return;
if (drm_atomic_helper_damage_merged(old_plane_state, state, &rect))
- udl_handle_damage(fb, &shadow_plane_state->map[0], rect.x1, rect.y1,
+ udl_handle_damage(fb, &shadow_plane_state->data[0], rect.x1, rect.y1,
rect.x2 - rect.x1, rect.y2 - rect.y1);
}
--
2.32.0
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