[PATCH 00/11] Provide offset-adjusted framebuffer mappings

Sam Ravnborg sam at ravnborg.org
Tue Aug 3 16:21:18 UTC 2021


Hi Thomas,

On Tue, Aug 03, 2021 at 02:59:17PM +0200, Thomas Zimmermann wrote:
> A framebuffer's offsets field might be non-zero to make the BO data
> start at the specified offset within the BO's memory. Handle this
> case in drm_gem_fb_vmap() and update all callers. So far, many drivers
> ignore the offsets, which can lead to visual artifacts.
> 
> Patch 1 adds an optional argument to drm_gem_fb_vmap() to return the
> offset-adjusted data address for use with shadow-buffered planes.
> 
> Patches 3 and 11 convert gud and vkms, which are the other callers of
> drm_gem_fb_vmap(). For gud, it's just a cleanup. Vkms will handle the
> framebuffer offsets correctly for its input and output framebuffers.
> 
> The other patches convert users of shadow-buffered planes to use the
> data address. After conversion, each driver will use the correct data
> for non-zero offsets.
> 

>   drm/ast: Use offset-adjusted shadow-plane mappings
>   drm/gud: Get offset-adjusted mapping from drm_gem_fb_vmap()
>   drm/hyperv: Use offset-adjusted shadow-plane mappings
>   drm/mgag200: Use offset-adjusted shadow-plane mappings
>   drm/cirrus: Use offset-adjusted shadow-plane mappings
>   drm/gm12u320: Use offset-adjusted shadow-plane mappings
>   drm/simpledrm: Use offset-adjusted shadow-plane mapping
>   drm/udl: Use offset-adjusted shadow-plane mapping
>   drm/vbox: Use offset-adjusted shadow-plane mappings
>   drm/vkms: Use offset-adjusted shadow-plane mappings and output
Everything looked good while reading through the patches.
I cannot say if everything was properly converted but the patches looked
good.

So they are all:
Acked-by: Sam Ravnborg <sam at ravnborg.org>

There was a few TODO comments visible aboput using the mapping api
properly. I assume this is coming in a later patch set..

	Sam


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