[PATCH] drm/msm: Disable frequency clamping on a630

Caleb Connolly caleb.connolly at linaro.org
Mon Aug 9 16:18:00 UTC 2021



On 09/08/2021 17:12, Rob Clark wrote:
> On Mon, Aug 9, 2021 at 7:52 AM Akhil P Oommen <akhilpo at codeaurora.org> wrote:
>>
>> On 8/8/2021 10:22 PM, Rob Clark wrote:
>>> On Sun, Aug 8, 2021 at 7:33 AM Caleb Connolly <caleb.connolly at linaro.org> wrote:
>>>>
>>>>
>>>>
>>>> On 07/08/2021 21:04, Rob Clark wrote:
>>>>> On Sat, Aug 7, 2021 at 12:21 PM Caleb Connolly
>>>>> <caleb.connolly at linaro.org> wrote:
>>>>>>
>>>>>> Hi Rob, Akhil,
>>>>>>
>>>>>> On 29/07/2021 21:53, Rob Clark wrote:
>>>>>>> On Thu, Jul 29, 2021 at 1:28 PM Caleb Connolly
>>>>>>> <caleb.connolly at linaro.org> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 29/07/2021 21:24, Rob Clark wrote:
>>>>>>>>> On Thu, Jul 29, 2021 at 1:06 PM Caleb Connolly
>>>>>>>>> <caleb.connolly at linaro.org> wrote:
>>>>>>>>>>
>>>>>>>>>> Hi Rob,
>>>>>>>>>>
>>>>>>>>>> I've done some more testing! It looks like before that patch ("drm/msm: Devfreq tuning") the GPU would never get above
>>>>>>>>>> the second frequency in the OPP table (342MHz) (at least, not in glxgears). With the patch applied it would more
>>>>>>>>>> aggressively jump up to the max frequency which seems to be unstable at the default regulator voltages.
>>>>>>>>>
>>>>>>>>> *ohh*, yeah, ok, that would explain it
>>>>>>>>>
>>>>>>>>>> Hacking the pm8005 s1 regulator (which provides VDD_GFX) up to 0.988v (instead of the stock 0.516v) makes the GPU stable
>>>>>>>>>> at the higher frequencies.
>>>>>>>>>>
>>>>>>>>>> Applying this patch reverts the behaviour, and the GPU never goes above 342MHz in glxgears, losing ~30% performance in
>>>>>>>>>> glxgear.
>>>>>>>>>>
>>>>>>>>>> I think (?) that enabling CPR support would be the proper solution to this - that would ensure that the regulators run
>>>>>>>>>> at the voltage the hardware needs to be stable.
>>>>>>>>>>
>>>>>>>>>> Is hacking the voltage higher (although ideally not quite that high) an acceptable short term solution until we have
>>>>>>>>>> CPR? Or would it be safer to just not make use of the higher frequencies on a630 for now?
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> tbh, I'm not sure about the regulator stuff and CPR.. Bjorn is already
>>>>>>>>> on CC and I added sboyd, maybe one of them knows better.
>>>>>>>>>
>>>>>>>>> In the short term, removing the higher problematic OPPs from dts might
>>>>>>>>> be a better option than this patch (which I'm dropping), since there
>>>>>>>>> is nothing stopping other workloads from hitting higher OPPs.
>>>>>>>> Oh yeah that sounds like a more sensible workaround than mine .
>>>>>>>>>
>>>>>>>>> I'm slightly curious why I didn't have problems at higher OPPs on my
>>>>>>>>> c630 laptop (sdm850)
>>>>>>>> Perhaps you won the sillicon lottery - iirc sdm850 is binned for higher clocks as is out of the factory.
>>>>>>>>
>>>>>>>> Would it be best to drop the OPPs for all devices? Or just those affected? I guess it's possible another c630 might
>>>>>>>> crash where yours doesn't?
>>>>>>>
>>>>>>> I've not heard any reports of similar issues from the handful of other
>>>>>>> folks with c630's on #aarch64-laptops.. but I can't really say if that
>>>>>>> is luck or not.
>>>>>> It looks like this affects at least the OnePlus 6 and PocoPhone F1, I've done some more poking and the following diff
>>>>>> seems to fix the stability issues completely, it seems the delay is required to let the update propagate.
>>>>>>
>>>>>> This doesn't feel like the right fix, but hopefully it's enough to come up with a better solution than disabling the new
>>>>>> devfreq behaviour on a630.
>>>>>>
>>>>>> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gmu.c b/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
>>>>>> index d7cec7f0dde0..69e2a5e84dae 100644
>>>>>> --- a/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
>>>>>> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
>>>>>> @@ -139,6 +139,10 @@ void a6xx_gmu_set_freq(struct msm_gpu *gpu, struct dev_pm_opp *opp)
>>>>>>                     return;
>>>>>>             }
>>>>>>
>>>>>> +       dev_pm_opp_set_opp(&gpu->pdev->dev, opp);
>>>>>> +
>>>>>> +       usleep_range(300, 500);
>>>>>> +
>>>>>
>>
>> I am a bit confused. We don't define a power domain for gpu in dt,
>> correct? Then what exactly set_opp do here? Do you think this usleep is
>> what is helping here somehow to mask the issue?
The power domains (for cx and gx) are defined in the GMU DT, the OPPs in the GPU DT. For the sake of simplicity I'll 
refer to the lowest frequency (257000000) and OPP level (RPMH_REGULATOR_LEVEL_LOW_SVS) as the "min" state, and the 
highest frequency (710000000) and OPP level (RPMH_REGULATOR_LEVEL_TURBO_L1) as the "max" state. These are defined in 
sdm845.dtsi under the gpu node.

The new devfreq behaviour unmasks what I think is a driver bug, it inadvertently puts much more strain on the GPU 
regulators than they usually get. With the new behaviour the GPU jumps from it's min state to the max state and back 
again extremely rapidly under workloads as small as refreshing UI. Where previously the GPU would rarely if ever go 
above 342MHz when interacting with the device, it now jumps between min and max many times per second.

If my understanding is correct, the current implementation of the GMU set freq is the following:
  - Get OPP for frequency to set
  - Push the frequency to the GMU - immediately updating the core clock
  - Call dev_pm_opp_set_opp() which triggers a notify chain, this winds up somewhere in power management code and causes 
the gx regulator level to be updated

The regulator will then take some time to reach it's new voltage level and stabilise. I believe that rapid transitions 
between min and max state - in combination with the increased current load from the GPU core - lead to the regulator 
becoming unstable (e.g. when it's requested to transition from it's lowest to highest levels immediately after 
transitioning down), the unstable voltage causes the GPU to crash.

Sillicon lottery will of course play a role here - this is very much an edge case and would definitely be different on a 
per-device and even per-unit basis.
> 
> Hmm, I thought "opp-level = RPMH_REGULATOR_LEVEL_*" did *something*,
> but tbh I'm not sure exactly what..
> 
>> I feel we should just leave the new dcvs feature (shall we call it NAP?)
>> disabled for a630 (and 10ms devfreq interval), until this is root caused.
I believe this hacky workaround expresses the root cause of the issue quite clearly, by setting the OPP first and 
allowing the gx regulator to become stable before telling the GPU to change clock speeds, we avoid the edge case and 
prevent the crashes.

I took some rough measurements by adding logging to msm_devfreq_idle and causing UI updates for ~20 seconds and that 
function is being called about 30 times per second, this means the GPU is transitioning between min (idle) state and max 
(active / boost) state at that frequency and causing the issue I described above. It's likely that the usleep is helping 
to mask this behaviour.

I hope this serves as a slightly better explanation of what I perceive to be the issue, I realise my previous 
explanations were not very adequate, I apologise for all the noise.
> 
> I suppose "NAP" is a reasonable name.
> 
> But I think that reverting to previous behavior would not be enough,
> there is nothing stopping devfreq from jumping from min to max freq,
> which AFAIU should be enough to trigger this.  I guess that there just
> hasn't been enough testing with different game workloads on those
> phones to trigger this.
Ack
> 
> That said, I haven't seen similar issues on my sdm850 laptop, where I
> defn have triggered mix->max freq transitions.. I guess it would be
> interesting to know if this issue could be reproduced on db845c, or if
> it really is board specific?
My db845c arrives this week, I'll definitely try and reproduce this.
> 
> To workaround, I think we'd need to implement some way to limit that
> maximum frequency jump (and then use delayed work to continue ramping
> up the freq over time until we hit the target).. which seems like a
> lot of work if this is just a board(s) specific workaround and isn't
> needed once CPR is supported
Based on my reasoning above, I came up with the following: reducing thrashing by preventing rapid idle/active 
transitions. The minimum active time of 30ms was just used for testing, I think some number between 2 and 4 frames would 
be a sensible choice - the higher the safer.

diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gmu.c b/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
index d7cec7f0dde0..87f2d1085c3e 100644
--- a/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
+++ b/drivers/gpu/drm/msm/adreno/a6xx_gmu.c
@@ -139,6 +139,8 @@ void a6xx_gmu_set_freq(struct msm_gpu *gpu, struct dev_pm_opp *opp)
                 return;
         }

+       dev_pm_opp_set_opp(&gpu->pdev->dev, opp);
+
         gmu_write(gmu, REG_A6XX_GMU_DCVS_ACK_OPTION, 0);

         gmu_write(gmu, REG_A6XX_GMU_DCVS_PERF_SETTING,
@@ -158,7 +160,6 @@ void a6xx_gmu_set_freq(struct msm_gpu *gpu, struct dev_pm_opp *opp)
         if (ret)
                 dev_err(gmu->dev, "GMU set GPU frequency error: %d\n", ret);

-       dev_pm_opp_set_opp(&gpu->pdev->dev, opp);
         pm_runtime_put(gmu->dev);
  }

diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 0e4b45bff2e6..0e2293bcb46d 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -99,8 +99,8 @@ struct msm_gpu_devfreq {
         /** time: Time of last sampling period. */
         ktime_t time;

-       /** idle_time: Time of last transition to idle: */
-       ktime_t idle_time;
+       /** transition_time: Time of last transition between idle/active: */
+       ktime_t transition_time;

         /**
          * idle_freq:
diff --git a/drivers/gpu/drm/msm/msm_gpu_devfreq.c b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
index 0a1ee20296a2..774a7be33e7a 100644
--- a/drivers/gpu/drm/msm/msm_gpu_devfreq.c
+++ b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
@@ -157,7 +157,7 @@ void msm_devfreq_active(struct msm_gpu *gpu)
          */
         mutex_lock(&df->devfreq->lock);

-       idle_time = ktime_to_ms(ktime_sub(ktime_get(), df->idle_time));
+       idle_time = ktime_to_ms(ktime_sub(ktime_get(), df->transition_time));

         /*
          * If we've been idle for a significant fraction of a polling
@@ -168,7 +168,7 @@ void msm_devfreq_active(struct msm_gpu *gpu)
                 target_freq *= 2;
         }

-       df->idle_freq = 0;
+       df->transition_time = ktime_get();;

         msm_devfreq_target(&gpu->pdev->dev, &target_freq, 0);

@@ -185,6 +185,16 @@ void msm_devfreq_idle(struct msm_gpu *gpu)
  {
         struct msm_gpu_devfreq *df = &gpu->devfreq;
         unsigned long idle_freq, target_freq = 0;
+       unsigned int active_time;
+
+       active_time = ktime_to_ms(ktime_sub(ktime_get(), df->transition_time));
+       /*
+        * Don't go back to idle unless we've been active for at least 30ms
+        * to avoid thrashing.
+        */
+       if (active_time < 30) {
+               return;
+       }

         /*
          * Hold devfreq lock to synchronize with get_dev_status()/
@@ -196,7 +206,7 @@ void msm_devfreq_idle(struct msm_gpu *gpu)

         msm_devfreq_target(&gpu->pdev->dev, &target_freq, 0);

-       df->idle_time = ktime_get();
+       df->transition_time = ktime_get();
         df->idle_freq = idle_freq;

         mutex_unlock(&df->devfreq->lock);
> 
> BR,
> -R
> 
>>>>> Hmm, this is going to be in the critical path on idle -> active
>>>>> transition (ie. think response time to user-input).. so we defn don't
>>>>> want to do this unconditionally..
>>>>>
>>>>> If I understand the problem, we just want to limit how far we jump the
>>>>> gpu freq in one go.. maybe deleting the lowest (and perhaps highest)
>>>>> OPP would accomplish that?  Could that be done in the board(s)'s
>>>>> toplevel dts files?
>>>> That would be a workaround, however I'd really like to avoid limiting performance as a solution if I can help it,
>>>> especially as the fix might just be "set the opp first, wait for it to apply, then set the core clock".
>>>>
>>>> Is there a sensible way to get a callback from the opp notify chain? Or from rpmh directly? Or is this solution really
>>>> not the right way to go?
>>>
>>> It does seem a bit strange to me that we are telling GMU to change
>>> freq before calling dev_pm_opp_set_opp()..  if dev_pm_opp_set_opp() is
>>> increasing voltage, it seems like you'd want to do that *before*
>>> increasing freq (but reverse the order when decreasing freq).. But I'm
>>> not an expert on the ways of the GMU..  maybe Akhil or Jordan knows
>>> better how this is supposed to work.
>>
>> For legacy gmu, we trigger DCVS using DCVS OOB which comes later in this
>> function. But the order between regulator and clock which you mentioned
>> is correct.
>>
>>>
>>> But the delay seems like papering something over, and I'm trying to go
>>> in the other direction and reduce latency between user input and
>>> pageflip..
>>>
>>> BR,
>>> -R
>>>
>>>>>
>>>>> BR,
>>>>> -R
>>>>>
>>>>>>             gmu_write(gmu, REG_A6XX_GMU_DCVS_ACK_OPTION, 0);
>>>>>>
>>>>>>             gmu_write(gmu, REG_A6XX_GMU_DCVS_PERF_SETTING,
>>>>>> @@ -158,7 +162,6 @@ void a6xx_gmu_set_freq(struct msm_gpu *gpu, struct dev_pm_opp *opp)
>>>>>>             if (ret)
>>>>>>                     dev_err(gmu->dev, "GMU set GPU frequency error: %d\n", ret);
>>>>>>
>>>>>> -       dev_pm_opp_set_opp(&gpu->pdev->dev, opp);
>>>>>>             pm_runtime_put(gmu->dev);
>>>>>>      }
>>>>>>>
>>>>>>> Maybe just remove it for affected devices?  But I'll defer to Bjorn.
>>>>>>>
>>>>>>> BR,
>>>>>>> -R
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Kind Regards,
>>>>>> Caleb (they/them)
>>>>
>>>> --
>>>> Kind Regards,
>>>> Caleb (they/them)
>>

-- 
Kind Regards,
Caleb (they/them)


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