[PATCH 1/7] drm/fourcc: Add R8 to drm_format_info
Daniel Vetter
daniel at ffwll.ch
Tue Aug 17 14:17:01 UTC 2021
On Tue, Aug 17, 2021 at 03:59:56PM +0200, Daniel Vetter wrote:
> On Tue, Aug 17, 2021 at 02:29:11PM +0200, Noralf Trønnes wrote:
> > Add an entry in drm_format_info for the existing format DRM_FORMAT_R8.
> >
> > Signed-off-by: Noralf Trønnes <noralf at tronnes.org>
> > ---
> > drivers/gpu/drm/drm_fourcc.c | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c
> > index eda832f9200d..783844bfecc1 100644
> > --- a/drivers/gpu/drm/drm_fourcc.c
> > +++ b/drivers/gpu/drm/drm_fourcc.c
> > @@ -133,6 +133,7 @@ const struct drm_format_info *__drm_format_info(u32 format)
> > {
> > static const struct drm_format_info formats[] = {
> > { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> > + { .format = DRM_FORMAT_R8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
>
> Uh the depth = 0 on these is all a big lie, same for the 332 formats
> below. The only format which is officially depth = 8 is the C8 one. I'm
> not sure it's a great idea to announce others as depth = 8 ...
btw if you really want to go fancy, full dithering for these might not be
a complete waste of effort to type it. Temporal dithering probably too
tricky, and also too many folks don't like that.
-Daniel
>
> Might be good to throw a patch on top to drop these. Same for the ARGB1555
> ones and it's permutations.
>
> Anyway it's consistent with what's there.
>
> Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> > { .format = DRM_FORMAT_RGB332, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> > { .format = DRM_FORMAT_BGR233, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> > { .format = DRM_FORMAT_XRGB4444, .depth = 0, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 1, .vsub = 1 },
> > --
> > 2.32.0
> >
>
> --
> Daniel Vetter
> Software Engineer, Intel Corporation
> http://blog.ffwll.ch
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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