[PATCH v2] drm/scheduler: Fix hang when sched_entity released
Andrey Grodzovsky
Andrey.Grodzovsky at amd.com
Sat Feb 20 12:12:20 UTC 2021
On 2/20/21 3:38 AM, Christian König wrote:
>
>
> Am 18.02.21 um 17:41 schrieb Andrey Grodzovsky:
>>
>> On 2/18/21 10:15 AM, Christian König wrote:
>>> Am 18.02.21 um 16:05 schrieb Andrey Grodzovsky:
>>>>
>>>> On 2/18/21 3:07 AM, Christian König wrote:
>>>>>
>>>>>
>>>>> Am 17.02.21 um 22:59 schrieb Andrey Grodzovsky:
>>>>>> Problem: If scheduler is already stopped by the time sched_entity
>>>>>> is released and entity's job_queue not empty I encountred
>>>>>> a hang in drm_sched_entity_flush. This is because drm_sched_entity_is_idle
>>>>>> never becomes false.
>>>>>>
>>>>>> Fix: In drm_sched_fini detach all sched_entities from the
>>>>>> scheduler's run queues. This will satisfy drm_sched_entity_is_idle.
>>>>>> Also wakeup all those processes stuck in sched_entity flushing
>>>>>> as the scheduler main thread which wakes them up is stopped by now.
>>>>>>
>>>>>> v2:
>>>>>> Reverse order of drm_sched_rq_remove_entity and marking
>>>>>> s_entity as stopped to prevent reinserion back to rq due
>>>>>> to race.
>>>>>>
>>>>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>>>>> ---
>>>>>> drivers/gpu/drm/scheduler/sched_main.c | 31
>>>>>> +++++++++++++++++++++++++++++++
>>>>>> 1 file changed, 31 insertions(+)
>>>>>>
>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> index 908b0b5..c6b7947 100644
>>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> @@ -897,9 +897,40 @@ EXPORT_SYMBOL(drm_sched_init);
>>>>>> */
>>>>>> void drm_sched_fini(struct drm_gpu_scheduler *sched)
>>>>>> {
>>>>>> + int i;
>>>>>> + struct drm_sched_entity *s_entity;
>>>>>
>>>>> BTW: Please order that so that i is declared last.
>>>>>
>>>>>> if (sched->thread)
>>>>>> kthread_stop(sched->thread);
>>>>>> + /* Detach all sched_entites from this scheduler once it's stopped */
>>>>>> + for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN;
>>>>>> i--) {
>>>>>> + struct drm_sched_rq *rq = &sched->sched_rq[i];
>>>>>> +
>>>>>> + if (!rq)
>>>>>> + continue;
>>>>>> +
>>>>>> + /* Loop this way because rq->lock is taken in
>>>>>> drm_sched_rq_remove_entity */
>>>>>> + spin_lock(&rq->lock);
>>>>>> + while ((s_entity = list_first_entry_or_null(&rq->entities,
>>>>>> + struct drm_sched_entity,
>>>>>> + list))) {
>>>>>> + spin_unlock(&rq->lock);
>>>>>> +
>>>>>> + /* Prevent reinsertion and remove */
>>>>>> + spin_lock(&s_entity->rq_lock);
>>>>>> + s_entity->stopped = true;
>>>>>> + drm_sched_rq_remove_entity(rq, s_entity);
>>>>>> + spin_unlock(&s_entity->rq_lock);
>>>>>
>>>>> Well this spin_unlock/lock dance here doesn't look correct at all now.
>>>>>
>>>>> Christian.
>>>>
>>>>
>>>> In what way ? It's in the same same order as in other call sites (see
>>>> drm_sched_entity_push_job and drm_sched_entity_flush).
>>>> If i just locked rq->lock and did list_for_each_entry_safe while manually
>>>> deleting entity->list instead of calling
>>>> drm_sched_rq_remove_entity this still would not be possible as the order of
>>>> lock acquisition between s_entity->rq_lock
>>>> and rq->lock would be reverse compared to the call sites mentioned above.
>>>
>>> Ah, now I understand. You need this because drm_sched_rq_remove_entity()
>>> will grab the rq lock again!
>>>
>>> Problem is now what prevents the entity from being destroyed while you
>>> remove it?
>>>
>>> Christian.
>>
>> Right, well, since (unfortunately) sched_entity is part of amdgpu_ctx_entity
>> and amdgpu_ctx_entity is refcounted
>> there is a problem here that we don't increment amdgpu_ctx.refcount when
>> assigning sched_entity
>> to new rq (e.g. before drm_sched_rq_add_entity) and not decrement before
>> removing. We do it for
>> amdgpu_cs_parser.entity for example (in amdgpu_cs_parser_init and
>> amdgpu_cs_parser_fini by
>> calling amdgpu_ctx_get and amdgpu_ctx_put). But this seems a bit tricky due
>> to all the drm_sched_entity_select_rq
>> logic.
>>
>> Another, kind of a band aid fix, would probably be just locking
>> amdgpu_ctx_mgr.lock around drm_sched_fini
>> when finalizing the fence driver and around idr iteration in
>> amdgpu_ctx_mgr_fini (which should be lock protected
>> anyway as I see from other idr usages in the code) ... This should prevent
>> this use after free.
>
> Puh, that's rather complicated as well. Ok let's look at it from the other
> side for a moment.
>
> Why do we have to remove the entities from the rq in the first place?
>
> Wouldn't it be sufficient to just set all of them to stopped?
>
> Christian.
And adding it as another condition in drm_sched_entity_is_idle ?
Andrey
>
>>
>> Andrey
>>
>>
>>>
>>>>
>>>> Andrey
>>>>
>>>>
>>>>
>>>>>
>>>>>> +
>>>>>> + spin_lock(&rq->lock);
>>>>>> + }
>>>>>> + spin_unlock(&rq->lock);
>>>>>> +
>>>>>> + }
>>>>>> +
>>>>>> + /* Wakeup everyone stuck in drm_sched_entity_flush for this
>>>>>> scheduler */
>>>>>> + wake_up_all(&sched->job_scheduled);
>>>>>> +
>>>>>> /* Confirm no work left behind accessing device structures */
>>>>>> cancel_delayed_work_sync(&sched->work_tdr);
>>>>>
>>>
>
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