[PATCH v2] drm/scheduler: Fix hang when sched_entity released

Christian König ckoenig.leichtzumerken at gmail.com
Thu Feb 25 07:53:26 UTC 2021


Am 24.02.21 um 16:13 schrieb Andrey Grodzovsky:
> Ping

Sorry, I've been on vacation this week.

>
> Andrey
>
> On 2021-02-20 7:12 a.m., Andrey Grodzovsky wrote:
>>
>> On 2/20/21 3:38 AM, Christian König wrote:
>>>
>>>
>>> Am 18.02.21 um 17:41 schrieb Andrey Grodzovsky:
>>>>
>>>> On 2/18/21 10:15 AM, Christian König wrote:
>>>>> Am 18.02.21 um 16:05 schrieb Andrey Grodzovsky:
>>>>>>
>>>>>> On 2/18/21 3:07 AM, Christian König wrote:
>>>>>>>
>>>>>>>
>>>>>>> Am 17.02.21 um 22:59 schrieb Andrey Grodzovsky:
>>>>>>>> Problem: If scheduler is already stopped by the time sched_entity
>>>>>>>> is released and entity's job_queue not empty I encountred
>>>>>>>> a hang in drm_sched_entity_flush. This is because 
>>>>>>>> drm_sched_entity_is_idle
>>>>>>>> never becomes false.
>>>>>>>>
>>>>>>>> Fix: In drm_sched_fini detach all sched_entities from the
>>>>>>>> scheduler's run queues. This will satisfy 
>>>>>>>> drm_sched_entity_is_idle.
>>>>>>>> Also wakeup all those processes stuck in sched_entity flushing
>>>>>>>> as the scheduler main thread which wakes them up is stopped by 
>>>>>>>> now.
>>>>>>>>
>>>>>>>> v2:
>>>>>>>> Reverse order of drm_sched_rq_remove_entity and marking
>>>>>>>> s_entity as stopped to prevent reinserion back to rq due
>>>>>>>> to race.
>>>>>>>>
>>>>>>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>>>>>>> ---
>>>>>>>>   drivers/gpu/drm/scheduler/sched_main.c | 31 
>>>>>>>> +++++++++++++++++++++++++++++++
>>>>>>>>   1 file changed, 31 insertions(+)
>>>>>>>>
>>>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
>>>>>>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>> index 908b0b5..c6b7947 100644
>>>>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>> @@ -897,9 +897,40 @@ EXPORT_SYMBOL(drm_sched_init);
>>>>>>>>    */
>>>>>>>>   void drm_sched_fini(struct drm_gpu_scheduler *sched)
>>>>>>>>   {
>>>>>>>> +    int i;
>>>>>>>> +    struct drm_sched_entity *s_entity;
>>>>>>>
>>>>>>> BTW: Please order that so that i is declared last.
>>>>>>>
>>>>>>>>       if (sched->thread)
>>>>>>>>           kthread_stop(sched->thread);
>>>>>>>>   +    /* Detach all sched_entites from this scheduler once 
>>>>>>>> it's stopped */
>>>>>>>> +    for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= 
>>>>>>>> DRM_SCHED_PRIORITY_MIN; i--) {
>>>>>>>> +        struct drm_sched_rq *rq = &sched->sched_rq[i];
>>>>>>>> +
>>>>>>>> +        if (!rq)
>>>>>>>> +            continue;
>>>>>>>> +
>>>>>>>> +        /* Loop this way because rq->lock is taken in 
>>>>>>>> drm_sched_rq_remove_entity */
>>>>>>>> +        spin_lock(&rq->lock);
>>>>>>>> +        while ((s_entity = 
>>>>>>>> list_first_entry_or_null(&rq->entities,
>>>>>>>> +                                struct drm_sched_entity,
>>>>>>>> +                                list))) {
>>>>>>>> +            spin_unlock(&rq->lock);
>>>>>>>> +
>>>>>>>> +            /* Prevent reinsertion and remove */
>>>>>>>> +            spin_lock(&s_entity->rq_lock);
>>>>>>>> +            s_entity->stopped = true;
>>>>>>>> +            drm_sched_rq_remove_entity(rq, s_entity);
>>>>>>>> +            spin_unlock(&s_entity->rq_lock);
>>>>>>>
>>>>>>> Well this spin_unlock/lock dance here doesn't look correct at 
>>>>>>> all now.
>>>>>>>
>>>>>>> Christian.
>>>>>>
>>>>>>
>>>>>> In what way ? It's in the same same order as in other call sites 
>>>>>> (see drm_sched_entity_push_job and drm_sched_entity_flush).
>>>>>> If i just locked rq->lock and did list_for_each_entry_safe while 
>>>>>> manually deleting entity->list instead of calling
>>>>>> drm_sched_rq_remove_entity this still would not be possible as 
>>>>>> the order of lock acquisition between s_entity->rq_lock
>>>>>> and rq->lock would be reverse compared to the call sites 
>>>>>> mentioned above.
>>>>>
>>>>> Ah, now I understand. You need this because 
>>>>> drm_sched_rq_remove_entity() will grab the rq lock again!
>>>>>
>>>>> Problem is now what prevents the entity from being destroyed while 
>>>>> you remove it?
>>>>>
>>>>> Christian.
>>>>
>>>> Right, well, since (unfortunately) sched_entity is part of 
>>>> amdgpu_ctx_entity and amdgpu_ctx_entity is refcounted
>>>> there is a problem here that we don't increment amdgpu_ctx.refcount 
>>>> when assigning  sched_entity
>>>> to new rq (e.g. before drm_sched_rq_add_entity) and not decrement 
>>>> before removing. We do it for
>>>> amdgpu_cs_parser.entity for example (in amdgpu_cs_parser_init and 
>>>> amdgpu_cs_parser_fini by
>>>> calling amdgpu_ctx_get and amdgpu_ctx_put). But this seems a bit 
>>>> tricky due to all the drm_sched_entity_select_rq
>>>> logic.
>>>>
>>>> Another, kind of a band aid fix, would probably be just locking 
>>>> amdgpu_ctx_mgr.lock around drm_sched_fini
>>>> when finalizing the fence driver and around idr iteration in 
>>>> amdgpu_ctx_mgr_fini (which should be lock protected
>>>> anyway as I see from other idr usages in the code) ... This should 
>>>> prevent this use after free.
>>>
>>> Puh, that's rather complicated as well. Ok let's look at it from the 
>>> other side for a moment.
>>>
>>> Why do we have to remove the entities from the rq in the first place?
>>>
>>> Wouldn't it be sufficient to just set all of them to stopped?
>>>
>>> Christian.
>>
>>
>> And adding it as another  condition in drm_sched_entity_is_idle ?

Yes, I think that should work.

Christian.


>>
>> Andrey
>>
>>
>>>
>>>>
>>>> Andrey
>>>>
>>>>
>>>>>
>>>>>>
>>>>>> Andrey
>>>>>>
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>> +
>>>>>>>> +            spin_lock(&rq->lock);
>>>>>>>> +        }
>>>>>>>> +        spin_unlock(&rq->lock);
>>>>>>>> +
>>>>>>>> +    }
>>>>>>>> +
>>>>>>>> +    /* Wakeup everyone stuck in drm_sched_entity_flush for 
>>>>>>>> this scheduler */
>>>>>>>> +    wake_up_all(&sched->job_scheduled);
>>>>>>>> +
>>>>>>>>       /* Confirm no work left behind accessing device 
>>>>>>>> structures */
>>>>>>>> cancel_delayed_work_sync(&sched->work_tdr);
>>>>>>>
>>>>>
>>>



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