[PATCH v4 06/13] drm/cirrus: Use drm_gem_shmem_vmap_local() in damage handling
Daniel Vetter
daniel at ffwll.ch
Mon Jan 11 17:00:42 UTC 2021
On Fri, Jan 08, 2021 at 10:43:33AM +0100, Thomas Zimmermann wrote:
> Damage handling in cirrus requires a short-term mapping of the source
> BO. Use drm_gem_shmem_vmap_local().
>
> Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
Hm more possible errors that we don't report to userspace ... Why don't we
vmap/vunmap these in prepare/cleanup_fb? Generally we'd want a long-term
vmap here to make sure this all works nicely.
Since it's nothing new, on this patch:
Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> ---
> drivers/gpu/drm/tiny/cirrus.c | 10 ++++++++--
> 1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/tiny/cirrus.c b/drivers/gpu/drm/tiny/cirrus.c
> index a043e602199e..21cd7056d45f 100644
> --- a/drivers/gpu/drm/tiny/cirrus.c
> +++ b/drivers/gpu/drm/tiny/cirrus.c
> @@ -315,6 +315,7 @@ static int cirrus_fb_blit_rect(struct drm_framebuffer *fb,
> struct drm_rect *rect)
> {
> struct cirrus_device *cirrus = to_cirrus(fb->dev);
> + struct drm_gem_object *obj = fb->obj[0];
> struct dma_buf_map map;
> void *vmap;
> int idx, ret;
> @@ -323,9 +324,12 @@ static int cirrus_fb_blit_rect(struct drm_framebuffer *fb,
> if (!drm_dev_enter(&cirrus->dev, &idx))
> goto out;
>
> - ret = drm_gem_shmem_vmap(fb->obj[0], &map);
> + ret = dma_resv_lock(obj->resv, NULL);
> if (ret)
> goto out_dev_exit;
> + ret = drm_gem_shmem_vmap_local(fb->obj[0], &map);
> + if (ret)
> + goto out_dma_resv_unlock;
> vmap = map.vaddr; /* TODO: Use mapping abstraction properly */
>
> if (cirrus->cpp == fb->format->cpp[0])
> @@ -345,9 +349,11 @@ static int cirrus_fb_blit_rect(struct drm_framebuffer *fb,
> else
> WARN_ON_ONCE("cpp mismatch");
>
> - drm_gem_shmem_vunmap(fb->obj[0], &map);
> ret = 0;
>
> + drm_gem_shmem_vunmap_local(obj, &map);
> +out_dma_resv_unlock:
> + dma_resv_unlock(obj->resv);
> out_dev_exit:
> drm_dev_exit(idx);
> out:
> --
> 2.29.2
>
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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