[PATCH v4 02/18] drm/sched: Barriers are needed for entity->last_scheduled

Christian König christian.koenig at amd.com
Tue Jul 13 11:20:01 UTC 2021


Am 13.07.21 um 11:10 schrieb Daniel Vetter:
> On Tue, Jul 13, 2021 at 9:25 AM Christian König
> <christian.koenig at amd.com> wrote:
>> Am 13.07.21 um 08:50 schrieb Daniel Vetter:
>>> On Tue, Jul 13, 2021 at 8:35 AM Christian König
>>> <christian.koenig at amd.com> wrote:
>>>> Am 12.07.21 um 19:53 schrieb Daniel Vetter:
>>>>> It might be good enough on x86 with just READ_ONCE, but the write side
>>>>> should then at least be WRITE_ONCE because x86 has total store order.
>>>>>
>>>>> It's definitely not enough on arm.
>>>>>
>>>>> Fix this proplery, which means
>>>>> - explain the need for the barrier in both places
>>>>> - point at the other side in each comment
>>>>>
>>>>> Also pull out the !sched_list case as the first check, so that the
>>>>> code flow is clearer.
>>>>>
>>>>> While at it sprinkle some comments around because it was very
>>>>> non-obvious to me what's actually going on here and why.
>>>>>
>>>>> Note that we really need full barriers here, at first I thought
>>>>> store-release and load-acquire on ->last_scheduled would be enough,
>>>>> but we actually requiring ordering between that and the queue state.
>>>>>
>>>>> v2: Put smp_rmp() in the right place and fix up comment (Andrey)
>>>>>
>>>>> Signed-off-by: Daniel Vetter <daniel.vetter at intel.com>
>>>>> Cc: "Christian König" <christian.koenig at amd.com>
>>>>> Cc: Steven Price <steven.price at arm.com>
>>>>> Cc: Daniel Vetter <daniel.vetter at ffwll.ch>
>>>>> Cc: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>>>> Cc: Lee Jones <lee.jones at linaro.org>
>>>>> Cc: Boris Brezillon <boris.brezillon at collabora.com>
>>>>> ---
>>>>>     drivers/gpu/drm/scheduler/sched_entity.c | 27 ++++++++++++++++++++++--
>>>>>     1 file changed, 25 insertions(+), 2 deletions(-)
>>>>>
>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>> index f7347c284886..89e3f6eaf519 100644
>>>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>> @@ -439,8 +439,16 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
>>>>>                 dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
>>>>>
>>>>>         dma_fence_put(entity->last_scheduled);
>>>>> +
>>>>>         entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
>>>>>
>>>>> +     /*
>>>>> +      * If the queue is empty we allow drm_sched_entity_select_rq() to
>>>>> +      * locklessly access ->last_scheduled. This only works if we set the
>>>>> +      * pointer before we dequeue and if we a write barrier here.
>>>>> +      */
>>>>> +     smp_wmb();
>>>>> +
>>>> Again, conceptual those barriers should be part of the spsc_queue
>>>> container and not externally.
>>> That would be extremely unusual api. Let's assume that your queue is
>>> very dumb, and protected by a simple lock. That's about the maximum
>>> any user could expect.
>>>
>>> But then you still need barriers here, because linux locks (spinlock,
>>> mutex) are defined to be one-way barriers: Stuff that's inside is
>>> guaranteed to be done insinde, but stuff outside of the locked region
>>> can leak in. They're load-acquire/store-release barriers. So not good
>>> enough.
>>>
>>> You really need to have barriers here, and they really all need to be
>>> documented properly. And yes that's a shit-ton of work in drm/sched,
>>> because it's full of yolo lockless stuff.
>>>
>>> The other case you could make is that this works like a wakeup queue,
>>> or similar. The rules there are:
>>> - wake_up (i.e. pushing something into the queue) is a store-release barrier
>>> - the waked up (i.e. popping an entry) is a load acquire barrier
>>> Which is obviuosly needed because otherwise you don't have coherency
>>> for the data queued up. And again not the barriers you're locking for
>>> here.
>> Exactly that was the idea, yes.
>>
>>> Either way, we'd still need the comments, because it's still lockless
>>> trickery, and every single one of that needs to have a comment on both
>>> sides to explain what's going on.
>>>
>>> Essentially replace spsc_queue with an llist underneath, and that's
>>> the amount of barriers a data structure should provide. Anything else
>>> is asking your datastructure to paper over bugs in your users.
>>>
>>> This is similar to how atomic_t is by default completely unordered,
>>> and users need to add barriers as needed, with comments.
>> My main problem is as always that kernel atomics work different than
>> userspace atomics.
>>
>>> I think this is all to make sure people don't just write lockless algorithms
>>> because it's a cool idea, but are forced to think this all through.
>>> Which seems to not have happened very consistently for drm/sched, so I
>>> guess needs to be fixed.
>> Well at least initially that was all perfectly thought through. The
>> problem is nobody is really maintaining that stuff.
>>
>>> I'm definitely not going to hide all that by making the spsc_queue
>>> stuff provide random unjustified barriers just because that would
>>> paper over drm/sched bugs. We need to fix the actual bugs, and
>>> preferrable all of them. I've found a few, but I wasn't involved in
>>> drm/sched thus far, so best I can do is discover them as we go.
>> I don't think that those are random unjustified barriers at all and it
>> sounds like you didn't grip what I said here.
>>
>> See the spsc queue must have the following semantics:
>>
>> 1. When you pop a job all changes made before you push the job must be
>> visible.
> This is the standard barriers that also wake-up queues have, it's just
> store-release+load-acquire.
>
>> 2. When the queue becomes empty all the changes made before you pop the
>> last job must be visible.
> This is very much non-standard for a queue. I guess you could make
> that part of the spsc_queue api between pop and is_empty (really we
> shouldn't expose the _count() function for this), but that's all very
> clever.

Yeah, even having count is superfluous. You can much easier do this by 
checking if the pointer is NULL or not.

>
> I think having explicit barriers in the code, with comments, is much
> more robust. Because it forces you to think about all this, and
> document it properly. Because there's also lockless stuff like
> drm_sched.ready, which doesn't look at all like it's ordered somehow.

But then you have to fix drm_sched_entity_fini() as well which also 
relies on the same behavior.

Regards,
Christian.

>
> E.g. there's also an rmb(); in drm_sched_entity_is_idle(), which
> - probably should be an smp_rmb()
> - really should document what it actually synchronizes against, and
> the lack of an smp_wmb() somewhere else indicates it's probably
> busted. You always need two barriers.
>
>> Otherwise I completely agree with you that the whole scheduler doesn't
>> work at all and we need to add tons of external barriers.
> Imo that's what we need to do. And the most important part for
> maintainability is to properly document thing with comments, and the
> most important part in that comment is pointing at the other side of a
> barrier (since a barrier on one side only orders nothing).
>
> Also, on x86 almost nothing here matters, because both rmb() and wmb()
> are no-op. Aside from the compiler barrier, which tends to not be the
> biggest issue. Only mb() does anything, because x86 is only allowed to
> reorder reads ahead of writes.
>
> So in practice it's not quite as big a disaster, imo the big thing
> here is maintainability of all these tricks just not being documented.
> -Daniel
>
>> Regards,
>> Christian.
>>
>>> -Daniel
>>>
>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>>>         spsc_queue_pop(&entity->job_queue);
>>>>>         return sched_job;
>>>>>     }
>>>>> @@ -459,10 +467,25 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
>>>>>         struct drm_gpu_scheduler *sched;
>>>>>         struct drm_sched_rq *rq;
>>>>>
>>>>> -     if (spsc_queue_count(&entity->job_queue) || !entity->sched_list)
>>>>> +     /* single possible engine and already selected */
>>>>> +     if (!entity->sched_list)
>>>>> +             return;
>>>>> +
>>>>> +     /* queue non-empty, stay on the same engine */
>>>>> +     if (spsc_queue_count(&entity->job_queue))
>>>>>                 return;
>>>>>
>>>>> -     fence = READ_ONCE(entity->last_scheduled);
>>>>> +     /*
>>>>> +      * Only when the queue is empty are we guaranteed that the scheduler
>>>>> +      * thread cannot change ->last_scheduled. To enforce ordering we need
>>>>> +      * a read barrier here. See drm_sched_entity_pop_job() for the other
>>>>> +      * side.
>>>>> +      */
>>>>> +     smp_rmb();
>>>>> +
>>>>> +     fence = entity->last_scheduled;
>>>>> +
>>>>> +     /* stay on the same engine if the previous job hasn't finished */
>>>>>         if (fence && !dma_fence_is_signaled(fence))
>>>>>                 return;
>>>>>
>>> --
>>> Daniel Vetter
>>> Software Engineer, Intel Corporation
>>> https://nam11.safelinks.protection.outlook.com/?url=http%3A%2F%2Fblog.ffwll.ch%2F&data=04%7C01%7Cchristian.koenig%40amd.com%7Ca29a8f0b7dea46d9be7608d945de0570%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637617642150542001%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=Rv%2FY8LKVKz09FuqC2neEM3Ps0NMJq1SeZ4Y08wkUKBI%3D&reserved=0
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