[PATCH 2/5] drm/vmwgfx: Update device headers

Zack Rusin zackr at vmware.com
Tue Jun 15 18:23:33 UTC 2021


Historically our device headers have been forked versions of the
internal device headers, this has made maintaining them a bit
of a burden. To fix the situation, going forward, the device headers
will be verbatim copies of the internal headers.
To do that the driver code has to be adapted to use pristine
device headers. This will make future update to the device
headers trivial and automatic.

Signed-off-by: Zack Rusin <zackr at vmware.com>
Reviewed-by: Martin Krastev <krastevm at vmware.com>
---
 .../drm/vmwgfx/device_include/includeCheck.h  |    3 -
 .../drm/vmwgfx/device_include/svga3d_caps.h   |  111 -
 .../drm/vmwgfx/device_include/svga3d_cmd.h    | 3680 +++++++----------
 .../vmwgfx/device_include/svga3d_devcaps.h    |  793 ++--
 .../gpu/drm/vmwgfx/device_include/svga3d_dx.h | 3503 +++++++---------
 .../drm/vmwgfx/device_include/svga3d_limits.h |  101 +-
 .../drm/vmwgfx/device_include/svga3d_reg.h    |   15 +-
 .../device_include/svga3d_surfacedefs.h       | 3132 +++++++-------
 .../drm/vmwgfx/device_include/svga3d_types.h  | 3020 ++++++--------
 .../drm/vmwgfx/device_include/svga_escape.h   |   68 +-
 .../drm/vmwgfx/device_include/svga_overlay.h  |  203 +-
 .../gpu/drm/vmwgfx/device_include/svga_reg.h  | 2847 ++++---------
 .../{svga_types.h => vm_basic_types.h}        |   14 +-
 .../vmwgfx/device_include/vmware_pack_begin.h |    2 -
 .../vmwgfx/device_include/vmware_pack_end.h   |    2 -
 drivers/gpu/drm/vmwgfx/vmw_surface_cache.h    |  539 +++
 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c       |    4 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_context.c       |    4 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.c       |   10 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.h       |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_drv.c           |    9 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h           |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c       |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c         |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_kms.c           |    6 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_mob.c           |   36 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c          |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_surface.c       |   75 +-
 28 files changed, 7624 insertions(+), 10563 deletions(-)
 delete mode 100644 drivers/gpu/drm/vmwgfx/device_include/includeCheck.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h
 rename drivers/gpu/drm/vmwgfx/device_include/{svga_types.h => vm_basic_types.h} (95%)
 delete mode 100644 drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h
 delete mode 100644 drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h
 create mode 100644 drivers/gpu/drm/vmwgfx/vmw_surface_cache.h

diff --git a/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h
deleted file mode 100644
index 8cce7f15b6eb..000000000000
--- a/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h
+++ /dev/null
@@ -1,3 +0,0 @@
-/*
- * Intentionally empty file.
- */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h
deleted file mode 100644
index 69c4253fbfbb..000000000000
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
-/**********************************************************
- * Copyright 2007-2015 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-/*
- * svga3d_caps.h --
- *
- *       Definitions for SVGA3D hardware capabilities.  Capabilities
- *       are used to query for optional rendering features during
- *       driver initialization. The capability data is stored as very
- *       basic key/value dictionary within the "FIFO register" memory
- *       area at the beginning of BAR2.
- *
- *       Note that these definitions are only for 3D capabilities.
- *       The SVGA device also has "device capabilities" and "FIFO
- *       capabilities", which are non-3D-specific and are stored as
- *       bitfields rather than key/value pairs.
- */
-
-#ifndef _SVGA3D_CAPS_H_
-#define _SVGA3D_CAPS_H_
-
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-
-#include "includeCheck.h"
-
-#include "svga_reg.h"
-
-#define SVGA_FIFO_3D_CAPS_SIZE   (SVGA_FIFO_3D_CAPS_LAST - \
-                                  SVGA_FIFO_3D_CAPS + 1)
-
-
-/*
- * SVGA3dCapsRecordType
- *
- *    Record types that can be found in the caps block.
- *    Related record types are grouped together numerically so that
- *    SVGA3dCaps_FindRecord() can be applied on a range of record
- *    types.
- */
-
-typedef enum {
-   SVGA3DCAPS_RECORD_UNKNOWN        = 0,
-   SVGA3DCAPS_RECORD_DEVCAPS_MIN    = 0x100,
-   SVGA3DCAPS_RECORD_DEVCAPS        = 0x100,
-   SVGA3DCAPS_RECORD_DEVCAPS_MAX    = 0x1ff,
-} SVGA3dCapsRecordType;
-
-
-/*
- * SVGA3dCapsRecordHeader
- *
- *    Header field leading each caps block record. Contains the offset (in
- *    register words, NOT bytes) to the next caps block record (or the end
- *    of caps block records which will be a zero word) and the record type
- *    as defined above.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCapsRecordHeader {
-   uint32 length;
-   SVGA3dCapsRecordType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCapsRecordHeader;
-
-
-/*
- * SVGA3dCapsRecord
- *
- *    Caps block record; "data" is a placeholder for the actual data structure
- *    contained within the record;
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCapsRecord {
-   SVGA3dCapsRecordHeader header;
-   uint32 data[1];
-}
-#include "vmware_pack_end.h"
-SVGA3dCapsRecord;
-
-
-typedef uint32 SVGA3dCapPair[2];
-
-#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
index 799bc0963f7a..945c84b27e81 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 1998-2020 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -27,2249 +27,1487 @@
 /*
  * svga3d_cmd.h --
  *
- *       SVGA 3d hardware cmd definitions
+ *    SVGA 3d hardware cmd definitions
  */
 
+
+
 #ifndef _SVGA3D_CMD_H_
 #define _SVGA3D_CMD_H_
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
-
-#include "includeCheck.h"
 #include "svga3d_types.h"
-
-/*
- * Identifiers for commands in the command FIFO.
- *
- * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
- * the SVGA3D protocol and remain reserved; they should not be used in the
- * future.
- *
- * IDs between 1040 and 2999 (inclusive) are available for use by the
- * current SVGA3D protocol.
- *
- * FIFO clients other than SVGA3D should stay below 1000, or at 3000
- * and up.
- */
-
-typedef enum {
-   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
-   SVGA_3D_CMD_BASE                                       = 1040,
-
-   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
-   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
-   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
-   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
-   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
-   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
-   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
-   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
-   SVGA_3D_CMD_SETZRANGE                                  = 1048,
-   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
-   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
-   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
-   SVGA_3D_CMD_SETMATERIAL                                = 1052,
-   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
-   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
-   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
-   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
-   SVGA_3D_CMD_CLEAR                                      = 1057,
-   SVGA_3D_CMD_PRESENT                                    = 1058,
-   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
-   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
-   SVGA_3D_CMD_SET_SHADER                                 = 1061,
-   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
-   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
-   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
-   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
-   SVGA_3D_CMD_END_QUERY                                  = 1066,
-   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
-   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
-   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
-   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
-   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
-   SVGA_3D_CMD_DEAD4                                      = 1072,
-   SVGA_3D_CMD_DEAD5                                      = 1073,
-   SVGA_3D_CMD_DEAD6                                      = 1074,
-   SVGA_3D_CMD_DEAD7                                      = 1075,
-   SVGA_3D_CMD_DEAD8                                      = 1076,
-   SVGA_3D_CMD_DEAD9                                      = 1077,
-   SVGA_3D_CMD_DEAD10                                     = 1078,
-   SVGA_3D_CMD_DEAD11                                     = 1079,
-   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
-   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
-   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
-   SVGA_3D_CMD_DEAD1                                      = 1083,
-   SVGA_3D_CMD_DEAD2                                      = 1084,
-
-   SVGA_3D_CMD_DEAD12                                     = 1085,
-   SVGA_3D_CMD_DEAD13                                     = 1086,
-   SVGA_3D_CMD_DEAD14                                     = 1087,
-   SVGA_3D_CMD_DEAD15                                     = 1088,
-   SVGA_3D_CMD_DEAD16                                     = 1089,
-   SVGA_3D_CMD_DEAD17                                     = 1090,
-
-   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
-   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
-
-   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
-   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
-   SVGA_3D_CMD_DEAD3                                      = 1095,
-   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
-
-   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
-   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
-   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
-   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
-   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
-   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
-   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
-   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
-   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
-   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
-
-   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
-   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
-   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
-   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
-   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
-
-   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
-   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
-   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
-
-   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
-
-   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
-   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
-   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
-
-   SVGA_3D_CMD_NOP                                        = 1119,
-
-   SVGA_3D_CMD_ENABLE_GART                                = 1120,
-   SVGA_3D_CMD_DISABLE_GART                               = 1121,
-   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
-   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
-
-   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
-   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
-   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
-   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
-
-   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
-   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
-
-   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
-
-   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
-   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
-   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
-   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
-   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
-   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
-   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
-
-   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
-   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
-   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
-   SVGA_3D_CMD_DRAW                                       = 1141,
-   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
-
-   /*
-    * DX10 Commands
-    */
-   SVGA_3D_CMD_DX_MIN                                     = 1143,
-   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
-   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
-   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
-   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
-   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
-   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
-   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
-   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
-   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
-   SVGA_3D_CMD_DX_DRAW                                    = 1152,
-   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
-   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
-   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
-   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
-   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
-   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
-   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
-   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
-   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
-   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
-   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
-   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
-   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
-   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
-   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
-   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
-   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
-   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
-   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
-   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
-   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
-   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
-   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
-   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
-   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
-   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
-   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
-   SVGA_3D_CMD_DX_PRESENTBLT                              = 1180,
-   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
-   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
-   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
-   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
-   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
-   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
-   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
-   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
-   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
-   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
-   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
-   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
-   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
-   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
-   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
-   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
-   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
-   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
-   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
-   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
-   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
-   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
-   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
-   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
-   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
-   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
-   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
-   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
-   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
-   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
-   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
-   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
-   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
-   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
-   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
-   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
-   SVGA_3D_CMD_DX_BIND_ALL_SHADER                         = 1217,
-   SVGA_3D_CMD_DX_HINT                                    = 1218,
-   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
-   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
-   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
-   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
-   SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET           = 1223,
-   SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET           = 1224,
-   SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET           = 1225,
-
-   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER                    = 1226,
-   SVGA_3D_CMD_DX_MAX                                     = 1227,
-
-   SVGA_3D_CMD_SCREEN_COPY                                = 1227,
-
-   SVGA_3D_CMD_RESERVED1                                  = 1228,
-   SVGA_3D_CMD_RESERVED2                                  = 1229,
-   SVGA_3D_CMD_RESERVED3                                  = 1230,
-   SVGA_3D_CMD_RESERVED4                                  = 1231,
-   SVGA_3D_CMD_RESERVED5                                  = 1232,
-   SVGA_3D_CMD_RESERVED6                                  = 1233,
-   SVGA_3D_CMD_RESERVED7                                  = 1234,
-   SVGA_3D_CMD_RESERVED8                                  = 1235,
-
-   SVGA_3D_CMD_GROW_OTABLE                                = 1236,
-   SVGA_3D_CMD_DX_GROW_COTABLE                            = 1237,
-   SVGA_3D_CMD_INTRA_SURFACE_COPY                         = 1238,
-
-   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3                       = 1239,
-
-   SVGA_3D_CMD_DX_RESOLVE_COPY                            = 1240,
-   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY                       = 1241,
-   SVGA_3D_CMD_DX_PRED_CONVERT_REGION                     = 1242,
-   SVGA_3D_CMD_DX_PRED_CONVERT                            = 1243,
-   SVGA_3D_CMD_WHOLE_SURFACE_COPY                         = 1244,
-
-   SVGA_3D_CMD_DX_DEFINE_UA_VIEW                          = 1245,
-   SVGA_3D_CMD_DX_DESTROY_UA_VIEW                         = 1246,
-   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT                      = 1247,
-   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT                     = 1248,
-   SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT                    = 1249,
-   SVGA_3D_CMD_DX_SET_UA_VIEWS                            = 1250,
-
-   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT         = 1251,
-   SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT                 = 1252,
-   SVGA_3D_CMD_DX_DISPATCH                                = 1253,
-   SVGA_3D_CMD_DX_DISPATCH_INDIRECT                       = 1254,
-
-   SVGA_3D_CMD_WRITE_ZERO_SURFACE                         = 1255,
-   SVGA_3D_CMD_HINT_ZERO_SURFACE                          = 1256,
-   SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER                      = 1257,
-   SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT                     = 1258,
-
-   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1259,
-   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1260,
-   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1261,
-   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1262,
-   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1263,
-   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1264,
-
-   SVGA_3D_CMD_RESERVED2_1                                = 1265,
-
-   SVGA_3D_CMD_RESERVED2_2                                = 1266,
-   SVGA_3D_CMD_DEFINE_GB_SURFACE_V4                       = 1267,
-   SVGA_3D_CMD_DX_SET_CS_UA_VIEWS                         = 1268,
-   SVGA_3D_CMD_DX_SET_MIN_LOD                             = 1269,
-   SVGA_3D_CMD_RESERVED2_3                                = 1270,
-   SVGA_3D_CMD_RESERVED2_4                                = 1271,
-   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2             = 1272,
-   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB            = 1273,
-   SVGA_3D_CMD_DX_SET_SHADER_IFACE                        = 1274,
-   SVGA_3D_CMD_DX_BIND_STREAMOUTPUT                       = 1275,
-   SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS            = 1276,
-   SVGA_3D_CMD_DX_BIND_SHADER_IFACE                       = 1277,
-
-   SVGA_3D_CMD_MAX                                        = 1278,
-   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
+#include "svga3d_limits.h"
+#include "svga_reg.h"
+
+typedef enum SVGAFifo3dCmdId {
+	SVGA_3D_CMD_LEGACY_BASE = 1000,
+	SVGA_3D_CMD_BASE = 1040,
+
+	SVGA_3D_CMD_SURFACE_DEFINE = 1040,
+	SVGA_3D_CMD_SURFACE_DESTROY = 1041,
+	SVGA_3D_CMD_SURFACE_COPY = 1042,
+	SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
+	SVGA_3D_CMD_SURFACE_DMA = 1044,
+	SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
+	SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
+	SVGA_3D_CMD_SETTRANSFORM = 1047,
+	SVGA_3D_CMD_SETZRANGE = 1048,
+	SVGA_3D_CMD_SETRENDERSTATE = 1049,
+	SVGA_3D_CMD_SETRENDERTARGET = 1050,
+	SVGA_3D_CMD_SETTEXTURESTATE = 1051,
+	SVGA_3D_CMD_SETMATERIAL = 1052,
+	SVGA_3D_CMD_SETLIGHTDATA = 1053,
+	SVGA_3D_CMD_SETLIGHTENABLED = 1054,
+	SVGA_3D_CMD_SETVIEWPORT = 1055,
+	SVGA_3D_CMD_SETCLIPPLANE = 1056,
+	SVGA_3D_CMD_CLEAR = 1057,
+	SVGA_3D_CMD_PRESENT = 1058,
+	SVGA_3D_CMD_SHADER_DEFINE = 1059,
+	SVGA_3D_CMD_SHADER_DESTROY = 1060,
+	SVGA_3D_CMD_SET_SHADER = 1061,
+	SVGA_3D_CMD_SET_SHADER_CONST = 1062,
+	SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
+	SVGA_3D_CMD_SETSCISSORRECT = 1064,
+	SVGA_3D_CMD_BEGIN_QUERY = 1065,
+	SVGA_3D_CMD_END_QUERY = 1066,
+	SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
+	SVGA_3D_CMD_PRESENT_READBACK = 1068,
+	SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
+	SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
+	SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
+	SVGA_3D_CMD_DEAD4 = 1072,
+	SVGA_3D_CMD_DEAD5 = 1073,
+	SVGA_3D_CMD_DEAD6 = 1074,
+	SVGA_3D_CMD_DEAD7 = 1075,
+	SVGA_3D_CMD_DEAD8 = 1076,
+	SVGA_3D_CMD_DEAD9 = 1077,
+	SVGA_3D_CMD_DEAD10 = 1078,
+	SVGA_3D_CMD_DEAD11 = 1079,
+	SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
+	SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
+	SVGA_3D_CMD_SCREEN_DMA = 1082,
+	SVGA_3D_CMD_DEAD1 = 1083,
+	SVGA_3D_CMD_DEAD2 = 1084,
+
+	SVGA_3D_CMD_DEAD12 = 1085,
+	SVGA_3D_CMD_DEAD13 = 1086,
+	SVGA_3D_CMD_DEAD14 = 1087,
+	SVGA_3D_CMD_DEAD15 = 1088,
+	SVGA_3D_CMD_DEAD16 = 1089,
+	SVGA_3D_CMD_DEAD17 = 1090,
+
+	SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
+	SVGA_3D_CMD_READBACK_OTABLE = 1092,
+
+	SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
+	SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
+	SVGA_3D_CMD_DEAD3 = 1095,
+	SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
+
+	SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
+	SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
+	SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
+	SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
+	SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
+	SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
+	SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
+	SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
+	SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
+	SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
+
+	SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
+	SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
+	SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
+	SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
+	SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
+
+	SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
+	SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
+	SVGA_3D_CMD_BIND_GB_SHADER = 1114,
+
+	SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
+
+	SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
+	SVGA_3D_CMD_END_GB_QUERY = 1117,
+	SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
+
+	SVGA_3D_CMD_NOP = 1119,
+
+	SVGA_3D_CMD_ENABLE_GART = 1120,
+	SVGA_3D_CMD_DISABLE_GART = 1121,
+	SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
+	SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
+
+	SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
+	SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
+	SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
+	SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
+
+	SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
+	SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
+
+	SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
+
+	SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
+	SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
+	SVGA_3D_CMD_GB_MOB_FENCE = 1133,
+	SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
+	SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
+	SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
+	SVGA_3D_CMD_NOP_ERROR = 1137,
+
+	SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
+	SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
+	SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
+	SVGA_3D_CMD_DRAW = 1141,
+	SVGA_3D_CMD_DRAW_INDEXED = 1142,
+
+	SVGA_3D_CMD_DX_MIN = 1143,
+	SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
+	SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
+	SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
+	SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
+	SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
+	SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
+	SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
+	SVGA_3D_CMD_DX_SET_SHADER = 1150,
+	SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
+	SVGA_3D_CMD_DX_DRAW = 1152,
+	SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
+	SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
+	SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
+	SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
+	SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
+	SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
+	SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
+	SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
+	SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
+	SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
+	SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
+	SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
+	SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
+	SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
+	SVGA_3D_CMD_DX_BIND_QUERY = 1167,
+	SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
+	SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
+	SVGA_3D_CMD_DX_END_QUERY = 1170,
+	SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
+	SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
+	SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
+	SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
+	SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
+	SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
+	SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
+	SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
+	SVGA_3D_CMD_DX_PRED_COPY = 1179,
+	SVGA_3D_CMD_DX_PRESENTBLT = 1180,
+	SVGA_3D_CMD_DX_GENMIPS = 1181,
+	SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
+	SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
+	SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
+	SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
+	SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
+	SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
+	SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
+	SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
+	SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
+	SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
+	SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
+	SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
+	SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
+	SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
+	SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
+	SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
+	SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
+	SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
+	SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
+	SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
+	SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
+	SVGA_3D_CMD_DX_BIND_SHADER = 1203,
+	SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
+	SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
+	SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
+	SVGA_3D_CMD_DX_SET_COTABLE = 1207,
+	SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
+	SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
+	SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
+	SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
+	SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
+	SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
+	SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
+	SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
+	SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
+	SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
+	SVGA_3D_CMD_DX_HINT = 1218,
+	SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
+	SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
+	SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
+	SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
+	SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
+	SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
+	SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
+
+	SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
+	SVGA_3D_CMD_DX_MAX = 1227,
+
+	SVGA_3D_CMD_SCREEN_COPY = 1227,
+
+	SVGA_3D_CMD_RESERVED1 = 1228,
+	SVGA_3D_CMD_RESERVED2 = 1229,
+	SVGA_3D_CMD_RESERVED3 = 1230,
+	SVGA_3D_CMD_RESERVED4 = 1231,
+	SVGA_3D_CMD_RESERVED5 = 1232,
+	SVGA_3D_CMD_RESERVED6 = 1233,
+	SVGA_3D_CMD_RESERVED7 = 1234,
+	SVGA_3D_CMD_RESERVED8 = 1235,
+
+	SVGA_3D_CMD_GROW_OTABLE = 1236,
+	SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
+	SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
+
+	SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
+
+	SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
+	SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
+	SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
+	SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
+	SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
+
+	SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
+	SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
+	SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
+	SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
+	SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
+	SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
+
+	SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
+	SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
+	SVGA_3D_CMD_DX_DISPATCH = 1253,
+	SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
+
+	SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
+	SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
+	SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
+	SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
+
+	SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
+	SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
+	SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
+	SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
+	SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
+	SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
+
+	SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
+
+	SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
+
+	SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
+	SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
+	SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
+
+	SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
+	SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
+	SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
+	SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
+	SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
+	SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
+
+	SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
+
+	SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
+	SVGA_3D_CMD_DX_STAGING_COPY = 1282,
+	SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
+	SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
+	SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
+	SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
+	SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
+	SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
+	SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
+	SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
+	SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
+
+	SVGA_3D_CMD_MAX = 1303,
+	SVGA_3D_CMD_FUTURE_MAX = 3000
 } SVGAFifo3dCmdId;
 
 #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
 
-/*
- * FIFO command format definitions:
- */
-
-/*
- * The data size header following cmdNum for every 3d command
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               id;
-   uint32               size;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdHeader;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               numMipLevels;
-}
-#include "vmware_pack_end.h"
-SVGA3dSurfaceFace;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                      sid;
-   SVGA3dSurface1Flags         surfaceFlags;
-   SVGA3dSurfaceFormat         format;
-
-   /*
-    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
-    * structures must have the same value of numMipLevels field.
-    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
-    * numMipLevels set to 0.
-    */
-   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
-
-   /*
-    * Followed by an SVGA3dSize structure for each mip level in each face.
-    *
-    * A note on surface sizes: Sizes are always specified in pixels,
-    * even if the true surface size is not a multiple of the minimum
-    * block size of the surface's format. For example, a 3x3x1 DXT1
-    * compressed texture would actually be stored as a 4x4x1 image in
-    * memory.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                      sid;
-   SVGA3dSurface1Flags         surfaceFlags;
-   SVGA3dSurfaceFormat         format;
-
-   /*
-    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
-    * structures must have the same value of numMipLevels field.
-    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
-    * numMipLevels set to 0.
-    */
-   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
-   uint32                      multisampleCount;
-   SVGA3dTextureFilter         autogenFilter;
-
-   /*
-    * Followed by an SVGA3dSize structure for each mip level in each face.
-    *
-    * A note on surface sizes: Sizes are always specified in pixels,
-    * even if the true surface size is not a multiple of the minimum
-    * block size of the surface's format. For example, a 3x3x1 DXT1
-    * compressed texture would actually be stored as a 4x4x1 image in
-    * memory.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dClearFlag      clearFlag;
-   uint32               color;
-   float                depth;
-   uint32               stencil;
-   /* Followed by variable number of SVGA3dRect structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dLightType      type;
-   SVGA3dBool           inWorldSpace;
-   float                diffuse[4];
-   float                specular[4];
-   float                ambient[4];
-   float                position[4];
-   float                direction[4];
-   float                range;
-   float                falloff;
-   float                attenuation0;
-   float                attenuation1;
-   float                attenuation2;
-   float                theta;
-   float                phi;
-}
-#include "vmware_pack_end.h"
-SVGA3dLightData;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               sid;
-   /* Followed by variable number of SVGA3dCopyRect structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dRenderStateName   state;
-   union {
-      uint32               uintValue;
-      float                floatValue;
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dRenderState;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   /* Followed by variable number of SVGA3dRenderState structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                 cid;
-   SVGA3dRenderTargetType type;
-   SVGA3dSurfaceImageId   target;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   /* Followed by variable number of SVGA3dCopyBox structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
+#pragma pack(push, 1)
+typedef struct {
+	uint32 id;
+	uint32 size;
+} SVGA3dCmdHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 numMipLevels;
+} SVGA3dSurfaceFace;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+	SVGA3dSurface1Flags surfaceFlags;
+	SVGA3dSurfaceFormat format;
+
+	SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+
+} SVGA3dCmdDefineSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+	SVGA3dSurface1Flags surfaceFlags;
+	SVGA3dSurfaceFormat format;
+
+	SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+	uint32 multisampleCount;
+	SVGA3dTextureFilter autogenFilter;
+
+} SVGA3dCmdDefineSurface_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+} SVGA3dCmdDestroySurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+} SVGA3dCmdDefineContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+} SVGA3dCmdDestroyContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dClearFlag clearFlag;
+	uint32 color;
+	float depth;
+	uint32 stencil;
+
+} SVGA3dCmdClear;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dLightType type;
+	SVGA3dBool inWorldSpace;
+	float diffuse[4];
+	float specular[4];
+	float ambient[4];
+	float position[4];
+	float direction[4];
+	float range;
+	float falloff;
+	float attenuation0;
+	float attenuation1;
+	float attenuation2;
+	float theta;
+	float phi;
+} SVGA3dLightData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+
+} SVGA3dCmdPresent;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dRenderStateName state;
+	union {
+		uint32 uintValue;
+		float floatValue;
+	};
+} SVGA3dRenderState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+
+} SVGA3dCmdSetRenderState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dRenderTargetType type;
+	SVGA3dSurfaceImageId target;
+} SVGA3dCmdSetRenderTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dest;
+
+} SVGA3dCmdSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceImageId surface;
+	SVGA3dCopyBox box;
+} SVGA3dCmdIntraSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 srcSid;
+	uint32 destSid;
+} SVGA3dCmdWholeSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dest;
+	SVGA3dBox boxSrc;
+	SVGA3dBox boxDest;
+} SVGA3dCmdSurfaceStretchBltNonMSToMS;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dest;
+	SVGA3dBox boxSrc;
+	SVGA3dBox boxDest;
+	SVGA3dStretchBltMode mode;
+} SVGA3dCmdSurfaceStretchBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 discard : 1;
+
+	uint32 unsynchronized : 1;
+
+	uint32 reserved : 30;
+} SVGA3dSurfaceDMAFlags;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAGuestImage guest;
+	SVGA3dSurfaceImageId host;
+	SVGA3dTransferType transfer;
+
+} SVGA3dCmdSurfaceDMA;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 suffixSize;
+
+	uint32 maximumOffset;
+
+	SVGA3dSurfaceDMAFlags flags;
+} SVGA3dCmdSurfaceDMASuffix;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 first;
+	uint32 last;
+} SVGA3dArrayRangeHint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 surfaceId;
+	uint32 offset;
+	uint32 stride;
+} SVGA3dArray;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dDeclType type;
+	SVGA3dDeclMethod method;
+	SVGA3dDeclUsage usage;
+	uint32 usageIndex;
+} SVGA3dVertexArrayIdentity;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexDecl {
+	SVGA3dVertexArrayIdentity identity;
+	SVGA3dArray array;
+	SVGA3dArrayRangeHint rangeHint;
+} SVGA3dVertexDecl;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dPrimitiveRange {
+	SVGA3dPrimitiveType primType;
+	uint32 primitiveCount;
+
+	SVGA3dArray indexArray;
+	uint32 indexWidth;
+
+	int32 indexBias;
+} SVGA3dPrimitiveRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 numVertexDecls;
+	uint32 numRanges;
+
+} SVGA3dCmdDrawPrimitives;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+
+	uint32 primitiveCount;
+	uint32 startVertexLocation;
+
+	uint8 primitiveType;
+	uint8 padding[3];
+} SVGA3dCmdDraw;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+
+	uint8 primitiveType;
+
+	uint32 indexBufferSid;
+	uint32 indexBufferOffset;
+
+	uint8 indexBufferStride;
+
+	int32 baseVertexLocation;
+
+	uint32 primitiveCount;
+	uint32 pad0;
+	uint16 pad1;
+} SVGA3dCmdDrawIndexed;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint16 streamOffset;
+	uint8 stream;
+	uint8 type;
+	uint8 method;
+	uint8 usage;
+	uint8 usageIndex;
+	uint8 padding;
+
+} SVGA3dVertexElement;
+#pragma pack(pop)
 
-/*
- * Perform a surface copy within the same image.
- * The src/dest boxes are allowed to overlap.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceImageId  surface;
-   SVGA3dCopyBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdIntraSurfaceCopy;               /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 srcSid;
-   uint32 destSid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWholeSurfaceCopy;               /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   SVGA3dBox boxSrc;
-   SVGA3dBox boxDest;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceStretchBltNonMSToMS;
-/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceImageId  src;
-   SVGA3dSurfaceImageId  dest;
-   SVGA3dBox             boxSrc;
-   SVGA3dBox             boxDest;
-   SVGA3dStretchBltMode  mode;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   /*
-    * If the discard flag is present in a surface DMA operation, the host may
-    * discard the contents of the current mipmap level and face of the target
-    * surface before applying the surface DMA contents.
-    */
-   uint32 discard : 1;
-
-   /*
-    * If the unsynchronized flag is present, the host may perform this upload
-    * without syncing to pending reads on this surface.
-    */
-   uint32 unsynchronized : 1;
-
-   /*
-    * Guests *MUST* set the reserved bits to 0 before submitting the command
-    * suffix as future flags may occupy these bits.
-    */
-   uint32 reserved : 30;
-}
-#include "vmware_pack_end.h"
-SVGA3dSurfaceDMAFlags;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAGuestImage guest;
-   SVGA3dSurfaceImageId host;
-   SVGA3dTransferType transfer;
-
-   /*
-    * Followed by variable number of SVGA3dCopyBox structures. For consistency
-    * in all clipping logic and coordinate translation, we define the
-    * "source" in each copyBox as the guest image and the
-    * "destination" as the host image, regardless of transfer
-    * direction.
-    *
-    * For efficiency, the SVGA3D device is free to copy more data than
-    * specified. For example, it may round copy boxes outwards such
-    * that they lie on particular alignment boundaries.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
-
-/*
- * SVGA3dCmdSurfaceDMASuffix --
- *
- *    This is a command suffix that will appear after a SurfaceDMA command in
- *    the FIFO.  It contains some extra information that hosts may use to
- *    optimize performance or protect the guest.  This suffix exists to preserve
- *    backwards compatibility while also allowing for new functionality to be
- *    implemented.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 suffixSize;
-
-   /*
-    * The maximum offset is used to determine the maximum offset from the
-    * guestPtr base address that will be accessed or written to during this
-    * surfaceDMA.  If the suffix is supported, the host will respect this
-    * boundary while performing surface DMAs.
-    *
-    * Defaults to MAX_UINT32
-    */
-   uint32 maximumOffset;
-
-   /*
-    * A set of flags that describes optimizations that the host may perform
-    * while performing this surface DMA operation.  The guest should never rely
-    * on behaviour that is different when these flags are set for correctness.
-    *
-    * Defaults to 0
-    */
-   SVGA3dSurfaceDMAFlags flags;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSurfaceDMASuffix;
-
-/*
- * SVGA_3D_CMD_DRAW_PRIMITIVES --
- *
- *   This command is the SVGA3D device's generic drawing entry point.
- *   It can draw multiple ranges of primitives, optionally using an
- *   index buffer, using an arbitrary collection of vertex buffers.
- *
- *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
- *   during this draw call. The declarations specify which surface
- *   the vertex data lives in, what that vertex data is used for,
- *   and how to interpret it.
- *
- *   Each SVGA3dPrimitiveRange defines a collection of primitives
- *   to render using the same vertex arrays. An index buffer is
- *   optional.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   /*
-    * A range hint is an optional specification for the range of indices
-    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
-    * that the entire array will be used.
-    *
-    * These are only hints. The SVGA3D device may use them for
-    * performance optimization if possible, but it's also allowed to
-    * ignore these values.
-    */
-   uint32               first;
-   uint32               last;
-}
-#include "vmware_pack_end.h"
-SVGA3dArrayRangeHint;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   /*
-    * Define the origin and shape of a vertex or index array. Both
-    * 'offset' and 'stride' are in bytes. The provided surface will be
-    * reinterpreted as a flat array of bytes in the same format used
-    * by surface DMA operations. To avoid unnecessary conversions, the
-    * surface should be created with the SVGA3D_BUFFER format.
-    *
-    * Index 0 in the array starts 'offset' bytes into the surface.
-    * Index 1 begins at byte 'offset + stride', etc. Array indices may
-    * not be negative.
-    */
-   uint32               surfaceId;
-   uint32               offset;
-   uint32               stride;
-}
-#include "vmware_pack_end.h"
-SVGA3dArray;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   /*
-    * Describe a vertex array's data type, and define how it is to be
-    * used by the fixed function pipeline or the vertex shader. It
-    * isn't useful to have two VertexDecls with the same
-    * VertexArrayIdentity in one draw call.
-    */
-   SVGA3dDeclType       type;
-   SVGA3dDeclMethod     method;
-   SVGA3dDeclUsage      usage;
-   uint32               usageIndex;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexArrayIdentity;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dVertexDecl {
-   SVGA3dVertexArrayIdentity  identity;
-   SVGA3dArray                array;
-   SVGA3dArrayRangeHint       rangeHint;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexDecl;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dPrimitiveRange {
-   /*
-    * Define a group of primitives to render, from sequential indices.
-    *
-    * The value of 'primitiveType' and 'primitiveCount' imply the
-    * total number of vertices that will be rendered.
-    */
-   SVGA3dPrimitiveType  primType;
-   uint32               primitiveCount;
-
-   /*
-    * Optional index buffer. If indexArray.surfaceId is
-    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
-    * without an index buffer is identical to rendering with an index
-    * buffer containing the sequence [0, 1, 2, 3, ...].
-    *
-    * If an index buffer is in use, indexWidth specifies the width in
-    * bytes of each index value. It must be less than or equal to
-    * indexArray.stride.
-    *
-    * (Currently, the SVGA3D device requires index buffers to be tightly
-    * packed. In other words, indexWidth == indexArray.stride)
-    */
-   SVGA3dArray          indexArray;
-   uint32               indexWidth;
-
-   /*
-    * Optional index bias. This number is added to all indices from
-    * indexArray before they are used as vertex array indices. This
-    * can be used in multiple ways:
-    *
-    *  - When not using an indexArray, this bias can be used to
-    *    specify where in the vertex arrays to begin rendering.
-    *
-    *  - A positive number here is equivalent to increasing the
-    *    offset in each vertex array.
-    *
-    *  - A negative number can be used to render using a small
-    *    vertex array and an index buffer that contains large
-    *    values. This may be used by some applications that
-    *    crop a vertex buffer without modifying their index
-    *    buffer.
-    *
-    * Note that rendering with a negative bias value may be slower and
-    * use more memory than rendering with a positive or zero bias.
-    */
-   int32                indexBias;
-}
-#include "vmware_pack_end.h"
-SVGA3dPrimitiveRange;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   uint32               numVertexDecls;
-   uint32               numRanges;
-
-   /*
-    * There are two variable size arrays after the
-    * SVGA3dCmdDrawPrimitives structure. In order,
-    * they are:
-    *
-    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
-    *    SVGA3D_MAX_VERTEX_ARRAYS;
-    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
-    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
-    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
-    *    the frequency divisor for the corresponding vertex decl).
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-
-   uint32 primitiveCount;        /* How many primitives to render */
-   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
-
-   uint8 primitiveType;          /* SVGA3dPrimitiveType */
-   uint8 padding[3];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDraw;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-
-   uint8 primitiveType;       /* SVGA3dPrimitiveType */
-
-   uint32 indexBufferSid;     /* Valid index buffer sid. */
-   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
-                              /* always 0 for pre SM guests, non-zero for OpenGL */
-                              /* guests.  We can't represent non-multiple of */
-                              /* stride offsets in D3D9Renderer... */
-   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
-
-   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
-                              /* vertex from the streams, may be negative */
-
-   uint32 primitiveCount;     /* How many primitives to render */
-   uint32 pad0;
-   uint16 pad1;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDrawIndexed;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   /*
-    * Describe a vertex array's data type, and define how it is to be
-    * used by the fixed function pipeline or the vertex shader. It
-    * isn't useful to have two VertexDecls with the same
-    * VertexArrayIdentity in one draw call.
-    */
-   uint16 streamOffset;
-   uint8 stream;
-   uint8 type;          /* SVGA3dDeclType */
-   uint8 method;        /* SVGA3dDeclMethod */
-   uint8 usage;         /* SVGA3dDeclUsage */
-   uint8 usageIndex;
-   uint8 padding;
-
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexElement;
-
-/*
- * Should the vertex element respect the stream value?  The high bit of the
- * stream should be set to indicate that the stream should be respected.  If
- * the high bit is not set, the stream will be ignored and replaced by the index
- * of the position of the currently considered vertex element.
- *
- * All guests should set this bit and correctly specify the stream going
- * forward.
- */
 #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-
-   uint32 numElements;
-
-   /*
-    * Followed by numElements SVGA3dVertexElement structures.
-    *
-    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
-    * are cleared and will not be used by following draws.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetVertexDecls;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 sid;
-   uint32 stride;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexStream;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-
-   uint32 numStreams;
-   /*
-    * Followed by numStream SVGA3dVertexStream structures.
-    *
-    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
-    * are cleared and will not be used by following draws.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetVertexStreams;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-   uint32 numDivisors;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetVertexDivisors;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                   stage;
-   SVGA3dTextureStateName   name;
-   union {
-      uint32                value;
-      float                 floatValue;
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dTextureState;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   /* Followed by variable number of SVGA3dTextureState structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                   cid;
-   SVGA3dTransformType      type;
-   float                    matrix[16];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   float                min;
-   float                max;
-}
-#include "vmware_pack_end.h"
-SVGA3dZRange;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dZRange         zRange;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   float                diffuse[4];
-   float                ambient[4];
-   float                specular[4];
-   float                emissive[4];
-   float                shininess;
-}
-#include "vmware_pack_end.h"
-SVGA3dMaterial;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dFace           face;
-   SVGA3dMaterial       material;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   uint32               index;
-   SVGA3dLightData      data;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   uint32               index;
-   uint32               enabled;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dRect           rect;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dRect           rect;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   uint32               index;
-   float                plane[4];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   uint32               shid;
-   SVGA3dShaderType     type;
-   /* Followed by variable number of DWORDs for shader bycode */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   uint32               shid;
-   SVGA3dShaderType     type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                  cid;
-   uint32                  reg;     /* register number */
-   SVGA3dShaderType        type;
-   SVGA3dShaderConstType   ctype;
-   uint32                  values[4];
-
-   /*
-    * Followed by a variable number of additional values.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dShaderType     type;
-   uint32               shid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
-
-
-/*
- * SVGA3D_CMD_WAIT_FOR_QUERY --
- *
- *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
- *    and if the state member is set to anything else than
- *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
- *
- *    Otherwise, in addition to the query explicitly waited for,
- *    All queries with the same type and issued with the same cid, for which
- *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
- *    be finished after execution of this command.
- *
- *    A query will be identified by the gmrId and offset of the guestResult
- *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
- *    been sent previously with an indentical gmrId and offset, it will
- *    effectively end all queries with an identical type issued with the
- *    same cid, and the SVGA3dQueryResult structure pointed to by
- *    guestResult will not be written to. This property can be used to
- *    implement a query barrier for a given cid and query type.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;        /* Same parameters passed to END_QUERY */
-   SVGA3dQueryType      type;
-   SVGAGuestPtr         guestResult;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               totalSize;    /* Set by guest before query is ended. */
-   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
-   union {                            /* Set by host on exit from PENDING state */
-      uint32            result32;
-      uint32            queryCookie; /* May be used to identify which QueryGetData this
-                                        result corresponds to. */
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dQueryResult;
-
-
-/*
- * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
- *
- *    This is a blit from an SVGA3D surface to a Screen Object.
- *    This blit must be directed at a specific screen.
- *
- *    The blit copies from a rectangular region of an SVGA3D surface
- *    image to a rectangular region of a screen.
- *
- *    This command takes an optional variable-length list of clipping
- *    rectangles after the body of the command. If no rectangles are
- *    specified, there is no clipping region. The entire destRect is
- *    drawn to. If one or more rectangles are included, they describe
- *    a clipping region. The clip rectangle coordinates are measured
- *    relative to the top-left corner of destRect.
- *
- *    The srcImage must be from mip=0 face=0.
- *
- *    This supports scaling if the src and dest are of different sizes.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceImageId srcImage;
-   SVGASignedRect       srcRect;
-   uint32               destScreenId; /* Screen Object ID */
-   SVGASignedRect       destRect;
-   /* Clipping: zero or more SVGASignedRects follow */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               sid;
-   SVGA3dTextureFilter  filter;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
-
-/*
- * Screen DMA command
- *
- * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
- * cap bit is not required.
- *
- * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
- *   be different, but it is required that guest makes sure refBuffer has
- *   exactly the same contents that were written to when last time screen DMA
- *   command is received by host.
- *
- * - changemap is generated by lib/blit, and it has the changes from last
- *   received screen DMA or more.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdScreenDMA {
-   uint32 screenId;
-   SVGAGuestImage refBuffer;
-   SVGAGuestImage destBuffer;
-   SVGAGuestImage changeMap;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
-
-/*
- * Logic ops
- */
-
-#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
-#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
-#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
-#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsBitBlt {
-   /*
-    * All LogicOps surfaces are one-level
-    * surfaces so mipmap & face should always
-    * be zero.
-    */
-   SVGA3dSurfaceImageId src;
-   SVGA3dSurfaceImageId dst;
-   SVGA3dLogicOp logicOp;
-   SVGA3dLogicOpRop3 logicOpRop3;
-   /* Followed by variable number of SVGA3dCopyBox structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsTransBlt {
-   /*
-    * All LogicOps surfaces are one-level
-    * surfaces so mipmap & face should always
-    * be zero.
-    */
-   SVGA3dSurfaceImageId src;
-   SVGA3dSurfaceImageId dst;
-   uint32 color;
-   uint32 flags;
-   SVGA3dBox srcBox;
-   SVGA3dSignedBox dstBox;
-   SVGA3dBox clipBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsStretchBlt {
-   /*
-    * All LogicOps surfaces are one-level
-    * surfaces so mipmap & face should always
-    * be zero.
-    */
-   SVGA3dSurfaceImageId src;
-   SVGA3dSurfaceImageId dst;
-   uint16 mode;
-   uint16 flags;
-   SVGA3dBox srcBox;
-   SVGA3dSignedBox dstBox;
-   SVGA3dBox clipBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsColorFill {
-   /*
-    * All LogicOps surfaces are one-level
-    * surfaces so mipmap & face should always
-    * be zero.
-    */
-   SVGA3dSurfaceImageId dst;
-   uint32 color;
-   SVGA3dLogicOp logicOp;
-   SVGA3dLogicOpRop3 logicOpRop3;
-   /* Followed by variable number of SVGA3dRect structures. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsAlphaBlend {
-   /*
-    * All LogicOps surfaces are one-level
-    * surfaces so mipmap & face should always
-    * be zero.
-    */
-   SVGA3dSurfaceImageId src;
-   SVGA3dSurfaceImageId dst;
-   uint32 alphaVal;
-   uint32 flags;
-   SVGA3dBox srcBox;
-   SVGA3dSignedBox dstBox;
-   SVGA3dBox clipBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+
+	uint32 numElements;
+
+} SVGA3dCmdSetVertexDecls;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+	uint32 stride;
+	uint32 offset;
+} SVGA3dVertexStream;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+
+	uint32 numStreams;
+
+} SVGA3dCmdSetVertexStreams;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 numDivisors;
+} SVGA3dCmdSetVertexDivisors;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stage;
+	SVGA3dTextureStateName name;
+	union {
+		uint32 value;
+		float floatValue;
+	};
+} SVGA3dTextureState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+
+} SVGA3dCmdSetTextureState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dTransformType type;
+	float matrix[16];
+} SVGA3dCmdSetTransform;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	float min;
+	float max;
+} SVGA3dZRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dZRange zRange;
+} SVGA3dCmdSetZRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	float diffuse[4];
+	float ambient[4];
+	float specular[4];
+	float emissive[4];
+	float shininess;
+} SVGA3dMaterial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dFace face;
+	SVGA3dMaterial material;
+} SVGA3dCmdSetMaterial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 index;
+	SVGA3dLightData data;
+} SVGA3dCmdSetLightData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 index;
+	uint32 enabled;
+} SVGA3dCmdSetLightEnabled;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dRect rect;
+} SVGA3dCmdSetViewport;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dRect rect;
+} SVGA3dCmdSetScissorRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 index;
+	float plane[4];
+} SVGA3dCmdSetClipPlane;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 shid;
+	SVGA3dShaderType type;
+
+} SVGA3dCmdDefineShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 shid;
+	SVGA3dShaderType type;
+} SVGA3dCmdDestroyShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 reg;
+	SVGA3dShaderType type;
+	SVGA3dShaderConstType ctype;
+	uint32 values[4];
+
+} SVGA3dCmdSetShaderConst;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dShaderType type;
+	uint32 shid;
+} SVGA3dCmdSetShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dQueryType type;
+} SVGA3dCmdBeginQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dQueryType type;
+	SVGAGuestPtr guestResult;
+} SVGA3dCmdEndQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dQueryType type;
+	SVGAGuestPtr guestResult;
+} SVGA3dCmdWaitForQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 totalSize;
+	SVGA3dQueryState state;
+	union {
+		uint32 result32;
+		uint32 queryCookie;
+	};
+} SVGA3dQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceImageId srcImage;
+	SVGASignedRect srcRect;
+	uint32 destScreenId;
+	SVGASignedRect destRect;
+
+} SVGA3dCmdBlitSurfaceToScreen;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+	SVGA3dTextureFilter filter;
+} SVGA3dCmdGenerateMipmaps;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+} SVGA3dCmdActivateSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+} SVGA3dCmdDeactivateSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdScreenDMA {
+	uint32 screenId;
+	SVGAGuestImage refBuffer;
+	SVGAGuestImage destBuffer;
+	SVGAGuestImage changeMap;
+} SVGA3dCmdScreenDMA;
+#pragma pack(pop)
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsBitBlt {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dst;
+	SVGA3dLogicOp logicOp;
+	SVGA3dLogicOpRop3 logicOpRop3;
+
+} SVGA3dCmdLogicOpsBitBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsTransBlt {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dst;
+	uint32 color;
+	uint32 flags;
+	SVGA3dBox srcBox;
+	SVGA3dSignedBox dstBox;
+	SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsTransBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsStretchBlt {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dst;
+	uint16 mode;
+	uint16 flags;
+	SVGA3dBox srcBox;
+	SVGA3dSignedBox dstBox;
+	SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsStretchBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsColorFill {
+	SVGA3dSurfaceImageId dst;
+	uint32 color;
+	SVGA3dLogicOp logicOp;
+	SVGA3dLogicOpRop3 logicOpRop3;
+
+} SVGA3dCmdLogicOpsColorFill;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsAlphaBlend {
+	SVGA3dSurfaceImageId src;
+	SVGA3dSurfaceImageId dst;
+	uint32 alphaVal;
+	uint32 flags;
+	SVGA3dBox srcBox;
+	SVGA3dSignedBox dstBox;
+	SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsAlphaBlend;
+#pragma pack(pop)
 
 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
 
-#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdLogicOpsClearTypeBlend {
-   /*
-    * All LogicOps surfaces are one-level
-    * surfaces so mipmap & face should always
-    * be zero.
-    */
-   SVGA3dSurfaceImageId tmp;
-   SVGA3dSurfaceImageId dst;
-   SVGA3dSurfaceImageId gammaSurf;
-   SVGA3dSurfaceImageId alphaSurf;
-   uint32 gamma;
-   uint32 color;
-   uint32 color2;
-   int32 alphaOffsetX;
-   int32 alphaOffsetY;
-   /* Followed by variable number of SVGA3dBox structures */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
-
-
-/*
- * Guest-backed objects definitions.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAMobFormat ptDepth;
-   uint32 sizeInBytes;
-   PPN64 base;
-}
-#include "vmware_pack_end.h"
-SVGAOTableMobEntry;
-#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceFormat format;
-   SVGA3dSurface1Flags surface1Flags;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-   SVGAMobId mobid;
-   uint32 arraySize;
-   uint32 mobPitch;
-   SVGA3dSurface2Flags surface2Flags;
-   uint8 multisamplePattern;
-   uint8 qualityLevel;
-   uint16 bufferByteStride;
-   float minLOD;
-   uint32 pad0[2];
-}
-#include "vmware_pack_end.h"
-SVGAOTableSurfaceEntry;
-#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGAOTableContextEntry;
-#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dShaderType type;
-   uint32 sizeInBytes;
-   uint32 offsetInBytes;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGAOTableShaderEntry;
-#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
-
-#define SVGA_STFLAG_PRIMARY  (1 << 0)
-#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
+	SVGA3dSurfaceImageId tmp;
+	SVGA3dSurfaceImageId dst;
+	SVGA3dSurfaceImageId gammaSurf;
+	SVGA3dSurfaceImageId alphaSurf;
+	uint32 gamma;
+	uint32 color;
+	uint32 color2;
+	int32 alphaOffsetX;
+	int32 alphaOffsetY;
+
+} SVGA3dCmdLogicOpsClearTypeBlend;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAMobFormat ptDepth;
+	uint32 sizeInBytes;
+	PPN64 base;
+} SVGAOTableMobEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceFormat format;
+	SVGA3dSurface1Flags surface1Flags;
+	uint32 numMipLevels;
+	uint32 multisampleCount;
+	SVGA3dTextureFilter autogenFilter;
+	SVGA3dSize size;
+	SVGAMobId mobid;
+	uint32 arraySize;
+	uint32 mobPitch;
+	SVGA3dSurface2Flags surface2Flags;
+	uint8 multisamplePattern;
+	uint8 qualityLevel;
+	uint16 bufferByteStride;
+	float minLOD;
+	uint32 pad0[2];
+} SVGAOTableSurfaceEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGAMobId mobid;
+} SVGAOTableContextEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dShaderType type;
+	uint32 sizeInBytes;
+	uint32 offsetInBytes;
+	SVGAMobId mobid;
+} SVGAOTableShaderEntry;
+#pragma pack(pop)
+
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+#define SVGA_STFLAG_RESERVED (1 << 1)
 typedef uint32 SVGAScreenTargetFlags;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceImageId image;
-   uint32 width;
-   uint32 height;
-   int32 xRoot;
-   int32 yRoot;
-   SVGAScreenTargetFlags flags;
-   uint32 dpi;
-   uint32 pad[7];
-}
-#include "vmware_pack_end.h"
-SVGAOTableScreenTargetEntry;
-#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
-	(sizeof(SVGAOTableScreenTargetEntry))
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   float value[4];
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderConstFloat;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   int32 value[4];
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderConstInt;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 value;
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderConstBool;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint16 streamOffset;
-   uint8 stream;
-   uint8 type;
-   uint8 methodUsage;
-   uint8 usageIndex;
-}
-#include "vmware_pack_end.h"
-SVGAGBVertexElement;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 sid;
-   uint16 stride;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGAGBVertexStream;
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dRect viewport;
-   SVGA3dRect scissorRect;
-   SVGA3dZRange zRange;
-
-   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
-   SVGAGBVertexElement decl1[4];
-
-   uint32 renderStates[SVGA3D_RS_MAX];
-   SVGAGBVertexElement decl2[18];
-   uint32 pad0[2];
-
-   struct {
-      SVGA3dFace face;
-      SVGA3dMaterial material;
-   } material;
-
-   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
-   float matrices[SVGA3D_TRANSFORM_MAX][16];
-
-   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
-   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
-
-   /*
-    * Shaders currently bound
-    */
-   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
-   SVGAGBVertexElement decl3[10];
-   uint32 pad1[3];
-
-   uint32 occQueryActive;
-   uint32 occQueryValue;
-
-   /*
-    * Int/Bool Shader constants
-    */
-   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
-   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
-   uint16 pShaderBValues;
-   uint16 vShaderBValues;
-
-
-   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
-   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
-   uint32 numVertexDecls;
-   uint32 numVertexStreams;
-   uint32 numVertexDivisors;
-   uint32 pad2[30];
-
-   /*
-    * Texture Stages
-    *
-    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
-    * textureStages array.
-    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
-    */
-   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
-   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
-   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
-
-   /*
-    * Float Shader constants.
-    */
-   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
-   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
-}
-#include "vmware_pack_end.h"
-SVGAGBContextData;
-#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
-
-/*
- * SVGA3dCmdSetOTableBase --
- *
- * This command allows the guest to specify the base PPN of the
- * specified object table.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAOTableType type;
-   PPN32 baseAddress;
-   uint32 sizeInBytes;
-   uint32 validSizeInBytes;
-   SVGAMobFormat ptDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAOTableType type;
-   PPN64 baseAddress;
-   uint32 sizeInBytes;
-   uint32 validSizeInBytes;
-   SVGAMobFormat ptDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
-
-/*
- * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
- * the new OTable contains the same contents as the old one, except possibly
- * for some new invalid entries at the end.
- *
- * (Otherwise, guests should use one of the SetOTableBase commands.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAOTableType type;
-   PPN64 baseAddress;
-   uint32 sizeInBytes;
-   uint32 validSizeInBytes;
-   SVGAMobFormat ptDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGrowOTable;  /* SVGA_3D_CMD_GROW_OTABLE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAOTableType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
-
-/*
- * Define a memory object (Mob) in the OTable.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBMob {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN32 base;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
-
-
-/*
- * Destroys an object in the OTable.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBMob {
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
-
-/*
- * Define a memory object (Mob) in the OTable with a PPN64 base.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBMob64 {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN64 base;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
-
-/*
- * Redefine an object in the OTable with PPN64 base.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdRedefineGBMob64 {
-   SVGAMobId mobid;
-   SVGAMobFormat ptDepth;
-   PPN64 base;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
-
-/*
- * Notification that the page tables have been modified.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdUpdateGBMobMapping {
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
-
-/*
- * Define a guest-backed surface.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface {
-   uint32 sid;
-   SVGA3dSurface1Flags surfaceFlags;
-   SVGA3dSurfaceFormat format;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
-
-/*
- * Defines a guest-backed surface, adding the arraySize field.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v2 {
-   uint32 sid;
-   SVGA3dSurface1Flags surfaceFlags;
-   SVGA3dSurfaceFormat format;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-   uint32 arraySize;
-   uint32 pad;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
-
-/*
- * Defines a guest-backed surface, adding the larger flags.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v3 {
-   uint32 sid;
-   SVGA3dSurfaceAllFlags surfaceFlags;
-   SVGA3dSurfaceFormat format;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dMSPattern multisamplePattern;
-   SVGA3dMSQualityLevel qualityLevel;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-   uint32 arraySize;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v3;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
-
-/*
- * Defines a guest-backed surface, adding buffer byte stride.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v4 {
-   uint32 sid;
-   SVGA3dSurfaceAllFlags surfaceFlags;
-   SVGA3dSurfaceFormat format;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dMSPattern multisamplePattern;
-   SVGA3dMSQualityLevel qualityLevel;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-   uint32 arraySize;
-   uint32 bufferByteStride;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v4;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
-
-/*
- * Destroy a guest-backed surface.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBSurface {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
-
-/*
- * Bind a guest-backed surface to a mob.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBSurface {
-   uint32 sid;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBSurfaceWithPitch {
-   uint32 sid;
-   SVGAMobId mobid;
-   uint32 baseLevelPitch;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
-
-/*
- * Conditionally bind a mob to a guest-backed surface if testMobid
- * matches the currently bound mob.  Optionally issue a
- * readback/update on the surface while it is still bound to the old
- * mobid if the mobid is changed by this command.
- */
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceImageId image;
+	uint32 width;
+	uint32 height;
+	int32 xRoot;
+	int32 yRoot;
+	SVGAScreenTargetFlags flags;
+	uint32 dpi;
+	uint32 pad[7];
+} SVGAOTableScreenTargetEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	float value[4];
+} SVGA3dShaderConstFloat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	int32 value[4];
+} SVGA3dShaderConstInt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 value;
+} SVGA3dShaderConstBool;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint16 streamOffset;
+	uint8 stream;
+	uint8 type;
+	uint8 methodUsage;
+	uint8 usageIndex;
+} SVGAGBVertexElement;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+	uint16 stride;
+	uint32 offset;
+} SVGAGBVertexStream;
+#pragma pack(pop)
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dRect viewport;
+	SVGA3dRect scissorRect;
+	SVGA3dZRange zRange;
+
+	SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+	SVGAGBVertexElement decl1[4];
+
+	uint32 renderStates[SVGA3D_RS_MAX];
+	SVGAGBVertexElement decl2[18];
+	uint32 pad0[2];
+
+	struct {
+		SVGA3dFace face;
+		SVGA3dMaterial material;
+	} material;
+
+	float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
+	float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+	SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+	SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+	uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+	SVGAGBVertexElement decl3[10];
+	uint32 pad1[3];
+
+	uint32 occQueryActive;
+	uint32 occQueryValue;
+
+	SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+	SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+	uint16 pShaderBValues;
+	uint16 vShaderBValues;
+
+	SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+	SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+	uint32 numVertexDecls;
+	uint32 numVertexStreams;
+	uint32 numVertexDivisors;
+	uint32 pad2[30];
+
+	uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+	uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+	uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+	SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+	SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+} SVGAGBContextData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAOTableType type;
+	PPN32 baseAddress;
+	uint32 sizeInBytes;
+	uint32 validSizeInBytes;
+	SVGAMobFormat ptDepth;
+} SVGA3dCmdSetOTableBase;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAOTableType type;
+	PPN64 baseAddress;
+	uint32 sizeInBytes;
+	uint32 validSizeInBytes;
+	SVGAMobFormat ptDepth;
+} SVGA3dCmdSetOTableBase64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAOTableType type;
+	PPN64 baseAddress;
+	uint32 sizeInBytes;
+	uint32 validSizeInBytes;
+	SVGAMobFormat ptDepth;
+} SVGA3dCmdGrowOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAOTableType type;
+} SVGA3dCmdReadbackOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBMob {
+	SVGAMobId mobid;
+	SVGAMobFormat ptDepth;
+	PPN32 base;
+	uint32 sizeInBytes;
+} SVGA3dCmdDefineGBMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBMob {
+	SVGAMobId mobid;
+} SVGA3dCmdDestroyGBMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBMob64 {
+	SVGAMobId mobid;
+	SVGAMobFormat ptDepth;
+	PPN64 base;
+	uint32 sizeInBytes;
+} SVGA3dCmdDefineGBMob64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdRedefineGBMob64 {
+	SVGAMobId mobid;
+	SVGAMobFormat ptDepth;
+	PPN64 base;
+	uint32 sizeInBytes;
+} SVGA3dCmdRedefineGBMob64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBMobMapping {
+	SVGAMobId mobid;
+} SVGA3dCmdUpdateGBMobMapping;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface {
+	uint32 sid;
+	SVGA3dSurface1Flags surfaceFlags;
+	SVGA3dSurfaceFormat format;
+	uint32 numMipLevels;
+	uint32 multisampleCount;
+	SVGA3dTextureFilter autogenFilter;
+	SVGA3dSize size;
+} SVGA3dCmdDefineGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v2 {
+	uint32 sid;
+	SVGA3dSurface1Flags surfaceFlags;
+	SVGA3dSurfaceFormat format;
+	uint32 numMipLevels;
+	uint32 multisampleCount;
+	SVGA3dTextureFilter autogenFilter;
+	SVGA3dSize size;
+	uint32 arraySize;
+	uint32 pad;
+} SVGA3dCmdDefineGBSurface_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v3 {
+	uint32 sid;
+	SVGA3dSurfaceAllFlags surfaceFlags;
+	SVGA3dSurfaceFormat format;
+	uint32 numMipLevels;
+	uint32 multisampleCount;
+	SVGA3dMSPattern multisamplePattern;
+	SVGA3dMSQualityLevel qualityLevel;
+	SVGA3dTextureFilter autogenFilter;
+	SVGA3dSize size;
+	uint32 arraySize;
+} SVGA3dCmdDefineGBSurface_v3;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v4 {
+	uint32 sid;
+	SVGA3dSurfaceAllFlags surfaceFlags;
+	SVGA3dSurfaceFormat format;
+	uint32 numMipLevels;
+	uint32 multisampleCount;
+	SVGA3dMSPattern multisamplePattern;
+	SVGA3dMSQualityLevel qualityLevel;
+	SVGA3dTextureFilter autogenFilter;
+	SVGA3dSize size;
+	uint32 arraySize;
+	uint32 bufferByteStride;
+} SVGA3dCmdDefineGBSurface_v4;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBSurface {
+	uint32 sid;
+} SVGA3dCmdDestroyGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBSurface {
+	uint32 sid;
+	SVGAMobId mobid;
+} SVGA3dCmdBindGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
+	uint32 sid;
+	SVGAMobId mobid;
+	uint32 baseLevelPitch;
+} SVGA3dCmdBindGBSurfaceWithPitch;
+#pragma pack(pop)
 
 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
-#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdCondBindGBSurface {
-   uint32 sid;
-   SVGAMobId testMobid;
-   SVGAMobId mobid;
-   uint32 flags;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
-
-/*
- * Update an image in a guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdUpdateGBImage {
-   SVGA3dSurfaceImageId image;
-   SVGA3dBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
-
-/*
- * Update an entire guest-backed surface.
- * (Inform the device that the guest-contents have been updated.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdUpdateGBSurface {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
-
-/*
- * Readback an image in a guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBImage {
-   SVGA3dSurfaceImageId image;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
-
-/*
- * Readback an entire guest-backed surface.
- * (Request the device to flush the dirty contents into the guest.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBSurface {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
-
-/*
- * Readback a sub rect of an image in a guest-backed surface.  After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBImagePartial {
-   SVGA3dSurfaceImageId image;
-   SVGA3dBox box;
-   uint32 invertBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
-
-
-/*
- * Invalidate an image in a guest-backed surface.
- * (Notify the device that the contents can be lost.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBImage {
-   SVGA3dSurfaceImageId image;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
-
-/*
- * Invalidate an entire guest-backed surface.
- * (Notify the device that the contents if all images can be lost.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBSurface {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
-
-/*
- * Invalidate a sub rect of an image in a guest-backed surface.  After
- * issuing this command the driver is required to issue an update call
- * of the same region before issuing any other commands that reference
- * this surface or rendering is not guaranteed.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBImagePartial {
-   SVGA3dSurfaceImageId image;
-   SVGA3dBox box;
-   uint32 invertBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
-
-
-/*
- * Define a guest-backed context.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
-
-/*
- * Destroy a guest-backed context.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
-
-/*
- * Bind a guest-backed context.
- *
- * validContents should be set to 0 for new contexts,
- * and 1 if this is an old context which is getting paged
- * back on to the device.
- *
- * For new contexts, it is recommended that the driver
- * issue commands to initialize all interesting state
- * prior to rendering.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBContext {
-   uint32 cid;
-   SVGAMobId mobid;
-   uint32 validContents;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
-
-/*
- * Readback a guest-backed context.
- * (Request that the device flush the contents back into guest memory.)
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdReadbackGBContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
-
-/*
- * Invalidate a guest-backed context.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdInvalidateGBContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
-
-/*
- * Define a guest-backed shader.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBShader {
-   uint32 shid;
-   SVGA3dShaderType type;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
-
-/*
- * Bind a guest-backed shader.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBShader {
-   uint32 shid;
-   SVGAMobId mobid;
-   uint32 offsetInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
-
-/*
- * Destroy a guest-backed shader.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDestroyGBShader {
-   uint32 shid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32                  cid;
-   uint32                  regStart;
-   SVGA3dShaderType        shaderType;
-   SVGA3dShaderConstType   constType;
-
-   /*
-    * Followed by a variable number of shader constants.
-    *
-    * Note that FLOAT and INT constants are 4-dwords in length, while
-    * BOOL constants are 1-dword in length.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAMobId mobid;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
-
-
-/*
- * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
- *
- *    The semantics of this command are identical to the
- *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
- *    to a Mob instead of a GMR.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               cid;
-   SVGA3dQueryType      type;
-   SVGAMobId mobid;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAMobId mobid;
-   uint32 mustBeZero;
-   uint32 initialized;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAMobId mobid;
-   uint32 gartOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 gartOffset;
-   uint32 numPages;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
-
-
-/*
- * Screen Targets
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 stid;
-   uint32 width;
-   uint32 height;
-   int32 xRoot;
-   int32 yRoot;
-   SVGAScreenTargetFlags flags;
-
-   /*
-    * The physical DPI that the guest expects this screen displayed at.
-    *
-    * Guests which are not DPI-aware should set this to zero.
-    */
-   uint32 dpi;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 stid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 stid;
-   SVGA3dSurfaceImageId image;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 stid;
-   SVGA3dRect rect;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdGBScreenDMA {
-   uint32 screenId;
-   uint32 dead;
-   SVGAMobId destMobID;
-   uint32 destPitch;
-   SVGAMobId changeMapMobID;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 value;
-   uint32 mobId;
-   uint32 mobOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 stid;
-   SVGA3dSurfaceImageId dest;
-
-   uint32 statusMobId;
-   uint32 statusMobOffset;
-
-   /* Reserved fields */
-   uint32 mustBeInvalidId;
-   uint32 mustBeZero;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdScreenCopy;  /* SVGA_3D_CMD_SCREEN_COPY */
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdCondBindGBSurface {
+	uint32 sid;
+	SVGAMobId testMobid;
+	SVGAMobId mobid;
+	uint32 flags;
+} SVGA3dCmdCondBindGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBImage {
+	SVGA3dSurfaceImageId image;
+	SVGA3dBox box;
+} SVGA3dCmdUpdateGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBSurface {
+	uint32 sid;
+} SVGA3dCmdUpdateGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBImage {
+	SVGA3dSurfaceImageId image;
+} SVGA3dCmdReadbackGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBSurface {
+	uint32 sid;
+} SVGA3dCmdReadbackGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBImagePartial {
+	SVGA3dSurfaceImageId image;
+	SVGA3dBox box;
+	uint32 invertBox;
+} SVGA3dCmdReadbackGBImagePartial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBImage {
+	SVGA3dSurfaceImageId image;
+} SVGA3dCmdInvalidateGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBSurface {
+	uint32 sid;
+} SVGA3dCmdInvalidateGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBImagePartial {
+	SVGA3dSurfaceImageId image;
+	SVGA3dBox box;
+	uint32 invertBox;
+} SVGA3dCmdInvalidateGBImagePartial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBContext {
+	uint32 cid;
+} SVGA3dCmdDefineGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBContext {
+	uint32 cid;
+} SVGA3dCmdDestroyGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBContext {
+	uint32 cid;
+	SVGAMobId mobid;
+	uint32 validContents;
+} SVGA3dCmdBindGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBContext {
+	uint32 cid;
+} SVGA3dCmdReadbackGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBContext {
+	uint32 cid;
+} SVGA3dCmdInvalidateGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBShader {
+	uint32 shid;
+	SVGA3dShaderType type;
+	uint32 sizeInBytes;
+} SVGA3dCmdDefineGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBShader {
+	uint32 shid;
+	SVGAMobId mobid;
+	uint32 offsetInBytes;
+} SVGA3dCmdBindGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBShader {
+	uint32 shid;
+} SVGA3dCmdDestroyGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	uint32 regStart;
+	SVGA3dShaderType shaderType;
+	SVGA3dShaderConstType constType;
+
+} SVGA3dCmdSetGBShaderConstInline;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dQueryType type;
+} SVGA3dCmdBeginGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dQueryType type;
+	SVGAMobId mobid;
+	uint32 offset;
+} SVGA3dCmdEndGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGA3dQueryType type;
+	SVGAMobId mobid;
+	uint32 offset;
+} SVGA3dCmdWaitForGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAMobId mobid;
+	uint32 mustBeZero;
+	uint32 initialized;
+} SVGA3dCmdEnableGart;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAMobId mobid;
+	uint32 gartOffset;
+} SVGA3dCmdMapMobIntoGart;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 gartOffset;
+	uint32 numPages;
+} SVGA3dCmdUnmapGartRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+	uint32 width;
+	uint32 height;
+	int32 xRoot;
+	int32 yRoot;
+	SVGAScreenTargetFlags flags;
+
+	uint32 dpi;
+} SVGA3dCmdDefineGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+} SVGA3dCmdDestroyGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+	SVGA3dSurfaceImageId image;
+} SVGA3dCmdBindGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+	SVGA3dRect rect;
+} SVGA3dCmdUpdateGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+	SVGA3dRect rect;
+	SVGA3dFrameUpdateType type;
+} SVGA3dCmdUpdateGBScreenTarget_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+	SVGA3dRect rect;
+	SVGA3dFrameUpdateType type;
+	SVGAUnsignedPoint srcPoint;
+} SVGA3dCmdUpdateGBScreenTargetMove;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdGBScreenDMA {
+	uint32 screenId;
+	uint32 dead;
+	SVGAMobId destMobID;
+	uint32 destPitch;
+	SVGAMobId changeMapMobID;
+} SVGA3dCmdGBScreenDMA;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 value;
+	uint32 mobId;
+	uint32 mobOffset;
+} SVGA3dCmdGBMobFence;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 stid;
+	SVGA3dSurfaceImageId dest;
+
+	uint32 statusMobId;
+	uint32 statusMobOffset;
+
+	uint32 mustBeInvalidId;
+	uint32 mustBeZero;
+} SVGA3dCmdScreenCopy;
+#pragma pack(pop)
 
 #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdWriteZeroSurface;  /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdHintZeroSurface;  /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
-
-#endif /* _SVGA3D_CMD_H_ */
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+} SVGA3dCmdWriteZeroSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 sid;
+} SVGA3dCmdUpdateZeroSurface;
+#pragma pack(pop)
+
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
index 617b468c626c..379ec15c7758 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 1998-2019 VMware, Inc.
+ * Copyright 1998-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -27,484 +27,345 @@
 /*
  * svga3d_devcaps.h --
  *
- *       SVGA 3d caps definitions
+ *    SVGA 3d caps definitions
  */
 
-#ifndef _SVGA3D_DEVCAPS_H_
-#define _SVGA3D_DEVCAPS_H_
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
 
-#include "includeCheck.h"
+#ifndef _SVGA3D_DEVCAPS_H_
+#define _SVGA3D_DEVCAPS_H_
 
 #include "svga3d_types.h"
 
-/*
- * 3D Hardware Version
- *
- *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
- *   register.   Is set by the host and read by the guest.  This lets
- *   us make new guest drivers which are backwards-compatible with old
- *   SVGA hardware revisions.  It does not let us support old guest
- *   drivers.  Good enough for now.
- *
- */
-
-#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
-#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
-#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
+#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor)&0xFF))
+#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
+#define SVGA3D_MINOR_HWVERSION(version) ((version)&0xFF)
 
 typedef enum {
-   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
-   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
-   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
-   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
-   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
-   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
-   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
-   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
+	SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
+	SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
+	SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
+	SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
+	SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
+	SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
+	SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
+	SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
 } SVGA3dHardwareVersion;
 
-/*
- * DevCap indexes.
- */
-
 typedef uint32 SVGA3dDevCapIndex;
 
-#define SVGA3D_DEVCAP_INVALID                              ((uint32)-1)
-#define SVGA3D_DEVCAP_3D                                   0
-#define SVGA3D_DEVCAP_MAX_LIGHTS                           1
-
-/*
- * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- * fixed-function texture units available. Each of these units
- * work in both FFP and Shader modes, and they support texture
- * transforms and texture coordinates. The host may have additional
- * texture image units that are only usable with shaders.
- */
-#define SVGA3D_DEVCAP_MAX_TEXTURES                         2
-#define SVGA3D_DEVCAP_MAX_CLIP_PLANES                      3
-#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION                4
-#define SVGA3D_DEVCAP_VERTEX_SHADER                        5
-#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION              6
-#define SVGA3D_DEVCAP_FRAGMENT_SHADER                      7
-#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS                   8
-#define SVGA3D_DEVCAP_S23E8_TEXTURES                       9
-#define SVGA3D_DEVCAP_S10E5_TEXTURES                       10
-#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND                11
-#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT                    12
-#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT                  13
-#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT                  14
-#define SVGA3D_DEVCAP_QUERY_TYPES                          15
-#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING            16
-#define SVGA3D_DEVCAP_MAX_POINT_SIZE                       17
-#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES                  18
-#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                    19
-#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                   20
-#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                    21
-#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                   22
-#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO             23
-#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY               24
-#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT                  25
-#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX                     26
-#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS       27
-#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS     28
-#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS              29
-#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS            30
-#define SVGA3D_DEVCAP_TEXTURE_OPS                          31
-#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8                  32
-#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8                  33
-#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10               34
-#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5                  35
-#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5                  36
-#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4                  37
-#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                    38
-#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16               39
-#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8         40
-#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                    41
-#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8                42
-#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16                     43
-#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                   44
-#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                   45
-#define SVGA3D_DEVCAP_SURFACEFMT_DXT1                      46
-#define SVGA3D_DEVCAP_SURFACEFMT_DXT2                      47
-#define SVGA3D_DEVCAP_SURFACEFMT_DXT3                      48
-#define SVGA3D_DEVCAP_SURFACEFMT_DXT4                      49
-#define SVGA3D_DEVCAP_SURFACEFMT_DXT5                      50
-#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8              51
-#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10               52
-#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8                  53
-#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8                  54
-#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                    55
-#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                   56
-#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                   57
-#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5                  58
-#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8                  59
-#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5                60
-#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8                61
-
-/*
- * There is a hole in our devcap definitions for
- * historical reasons.
- *
- * Define a constant just for completeness.
- */
-#define SVGA3D_DEVCAP_MISSING62                            62
-
-#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES           63
-
-/*
- * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
- * render targets.  This does not include the depth or stencil targets.
- */
-#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS      64
-
-#define SVGA3D_DEVCAP_SURFACEFMT_V16U16                    65
-#define SVGA3D_DEVCAP_SURFACEFMT_G16R16                    66
-#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16              67
-#define SVGA3D_DEVCAP_SURFACEFMT_UYVY                      68
-#define SVGA3D_DEVCAP_SURFACEFMT_YUY2                      69
-
-/*
- * Deprecated.
- */
-#define SVGA3D_DEVCAP_DEAD4                                70
-#define SVGA3D_DEVCAP_DEAD5                                71
-#define SVGA3D_DEVCAP_DEAD7                                72
-#define SVGA3D_DEVCAP_DEAD6                                73
-
-#define SVGA3D_DEVCAP_AUTOGENMIPMAPS                       74
-#define SVGA3D_DEVCAP_SURFACEFMT_NV12                      75
-#define SVGA3D_DEVCAP_DEAD10                               76
-
-/*
- * This is the maximum number of SVGA context IDs that the guest
- * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
- */
-#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS                      77
-
-/*
- * This is the maximum number of SVGA surface IDs that the guest
- * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
- */
-#define SVGA3D_DEVCAP_MAX_SURFACE_IDS                      78
-
-#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                    79
-#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                    80
-#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT               81
-
-#define SVGA3D_DEVCAP_SURFACEFMT_ATI1                      82
-#define SVGA3D_DEVCAP_SURFACEFMT_ATI2                      83
-
-/*
- * Deprecated.
- */
-#define SVGA3D_DEVCAP_DEAD1                                84
-#define SVGA3D_DEVCAP_DEAD8                                85
-#define SVGA3D_DEVCAP_DEAD9                                86
-
-#define SVGA3D_DEVCAP_LINE_AA                              87  /* boolean */
-#define SVGA3D_DEVCAP_LINE_STIPPLE                         88  /* boolean */
-#define SVGA3D_DEVCAP_MAX_LINE_WIDTH                       89  /* float */
-#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                    90  /* float */
-
-#define SVGA3D_DEVCAP_SURFACEFMT_YV12                      91
-
-/*
- * Deprecated.
- */
-#define SVGA3D_DEVCAP_DEAD3                                92
-
-/*
- * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
- */
-#define SVGA3D_DEVCAP_TS_COLOR_KEY                         93 /* boolean */
-
-/*
- * Deprecated.
- */
-#define SVGA3D_DEVCAP_DEAD2                                94
-
-/*
- * Does the device support DXContexts?
- */
-#define SVGA3D_DEVCAP_DXCONTEXT                            95
-
-/*
- * Deprecated.
- */
-#define SVGA3D_DEVCAP_DEAD11                               96
-
-/*
- * What is the maximum number of vertex buffers or vertex input registers
- * that can be expected to work correctly with a DXContext?
- *
- * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
- * anything in excess of this cap is not guaranteed to render correctly.
- *
- * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
- * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
- * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
- * but only the registers up to this cap value are guaranteed to render
- * correctly.
- *
- * If guest-drivers are able to expose a lower-limit, it's recommended
- * that they clamp to this value.  Otherwise, the host will make a
- * best-effort on case-by-case basis if guests exceed this.
- */
-#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS                 97
-
-/*
- * What is the maximum number of constant buffers that can be expected to
- * work correctly with a DX context?
- *
- * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
- * anything in excess of this cap is not guaranteed to render correctly.
- *
- * If guest-drivers are able to expose a lower-limit, it's recommended
- * that they clamp to this value.  Otherwise, the host will make a
- * best-effort on case-by-case basis if guests exceed this.
- */
-#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS              98
-
-/*
- * Does the device support provoking vertex control?
- *
- * If this cap is present, the provokingVertexLast field in the
- * rasterizer state is enabled.  (Guests can then set it to FALSE,
- * meaning that the first vertex is the provoking vertex, or TRUE,
- * meaning that the last verteix is the provoking vertex.)
- *
- * If this cap is FALSE, then guests should set the provokingVertexLast
- * to FALSE, otherwise rendering behavior is undefined.
- */
-#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX                  99
-
-#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8                       100
-#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8                       101
-#define SVGA3D_DEVCAP_DXFMT_R5G6B5                         102
-#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5                       103
-#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5                       104
-#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4                       105
-#define SVGA3D_DEVCAP_DXFMT_Z_D32                          106
-#define SVGA3D_DEVCAP_DXFMT_Z_D16                          107
-#define SVGA3D_DEVCAP_DXFMT_Z_D24S8                        108
-#define SVGA3D_DEVCAP_DXFMT_Z_D15S1                        109
-#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8                     110
-#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4              111
-#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16                    112
-#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8              113
-#define SVGA3D_DEVCAP_DXFMT_DXT1                           114
-#define SVGA3D_DEVCAP_DXFMT_DXT2                           115
-#define SVGA3D_DEVCAP_DXFMT_DXT3                           116
-#define SVGA3D_DEVCAP_DXFMT_DXT4                           117
-#define SVGA3D_DEVCAP_DXFMT_DXT5                           118
-#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8                       119
-#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                     120
-#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                   121
-#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                   122
-#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                     123
-#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                     124
-#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10                    125
-#define SVGA3D_DEVCAP_DXFMT_V8U8                           126
-#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                       127
-#define SVGA3D_DEVCAP_DXFMT_CxV8U8                         128
-#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8                       129
-#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10                    130
-#define SVGA3D_DEVCAP_DXFMT_ALPHA8                         131
-#define SVGA3D_DEVCAP_DXFMT_R_S10E5                        132
-#define SVGA3D_DEVCAP_DXFMT_R_S23E8                        133
-#define SVGA3D_DEVCAP_DXFMT_RG_S10E5                       134
-#define SVGA3D_DEVCAP_DXFMT_RG_S23E8                       135
-#define SVGA3D_DEVCAP_DXFMT_BUFFER                         136
-#define SVGA3D_DEVCAP_DXFMT_Z_D24X8                        137
-#define SVGA3D_DEVCAP_DXFMT_V16U16                         138
-#define SVGA3D_DEVCAP_DXFMT_G16R16                         139
-#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16                   140
-#define SVGA3D_DEVCAP_DXFMT_UYVY                           141
-#define SVGA3D_DEVCAP_DXFMT_YUY2                           142
-#define SVGA3D_DEVCAP_DXFMT_NV12                           143
-#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2                   144
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS          145
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT              146
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT              147
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS             148
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT                149
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT                 150
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT                 151
-#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS          152
-#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT              153
-#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM             154
-#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT              155
-#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS                156
-#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT                    157
-#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT                    158
-#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS              159
-#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT           160
-#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24                161
-#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT                 162
-#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS           163
-#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT               164
-#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT                165
-#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS              166
-#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM                 167
-#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB            168
-#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT                  169
-#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT                  170
-#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS                171
-#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT                    172
-#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT                    173
-#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                   174
-#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT                      175
-#define SVGA3D_DEVCAP_DXFMT_R32_UINT                       176
-#define SVGA3D_DEVCAP_DXFMT_R32_SINT                       177
-#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS                 178
-#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT              179
-#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                   180
-#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                    181
-#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS                  182
-#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                     183
-#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT                      184
-#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT                      185
-#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                   186
-#define SVGA3D_DEVCAP_DXFMT_R16_UNORM                      187
-#define SVGA3D_DEVCAP_DXFMT_R16_UINT                       188
-#define SVGA3D_DEVCAP_DXFMT_R16_SNORM                      189
-#define SVGA3D_DEVCAP_DXFMT_R16_SINT                       190
-#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                    191
-#define SVGA3D_DEVCAP_DXFMT_R8_UNORM                       192
-#define SVGA3D_DEVCAP_DXFMT_R8_UINT                        193
-#define SVGA3D_DEVCAP_DXFMT_R8_SNORM                       194
-#define SVGA3D_DEVCAP_DXFMT_R8_SINT                        195
-#define SVGA3D_DEVCAP_DXFMT_P8                             196
-#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP             197
-#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM                198
-#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM                199
-#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                   200
-#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB                 201
-#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                   202
-#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB                 203
-#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                   204
-#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB                 205
-#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                   206
-#define SVGA3D_DEVCAP_DXFMT_ATI1                           207
-#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM                      208
-#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                   209
-#define SVGA3D_DEVCAP_DXFMT_ATI2                           210
-#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM                      211
-#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM     212
-#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS              213
-#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB            214
-#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS              215
-#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB            216
-#define SVGA3D_DEVCAP_DXFMT_Z_DF16                         217
-#define SVGA3D_DEVCAP_DXFMT_Z_DF24                         218
-#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                    219
-#define SVGA3D_DEVCAP_DXFMT_YV12                           220
-#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT             221
-#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT             222
-#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM             223
-#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                   224
-#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM              225
-#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM                 226
-#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                   227
-#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                   228
-#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                   229
-#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT                      230
-#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                     231
-#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT                      232
-#define SVGA3D_DEVCAP_DXFMT_D16_UNORM                      233
-#define SVGA3D_DEVCAP_DXFMT_A8_UNORM                       234
-#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM                      235
-#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM                      236
-#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM                      237
-#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                   238
-#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM                 239
-#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM                 240
-#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM                 241
-#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM                      242
-#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM                      243
-
-/*
- * Advertises shaderModel 4.1 support, independent blend-states,
- * cube-map arrays, and a higher vertex input registers limit.
- *
- * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
- */
-#define SVGA3D_DEVCAP_SM41                                 244
-#define SVGA3D_DEVCAP_MULTISAMPLE_2X                       245
-#define SVGA3D_DEVCAP_MULTISAMPLE_4X                       246
-
-/*
- * Indicates that the device has rendering support for
- * the full multisample quality.  If this cap is not present,
- * the host may or may not support full quality rendering.
- *
- * See also SVGA_REG_MS_HINT_RESOLVED.
- */
-#define SVGA3D_DEVCAP_MS_FULL_QUALITY                      247
-
-/*
- * Advertises support for the SVGA3D LogicOps commands.
- */
-#define SVGA3D_DEVCAP_LOGICOPS                             248
-
-/*
- * Advertises support for using logicOps in the DXBlendStates.
- */
-#define SVGA3D_DEVCAP_LOGIC_BLENDOPS                       249
-
-/*
-* Note DXFMT range is now non-contiguous.
-*/
-#define SVGA3D_DEVCAP_RESERVED_1                           250
-#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS                  251
-#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16                      252
-#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16                      253
-#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                   254
-#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM                      255
-#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB                 256
-#define SVGA3D_DEVCAP_RESERVED_2                           257
-
-#define SVGA3D_DEVCAP_SM5                                  258
-#define SVGA3D_DEVCAP_MULTISAMPLE_8X                       259
-
-/* This must be the last index. */
-#define SVGA3D_DEVCAP_MAX                                  260
-
-/*
- * Bit definitions for DXFMT devcaps
- *
- *
- * SUPPORTED: Can the format be defined?
- * SHADER_SAMPLE: Can the format be sampled from a shader?
- * COLOR_RENDERTARGET: Can the format be a color render target?
- * DEPTH_RENDERTARGET: Can the format be a depth render target?
- * BLENDABLE: Is the format blendable?
- * MIPS: Does the format support mip levels?
- * ARRAY: Does the format support texture arrays?
- * VOLUME: Does the format support having volume?
- * MULTISAMPLE: Does the format support multisample?
- */
-#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
-#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
-#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
-#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
-#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
-#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
-#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
-#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
-#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
-#define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
-#define SVGA3D_DXFMT_MAX                      (1 << 10)
+#define SVGA3D_DEVCAP_INVALID ((uint32)-1)
+#define SVGA3D_DEVCAP_3D 0
+#define SVGA3D_DEVCAP_MAX_LIGHTS 1
+
+#define SVGA3D_DEVCAP_MAX_TEXTURES 2
+#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
+#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
+#define SVGA3D_DEVCAP_VERTEX_SHADER 5
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
+#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
+#define SVGA3D_DEVCAP_S23E8_TEXTURES 9
+#define SVGA3D_DEVCAP_S10E5_TEXTURES 10
+#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
+#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
+#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
+#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
+#define SVGA3D_DEVCAP_QUERY_TYPES 15
+#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
+#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
+#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
+#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
+#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
+#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
+#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
+#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
+#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
+#define SVGA3D_DEVCAP_TEXTURE_OPS 31
+#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
+#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
+#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
+#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
+#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
+#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
+#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
+#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
+#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
+#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
+#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
+
+#define SVGA3D_DEVCAP_MISSING62 62
+
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
+
+#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
+
+#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
+#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
+#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
+#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
+#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
+
+#define SVGA3D_DEVCAP_DEAD4 70
+#define SVGA3D_DEVCAP_DEAD5 71
+#define SVGA3D_DEVCAP_DEAD7 72
+#define SVGA3D_DEVCAP_DEAD6 73
+
+#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
+#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
+#define SVGA3D_DEVCAP_DEAD10 76
+
+#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
+
+#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
+
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
+
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
+
+#define SVGA3D_DEVCAP_DEAD1 84
+#define SVGA3D_DEVCAP_DEAD8 85
+#define SVGA3D_DEVCAP_DEAD9 86
+
+#define SVGA3D_DEVCAP_LINE_AA 87
+#define SVGA3D_DEVCAP_LINE_STIPPLE 88
+#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89
+#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90
+
+#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
+
+#define SVGA3D_DEVCAP_DEAD3 92
+
+#define SVGA3D_DEVCAP_TS_COLOR_KEY 93
+
+#define SVGA3D_DEVCAP_DEAD2 94
+
+#define SVGA3D_DEVCAP_DXCONTEXT 95
+
+#define SVGA3D_DEVCAP_DEAD11 96
+
+#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
+
+#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
+
+#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
+
+#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
+#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
+#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
+#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
+#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
+#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
+#define SVGA3D_DEVCAP_DXFMT_Z_D32 106
+#define SVGA3D_DEVCAP_DXFMT_Z_D16 107
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
+#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
+#define SVGA3D_DEVCAP_DXFMT_DXT1 114
+#define SVGA3D_DEVCAP_DXFMT_DXT2 115
+#define SVGA3D_DEVCAP_DXFMT_DXT3 116
+#define SVGA3D_DEVCAP_DXFMT_DXT4 117
+#define SVGA3D_DEVCAP_DXFMT_DXT5 118
+#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
+#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
+#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
+#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
+#define SVGA3D_DEVCAP_DXFMT_V8U8 126
+#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
+#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
+#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
+#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
+#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
+#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
+#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
+#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
+#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
+#define SVGA3D_DEVCAP_DXFMT_BUFFER 136
+#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
+#define SVGA3D_DEVCAP_DXFMT_V16U16 138
+#define SVGA3D_DEVCAP_DXFMT_G16R16 139
+#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
+#define SVGA3D_DEVCAP_DXFMT_UYVY 141
+#define SVGA3D_DEVCAP_DXFMT_YUY2 142
+#define SVGA3D_DEVCAP_DXFMT_NV12 143
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
+#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
+#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
+#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
+#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
+#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
+#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
+#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
+#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
+#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
+#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
+#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
+#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
+#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
+#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
+#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
+#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
+#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
+#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
+#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
+#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
+#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
+#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
+#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
+#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
+#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
+#define SVGA3D_DEVCAP_DXFMT_P8 196
+#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
+#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
+#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
+#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
+#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
+#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
+#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
+#define SVGA3D_DEVCAP_DXFMT_ATI1 207
+#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
+#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
+#define SVGA3D_DEVCAP_DXFMT_ATI2 210
+#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
+#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
+#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
+#define SVGA3D_DEVCAP_DXFMT_YV12 220
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
+#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
+#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
+#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
+#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
+#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
+#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
+#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
+#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
+#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
+
+#define SVGA3D_DEVCAP_SM41 244
+#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
+#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
+
+#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
+
+#define SVGA3D_DEVCAP_LOGICOPS 248
+
+#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
+
+#define SVGA3D_DEVCAP_DEAD12 250
+
+#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
+#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
+#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
+#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
+
+#define SVGA3D_DEVCAP_DEAD13 257
+
+#define SVGA3D_DEVCAP_SM5 258
+#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
+
+#define SVGA3D_DEVCAP_MAX 262
+
+#define SVGA3D_DXFMT_SUPPORTED (1 << 0)
+#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
+#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
+#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
+#define SVGA3D_DXFMT_BLENDABLE (1 << 4)
+#define SVGA3D_DXFMT_MIPS (1 << 5)
+#define SVGA3D_DXFMT_ARRAY (1 << 6)
+#define SVGA3D_DXFMT_VOLUME (1 << 7)
+#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
+#define SVGA3D_DXFMT_MULTISAMPLE (1 << 9)
+#define SVGA3D_DXFMT_MAX (1 << 10)
 
 typedef union {
-   SVGA3dBool b;
-   uint32 u;
-   int32 i;
-   float f;
+	SVGA3dBool b;
+	uint32 u;
+	int32 i;
+	float f;
 } SVGA3dDevCapResult;
 
-#endif /* _SVGA3D_DEVCAPS_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
index f703ac2b1768..5af442dad542 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 2012-2019 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -27,88 +27,70 @@
 /*
  * svga3d_dx.h --
  *
- *       SVGA 3d hardware definitions for DX10 support.
+ *    SVGA 3d hardware definitions for DX10 support.
  */
 
+
+
 #ifndef _SVGA3D_DX_H_
 #define _SVGA3D_DX_H_
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
-#include "includeCheck.h"
-
+#include "svga_reg.h"
 #include "svga3d_limits.h"
+#include "svga3d_types.h"
 
-#define SVGA3D_INPUT_MIN               0
-#define SVGA3D_INPUT_PER_VERTEX_DATA   0
+#define SVGA3D_INPUT_MIN 0
+#define SVGA3D_INPUT_PER_VERTEX_DATA 0
 #define SVGA3D_INPUT_PER_INSTANCE_DATA 1
-#define SVGA3D_INPUT_MAX               2
+#define SVGA3D_INPUT_MAX 2
 typedef uint32 SVGA3dInputClassification;
 
-#define SVGA3D_RESOURCE_TYPE_MIN      1
-#define SVGA3D_RESOURCE_BUFFER        1
-#define SVGA3D_RESOURCE_TEXTURE1D     2
-#define SVGA3D_RESOURCE_TEXTURE2D     3
-#define SVGA3D_RESOURCE_TEXTURE3D     4
-#define SVGA3D_RESOURCE_TEXTURECUBE   5
-#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
-#define SVGA3D_RESOURCE_BUFFEREX      6
-#define SVGA3D_RESOURCE_TYPE_MAX      7
-typedef uint32 SVGA3dResourceType;
-
-#define SVGA3D_COLOR_WRITE_ENABLE_RED     (1 << 0)
-#define SVGA3D_COLOR_WRITE_ENABLE_GREEN   (1 << 1)
-#define SVGA3D_COLOR_WRITE_ENABLE_BLUE    (1 << 2)
-#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA   (1 << 3)
-#define SVGA3D_COLOR_WRITE_ENABLE_ALL     (SVGA3D_COLOR_WRITE_ENABLE_RED |   \
-                                           SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
-                                           SVGA3D_COLOR_WRITE_ENABLE_BLUE |  \
-                                           SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
+#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
+#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
+#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALL                                          \
+	(SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN |     \
+	 SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
 typedef uint8 SVGA3dColorWriteEnable;
 
-#define SVGA3D_DEPTH_WRITE_MASK_ZERO   0
-#define SVGA3D_DEPTH_WRITE_MASK_ALL    1
+#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
+#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
 typedef uint8 SVGA3dDepthWriteMask;
 
-#define SVGA3D_FILTER_MIP_LINEAR  (1 << 0)
-#define SVGA3D_FILTER_MAG_LINEAR  (1 << 2)
-#define SVGA3D_FILTER_MIN_LINEAR  (1 << 4)
+#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
+#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
+#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
 #define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
-#define SVGA3D_FILTER_COMPARE     (1 << 7)
+#define SVGA3D_FILTER_COMPARE (1 << 7)
 typedef uint32 SVGA3dFilter;
 
 #define SVGA3D_CULL_INVALID 0
-#define SVGA3D_CULL_MIN     1
-#define SVGA3D_CULL_NONE    1
-#define SVGA3D_CULL_FRONT   2
-#define SVGA3D_CULL_BACK    3
-#define SVGA3D_CULL_MAX     4
+#define SVGA3D_CULL_MIN 1
+#define SVGA3D_CULL_NONE 1
+#define SVGA3D_CULL_FRONT 2
+#define SVGA3D_CULL_BACK 3
+#define SVGA3D_CULL_MAX 4
 typedef uint8 SVGA3dCullMode;
 
-#define SVGA3D_COMPARISON_INVALID         0
-#define SVGA3D_COMPARISON_MIN             1
-#define SVGA3D_COMPARISON_NEVER           1
-#define SVGA3D_COMPARISON_LESS            2
-#define SVGA3D_COMPARISON_EQUAL           3
-#define SVGA3D_COMPARISON_LESS_EQUAL      4
-#define SVGA3D_COMPARISON_GREATER         5
-#define SVGA3D_COMPARISON_NOT_EQUAL       6
-#define SVGA3D_COMPARISON_GREATER_EQUAL   7
-#define SVGA3D_COMPARISON_ALWAYS          8
-#define SVGA3D_COMPARISON_MAX             9
+#define SVGA3D_COMPARISON_INVALID 0
+#define SVGA3D_COMPARISON_MIN 1
+#define SVGA3D_COMPARISON_NEVER 1
+#define SVGA3D_COMPARISON_LESS 2
+#define SVGA3D_COMPARISON_EQUAL 3
+#define SVGA3D_COMPARISON_LESS_EQUAL 4
+#define SVGA3D_COMPARISON_GREATER 5
+#define SVGA3D_COMPARISON_NOT_EQUAL 6
+#define SVGA3D_COMPARISON_GREATER_EQUAL 7
+#define SVGA3D_COMPARISON_ALWAYS 8
+#define SVGA3D_COMPARISON_MAX 9
 typedef uint8 SVGA3dComparisonFunc;
 
-/*
- * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
- * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
- * disables MSAA for lines only.
- */
-#define SVGA3D_MULTISAMPLE_RAST_DISABLE        0
-#define SVGA3D_MULTISAMPLE_RAST_ENABLE         1
-#define SVGA3D_MULTISAMPLE_RAST_DX_MAX         1
-#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE   2
-#define SVGA3D_MULTISAMPLE_RAST_MAX            2
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
+#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
+#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
+#define SVGA3D_MULTISAMPLE_RAST_MAX 2
 typedef uint8 SVGA3dMultisampleRastEnable;
 
 #define SVGA3D_DX_MAX_VERTEXBUFFERS 32
@@ -137,1531 +119,1273 @@ typedef uint32 SVGA3dQueryId;
 typedef uint32 SVGA3dStreamOutputId;
 
 typedef union {
-   struct {
-      float r;
-      float g;
-      float b;
-      float a;
-   };
-
-   float value[4];
-} SVGA3dRGBAFloat;
-
-typedef union {
-   struct {
-      uint32 r;
-      uint32 g;
-      uint32 b;
-      uint32 a;
-   };
-
-   uint32 value[4];
+	struct {
+		uint32 r;
+		uint32 g;
+		uint32 b;
+		uint32 a;
+	};
+
+	uint32 value[4];
 } SVGA3dRGBAUint32;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 cid;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGAOTableDXContextEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineContext;   /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyContext;   /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
-
-/*
- * Bind a DX context.
- *
- * validContents should be set to 0 for new contexts,
- * and 1 if this is an old context which is getting paged
- * back on to the device.
- *
- * For new contexts, it is recommended that the driver
- * issue commands to initialize all interesting state
- * prior to rendering.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindContext {
-   uint32 cid;
-   SVGAMobId mobid;
-   uint32 validContents;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindContext;   /* SVGA_3D_CMD_DX_BIND_CONTEXT */
-
-/*
- * Readback a DX context.
- * (Request that the device flush the contents back into guest memory.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXReadbackContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXReadbackContext;   /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
-
-/*
- * Invalidate a guest-backed context.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXInvalidateContext {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXInvalidateContext;   /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetSingleConstantBuffer {
-   uint32 slot;
-   SVGA3dShaderType type;
-   SVGA3dSurfaceId sid;
-   uint32 offsetInBytes;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetSingleConstantBuffer;
-/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetShaderResources {
-   uint32 startView;
-   SVGA3dShaderType type;
-
-   /*
-    * Followed by a variable number of SVGA3dShaderResourceViewId's.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetShader {
-   SVGA3dShaderId shaderId;
-   SVGA3dShaderType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
+#pragma pack(push, 1)
+typedef struct {
+	uint32 cid;
+	SVGAMobId mobid;
+} SVGAOTableDXContextEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineContext {
+	uint32 cid;
+} SVGA3dCmdDXDefineContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyContext {
+	uint32 cid;
+} SVGA3dCmdDXDestroyContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindContext {
+	uint32 cid;
+	SVGAMobId mobid;
+	uint32 validContents;
+} SVGA3dCmdDXBindContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackContext {
+	uint32 cid;
+} SVGA3dCmdDXReadbackContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXInvalidateContext {
+	uint32 cid;
+} SVGA3dCmdDXInvalidateContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetSingleConstantBuffer {
+	uint32 slot;
+	SVGA3dShaderType type;
+	SVGA3dSurfaceId sid;
+	uint32 offsetInBytes;
+	uint32 sizeInBytes;
+} SVGA3dCmdDXSetSingleConstantBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetShaderResources {
+	uint32 startView;
+	SVGA3dShaderType type;
+
+} SVGA3dCmdDXSetShaderResources;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetShader {
+	SVGA3dShaderId shaderId;
+	SVGA3dShaderType type;
+} SVGA3dCmdDXSetShader;
+#pragma pack(pop)
 
 typedef union {
-   struct {
-      uint32 cbOffset : 12;
-      uint32 cbId     : 4;
-      uint32 baseSamp : 4;
-      uint32 baseTex  : 7;
-      uint32 reserved : 5;
-   };
-   uint32 value;
+	struct {
+		uint32 cbOffset : 12;
+		uint32 cbId : 4;
+		uint32 baseSamp : 4;
+		uint32 baseTex : 7;
+		uint32 reserved : 5;
+	};
+	uint32 value;
 } SVGA3dIfaceData;
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetShaderIface {
-   SVGA3dShaderType type;
-   uint32 numClassInstances;
-   uint32 index;
-   uint32 iface;
-   SVGA3dIfaceData data;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindShaderIface {
-   uint32 cid;
-   SVGAMobId mobid;
-   uint32 offsetInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetSamplers {
-   uint32 startSampler;
-   SVGA3dShaderType type;
-
-   /*
-    * Followed by a variable number of SVGA3dSamplerId's.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDraw {
-   uint32 vertexCount;
-   uint32 startVertexLocation;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDrawIndexed {
-   uint32 indexCount;
-   uint32 startIndexLocation;
-   int32  baseVertexLocation;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDrawInstanced {
-   uint32 vertexCountPerInstance;
-   uint32 instanceCount;
-   uint32 startVertexLocation;
-   uint32 startInstanceLocation;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDrawIndexedInstanced {
-   uint32 indexCountPerInstance;
-   uint32 instanceCount;
-   uint32 startIndexLocation;
-   int32  baseVertexLocation;
-   uint32 startInstanceLocation;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
-   SVGA3dSurfaceId argsBufferSid;
-   uint32 byteOffsetForArgs;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDrawIndexedInstancedIndirect;
-/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDrawInstancedIndirect {
-   SVGA3dSurfaceId argsBufferSid;
-   uint32 byteOffsetForArgs;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDrawInstancedIndirect;
-/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDrawAuto {
-   uint32 pad0;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDispatch {
-   uint32 threadGroupCountX;
-   uint32 threadGroupCountY;
-   uint32 threadGroupCountZ;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDispatch;
-/* SVGA_3D_CMD_DX_DISPATCH */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDispatchIndirect {
-   SVGA3dSurfaceId argsBufferSid;
-   uint32 byteOffsetForArgs;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDispatchIndirect;
-/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetInputLayout {
-   SVGA3dElementLayoutId elementLayoutId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dVertexBuffer {
-   SVGA3dSurfaceId sid;
-   uint32 stride;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dVertexBuffer;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetVertexBuffers {
-   uint32 startBuffer;
-   /* Followed by a variable number of SVGA3dVertexBuffer's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetIndexBuffer {
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetTopology {
-   SVGA3dPrimitiveType topology;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetRenderTargets {
-   SVGA3dDepthStencilViewId depthStencilViewId;
-   /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetBlendState {
-   SVGA3dBlendStateId blendId;
-   float blendFactor[4];
-   uint32 sampleMask;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetDepthStencilState {
-   SVGA3dDepthStencilStateId depthStencilId;
-   uint32 stencilRef;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetRasterizerState {
-   SVGA3dRasterizerStateId rasterizerId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetShaderIface {
+	SVGA3dShaderType type;
+	uint32 numClassInstances;
+	uint32 index;
+	uint32 iface;
+	SVGA3dIfaceData data;
+} SVGA3dCmdDXSetShaderIface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindShaderIface {
+	uint32 cid;
+	SVGAMobId mobid;
+	uint32 offsetInBytes;
+} SVGA3dCmdDXBindShaderIface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetSamplers {
+	uint32 startSampler;
+	SVGA3dShaderType type;
+
+} SVGA3dCmdDXSetSamplers;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDraw {
+	uint32 vertexCount;
+	uint32 startVertexLocation;
+} SVGA3dCmdDXDraw;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawIndexed {
+	uint32 indexCount;
+	uint32 startIndexLocation;
+	int32 baseVertexLocation;
+} SVGA3dCmdDXDrawIndexed;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawInstanced {
+	uint32 vertexCountPerInstance;
+	uint32 instanceCount;
+	uint32 startVertexLocation;
+	uint32 startInstanceLocation;
+} SVGA3dCmdDXDrawInstanced;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawIndexedInstanced {
+	uint32 indexCountPerInstance;
+	uint32 instanceCount;
+	uint32 startIndexLocation;
+	int32 baseVertexLocation;
+	uint32 startInstanceLocation;
+} SVGA3dCmdDXDrawIndexedInstanced;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
+	SVGA3dSurfaceId argsBufferSid;
+	uint32 byteOffsetForArgs;
+} SVGA3dCmdDXDrawIndexedInstancedIndirect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawInstancedIndirect {
+	SVGA3dSurfaceId argsBufferSid;
+	uint32 byteOffsetForArgs;
+} SVGA3dCmdDXDrawInstancedIndirect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawAuto {
+	uint32 pad0;
+} SVGA3dCmdDXDrawAuto;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDispatch {
+	uint32 threadGroupCountX;
+	uint32 threadGroupCountY;
+	uint32 threadGroupCountZ;
+} SVGA3dCmdDXDispatch;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDispatchIndirect {
+	SVGA3dSurfaceId argsBufferSid;
+	uint32 byteOffsetForArgs;
+} SVGA3dCmdDXDispatchIndirect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetInputLayout {
+	SVGA3dElementLayoutId elementLayoutId;
+} SVGA3dCmdDXSetInputLayout;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexBuffer {
+	SVGA3dSurfaceId sid;
+	uint32 stride;
+	uint32 offset;
+} SVGA3dVertexBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetVertexBuffers {
+	uint32 startBuffer;
+
+} SVGA3dCmdDXSetVertexBuffers;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexBuffer_v2 {
+	SVGA3dSurfaceId sid;
+	uint32 stride;
+	uint32 offset;
+	uint32 sizeInBytes;
+} SVGA3dVertexBuffer_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetVertexBuffers_v2 {
+	uint32 startBuffer;
+
+} SVGA3dCmdDXSetVertexBuffers_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexBufferOffsetAndSize {
+	uint32 stride;
+	uint32 offset;
+	uint32 sizeInBytes;
+} SVGA3dVertexBufferOffsetAndSize;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize {
+	uint32 startBuffer;
+
+} SVGA3dCmdDXSetVertexBuffersOffsetAndSize;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetIndexBuffer {
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	uint32 offset;
+} SVGA3dCmdDXSetIndexBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetIndexBuffer_v2 {
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	uint32 offset;
+	uint32 sizeInBytes;
+} SVGA3dCmdDXSetIndexBuffer_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize {
+	SVGA3dSurfaceFormat format;
+	uint32 offset;
+	uint32 sizeInBytes;
+} SVGA3dCmdDXSetIndexBufferOffsetAndSize;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetTopology {
+	SVGA3dPrimitiveType topology;
+} SVGA3dCmdDXSetTopology;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetRenderTargets {
+	SVGA3dDepthStencilViewId depthStencilViewId;
+
+} SVGA3dCmdDXSetRenderTargets;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetBlendState {
+	SVGA3dBlendStateId blendId;
+	float blendFactor[4];
+	uint32 sampleMask;
+} SVGA3dCmdDXSetBlendState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetDepthStencilState {
+	SVGA3dDepthStencilStateId depthStencilId;
+	uint32 stencilRef;
+} SVGA3dCmdDXSetDepthStencilState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetRasterizerState {
+	SVGA3dRasterizerStateId rasterizerId;
+} SVGA3dCmdDXSetRasterizerState;
+#pragma pack(pop)
 
 #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
 typedef uint32 SVGA3dDXQueryFlags;
 
-/*
- * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
- * to track query state transitions, but are not intended to be used by the
- * driver.
- */
-#define SVGADX_QDSTATE_INVALID   ((uint8)-1) /* Query has no state */
-#define SVGADX_QDSTATE_MIN       0
-#define SVGADX_QDSTATE_IDLE      0   /* Query hasn't started yet */
-#define SVGADX_QDSTATE_ACTIVE    1   /* Query is actively gathering data */
-#define SVGADX_QDSTATE_PENDING   2   /* Query is waiting for results */
-#define SVGADX_QDSTATE_FINISHED  3   /* Query has completed */
-#define SVGADX_QDSTATE_MAX       4
+#define SVGADX_QDSTATE_INVALID ((uint8)-1)
+#define SVGADX_QDSTATE_MIN 0
+#define SVGADX_QDSTATE_IDLE 0
+#define SVGADX_QDSTATE_ACTIVE 1
+#define SVGADX_QDSTATE_PENDING 2
+#define SVGADX_QDSTATE_FINISHED 3
+#define SVGADX_QDSTATE_MAX 4
 typedef uint8 SVGADXQueryDeviceState;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dQueryTypeUint8 type;
-   uint16 pad0;
-   SVGADXQueryDeviceState state;
-   SVGA3dDXQueryFlags flags;
-   SVGAMobId mobid;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXQueryEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineQuery {
-   SVGA3dQueryId queryId;
-   SVGA3dQueryType type;
-   SVGA3dDXQueryFlags flags;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyQuery {
-   SVGA3dQueryId queryId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindQuery {
-   SVGA3dQueryId queryId;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetQueryOffset {
-   SVGA3dQueryId queryId;
-   uint32 mobOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBeginQuery {
-   SVGA3dQueryId queryId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXEndQuery {
-   SVGA3dQueryId queryId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXReadbackQuery {
-   SVGA3dQueryId queryId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXMoveQuery {
-   SVGA3dQueryId queryId;
-   SVGAMobId mobid;
-   uint32 mobOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindAllQuery {
-   uint32 cid;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXReadbackAllQuery {
-   uint32 cid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetPredication {
-   SVGA3dQueryId queryId;
-   uint32 predicateValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
-
-typedef
-#include "vmware_pack_begin.h"
-struct MKS3dDXSOState {
-   uint32 offset;       /* Starting offset */
-   uint32 intOffset;    /* Internal offset */
-   uint32 vertexCount;  /* vertices written */
-   uint32 dead;
-}
-#include "vmware_pack_end.h"
-SVGA3dDXSOState;
-
-/* Set the offset field to this value to append SO values to the buffer */
-#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSoTarget {
-   SVGA3dSurfaceId sid;
-   uint32 offset;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dSoTarget;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetSOTargets {
-   uint32 pad0;
-   /* Followed by a variable number of SVGA3dSOTarget's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dViewport
-{
-   float x;
-   float y;
-   float width;
-   float height;
-   float minDepth;
-   float maxDepth;
-}
-#include "vmware_pack_end.h"
-SVGA3dViewport;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetViewports {
-   uint32 pad0;
-   /* Followed by a variable number of SVGA3dViewport's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
-
-#define SVGA3D_DX_MAX_VIEWPORTS  16
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetScissorRects {
-   uint32 pad0;
-   /* Followed by a variable number of SVGASignedRect's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
-
-#define SVGA3D_DX_MAX_SCISSORRECTS  16
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXClearRenderTargetView {
-   SVGA3dRenderTargetViewId renderTargetViewId;
-   SVGA3dRGBAFloat rgba;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXClearDepthStencilView {
-   uint16 flags;
-   uint16 stencil;
-   SVGA3dDepthStencilViewId depthStencilViewId;
-   float depth;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXPredCopyRegion {
-   SVGA3dSurfaceId dstSid;
-   uint32 dstSubResource;
-   SVGA3dSurfaceId srcSid;
-   uint32 srcSubResource;
-   SVGA3dCopyBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPredCopyRegion;
-/* SVGA_3D_CMD_DX_PRED_COPY_REGION */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXPredCopy {
-   SVGA3dSurfaceId dstSid;
-   SVGA3dSurfaceId srcSid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXPredConvertRegion {
-   SVGA3dSurfaceId dstSid;
-   uint32 dstSubResource;
-   SVGA3dBox destBox;
-   SVGA3dSurfaceId srcSid;
-   uint32 srcSubResource;
-   SVGA3dBox srcBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXPredConvert {
-   SVGA3dSurfaceId dstSid;
-   SVGA3dSurfaceId srcSid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBufferCopy {
-   SVGA3dSurfaceId dest;
-   SVGA3dSurfaceId src;
-   uint32 destX;
-   uint32 srcX;
-   uint32 width;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBufferCopy;
-/* SVGA_3D_CMD_DX_BUFFER_COPY */
-
-/*
- * Perform a surface copy between a multisample, and a non-multisampled
- * surface.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceId dstSid;
-   uint32 dstSubResource;
-   SVGA3dSurfaceId srcSid;
-   uint32 srcSubResource;
-   SVGA3dSurfaceFormat copyFormat;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXResolveCopy;               /* SVGA_3D_CMD_DX_RESOLVE_COPY */
-
-/*
- * Perform a predicated surface copy between a multisample, and a
- * non-multisampled surface.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceId dstSid;
-   uint32 dstSubResource;
-   SVGA3dSurfaceId srcSid;
-   uint32 srcSubResource;
-   SVGA3dSurfaceFormat copyFormat;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPredResolveCopy;           /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dQueryTypeUint8 type;
+	uint16 pad0;
+	SVGADXQueryDeviceState state;
+	SVGA3dDXQueryFlags flags;
+	SVGAMobId mobid;
+	uint32 offset;
+} SVGACOTableDXQueryEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineQuery {
+	SVGA3dQueryId queryId;
+	SVGA3dQueryType type;
+	SVGA3dDXQueryFlags flags;
+} SVGA3dCmdDXDefineQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyQuery {
+	SVGA3dQueryId queryId;
+} SVGA3dCmdDXDestroyQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindQuery {
+	SVGA3dQueryId queryId;
+	SVGAMobId mobid;
+} SVGA3dCmdDXBindQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetQueryOffset {
+	SVGA3dQueryId queryId;
+	uint32 mobOffset;
+} SVGA3dCmdDXSetQueryOffset;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBeginQuery {
+	SVGA3dQueryId queryId;
+} SVGA3dCmdDXBeginQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXEndQuery {
+	SVGA3dQueryId queryId;
+} SVGA3dCmdDXEndQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackQuery {
+	SVGA3dQueryId queryId;
+} SVGA3dCmdDXReadbackQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXMoveQuery {
+	SVGA3dQueryId queryId;
+	SVGAMobId mobid;
+	uint32 mobOffset;
+} SVGA3dCmdDXMoveQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindAllQuery {
+	uint32 cid;
+	SVGAMobId mobid;
+} SVGA3dCmdDXBindAllQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackAllQuery {
+	uint32 cid;
+} SVGA3dCmdDXReadbackAllQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetPredication {
+	SVGA3dQueryId queryId;
+	uint32 predicateValue;
+} SVGA3dCmdDXSetPredication;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct MKS3dDXSOState {
+	uint32 offset;
+	uint32 intOffset;
+	uint32 vertexCount;
+	uint32 dead;
+} SVGA3dDXSOState;
+#pragma pack(pop)
+
+#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dSoTarget {
+	SVGA3dSurfaceId sid;
+	uint32 offset;
+	uint32 sizeInBytes;
+} SVGA3dSoTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetSOTargets {
+	uint32 pad0;
+
+} SVGA3dCmdDXSetSOTargets;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dViewport {
+	float x;
+	float y;
+	float width;
+	float height;
+	float minDepth;
+	float maxDepth;
+} SVGA3dViewport;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetViewports {
+	uint32 pad0;
+
+} SVGA3dCmdDXSetViewports;
+#pragma pack(pop)
+
+#define SVGA3D_DX_MAX_VIEWPORTS 16
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetScissorRects {
+	uint32 pad0;
+
+} SVGA3dCmdDXSetScissorRects;
+#pragma pack(pop)
+
+#define SVGA3D_DX_MAX_SCISSORRECTS 16
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearRenderTargetView {
+	SVGA3dRenderTargetViewId renderTargetViewId;
+	SVGA3dRGBAFloat rgba;
+} SVGA3dCmdDXClearRenderTargetView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearDepthStencilView {
+	uint16 flags;
+	uint16 stencil;
+	SVGA3dDepthStencilViewId depthStencilViewId;
+	float depth;
+} SVGA3dCmdDXClearDepthStencilView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredCopyRegion {
+	SVGA3dSurfaceId dstSid;
+	uint32 dstSubResource;
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dCopyBox box;
+} SVGA3dCmdDXPredCopyRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingCopyRegion {
+	SVGA3dSurfaceId dstSid;
+	uint32 dstSubResource;
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dCopyBox box;
+	uint8 readback;
+	uint8 unsynchronized;
+	uint8 mustBeZero[2];
+} SVGA3dCmdDXPredStagingCopyRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredCopy {
+	SVGA3dSurfaceId dstSid;
+	SVGA3dSurfaceId srcSid;
+} SVGA3dCmdDXPredCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredConvertRegion {
+	SVGA3dSurfaceId dstSid;
+	uint32 dstSubResource;
+	SVGA3dBox destBox;
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dBox srcBox;
+} SVGA3dCmdDXPredConvertRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingConvertRegion {
+	SVGA3dSurfaceId dstSid;
+	uint32 dstSubResource;
+	SVGA3dBox destBox;
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dBox srcBox;
+	uint8 readback;
+	uint8 unsynchronized;
+	uint8 mustBeZero[2];
+} SVGA3dCmdDXPredStagingConvertRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredConvert {
+	SVGA3dSurfaceId dstSid;
+	SVGA3dSurfaceId srcSid;
+} SVGA3dCmdDXPredConvert;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingConvert {
+	SVGA3dSurfaceId dstSid;
+	SVGA3dSurfaceId srcSid;
+	uint8 readback;
+	uint8 unsynchronized;
+	uint8 mustBeZero[2];
+} SVGA3dCmdDXPredStagingConvert;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBufferCopy {
+	SVGA3dSurfaceId dest;
+	SVGA3dSurfaceId src;
+	uint32 destX;
+	uint32 srcX;
+	uint32 width;
+} SVGA3dCmdDXBufferCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXStagingBufferCopy {
+	SVGA3dSurfaceId dest;
+	SVGA3dSurfaceId src;
+	uint32 destX;
+	uint32 srcX;
+	uint32 width;
+	uint8 readback;
+	uint8 unsynchronized;
+	uint8 mustBeZero[2];
+} SVGA3dCmdDXStagingBufferCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceId dstSid;
+	uint32 dstSubResource;
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dSurfaceFormat copyFormat;
+} SVGA3dCmdDXResolveCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceId dstSid;
+	uint32 dstSubResource;
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dSurfaceFormat copyFormat;
+} SVGA3dCmdDXPredResolveCopy;
+#pragma pack(pop)
 
 typedef uint32 SVGA3dDXPresentBltMode;
-#define SVGADX_PRESENTBLT_LINEAR           (1 << 0)
-#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB   (1 << 1)
+#define SVGADX_PRESENTBLT_LINEAR (1 << 0)
+#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
 #define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
-#define SVGADX_PRESENTBLT_MODE_MAX         (1 << 3)
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXPresentBlt {
-   SVGA3dSurfaceId srcSid;
-   uint32 srcSubResource;
-   SVGA3dSurfaceId dstSid;
-   uint32 destSubResource;
-   SVGA3dBox boxSrc;
-   SVGA3dBox boxDest;
-   SVGA3dDXPresentBltMode mode;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXGenMips {
-   SVGA3dShaderResourceViewId shaderResourceViewId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
-
-/*
- * Update a sub-resource in a guest-backed resource.
- * (Inform the device that the guest-contents have been updated.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXUpdateSubResource {
-   SVGA3dSurfaceId sid;
-   uint32 subResource;
-   SVGA3dBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXUpdateSubResource;   /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
-
-/*
- * Readback a subresource in a guest-backed resource.
- * (Request the device to flush the dirty contents into the guest.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXReadbackSubResource {
-   SVGA3dSurfaceId sid;
-   uint32 subResource;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXReadbackSubResource;   /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
-
-/*
- * Invalidate an image in a guest-backed surface.
- * (Notify the device that the contents can be lost.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXInvalidateSubResource {
-   SVGA3dSurfaceId sid;
-   uint32 subResource;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXInvalidateSubResource;   /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
-
-
-/*
- * Raw byte wise transfer from a buffer surface into another surface
- * of the requested box.  Supported if 3d is enabled and SVGA_CAP_DX
- * is set.  This command does not take a context.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXTransferFromBuffer {
-   SVGA3dSurfaceId srcSid;
-   uint32 srcOffset;
-   uint32 srcPitch;
-   uint32 srcSlicePitch;
-   SVGA3dSurfaceId destSid;
-   uint32 destSubResource;
-   SVGA3dBox destBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXTransferFromBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
-
-
-#define SVGA3D_TRANSFER_TO_BUFFER_READBACK   (1 << 0)
+#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPresentBlt {
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dSurfaceId dstSid;
+	uint32 destSubResource;
+	SVGA3dBox boxSrc;
+	SVGA3dBox boxDest;
+	SVGA3dDXPresentBltMode mode;
+} SVGA3dCmdDXPresentBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXGenMips {
+	SVGA3dShaderResourceViewId shaderResourceViewId;
+} SVGA3dCmdDXGenMips;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXUpdateSubResource {
+	SVGA3dSurfaceId sid;
+	uint32 subResource;
+	SVGA3dBox box;
+} SVGA3dCmdDXUpdateSubResource;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackSubResource {
+	SVGA3dSurfaceId sid;
+	uint32 subResource;
+} SVGA3dCmdDXReadbackSubResource;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXInvalidateSubResource {
+	SVGA3dSurfaceId sid;
+	uint32 subResource;
+} SVGA3dCmdDXInvalidateSubResource;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXTransferFromBuffer {
+	SVGA3dSurfaceId srcSid;
+	uint32 srcOffset;
+	uint32 srcPitch;
+	uint32 srcSlicePitch;
+	SVGA3dSurfaceId destSid;
+	uint32 destSubResource;
+	SVGA3dBox destBox;
+} SVGA3dCmdDXTransferFromBuffer;
+#pragma pack(pop)
+
+#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
 #define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
 typedef uint32 SVGA3dTransferToBufferFlags;
 
-/*
- * Raw byte wise transfer to a buffer surface from another surface
- * of the requested box.  Supported if SVGA_CAP_DX2 is set.  This
- * command does not take a context.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXTransferToBuffer {
-   SVGA3dSurfaceId srcSid;
-   uint32 srcSubResource;
-   SVGA3dBox srcBox;
-   SVGA3dSurfaceId destSid;
-   uint32 destOffset;
-   uint32 destPitch;
-   uint32 destSlicePitch;
-   SVGA3dTransferToBufferFlags flags;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXTransferToBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */
-
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXTransferToBuffer {
+	SVGA3dSurfaceId srcSid;
+	uint32 srcSubResource;
+	SVGA3dBox srcBox;
+	SVGA3dSurfaceId destSid;
+	uint32 destOffset;
+	uint32 destPitch;
+	uint32 destSlicePitch;
+	SVGA3dTransferToBufferFlags flags;
+} SVGA3dCmdDXTransferToBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredTransferFromBuffer {
+	SVGA3dSurfaceId srcSid;
+	uint32 srcOffset;
+	uint32 srcPitch;
+	uint32 srcSlicePitch;
+	SVGA3dSurfaceId destSid;
+	uint32 destSubResource;
+	SVGA3dBox destBox;
+} SVGA3dCmdDXPredTransferFromBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSurfaceCopyAndReadback {
+	SVGA3dSurfaceId srcSid;
+	SVGA3dSurfaceId destSid;
+	SVGA3dCopyBox box;
+} SVGA3dCmdDXSurfaceCopyAndReadback;
+#pragma pack(pop)
 
-/*
- * Raw byte wise transfer from a buffer surface into another surface
- * of the requested box.  Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
- * The context is implied from the command buffer header.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXPredTransferFromBuffer {
-   SVGA3dSurfaceId srcSid;
-   uint32 srcOffset;
-   uint32 srcPitch;
-   uint32 srcSlicePitch;
-   SVGA3dSurfaceId destSid;
-   uint32 destSubResource;
-   SVGA3dBox destBox;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXPredTransferFromBuffer;
-/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
-
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSurfaceCopyAndReadback {
-   SVGA3dSurfaceId srcSid;
-   SVGA3dSurfaceId destSid;
-   SVGA3dCopyBox box;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSurfaceCopyAndReadback;
-/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
-
-/*
- * SVGA_DX_HINT_NONE: Does nothing.
- *
- * SVGA_DX_HINT_PREFETCH_OBJECT:
- * SVGA_DX_HINT_PREEVICT_OBJECT:
- *      Consumes a SVGAObjectRef, and hints that the host should consider
- *      fetching/evicting the specified object.
- *
- *      An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
- *      what object was affected.  (For instance, if the guest knows that
- *      it is about to evict a DXShader, but doesn't know precisely which one,
- *      the device can still use this to help limit it's search, or track
- *      how many page-outs have happened.)
- *
- * SVGA_DX_HINT_PREFETCH_COBJECT:
- * SVGA_DX_HINT_PREEVICT_COBJECT:
- *      Same as the above, except they consume an SVGACObjectRef.
- */
 typedef uint32 SVGADXHintId;
-#define SVGA_DX_HINT_NONE              0
-#define SVGA_DX_HINT_PREFETCH_OBJECT   1
-#define SVGA_DX_HINT_PREEVICT_OBJECT   2
-#define SVGA_DX_HINT_PREFETCH_COBJECT  3
-#define SVGA_DX_HINT_PREEVICT_COBJECT  4
-#define SVGA_DX_HINT_MAX               5
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGAObjectRef {
-   SVGAOTableType type;
-   uint32 id;
-}
-#include "vmware_pack_end.h"
-SVGAObjectRef;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGACObjectRef {
-   SVGACOTableType type;
-   uint32 cid;
-   uint32 id;
-}
-#include "vmware_pack_end.h"
-SVGACObjectRef;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXHint {
-   SVGADXHintId hintId;
-
-   /*
-    * Followed by variable sized data depending on the hintId.
-    */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXHint;
-/* SVGA_3D_CMD_DX_HINT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBufferUpdate {
-   SVGA3dSurfaceId sid;
-   uint32 x;
-   uint32 width;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBufferUpdate;
-/* SVGA_3D_CMD_DX_BUFFER_UPDATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetConstantBufferOffset {
-   uint32 slot;
-   uint32 offsetInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetConstantBufferOffset;
+#define SVGA_DX_HINT_NONE 0
+#define SVGA_DX_HINT_PREFETCH_OBJECT 1
+#define SVGA_DX_HINT_PREEVICT_OBJECT 2
+#define SVGA_DX_HINT_PREFETCH_COBJECT 3
+#define SVGA_DX_HINT_PREEVICT_COBJECT 4
+#define SVGA_DX_HINT_MAX 5
+
+#pragma pack(push, 1)
+typedef struct SVGAObjectRef {
+	SVGAOTableType type;
+	uint32 id;
+} SVGAObjectRef;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGACObjectRef {
+	SVGACOTableType type;
+	uint32 cid;
+	uint32 id;
+} SVGACObjectRef;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXHint {
+	SVGADXHintId hintId;
+
+} SVGA3dCmdDXHint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBufferUpdate {
+	SVGA3dSurfaceId sid;
+	uint32 x;
+	uint32 width;
+} SVGA3dCmdDXBufferUpdate;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetConstantBufferOffset {
+	uint32 slot;
+	uint32 offsetInBytes;
+} SVGA3dCmdDXSetConstantBufferOffset;
+#pragma pack(pop)
 
 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
-/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
 
 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
-/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
 
 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
-/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
 
 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
-/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */
 
 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
-/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */
 
 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
-/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */
 
-
-#define SVGA3D_BUFFEREX_SRV_RAW        (1 << 0)
-#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX  (1 << 1)
+#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
 #define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
 typedef uint32 SVGA3dBufferExFlags;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   union {
-      struct {
-         uint32 firstElement;
-         uint32 numElements;
-         uint32 pad0;
-         uint32 pad1;
-      } buffer;
-      struct {
-         uint32 mostDetailedMip;
-         uint32 firstArraySlice;
-         uint32 mipLevels;
-         uint32 arraySize;
-      } tex; /* 1d, 2d, 3d, cube */
-      struct {
-         uint32 firstElement;
-         uint32 numElements;
-         SVGA3dBufferExFlags flags;
-         uint32 pad0;
-      } bufferex;
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dShaderResourceViewDesc;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-   SVGA3dShaderResourceViewDesc desc;
-   uint32 pad;
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXSRViewEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineShaderResourceView {
-   SVGA3dShaderResourceViewId shaderResourceViewId;
-
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-
-   SVGA3dShaderResourceViewDesc desc;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineShaderResourceView;
-/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyShaderResourceView {
-   SVGA3dShaderResourceViewId shaderResourceViewId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyShaderResourceView;
-/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dRenderTargetViewDesc {
-   union {
-      struct {
-         uint32 firstElement;
-         uint32 numElements;
-         uint32 padding0;
-      } buffer;
-      struct {
-         uint32 mipSlice;
-         uint32 firstArraySlice;
-         uint32 arraySize;
-      } tex;                    /* 1d, 2d, cube */
-      struct {
-         uint32 mipSlice;
-         uint32 firstW;
-         uint32 wSize;
-      } tex3D;
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dRenderTargetViewDesc;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-   SVGA3dRenderTargetViewDesc desc;
-   uint32 pad[2];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXRTViewEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineRenderTargetView {
-   SVGA3dRenderTargetViewId renderTargetViewId;
-
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-
-   SVGA3dRenderTargetViewDesc desc;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineRenderTargetView;
-/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyRenderTargetView {
-   SVGA3dRenderTargetViewId renderTargetViewId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyRenderTargetView;
-/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
-
-/*
- */
-#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH   0x01
+#pragma pack(push, 1)
+typedef struct {
+	union {
+		struct {
+			uint32 firstElement;
+			uint32 numElements;
+			uint32 pad0;
+			uint32 pad1;
+		} buffer;
+		struct {
+			uint32 mostDetailedMip;
+			uint32 firstArraySlice;
+			uint32 mipLevels;
+			uint32 arraySize;
+		} tex;
+		struct {
+			uint32 firstElement;
+			uint32 numElements;
+			SVGA3dBufferExFlags flags;
+			uint32 pad0;
+		} bufferex;
+	};
+} SVGA3dShaderResourceViewDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+	SVGA3dShaderResourceViewDesc desc;
+	uint32 pad;
+} SVGACOTableDXSRViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineShaderResourceView {
+	SVGA3dShaderResourceViewId shaderResourceViewId;
+
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+
+	SVGA3dShaderResourceViewDesc desc;
+} SVGA3dCmdDXDefineShaderResourceView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyShaderResourceView {
+	SVGA3dShaderResourceViewId shaderResourceViewId;
+} SVGA3dCmdDXDestroyShaderResourceView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dRenderTargetViewDesc {
+	union {
+		struct {
+			uint32 firstElement;
+			uint32 numElements;
+			uint32 padding0;
+		} buffer;
+		struct {
+			uint32 mipSlice;
+			uint32 firstArraySlice;
+			uint32 arraySize;
+		} tex;
+		struct {
+			uint32 mipSlice;
+			uint32 firstW;
+			uint32 wSize;
+		} tex3D;
+	};
+} SVGA3dRenderTargetViewDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+	SVGA3dRenderTargetViewDesc desc;
+	uint32 pad[2];
+} SVGACOTableDXRTViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineRenderTargetView {
+	SVGA3dRenderTargetViewId renderTargetViewId;
+
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+
+	SVGA3dRenderTargetViewDesc desc;
+} SVGA3dCmdDXDefineRenderTargetView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyRenderTargetView {
+	SVGA3dRenderTargetViewId renderTargetViewId;
+} SVGA3dCmdDXDestroyRenderTargetView;
+#pragma pack(pop)
+
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
 #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
-#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK         0x03
+#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
 typedef uint8 SVGA3DCreateDSViewFlags;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-   uint32 mipSlice;
-   uint32 firstArraySlice;
-   uint32 arraySize;
-   SVGA3DCreateDSViewFlags flags;
-   uint8 pad0;
-   uint16 pad1;
-   uint32 pad2;
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXDSViewEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineDepthStencilView {
-   SVGA3dDepthStencilViewId depthStencilViewId;
-
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-   uint32 mipSlice;
-   uint32 firstArraySlice;
-   uint32 arraySize;
-   SVGA3DCreateDSViewFlags flags;
-   uint8 pad0;
-   uint16 pad1;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineDepthStencilView;
-/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
-
-/*
- * Version 2 needed in order to start validating and using the flags
- * field.  Unfortunately the device wasn't validating or using the
- * flags field and the driver wasn't initializing it in shipped code,
- * so a new version of the command is needed to allow that code to
- * continue to work.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineDepthStencilView_v2 {
-   SVGA3dDepthStencilViewId depthStencilViewId;
-
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-   uint32 mipSlice;
-   uint32 firstArraySlice;
-   uint32 arraySize;
-   SVGA3DCreateDSViewFlags flags;
-   uint8 pad0;
-   uint16 pad1;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineDepthStencilView_v2;
-/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyDepthStencilView {
-   SVGA3dDepthStencilViewId depthStencilViewId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyDepthStencilView;
-/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
-
-
-#define SVGA3D_UABUFFER_RAW     (1 << 0)
-#define SVGA3D_UABUFFER_APPEND  (1 << 1)
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+	uint32 mipSlice;
+	uint32 firstArraySlice;
+	uint32 arraySize;
+	SVGA3DCreateDSViewFlags flags;
+	uint8 pad0;
+	uint16 pad1;
+	uint32 pad2;
+} SVGACOTableDXDSViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineDepthStencilView {
+	SVGA3dDepthStencilViewId depthStencilViewId;
+
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+	uint32 mipSlice;
+	uint32 firstArraySlice;
+	uint32 arraySize;
+	SVGA3DCreateDSViewFlags flags;
+	uint8 pad0;
+	uint16 pad1;
+} SVGA3dCmdDXDefineDepthStencilView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 {
+	SVGA3dDepthStencilViewId depthStencilViewId;
+
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+	uint32 mipSlice;
+	uint32 firstArraySlice;
+	uint32 arraySize;
+	SVGA3DCreateDSViewFlags flags;
+	uint8 pad0;
+	uint16 pad1;
+} SVGA3dCmdDXDefineDepthStencilView_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyDepthStencilView {
+	SVGA3dDepthStencilViewId depthStencilViewId;
+} SVGA3dCmdDXDestroyDepthStencilView;
+#pragma pack(pop)
+
+#define SVGA3D_UABUFFER_RAW (1 << 0)
+#define SVGA3D_UABUFFER_APPEND (1 << 1)
 #define SVGA3D_UABUFFER_COUNTER (1 << 2)
 typedef uint32 SVGA3dUABufferFlags;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   union {
-      struct {
-         uint32 firstElement;
-         uint32 numElements;
-         SVGA3dUABufferFlags flags;
-         uint32 padding0;
-         uint32 padding1;
-      } buffer;
-      struct {
-         uint32 mipSlice;
-         uint32 firstArraySlice;
-         uint32 arraySize;
-         uint32 padding0;
-         uint32 padding1;
-      } tex;  /* 1d, 2d */
-      struct {
-         uint32 mipSlice;
-         uint32 firstW;
-         uint32 wSize;
-         uint32 padding0;
-         uint32 padding1;
-      } tex3D;
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dUAViewDesc;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-   SVGA3dUAViewDesc desc;
-   uint32 structureCount;
-   uint32 pad[7];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXUAViewEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineUAView {
-   SVGA3dUAViewId uaViewId;
-
-   SVGA3dSurfaceId sid;
-   SVGA3dSurfaceFormat format;
-   SVGA3dResourceType resourceDimension;
-
-   SVGA3dUAViewDesc desc;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineUAView;
-/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyUAView {
-   SVGA3dUAViewId uaViewId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyUAView;
-/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXClearUAViewUint {
-   SVGA3dUAViewId uaViewId;
-   SVGA3dRGBAUint32 value;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXClearUAViewUint;
-/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXClearUAViewFloat {
-   SVGA3dUAViewId uaViewId;
-   SVGA3dRGBAFloat value;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXClearUAViewFloat;
-/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXCopyStructureCount {
-   SVGA3dUAViewId srcUAViewId;
-   SVGA3dSurfaceId destSid;
-   uint32 destByteOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXCopyStructureCount;
-/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetStructureCount {
-   SVGA3dUAViewId uaViewId;
-   uint32 structureCount;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetStructureCount;
-/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetUAViews {
-   uint32 uavSpliceIndex;
-   /* Followed by a variable number of SVGA3dUAViewId's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetCSUAViews {
-   uint32 startIndex;
-   /* Followed by a variable number of SVGA3dUAViewId's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dInputElementDesc {
-   uint32 inputSlot;
-   uint32 alignedByteOffset;
-   SVGA3dSurfaceFormat format;
-   SVGA3dInputClassification inputSlotClass;
-   uint32 instanceDataStepRate;
-   uint32 inputRegister;
-}
-#include "vmware_pack_end.h"
-SVGA3dInputElementDesc;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 elid;
-   uint32 numDescs;
-   SVGA3dInputElementDesc descs[32];
-   uint32 pad[62];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXElementLayoutEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineElementLayout {
-   SVGA3dElementLayoutId elementLayoutId;
-   /* Followed by a variable number of SVGA3dInputElementDesc's. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineElementLayout;
-/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyElementLayout {
-   SVGA3dElementLayoutId elementLayoutId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyElementLayout;
-/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
-
+#pragma pack(push, 1)
+typedef struct {
+	union {
+		struct {
+			uint32 firstElement;
+			uint32 numElements;
+			SVGA3dUABufferFlags flags;
+			uint32 padding0;
+			uint32 padding1;
+		} buffer;
+		struct {
+			uint32 mipSlice;
+			uint32 firstArraySlice;
+			uint32 arraySize;
+			uint32 padding0;
+			uint32 padding1;
+		} tex;
+		struct {
+			uint32 mipSlice;
+			uint32 firstW;
+			uint32 wSize;
+			uint32 padding0;
+			uint32 padding1;
+		} tex3D;
+	};
+} SVGA3dUAViewDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+	SVGA3dUAViewDesc desc;
+	uint32 structureCount;
+	uint32 pad[7];
+} SVGACOTableDXUAViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineUAView {
+	SVGA3dUAViewId uaViewId;
+
+	SVGA3dSurfaceId sid;
+	SVGA3dSurfaceFormat format;
+	SVGA3dResourceType resourceDimension;
+
+	SVGA3dUAViewDesc desc;
+} SVGA3dCmdDXDefineUAView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyUAView {
+	SVGA3dUAViewId uaViewId;
+} SVGA3dCmdDXDestroyUAView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearUAViewUint {
+	SVGA3dUAViewId uaViewId;
+	SVGA3dRGBAUint32 value;
+} SVGA3dCmdDXClearUAViewUint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearUAViewFloat {
+	SVGA3dUAViewId uaViewId;
+	SVGA3dRGBAFloat value;
+} SVGA3dCmdDXClearUAViewFloat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXCopyStructureCount {
+	SVGA3dUAViewId srcUAViewId;
+	SVGA3dSurfaceId destSid;
+	uint32 destByteOffset;
+} SVGA3dCmdDXCopyStructureCount;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetStructureCount {
+	SVGA3dUAViewId uaViewId;
+	uint32 structureCount;
+} SVGA3dCmdDXSetStructureCount;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetUAViews {
+	uint32 uavSpliceIndex;
+
+} SVGA3dCmdDXSetUAViews;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetCSUAViews {
+	uint32 startIndex;
+
+} SVGA3dCmdDXSetCSUAViews;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dInputElementDesc {
+	uint32 inputSlot;
+	uint32 alignedByteOffset;
+	SVGA3dSurfaceFormat format;
+	SVGA3dInputClassification inputSlotClass;
+	uint32 instanceDataStepRate;
+	uint32 inputRegister;
+} SVGA3dInputElementDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 elid;
+	uint32 numDescs;
+	SVGA3dInputElementDesc descs[32];
+	uint32 pad[62];
+} SVGACOTableDXElementLayoutEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineElementLayout {
+	SVGA3dElementLayoutId elementLayoutId;
+
+} SVGA3dCmdDXDefineElementLayout;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyElementLayout {
+	SVGA3dElementLayoutId elementLayoutId;
+} SVGA3dCmdDXDestroyElementLayout;
+#pragma pack(pop)
 
 #define SVGA3D_DX_MAX_RENDER_TARGETS 8
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dDXBlendStatePerRT {
-      uint8 blendEnable;
-      uint8 srcBlend;
-      uint8 destBlend;
-      uint8 blendOp;
-      uint8 srcBlendAlpha;
-      uint8 destBlendAlpha;
-      uint8 blendOpAlpha;
-      SVGA3dColorWriteEnable renderTargetWriteMask;
-      uint8 logicOpEnable;
-      uint8 logicOp;
-      uint16 pad0;
-}
-#include "vmware_pack_end.h"
-SVGA3dDXBlendStatePerRT;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint8 alphaToCoverageEnable;
-   uint8 independentBlendEnable;
-   uint16 pad0;
-   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
-   uint32 pad1[7];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXBlendStateEntry;
-
-/*
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineBlendState {
-   SVGA3dBlendStateId blendId;
-   uint8 alphaToCoverageEnable;
-   uint8 independentBlendEnable;
-   uint16 pad0;
-   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyBlendState {
-   SVGA3dBlendStateId blendId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint8 depthEnable;
-   SVGA3dDepthWriteMask depthWriteMask;
-   SVGA3dComparisonFunc depthFunc;
-   uint8 stencilEnable;
-   uint8 frontEnable;
-   uint8 backEnable;
-   uint8 stencilReadMask;
-   uint8 stencilWriteMask;
-
-   uint8 frontStencilFailOp;
-   uint8 frontStencilDepthFailOp;
-   uint8 frontStencilPassOp;
-   SVGA3dComparisonFunc frontStencilFunc;
-
-   uint8 backStencilFailOp;
-   uint8 backStencilDepthFailOp;
-   uint8 backStencilPassOp;
-   SVGA3dComparisonFunc backStencilFunc;
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXDepthStencilEntry;
-
-/*
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineDepthStencilState {
-   SVGA3dDepthStencilStateId depthStencilId;
-
-   uint8 depthEnable;
-   SVGA3dDepthWriteMask depthWriteMask;
-   SVGA3dComparisonFunc depthFunc;
-   uint8 stencilEnable;
-   uint8 frontEnable;
-   uint8 backEnable;
-   uint8 stencilReadMask;
-   uint8 stencilWriteMask;
-
-   uint8 frontStencilFailOp;
-   uint8 frontStencilDepthFailOp;
-   uint8 frontStencilPassOp;
-   SVGA3dComparisonFunc frontStencilFunc;
-
-   uint8 backStencilFailOp;
-   uint8 backStencilDepthFailOp;
-   uint8 backStencilPassOp;
-   SVGA3dComparisonFunc backStencilFunc;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineDepthStencilState;
-/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyDepthStencilState {
-   SVGA3dDepthStencilStateId depthStencilId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyDepthStencilState;
-/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint8 fillMode;
-   SVGA3dCullMode cullMode;
-   uint8 frontCounterClockwise;
-   uint8 provokingVertexLast;
-   int32 depthBias;
-   float depthBiasClamp;
-   float slopeScaledDepthBias;
-   uint8 depthClipEnable;
-   uint8 scissorEnable;
-   SVGA3dMultisampleRastEnable multisampleEnable;
-   uint8 antialiasedLineEnable;
-   float lineWidth;
-   uint8 lineStippleEnable;
-   uint8 lineStippleFactor;
-   uint16 lineStipplePattern;
-   uint8 forcedSampleCount;
-   uint8 mustBeZero[3];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXRasterizerStateEntry;
-
-/*
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineRasterizerState {
-   SVGA3dRasterizerStateId rasterizerId;
-
-   uint8 fillMode;
-   SVGA3dCullMode cullMode;
-   uint8 frontCounterClockwise;
-   uint8 provokingVertexLast;
-   int32 depthBias;
-   float depthBiasClamp;
-   float slopeScaledDepthBias;
-   uint8 depthClipEnable;
-   uint8 scissorEnable;
-   SVGA3dMultisampleRastEnable multisampleEnable;
-   uint8 antialiasedLineEnable;
-   float lineWidth;
-   uint8 lineStippleEnable;
-   uint8 lineStippleFactor;
-   uint16 lineStipplePattern;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineRasterizerState;
-/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyRasterizerState {
-   SVGA3dRasterizerStateId rasterizerId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyRasterizerState;
-/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGA3dFilter filter;
-   uint8 addressU;
-   uint8 addressV;
-   uint8 addressW;
-   uint8 pad0;
-   float mipLODBias;
-   uint8 maxAnisotropy;
-   SVGA3dComparisonFunc comparisonFunc;
-   uint16 pad1;
-   SVGA3dRGBAFloat borderColor;
-   float minLOD;
-   float maxLOD;
-   uint32 pad2[6];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXSamplerEntry;
-
-/*
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineSamplerState {
-   SVGA3dSamplerId samplerId;
-   SVGA3dFilter filter;
-   uint8 addressU;
-   uint8 addressV;
-   uint8 addressW;
-   uint8 pad0;
-   float mipLODBias;
-   uint8 maxAnisotropy;
-   SVGA3dComparisonFunc comparisonFunc;
-   uint16 pad1;
-   SVGA3dRGBAFloat borderColor;
-   float minLOD;
-   float maxLOD;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroySamplerState {
-   SVGA3dSamplerId samplerId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
-
-
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED                          0
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION                           1
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE                      2
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE                      3
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX          4
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX               5
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID                          6
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID                       7
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID                        8
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE                      9
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX                       10
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR  11
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR  12
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR  13
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR  14
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR     15
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR     16
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR   17
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR   18
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR   19
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR        20
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR       21
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR      22
-#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX                                23
+#pragma pack(push, 1)
+typedef struct SVGA3dDXBlendStatePerRT {
+	uint8 blendEnable;
+	uint8 srcBlend;
+	uint8 destBlend;
+	uint8 blendOp;
+	uint8 srcBlendAlpha;
+	uint8 destBlendAlpha;
+	uint8 blendOpAlpha;
+	SVGA3dColorWriteEnable renderTargetWriteMask;
+	uint8 logicOpEnable;
+	uint8 logicOp;
+	uint16 pad0;
+} SVGA3dDXBlendStatePerRT;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint8 alphaToCoverageEnable;
+	uint8 independentBlendEnable;
+	uint16 pad0;
+	SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
+	uint32 pad1[7];
+} SVGACOTableDXBlendStateEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineBlendState {
+	SVGA3dBlendStateId blendId;
+	uint8 alphaToCoverageEnable;
+	uint8 independentBlendEnable;
+	uint16 pad0;
+	SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
+} SVGA3dCmdDXDefineBlendState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyBlendState {
+	SVGA3dBlendStateId blendId;
+} SVGA3dCmdDXDestroyBlendState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint8 depthEnable;
+	SVGA3dDepthWriteMask depthWriteMask;
+	SVGA3dComparisonFunc depthFunc;
+	uint8 stencilEnable;
+	uint8 frontEnable;
+	uint8 backEnable;
+	uint8 stencilReadMask;
+	uint8 stencilWriteMask;
+
+	uint8 frontStencilFailOp;
+	uint8 frontStencilDepthFailOp;
+	uint8 frontStencilPassOp;
+	SVGA3dComparisonFunc frontStencilFunc;
+
+	uint8 backStencilFailOp;
+	uint8 backStencilDepthFailOp;
+	uint8 backStencilPassOp;
+	SVGA3dComparisonFunc backStencilFunc;
+} SVGACOTableDXDepthStencilEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineDepthStencilState {
+	SVGA3dDepthStencilStateId depthStencilId;
+
+	uint8 depthEnable;
+	SVGA3dDepthWriteMask depthWriteMask;
+	SVGA3dComparisonFunc depthFunc;
+	uint8 stencilEnable;
+	uint8 frontEnable;
+	uint8 backEnable;
+	uint8 stencilReadMask;
+	uint8 stencilWriteMask;
+
+	uint8 frontStencilFailOp;
+	uint8 frontStencilDepthFailOp;
+	uint8 frontStencilPassOp;
+	SVGA3dComparisonFunc frontStencilFunc;
+
+	uint8 backStencilFailOp;
+	uint8 backStencilDepthFailOp;
+	uint8 backStencilPassOp;
+	SVGA3dComparisonFunc backStencilFunc;
+} SVGA3dCmdDXDefineDepthStencilState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyDepthStencilState {
+	SVGA3dDepthStencilStateId depthStencilId;
+} SVGA3dCmdDXDestroyDepthStencilState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint8 fillMode;
+	SVGA3dCullMode cullMode;
+	uint8 frontCounterClockwise;
+	uint8 provokingVertexLast;
+	int32 depthBias;
+	float depthBiasClamp;
+	float slopeScaledDepthBias;
+	uint8 depthClipEnable;
+	uint8 scissorEnable;
+	SVGA3dMultisampleRastEnable multisampleEnable;
+	uint8 antialiasedLineEnable;
+	float lineWidth;
+	uint8 lineStippleEnable;
+	uint8 lineStippleFactor;
+	uint16 lineStipplePattern;
+	uint8 forcedSampleCount;
+	uint8 mustBeZero[3];
+} SVGACOTableDXRasterizerStateEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineRasterizerState {
+	SVGA3dRasterizerStateId rasterizerId;
+
+	uint8 fillMode;
+	SVGA3dCullMode cullMode;
+	uint8 frontCounterClockwise;
+	uint8 provokingVertexLast;
+	int32 depthBias;
+	float depthBiasClamp;
+	float slopeScaledDepthBias;
+	uint8 depthClipEnable;
+	uint8 scissorEnable;
+	SVGA3dMultisampleRastEnable multisampleEnable;
+	uint8 antialiasedLineEnable;
+	float lineWidth;
+	uint8 lineStippleEnable;
+	uint8 lineStippleFactor;
+	uint16 lineStipplePattern;
+} SVGA3dCmdDXDefineRasterizerState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineRasterizerState_v2 {
+	SVGA3dRasterizerStateId rasterizerId;
+
+	uint8 fillMode;
+	SVGA3dCullMode cullMode;
+	uint8 frontCounterClockwise;
+	uint8 provokingVertexLast;
+	int32 depthBias;
+	float depthBiasClamp;
+	float slopeScaledDepthBias;
+	uint8 depthClipEnable;
+	uint8 scissorEnable;
+	SVGA3dMultisampleRastEnable multisampleEnable;
+	uint8 antialiasedLineEnable;
+	float lineWidth;
+	uint8 lineStippleEnable;
+	uint8 lineStippleFactor;
+	uint16 lineStipplePattern;
+	uint32 forcedSampleCount;
+} SVGA3dCmdDXDefineRasterizerState_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyRasterizerState {
+	SVGA3dRasterizerStateId rasterizerId;
+} SVGA3dCmdDXDestroyRasterizerState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGA3dFilter filter;
+	uint8 addressU;
+	uint8 addressV;
+	uint8 addressW;
+	uint8 pad0;
+	float mipLODBias;
+	uint8 maxAnisotropy;
+	SVGA3dComparisonFunc comparisonFunc;
+	uint16 pad1;
+	SVGA3dRGBAFloat borderColor;
+	float minLOD;
+	float maxLOD;
+	uint32 pad2[6];
+} SVGACOTableDXSamplerEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineSamplerState {
+	SVGA3dSamplerId samplerId;
+	SVGA3dFilter filter;
+	uint8 addressU;
+	uint8 addressV;
+	uint8 addressW;
+	uint8 pad0;
+	float mipLODBias;
+	uint8 maxAnisotropy;
+	SVGA3dComparisonFunc comparisonFunc;
+	uint16 pad1;
+	SVGA3dRGBAFloat borderColor;
+	float minLOD;
+	float maxLOD;
+} SVGA3dCmdDXDefineSamplerState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroySamplerState {
+	SVGA3dSamplerId samplerId;
+} SVGA3dCmdDXDestroySamplerState;
+#pragma pack(pop)
+
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
 typedef uint32 SVGA3dDXSignatureSemanticName;
 
 #define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
@@ -1670,398 +1394,331 @@ typedef uint32 SVGA3dDXSignatureRegisterComponentType;
 #define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
 typedef uint32 SVGA3dDXSignatureMinPrecision;
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dDXSignatureEntry {
-   uint32 registerIndex;
-   SVGA3dDXSignatureSemanticName semanticName;
-   uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
-   SVGA3dDXSignatureRegisterComponentType componentType;
-   SVGA3dDXSignatureMinPrecision minPrecision;
-}
-#include "vmware_pack_end.h"
-SVGA3dDXShaderSignatureEntry;
+#pragma pack(push, 1)
+typedef struct SVGA3dDXSignatureEntry {
+	uint32 registerIndex;
+	SVGA3dDXSignatureSemanticName semanticName;
+	uint32 mask;
+	SVGA3dDXSignatureRegisterComponentType componentType;
+	SVGA3dDXSignatureMinPrecision minPrecision;
+} SVGA3dDXShaderSignatureEntry;
+#pragma pack(pop)
 
 #define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
 
-/*
- * The SVGA3dDXSignatureHeader structure is added after the shader
- * body in the mob that is bound to the shader.  It is followed by the
- * specified number of SVGA3dDXSignatureEntry structures for each of
- * the three types of signatures in the order (input, output, patch
- * constants).
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dDXSignatureHeader {
-   uint32 headerVersion;
-   uint32 numInputSignatures;
-   uint32 numOutputSignatures;
-   uint32 numPatchConstantSignatures;
-}
-#include "vmware_pack_end.h"
-SVGA3dDXShaderSignatureHeader;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineShader {
-   SVGA3dShaderId shaderId;
-   SVGA3dShaderType type;
-   uint32 sizeInBytes; /* Number of bytes of shader text. */
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGACOTableDXShaderEntry {
-   SVGA3dShaderType type;
-   uint32 sizeInBytes;
-   uint32 offsetInBytes;
-   SVGAMobId mobid;
-   uint32 pad[4];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXShaderEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyShader {
-   SVGA3dShaderId shaderId;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindShader {
-   uint32 cid;
-   uint32 shid;
-   SVGAMobId mobid;
-   uint32 offsetInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindShader;   /* SVGA_3D_CMD_DX_BIND_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindAllShader {
-   uint32 cid;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindAllShader;   /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXCondBindAllShader {
-   uint32 cid;
-   SVGAMobId testMobid;
-   SVGAMobId mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXCondBindAllShader;   /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
+#pragma pack(push, 1)
+typedef struct SVGA3dDXSignatureHeader {
+	uint32 headerVersion;
+	uint32 numInputSignatures;
+	uint32 numOutputSignatures;
+	uint32 numPatchConstantSignatures;
+} SVGA3dDXShaderSignatureHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineShader {
+	SVGA3dShaderId shaderId;
+	SVGA3dShaderType type;
+	uint32 sizeInBytes;
+} SVGA3dCmdDXDefineShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGACOTableDXShaderEntry {
+	SVGA3dShaderType type;
+	uint32 sizeInBytes;
+	uint32 offsetInBytes;
+	SVGAMobId mobid;
+	uint32 pad[4];
+} SVGACOTableDXShaderEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyShader {
+	SVGA3dShaderId shaderId;
+} SVGA3dCmdDXDestroyShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindShader {
+	uint32 cid;
+	uint32 shid;
+	SVGAMobId mobid;
+	uint32 offsetInBytes;
+} SVGA3dCmdDXBindShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindAllShader {
+	uint32 cid;
+	SVGAMobId mobid;
+} SVGA3dCmdDXBindAllShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXCondBindAllShader {
+	uint32 cid;
+	SVGAMobId testMobid;
+	SVGAMobId mobid;
+} SVGA3dCmdDXCondBindAllShader;
+#pragma pack(pop)
 
-/*
- * The maximum number of streamout decl's in each streamout entry.
- */
 #define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
 #define SVGA3D_MAX_STREAMOUT_DECLS 512
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dStreamOutputDeclarationEntry {
-   uint32 outputSlot;
-   uint32 registerIndex;
-   uint8  registerMask;
-   uint8  pad0;
-   uint16 pad1;
-   uint32 stream;
-}
-#include "vmware_pack_end.h"
-SVGA3dStreamOutputDeclarationEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGAOTableStreamOutputEntry {
-   uint32 numOutputStreamEntries;
-   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
-   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
-   uint32 rasterizedStream;
-   uint32 numOutputStreamStrides;
-   uint32 mobid;
-   uint32 offsetInBytes;
-   uint8 usesMob;
-   uint8 pad0;
-   uint16 pad1;
-   uint32 pad2[246];
-}
-#include "vmware_pack_end.h"
-SVGACOTableDXStreamOutputEntry;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineStreamOutput {
-   SVGA3dStreamOutputId soid;
-   uint32 numOutputStreamEntries;
-   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
-   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
-   uint32 rasterizedStream;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
-
-/*
- * Version 2 needed in order to start validating and using the
- * rasterizedStream field.  Unfortunately the device wasn't validating
- * or using this field and the driver wasn't initializing it in shipped
- * code, so a new version of the command is needed to allow that code
- * to continue to work.  Also added new numOutputStreamStrides field.
- */
+#pragma pack(push, 1)
+typedef struct SVGA3dStreamOutputDeclarationEntry {
+	uint32 outputSlot;
+	uint32 registerIndex;
+	uint8 registerMask;
+	uint8 pad0;
+	uint16 pad1;
+	uint32 stream;
+} SVGA3dStreamOutputDeclarationEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGAOTableStreamOutputEntry {
+	uint32 numOutputStreamEntries;
+	SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
+	uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+	uint32 rasterizedStream;
+	uint32 numOutputStreamStrides;
+	uint32 mobid;
+	uint32 offsetInBytes;
+	uint8 usesMob;
+	uint8 pad0;
+	uint16 pad1;
+	uint32 pad2[246];
+} SVGACOTableDXStreamOutputEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineStreamOutput {
+	SVGA3dStreamOutputId soid;
+	uint32 numOutputStreamEntries;
+	SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
+	uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+	uint32 rasterizedStream;
+} SVGA3dCmdDXDefineStreamOutput;
+#pragma pack(pop)
 
 #define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDefineStreamOutputWithMob {
-   SVGA3dStreamOutputId soid;
-   uint32 numOutputStreamEntries;
-   uint32 numOutputStreamStrides;
-   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
-   uint32 rasterizedStream;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDefineStreamOutputWithMob;
-/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXBindStreamOutput {
-   SVGA3dStreamOutputId soid;
-   uint32 mobid;
-   uint32 offsetInBytes;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXDestroyStreamOutput {
-   SVGA3dStreamOutputId soid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetStreamOutput {
-   SVGA3dStreamOutputId soid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetMinLOD {
-   SVGA3dSurfaceId sid;
-   float minLOD;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint64 value;
-   uint32 mobId;
-   uint32 mobOffset;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXMobFence64;  /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineStreamOutputWithMob {
+	SVGA3dStreamOutputId soid;
+	uint32 numOutputStreamEntries;
+	uint32 numOutputStreamStrides;
+	uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+	uint32 rasterizedStream;
+} SVGA3dCmdDXDefineStreamOutputWithMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindStreamOutput {
+	SVGA3dStreamOutputId soid;
+	uint32 mobid;
+	uint32 offsetInBytes;
+	uint32 sizeInBytes;
+} SVGA3dCmdDXBindStreamOutput;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyStreamOutput {
+	SVGA3dStreamOutputId soid;
+} SVGA3dCmdDXDestroyStreamOutput;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetStreamOutput {
+	SVGA3dStreamOutputId soid;
+} SVGA3dCmdDXSetStreamOutput;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetMinLOD {
+	SVGA3dSurfaceId sid;
+	float minLOD;
+} SVGA3dCmdDXSetMinLOD;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint64 value;
+	uint32 mobId;
+	uint32 mobOffset;
+} SVGA3dCmdDXMobFence64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetCOTable {
+	uint32 cid;
+	uint32 mobid;
+	SVGACOTableType type;
+	uint32 validSizeInBytes;
+} SVGA3dCmdDXSetCOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXGrowCOTable {
+	uint32 cid;
+	uint32 mobid;
+	SVGACOTableType type;
+	uint32 validSizeInBytes;
+} SVGA3dCmdDXGrowCOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackCOTable {
+	uint32 cid;
+	SVGACOTableType type;
+} SVGA3dCmdDXReadbackCOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXCopyCOTableIntoMob {
+	uint32 cid;
+	SVGACOTableType type;
+	uint32 mobid;
+} SVGA3dCmdDXCopyCOTableIntoMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingCopy {
+	SVGA3dSurfaceId dstSid;
+	SVGA3dSurfaceId srcSid;
+	uint8 readback;
+	uint8 unsynchronized;
+	uint8 mustBeZero[2];
+
+} SVGA3dCmdDXPredStagingCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXStagingCopy {
+	SVGA3dSurfaceId dstSid;
+	SVGA3dSurfaceId srcSid;
+	uint8 readback;
+	uint8 unsynchronized;
+	uint8 mustBeZero[2];
+
+} SVGA3dCmdDXStagingCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCOTableData {
+	uint32 mobid;
+} SVGA3dCOTableData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dBufferBinding {
+	uint32 bufferId;
+	uint32 stride;
+	uint32 offset;
+} SVGA3dBufferBinding;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dConstantBufferBinding {
+	uint32 sid;
+	uint32 offsetInBytes;
+	uint32 sizeInBytes;
+} SVGA3dConstantBufferBinding;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGADXInputAssemblyMobFormat {
+	uint32 layoutId;
+	SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+	uint32 indexBufferSid;
+	uint32 pad;
+	uint32 indexBufferOffset;
+	uint32 indexBufferFormat;
+	uint32 topology;
+} SVGADXInputAssemblyMobFormat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGADXContextMobFormat {
+	SVGADXInputAssemblyMobFormat inputAssembly;
+
+	struct {
+		uint32 blendStateId;
+		uint32 blendFactor[4];
+		uint32 sampleMask;
+		uint32 depthStencilStateId;
+		uint32 stencilRef;
+		uint32 rasterizerStateId;
+		uint32 depthStencilViewId;
+		uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS];
+	} renderState;
+
+	uint32 pad0[8];
+
+	struct {
+		uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
+		uint32 soid;
+	} streamOut;
+
+	uint32 pad1[10];
+
+	uint32 uavSpliceIndex;
+
+	uint8 numViewports;
+	uint8 numScissorRects;
+	uint16 pad2[1];
+
+	uint32 pad3[3];
+
+	SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
+	uint32 pad4[32];
+
+	SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
+	uint32 pad5[64];
+
+	struct {
+		uint32 queryID;
+		uint32 value;
+	} predication;
+
+	SVGAMobId shaderIfaceMobid;
+	uint32 shaderIfaceOffset;
+	struct {
+		uint32 shaderId;
+		SVGA3dConstantBufferBinding
+			constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
+		uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
+		uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
+	} shaderState[SVGA3D_NUM_SHADERTYPE];
+	uint32 pad6[26];
+
+	SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
+
+	SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
+
+	uint32 pad7[64];
+
+	uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+	uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+
+	uint32 pad8[188];
+} SVGADXContextMobFormat;
+#pragma pack(pop)
 
-/*
- * SVGA3dCmdSetCOTable --
- *
- * This command allows the guest to bind a mob to a context-object table.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXSetCOTable {
-   uint32 cid;
-   uint32 mobid;
-   SVGACOTableType type;
-   uint32 validSizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
+#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
 
-/*
- * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
- * the new COTable contains the same contents as the old one, except possibly
- * for some new invalid entries at the end.
- *
- * If there is an old cotable mob bound, it also has to still be valid.
- *
- * (Otherwise, guests should use the DXSetCOTableBase command.)
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXGrowCOTable {
-   uint32 cid;
-   uint32 mobid;
-   SVGACOTableType type;
-   uint32 validSizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXReadbackCOTable {
-   uint32 cid;
-   SVGACOTableType type;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCOTableData {
-   uint32 mobid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCOTableData;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dBufferBinding {
-   uint32 bufferId;
-   uint32 stride;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGA3dBufferBinding;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dConstantBufferBinding {
-   uint32 sid;
-   uint32 offsetInBytes;
-   uint32 sizeInBytes;
-}
-#include "vmware_pack_end.h"
-SVGA3dConstantBufferBinding;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGADXInputAssemblyMobFormat {
-   uint32 layoutId;
-   SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
-   uint32 indexBufferSid;
-   uint32 pad;
-   uint32 indexBufferOffset;
-   uint32 indexBufferFormat;
-   uint32 topology;
-}
-#include "vmware_pack_end.h"
-SVGADXInputAssemblyMobFormat;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGADXContextMobFormat {
-   SVGADXInputAssemblyMobFormat inputAssembly;
-
-   struct {
-      uint32 blendStateId;
-      uint32 blendFactor[4];
-      uint32 sampleMask;
-      uint32 depthStencilStateId;
-      uint32 stencilRef;
-      uint32 rasterizerStateId;
-      uint32 depthStencilViewId;
-      uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
-   } renderState;
-
-   uint32 pad0[8];
-
-   struct {
-      uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
-      uint32 soid;
-   } streamOut;
-
-   uint32 pad1[10];
-
-   uint32 uavSpliceIndex;
-
-   uint8 numViewports;
-   uint8 numScissorRects;
-   uint16 pad2[1];
-
-   uint32 pad3[3];
-
-   SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
-   uint32 pad4[32];
-
-   SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
-   uint32 pad5[64];
-
-   struct {
-      uint32 queryID;
-      uint32 value;
-   } predication;
-
-   SVGAMobId shaderIfaceMobid;
-   uint32 shaderIfaceOffset;
-   struct {
-      uint32 shaderId;
-      SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
-      uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
-      uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
-   } shaderState[SVGA3D_NUM_SHADERTYPE];
-   uint32 pad6[26];
-
-   SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
-
-   SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
-
-   uint32 pad7[64];
-
-   uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
-   uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
-
-   uint32 pad8[188];
-}
-#include "vmware_pack_end.h"
-SVGADXContextMobFormat;
+#pragma pack(push, 1)
+typedef struct SVGADXShaderIfaceMobFormat {
+	struct {
+		uint32 numClassInstances;
+		uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+		SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+	} shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
 
-/*
- * There is conflicting documentation on max class instances (253 vs 256).  The
- * lower value is the one used throughout the device, but since mob format is
- * more involved to increase if needed, conservatively use the higher one here.
- */
-#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
+	uint32 pad0[1018];
+} SVGADXShaderIfaceMobFormat;
+#pragma pack(pop)
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGADXShaderIfaceMobFormat {
-   struct {
-      uint32 numClassInstances;
-      uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
-      SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
-   } shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
-
-   uint32 pad0[1018];
-}
-#include "vmware_pack_end.h"
-SVGADXShaderIfaceMobFormat;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDXTempSetContext {
-   uint32 dxcid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */
-
-#endif /* _SVGA3D_DX_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
index f4375a41b3aa..35494a728c7a 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 2007-2019 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -27,104 +27,59 @@
 /*
  * svga3d_limits.h --
  *
- *       SVGA 3d hardware limits
+ *    SVGA 3d hardware limits
  */
 
-#ifndef _SVGA3D_LIMITS_H_
-#define _SVGA3D_LIMITS_H_
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
 
-#include "includeCheck.h"
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
 
-#define SVGA3D_NUM_CLIPPLANES                   6
-#define SVGA3D_MAX_CONTEXT_IDS                  256
-#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
+#define SVGA3D_HB_MAX_CONTEXT_IDS 256
+#define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024)
 
-/*
- * While there are separate bind-points for RenderTargetViews and
- * UnorderedAccessViews in a DXContext, there is in fact one shared
- * semantic space that the guest-driver can use on any given draw call.
- * So there are really only 8 slots that can be spilt up between them, with the
- * spliceIndex controlling where the UAV's sit in the collapsed array.
- */
-#define SVGA3D_MAX_RENDER_TARGETS               8
-#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
-#define SVGA3D_MAX_UAVIEWS                      8
-#define SVGA3D_DX11_1_MAX_UAVIEWS               64
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+#define SVGA3D_DX11_MAX_UAVIEWS 8
+#define SVGA3D_DX11_1_MAX_UAVIEWS 64
+#define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS)
+#define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS)
+#define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS)
+#define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS)
 
-/*
- * Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
- */
 #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
 
-/*
- * Maximum ID a shader can be assigned on a given context.
- */
-#define SVGA3D_MAX_SHADERIDS                    5000
-/*
- * Maximum number of shaders of a given type that can be defined
- * (including all contexts).
- */
-#define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
+#define SVGA3D_MAX_SHADERIDS 5000
 
-#define SVGA3D_NUM_TEXTURE_UNITS                32
-#define SVGA3D_NUM_LIGHTS                       8
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
 
-#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS      32
+#define SVGA3D_NUM_TEXTURE_UNITS 32
+#define SVGA3D_NUM_LIGHTS 8
+
+#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
 
-/*
- * Maximum size in dwords of shader text the SVGA device will allow.
- * Currently 8 MB.
- */
 #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
-#define SVGA3D_MAX_SHADER_MEMORY  (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
-                                   sizeof(uint32))
+#define SVGA3D_MAX_SHADER_MEMORY                                               \
+	(SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32))
 
-/*
- * The maximum value of threadGroupCount in each dimension
- */
 #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
 
-#define SVGA3D_MAX_CLIP_PLANES    6
+#define SVGA3D_MAX_CLIP_PLANES 6
 
-/*
- * This is the limit to the number of fixed-function texture
- * transforms and texture coordinates we can support. It does *not*
- * correspond to the number of texture image units (samplers) we
- * support!
- */
 #define SVGA3D_MAX_TEXTURE_COORDS 8
 
-/*
- * Number of faces in a cubemap.
- */
 #define SVGA3D_MAX_SURFACE_FACES 6
 
-/*
- * Maximum number of array indexes in a GB surface (with DX enabled).
- */
 #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
 #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
 #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
 
-/*
- * The maximum number of vertex arrays we're guaranteed to support in
- * SVGA_3D_CMD_DRAWPRIMITIVES.
- */
-#define SVGA3D_MAX_VERTEX_ARRAYS   32
+#define SVGA3D_MAX_VERTEX_ARRAYS 32
 
-/*
- * The maximum number of primitive ranges we're guaranteed to support
- * in SVGA_3D_CMD_DRAWPRIMITIVES.
- */
 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
 
-/*
- * The maximum number of samples that can be contained in a surface.
- */
 #define SVGA3D_MAX_SAMPLES 8
 
-#endif /* _SVGA3D_LIMITS_H_ */
+#define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1))
+#define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4))
+
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h
index bdfc404c91e3..988d8509c472 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
  * Copyright 1998-2015 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -27,17 +27,13 @@
 /*
  * svga3d_reg.h --
  *
- *       SVGA 3d hardware definitions
+ *    SVGA 3d hardware definitions
  */
 
-#ifndef _SVGA3D_REG_H_
-#define _SVGA3D_REG_H_
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
 
-#include "includeCheck.h"
+#ifndef _SVGA3D_REG_H_
+#define _SVGA3D_REG_H_
 
 #include "svga_reg.h"
 
@@ -47,5 +43,4 @@
 #include "svga3d_dx.h"
 #include "svga3d_devcaps.h"
 
-
-#endif /* _SVGA3D_REG_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
index 127eaf0a0a58..7d98fc48414e 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
@@ -1,1667 +1,1561 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
-/**************************************************************************
+/**********************************************************
+ * Copyright 2008-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
- * Copyright 2008-2015 VMware, Inc., Palo Alto, CA., USA
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
  *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
  *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
  *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
+ **********************************************************/
 
 /*
  * svga3d_surfacedefs.h --
  *
- *      Surface definitions and inlineable utilities for SVGA3d.
+ *    Surface definitions for SVGA3d.
  */
 
+
+
 #ifndef _SVGA3D_SURFACEDEFS_H_
 #define _SVGA3D_SURFACEDEFS_H_
 
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_MODULE
-#include "includeCheck.h"
+#include "svga3d_types.h"
 
-#include <linux/kernel.h>
-#include <drm/vmwgfx_drm.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
 
-#include "svga3d_reg.h"
+struct SVGAUseCaps;
 
-#define surf_size_struct struct drm_vmw_size
+#if defined(_WIN32) && !defined(__GNUC__)
 
-/*
- * enum svga3d_block_desc - describes generic properties about formats.
- */
-enum svga3d_block_desc {
-	/* Nothing special can be said about this format. */
-	SVGA3DBLOCKDESC_NONE        = 0,
+#define STATIC_CONST __declspec(selectany) extern const
+#else
+#define STATIC_CONST static const
+#endif
+
+typedef enum SVGA3dBlockDesc {
 
-	/* Format contains Blue/U data */
-	SVGA3DBLOCKDESC_BLUE        = 1 << 0,
-	SVGA3DBLOCKDESC_W           = 1 << 0,
-	SVGA3DBLOCKDESC_BUMP_L      = 1 << 0,
+	SVGA3DBLOCKDESC_NONE = 0,
 
-	/* Format contains Green/V data */
-	SVGA3DBLOCKDESC_GREEN       = 1 << 1,
-	SVGA3DBLOCKDESC_V           = 1 << 1,
+	SVGA3DBLOCKDESC_BLUE = 1 << 0,
+	SVGA3DBLOCKDESC_W = 1 << 0,
+	SVGA3DBLOCKDESC_BUMP_L = 1 << 0,
 
-	/* Format contains Red/W/Luminance data */
-	SVGA3DBLOCKDESC_RED         = 1 << 2,
-	SVGA3DBLOCKDESC_U           = 1 << 2,
-	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,
+	SVGA3DBLOCKDESC_GREEN = 1 << 1,
+	SVGA3DBLOCKDESC_V = 1 << 1,
 
-	/* Format contains Alpha/Q data */
-	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,
-	SVGA3DBLOCKDESC_Q           = 1 << 3,
+	SVGA3DBLOCKDESC_RED = 1 << 2,
+	SVGA3DBLOCKDESC_U = 1 << 2,
+	SVGA3DBLOCKDESC_LUMINANCE = 1 << 2,
 
-	/* Format is a buffer */
-	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,
+	SVGA3DBLOCKDESC_ALPHA = 1 << 3,
+	SVGA3DBLOCKDESC_Q = 1 << 3,
 
-	/* Format is compressed */
-	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,
+	SVGA3DBLOCKDESC_BUFFER = 1 << 4,
 
-	/* Format uses IEEE floating point */
-	SVGA3DBLOCKDESC_FP          = 1 << 6,
+	SVGA3DBLOCKDESC_COMPRESSED = 1 << 5,
 
-	/* Three separate blocks store data. */
-	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 7,
+	SVGA3DBLOCKDESC_FP = 1 << 6,
+
+	SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 7,
 
-	/* 2 planes of Y, UV, e.g., NV12. */
 	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 8,
 
-	/* 3 planes of separate Y, U, V, e.g., YV12. */
 	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 9,
 
-	/* Block with a stencil channel */
-	SVGA3DBLOCKDESC_STENCIL     = 1 << 11,
-
-	/* Typeless format */
-	SVGA3DBLOCKDESC_TYPELESS    = 1 << 12,
-
-	/* Channels are signed integers */
-	SVGA3DBLOCKDESC_SINT        = 1 << 13,
-
-	/* Channels are unsigned integers */
-	SVGA3DBLOCKDESC_UINT        = 1 << 14,
-
-	/* Channels are normalized (when sampling) */
-	SVGA3DBLOCKDESC_NORM        = 1 << 15,
-
-	/* Channels are in SRGB */
-	SVGA3DBLOCKDESC_SRGB        = 1 << 16,
-
-	/* Shared exponent */
-	SVGA3DBLOCKDESC_EXP         = 1 << 17,
-
-	/* Format contains color data. */
-	SVGA3DBLOCKDESC_COLOR       = 1 << 18,
-	/* Format contains depth data. */
-	SVGA3DBLOCKDESC_DEPTH       = 1 << 19,
-	/* Format contains bump data. */
-	SVGA3DBLOCKDESC_BUMP        = 1 << 20,
-
-	/* Format contains YUV video data. */
-	SVGA3DBLOCKDESC_YUV_VIDEO   = 1 << 21,
-
-	/* For mixed unsigned/signed formats. */
-	SVGA3DBLOCKDESC_MIXED       = 1 << 22,
-
-	/* For distingushing CxV8U8. */
-	SVGA3DBLOCKDESC_CX          = 1 << 23,
-
-	/* Different compressed format groups. */
-	SVGA3DBLOCKDESC_BC1         = 1 << 24,
-	SVGA3DBLOCKDESC_BC2         = 1 << 25,
-	SVGA3DBLOCKDESC_BC3         = 1 << 26,
-	SVGA3DBLOCKDESC_BC4         = 1 << 27,
-	SVGA3DBLOCKDESC_BC5         = 1 << 28,
-	SVGA3DBLOCKDESC_BC6H        = 1 << 29,
-	SVGA3DBLOCKDESC_BC7         = 1 << 30,
-
-	SVGA3DBLOCKDESC_A_UINT    = SVGA3DBLOCKDESC_ALPHA |
-				    SVGA3DBLOCKDESC_UINT |
-				    SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_A_UNORM   = SVGA3DBLOCKDESC_A_UINT |
-				    SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_R_UINT    = SVGA3DBLOCKDESC_RED |
-				    SVGA3DBLOCKDESC_UINT |
-				    SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_R_UNORM   = SVGA3DBLOCKDESC_R_UINT |
-				    SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_R_SINT    = SVGA3DBLOCKDESC_RED |
-				    SVGA3DBLOCKDESC_SINT |
-				    SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_R_SNORM   = SVGA3DBLOCKDESC_R_SINT |
-				    SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_G_UINT    = SVGA3DBLOCKDESC_GREEN |
-				    SVGA3DBLOCKDESC_UINT |
-				    SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RG_UINT    = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_UINT |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RG_UNORM   = SVGA3DBLOCKDESC_RG_UINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_RG_SINT    = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_SINT |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RG_SNORM   = SVGA3DBLOCKDESC_RG_SINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_RGB_UINT   = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_BLUE |
-				     SVGA3DBLOCKDESC_UINT |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RGB_SINT   = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_BLUE |
-				     SVGA3DBLOCKDESC_SINT |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RGB_UNORM   = SVGA3DBLOCKDESC_RGB_UINT |
-				      SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_RGB_UNORM_SRGB = SVGA3DBLOCKDESC_RGB_UNORM |
-					 SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_RGBA_UINT  = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_BLUE |
-				     SVGA3DBLOCKDESC_ALPHA |
-				     SVGA3DBLOCKDESC_UINT |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RGBA_UNORM = SVGA3DBLOCKDESC_RGBA_UINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_RGBA_UNORM_SRGB = SVGA3DBLOCKDESC_RGBA_UNORM |
-					  SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_RGBA_SINT  = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_BLUE |
-				     SVGA3DBLOCKDESC_ALPHA |
-				     SVGA3DBLOCKDESC_SINT |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RGBA_SNORM = SVGA3DBLOCKDESC_RGBA_SINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_BLUE |
-				     SVGA3DBLOCKDESC_ALPHA |
-				     SVGA3DBLOCKDESC_FP |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
-				     SVGA3DBLOCKDESC_V |
-				     SVGA3DBLOCKDESC_BUMP,
-	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
-				     SVGA3DBLOCKDESC_BUMP_L |
-				     SVGA3DBLOCKDESC_MIXED |
-				     SVGA3DBLOCKDESC_BUMP,
-	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
-				     SVGA3DBLOCKDESC_W |
-				     SVGA3DBLOCKDESC_BUMP,
-	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
-				     SVGA3DBLOCKDESC_ALPHA |
-				     SVGA3DBLOCKDESC_MIXED |
-				     SVGA3DBLOCKDESC_BUMP,
-	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
-				     SVGA3DBLOCKDESC_V |
-				     SVGA3DBLOCKDESC_W |
-				     SVGA3DBLOCKDESC_Q |
-				     SVGA3DBLOCKDESC_BUMP,
-	SVGA3DBLOCKDESC_L_UNORM    = SVGA3DBLOCKDESC_LUMINANCE |
-				     SVGA3DBLOCKDESC_UINT |
-				     SVGA3DBLOCKDESC_NORM |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_LA_UNORM   = SVGA3DBLOCKDESC_LUMINANCE |
-				     SVGA3DBLOCKDESC_ALPHA |
-				     SVGA3DBLOCKDESC_UINT |
-				     SVGA3DBLOCKDESC_NORM |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
-				     SVGA3DBLOCKDESC_FP |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
-				     SVGA3DBLOCKDESC_GREEN |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
-				     SVGA3DBLOCKDESC_BLUE |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_YUV_VIDEO |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
-				     SVGA3DBLOCKDESC_YUV_VIDEO |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_RGB_EXP       = SVGA3DBLOCKDESC_RED |
-					SVGA3DBLOCKDESC_GREEN |
-					SVGA3DBLOCKDESC_BLUE |
-					SVGA3DBLOCKDESC_EXP |
-					SVGA3DBLOCKDESC_COLOR,
-
-	SVGA3DBLOCKDESC_COMP_TYPELESS = SVGA3DBLOCKDESC_COMPRESSED |
-					SVGA3DBLOCKDESC_TYPELESS,
-	SVGA3DBLOCKDESC_COMP_UNORM = SVGA3DBLOCKDESC_COMPRESSED |
-				     SVGA3DBLOCKDESC_UINT |
-				     SVGA3DBLOCKDESC_NORM |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_COMP_SNORM = SVGA3DBLOCKDESC_COMPRESSED |
-				     SVGA3DBLOCKDESC_SINT |
-				     SVGA3DBLOCKDESC_NORM |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_COMP_UNORM |
-					  SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_BC1_COMP_TYPELESS = SVGA3DBLOCKDESC_BC1 |
-					    SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC1_COMP_UNORM = SVGA3DBLOCKDESC_BC1 |
-					 SVGA3DBLOCKDESC_COMP_UNORM,
-	SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC1_COMP_UNORM |
-					      SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_BC2_COMP_TYPELESS = SVGA3DBLOCKDESC_BC2 |
-					    SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC2_COMP_UNORM = SVGA3DBLOCKDESC_BC2 |
-					 SVGA3DBLOCKDESC_COMP_UNORM,
-	SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC2_COMP_UNORM |
-					      SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_BC3_COMP_TYPELESS = SVGA3DBLOCKDESC_BC3 |
-					    SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC3_COMP_UNORM = SVGA3DBLOCKDESC_BC3 |
-					 SVGA3DBLOCKDESC_COMP_UNORM,
-	SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC3_COMP_UNORM |
-					      SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_BC4_COMP_TYPELESS = SVGA3DBLOCKDESC_BC4 |
-					    SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC4_COMP_UNORM = SVGA3DBLOCKDESC_BC4 |
-					 SVGA3DBLOCKDESC_COMP_UNORM,
-	SVGA3DBLOCKDESC_BC4_COMP_SNORM = SVGA3DBLOCKDESC_BC4 |
-					 SVGA3DBLOCKDESC_COMP_SNORM,
-	SVGA3DBLOCKDESC_BC5_COMP_TYPELESS = SVGA3DBLOCKDESC_BC5 |
-					    SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC5_COMP_UNORM = SVGA3DBLOCKDESC_BC5 |
-					 SVGA3DBLOCKDESC_COMP_UNORM,
-	SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 |
-					 SVGA3DBLOCKDESC_COMP_SNORM,
-	SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS = SVGA3DBLOCKDESC_BC6H |
-					     SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC6H_COMP_UF16 = SVGA3DBLOCKDESC_BC6H |
-					 SVGA3DBLOCKDESC_COMPRESSED,
-	SVGA3DBLOCKDESC_BC6H_COMP_SF16 = SVGA3DBLOCKDESC_BC6H |
-					 SVGA3DBLOCKDESC_COMPRESSED,
-	SVGA3DBLOCKDESC_BC7_COMP_TYPELESS = SVGA3DBLOCKDESC_BC7 |
-					    SVGA3DBLOCKDESC_COMP_TYPELESS,
-	SVGA3DBLOCKDESC_BC7_COMP_UNORM = SVGA3DBLOCKDESC_BC7 |
-					 SVGA3DBLOCKDESC_COMP_UNORM,
-	SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC7_COMP_UNORM |
-					      SVGA3DBLOCKDESC_SRGB,
-
-	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_YUV_VIDEO |
-				     SVGA3DBLOCKDESC_PLANAR_YUV |
-				     SVGA3DBLOCKDESC_2PLANAR_YUV |
-				     SVGA3DBLOCKDESC_COLOR,
-	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_YUV_VIDEO |
-				     SVGA3DBLOCKDESC_PLANAR_YUV |
-				     SVGA3DBLOCKDESC_3PLANAR_YUV |
-				     SVGA3DBLOCKDESC_COLOR,
-
-	SVGA3DBLOCKDESC_DEPTH_UINT = SVGA3DBLOCKDESC_DEPTH |
-				     SVGA3DBLOCKDESC_UINT,
-	SVGA3DBLOCKDESC_DEPTH_UNORM = SVGA3DBLOCKDESC_DEPTH_UINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_DS      =    SVGA3DBLOCKDESC_DEPTH |
-				     SVGA3DBLOCKDESC_STENCIL,
-	SVGA3DBLOCKDESC_DS_UINT =    SVGA3DBLOCKDESC_DEPTH |
-				     SVGA3DBLOCKDESC_STENCIL |
-				     SVGA3DBLOCKDESC_UINT,
-	SVGA3DBLOCKDESC_DS_UNORM =   SVGA3DBLOCKDESC_DS_UINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_DEPTH_FP   = SVGA3DBLOCKDESC_DEPTH |
-				     SVGA3DBLOCKDESC_FP,
-
-	SVGA3DBLOCKDESC_UV_UINT    = SVGA3DBLOCKDESC_UV |
-				     SVGA3DBLOCKDESC_UINT,
-	SVGA3DBLOCKDESC_UV_SNORM   = SVGA3DBLOCKDESC_UV |
-				     SVGA3DBLOCKDESC_SINT |
-				     SVGA3DBLOCKDESC_NORM,
-	SVGA3DBLOCKDESC_UVCX_SNORM = SVGA3DBLOCKDESC_UV_SNORM |
-				     SVGA3DBLOCKDESC_CX,
+	SVGA3DBLOCKDESC_STENCIL = 1 << 11,
+
+	SVGA3DBLOCKDESC_TYPELESS = 1 << 12,
+
+	SVGA3DBLOCKDESC_SINT = 1 << 13,
+
+	SVGA3DBLOCKDESC_UINT = 1 << 14,
+
+	SVGA3DBLOCKDESC_NORM = 1 << 15,
+
+	SVGA3DBLOCKDESC_SRGB = 1 << 16,
+
+	SVGA3DBLOCKDESC_EXP = 1 << 17,
+
+	SVGA3DBLOCKDESC_COLOR = 1 << 18,
+
+	SVGA3DBLOCKDESC_DEPTH = 1 << 19,
+
+	SVGA3DBLOCKDESC_BUMP = 1 << 20,
+
+	SVGA3DBLOCKDESC_YUV_VIDEO = 1 << 21,
+
+	SVGA3DBLOCKDESC_MIXED = 1 << 22,
+
+	SVGA3DBLOCKDESC_CX = 1 << 23,
+
+	SVGA3DBLOCKDESC_BC1 = 1 << 24,
+	SVGA3DBLOCKDESC_BC2 = 1 << 25,
+	SVGA3DBLOCKDESC_BC3 = 1 << 26,
+	SVGA3DBLOCKDESC_BC4 = 1 << 27,
+	SVGA3DBLOCKDESC_BC5 = 1 << 28,
+	SVGA3DBLOCKDESC_BC6H = 1 << 29,
+	SVGA3DBLOCKDESC_BC7 = 1 << 30,
+	SVGA3DBLOCKDESC_COMPRESSED_MASK =
+		SVGA3DBLOCKDESC_BC1 | SVGA3DBLOCKDESC_BC2 |
+		SVGA3DBLOCKDESC_BC3 | SVGA3DBLOCKDESC_BC4 |
+		SVGA3DBLOCKDESC_BC5 | SVGA3DBLOCKDESC_BC6H |
+		SVGA3DBLOCKDESC_BC7,
+
+	SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA | SVGA3DBLOCKDESC_UINT |
+				 SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_A_UNORM = SVGA3DBLOCKDESC_A_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_R_UINT = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_UINT |
+				 SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_R_UNORM = SVGA3DBLOCKDESC_R_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_R_SINT = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_SINT |
+				 SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_R_SNORM = SVGA3DBLOCKDESC_R_SINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_G_UINT = SVGA3DBLOCKDESC_GREEN | SVGA3DBLOCKDESC_UINT |
+				 SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_UINT = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+				  SVGA3DBLOCKDESC_UINT | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_UNORM =
+		SVGA3DBLOCKDESC_RG_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RG_SINT = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+				  SVGA3DBLOCKDESC_SINT | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_SNORM =
+		SVGA3DBLOCKDESC_RG_SINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGB_UINT = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+				   SVGA3DBLOCKDESC_BLUE | SVGA3DBLOCKDESC_UINT |
+				   SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_SINT = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+				   SVGA3DBLOCKDESC_BLUE | SVGA3DBLOCKDESC_SINT |
+				   SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_UNORM =
+		SVGA3DBLOCKDESC_RGB_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGB_UNORM_SRGB =
+		SVGA3DBLOCKDESC_RGB_UNORM | SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_RGBA_UINT =
+		SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+		SVGA3DBLOCKDESC_BLUE | SVGA3DBLOCKDESC_ALPHA |
+		SVGA3DBLOCKDESC_UINT | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGBA_UNORM =
+		SVGA3DBLOCKDESC_RGBA_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGBA_UNORM_SRGB =
+		SVGA3DBLOCKDESC_RGBA_UNORM | SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_RGBA_SINT =
+		SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+		SVGA3DBLOCKDESC_BLUE | SVGA3DBLOCKDESC_ALPHA |
+		SVGA3DBLOCKDESC_SINT | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGBA_SNORM =
+		SVGA3DBLOCKDESC_RGBA_SINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+				  SVGA3DBLOCKDESC_BLUE | SVGA3DBLOCKDESC_ALPHA |
+				  SVGA3DBLOCKDESC_FP | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_UV =
+		SVGA3DBLOCKDESC_U | SVGA3DBLOCKDESC_V | SVGA3DBLOCKDESC_BUMP,
+	SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | SVGA3DBLOCKDESC_BUMP_L |
+			      SVGA3DBLOCKDESC_MIXED | SVGA3DBLOCKDESC_BUMP,
+	SVGA3DBLOCKDESC_UVW =
+		SVGA3DBLOCKDESC_UV | SVGA3DBLOCKDESC_W | SVGA3DBLOCKDESC_BUMP,
+	SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | SVGA3DBLOCKDESC_ALPHA |
+			       SVGA3DBLOCKDESC_MIXED | SVGA3DBLOCKDESC_BUMP,
+	SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | SVGA3DBLOCKDESC_V |
+			       SVGA3DBLOCKDESC_W | SVGA3DBLOCKDESC_Q |
+			       SVGA3DBLOCKDESC_BUMP,
+	SVGA3DBLOCKDESC_L_UNORM = SVGA3DBLOCKDESC_LUMINANCE |
+				  SVGA3DBLOCKDESC_UINT | SVGA3DBLOCKDESC_NORM |
+				  SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_LA_UNORM = SVGA3DBLOCKDESC_LUMINANCE |
+				   SVGA3DBLOCKDESC_ALPHA |
+				   SVGA3DBLOCKDESC_UINT | SVGA3DBLOCKDESC_NORM |
+				   SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_FP |
+			       SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | SVGA3DBLOCKDESC_GREEN |
+				SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | SVGA3DBLOCKDESC_BLUE |
+				 SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_YUV_VIDEO | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
+			       SVGA3DBLOCKDESC_YUV_VIDEO |
+			       SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_EXP = SVGA3DBLOCKDESC_RED | SVGA3DBLOCKDESC_GREEN |
+				  SVGA3DBLOCKDESC_BLUE | SVGA3DBLOCKDESC_EXP |
+				  SVGA3DBLOCKDESC_COLOR,
+
+	SVGA3DBLOCKDESC_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_COMPRESSED | SVGA3DBLOCKDESC_TYPELESS,
+	SVGA3DBLOCKDESC_COMP_UNORM =
+		SVGA3DBLOCKDESC_COMPRESSED | SVGA3DBLOCKDESC_UINT |
+		SVGA3DBLOCKDESC_NORM | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_COMP_SNORM =
+		SVGA3DBLOCKDESC_COMPRESSED | SVGA3DBLOCKDESC_SINT |
+		SVGA3DBLOCKDESC_NORM | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_COMP_UNORM_SRGB =
+		SVGA3DBLOCKDESC_COMP_UNORM | SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC1_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC1 | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC1_COMP_UNORM =
+		SVGA3DBLOCKDESC_BC1 | SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB =
+		SVGA3DBLOCKDESC_BC1_COMP_UNORM | SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC2_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC2 | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC2_COMP_UNORM =
+		SVGA3DBLOCKDESC_BC2 | SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB =
+		SVGA3DBLOCKDESC_BC2_COMP_UNORM | SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC3_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC3 | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC3_COMP_UNORM =
+		SVGA3DBLOCKDESC_BC3 | SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB =
+		SVGA3DBLOCKDESC_BC3_COMP_UNORM | SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC4_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC4 | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC4_COMP_UNORM =
+		SVGA3DBLOCKDESC_BC4 | SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC4_COMP_SNORM =
+		SVGA3DBLOCKDESC_BC4 | SVGA3DBLOCKDESC_COMP_SNORM,
+	SVGA3DBLOCKDESC_BC5_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC5 | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC5_COMP_UNORM =
+		SVGA3DBLOCKDESC_BC5 | SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC5_COMP_SNORM =
+		SVGA3DBLOCKDESC_BC5 | SVGA3DBLOCKDESC_COMP_SNORM,
+	SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC6H | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC6H_COMP_UF16 =
+		SVGA3DBLOCKDESC_BC6H | SVGA3DBLOCKDESC_COMPRESSED,
+	SVGA3DBLOCKDESC_BC6H_COMP_SF16 =
+		SVGA3DBLOCKDESC_BC6H | SVGA3DBLOCKDESC_COMPRESSED,
+	SVGA3DBLOCKDESC_BC7_COMP_TYPELESS =
+		SVGA3DBLOCKDESC_BC7 | SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC7_COMP_UNORM =
+		SVGA3DBLOCKDESC_BC7 | SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB =
+		SVGA3DBLOCKDESC_BC7_COMP_UNORM | SVGA3DBLOCKDESC_SRGB,
+
+	SVGA3DBLOCKDESC_NV12 =
+		SVGA3DBLOCKDESC_YUV_VIDEO | SVGA3DBLOCKDESC_PLANAR_YUV |
+		SVGA3DBLOCKDESC_2PLANAR_YUV | SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_YV12 =
+		SVGA3DBLOCKDESC_YUV_VIDEO | SVGA3DBLOCKDESC_PLANAR_YUV |
+		SVGA3DBLOCKDESC_3PLANAR_YUV | SVGA3DBLOCKDESC_COLOR,
+
+	SVGA3DBLOCKDESC_DEPTH_UINT =
+		SVGA3DBLOCKDESC_DEPTH | SVGA3DBLOCKDESC_UINT,
+	SVGA3DBLOCKDESC_DEPTH_UNORM =
+		SVGA3DBLOCKDESC_DEPTH_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | SVGA3DBLOCKDESC_STENCIL,
+	SVGA3DBLOCKDESC_DS_UINT = SVGA3DBLOCKDESC_DEPTH |
+				  SVGA3DBLOCKDESC_STENCIL |
+				  SVGA3DBLOCKDESC_UINT,
+	SVGA3DBLOCKDESC_DS_UNORM =
+		SVGA3DBLOCKDESC_DS_UINT | SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_DEPTH_FP = SVGA3DBLOCKDESC_DEPTH | SVGA3DBLOCKDESC_FP,
+
+	SVGA3DBLOCKDESC_UV_UINT = SVGA3DBLOCKDESC_UV | SVGA3DBLOCKDESC_UINT,
+	SVGA3DBLOCKDESC_UV_SNORM = SVGA3DBLOCKDESC_UV | SVGA3DBLOCKDESC_SINT |
+				   SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_UVCX_SNORM =
+		SVGA3DBLOCKDESC_UV_SNORM | SVGA3DBLOCKDESC_CX,
 	SVGA3DBLOCKDESC_UVWQ_SNORM = SVGA3DBLOCKDESC_UVWQ |
 				     SVGA3DBLOCKDESC_SINT |
 				     SVGA3DBLOCKDESC_NORM,
-};
+} SVGA3dBlockDesc;
 
-struct svga3d_channel_def {
+typedef struct SVGA3dChannelDef {
 	union {
-		u8 blue;
-		u8 w_bump;
-		u8 l_bump;
-		u8 uv_video;
-		u8 u_video;
+		uint8 blue;
+		uint8 w_bump;
+		uint8 l_bump;
+		uint8 uv_video;
+		uint8 u_video;
 	};
 	union {
-		u8 green;
-		u8 stencil;
-		u8 v_bump;
-		u8 v_video;
+		uint8 green;
+		uint8 stencil;
+		uint8 v_bump;
+		uint8 v_video;
 	};
 	union {
-		u8 red;
-		u8 u_bump;
-		u8 luminance;
-		u8 y_video;
-		u8 depth;
-		u8 data;
+		uint8 red;
+		uint8 u_bump;
+		uint8 luminance;
+		uint8 y_video;
+		uint8 depth;
+		uint8 data;
 	};
 	union {
-		u8 alpha;
-		u8 q_bump;
-		u8 exp;
+		uint8 alpha;
+		uint8 q_bump;
+		uint8 exp;
 	};
-};
+} SVGA3dChannelDef;
 
-/*
- * struct svga3d_surface_desc - describes the actual pixel data.
- *
- * @format: Format
- * @block_desc: Block description
- * @block_size: Dimensions in pixels of a block
- * @bytes_per_block: Size of block in bytes
- * @pitch_bytes_per_block: Size of a block in bytes for purposes of pitch
- * @bit_depth: Channel bit depths
- * @bit_offset: Channel bit masks (in bits offset from the start of the pointer)
- */
-struct svga3d_surface_desc {
+typedef struct SVGA3dSurfaceDesc {
 	SVGA3dSurfaceFormat format;
-	enum svga3d_block_desc block_desc;
-
-	surf_size_struct block_size;
-	u32 bytes_per_block;
-	u32 pitch_bytes_per_block;
-
-	struct svga3d_channel_def bit_depth;
-	struct svga3d_channel_def bit_offset;
-};
-
-static const struct svga3d_surface_desc svga3d_surface_descs[] = {
-   {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
-      {1, 1, 1},  0, 0,
-      {{0}, {0}, {0}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB_UNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {0}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB_UNORM,
-      {1, 1, 1},  2, 2,
-      {{5}, {6}, {5}, {0}},
-      {{0}, {5}, {11}, {0}}},
-
-   {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB_UNORM,
-      {1, 1, 1},  2, 2,
-      {{5}, {5}, {5}, {0}},
-      {{0}, {5}, {10}, {0}}},
-
-   {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  2, 2,
-      {{5}, {5}, {5}, {1}},
-      {{0}, {5}, {10}, {15}}},
-
-   {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  2, 2,
-      {{4}, {4}, {4}, {4}},
-      {{0}, {4}, {8}, {12}}},
-
-   {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {8}, {24}, {0}},
-      {{0}, {0}, {8}, {0}}},
-
-   {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {1}, {15}, {0}},
-      {{0}, {0}, {1}, {0}}},
-
-   {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_L_UNORM,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA_UNORM,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {4}, {4}},
-      {{0}, {0}, {0}, {4}}},
-
-   {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_L_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {8}, {8}},
-      {{0}, {0}, {0}, {8}}},
-
-   {SVGA3D_DXT1, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_DXT2, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_DXT3, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_DXT4, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_DXT5, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV_SNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
-      {1, 1, 1},  2, 2,
-      {{6}, {5}, {5}, {0}},
-      {{10}, {5}, {0}, {0}}},
-
-   {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {0}},
-      {{16}, {8}, {0}, {0}}},
-
-   {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_NONE,
-      {1, 1, 1},  3, 3,
-      {{8}, {8}, {8}, {0}},
-      {{16}, {8}, {0}, {0}}},
-
-   {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
-      {1, 1, 1},  16, 16,
-      {{32}, {32}, {32}, {32}},
-      {{64}, {32}, {0}, {96}}},
-
-   {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  4, 4,
-      {{10}, {10}, {10}, {2}},
-      {{0}, {10}, {20}, {30}}},
-
-   {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV_SNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ_SNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UVCX_SNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {0}},
-      {{16}, {8}, {0}, {0}}},
-
-   {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
-      {1, 1, 1},  4, 4,
-      {{10}, {10}, {10}, {2}},
-      {{20}, {10}, {0}, {30}}},
-
-   {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_A_UNORM,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {0}, {8}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
-      {1, 1, 1},  8, 8,
-      {{0}, {32}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {24}, {0}},
-      {{0}, {0}, {8}, {0}}},
-
-   {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV_SNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
-      {2, 1, 1},  4, 4,
-      {{8}, {0}, {8}, {0}},
-      {{0}, {0}, {8}, {0}}},
-
-   {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
-      {2, 1, 1},  4, 4,
-      {{8}, {0}, {8}, {0}},
-      {{8}, {0}, {0}, {0}}},
-
-   {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
-      {2, 2, 1},  6, 2,
-      {{0}, {0}, {48}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_FORMAT_DEAD2, SVGA3DBLOCKDESC_NONE,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  16, 16,
-      {{32}, {32}, {32}, {32}},
-      {{64}, {32}, {0}, {96}}},
-
-   {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
-      {1, 1, 1},  16, 16,
-      {{32}, {32}, {32}, {32}},
-      {{64}, {32}, {0}, {96}}},
-
-   {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
-      {1, 1, 1},  16, 16,
-      {{32}, {32}, {32}, {32}},
-      {{64}, {32}, {0}, {96}}},
-
-   {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  12, 12,
-      {{32}, {32}, {32}, {0}},
-      {{64}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
-      {1, 1, 1},  12, 12,
-      {{32}, {32}, {32}, {0}},
-      {{64}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB_UINT,
-      {1, 1, 1},  12, 12,
-      {{32}, {32}, {32}, {0}},
-      {{64}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_RGB_SINT,
-      {1, 1, 1},  12, 12,
-      {{32}, {32}, {32}, {0}},
-      {{64}, {32}, {0}, {0}}},
-
-   {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  8, 8,
-      {{0}, {32}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG_UINT,
-      {1, 1, 1},  8, 8,
-      {{0}, {32}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_RG_SINT,
-      {1, 1, 1},  8, 8,
-      {{0}, {32}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  8, 8,
-      {{0}, {8}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
-      {1, 1, 1},  8, 8,
-      {{0}, {8}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_R32_FLOAT_X8X24, SVGA3DBLOCKDESC_R_FP,
-      {1, 1, 1},  8, 8,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_X32_G8X24_UINT, SVGA3DBLOCKDESC_G_UINT,
-      {1, 1, 1},  8, 8,
-      {{0}, {8}, {0}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{10}, {10}, {10}, {2}},
-      {{20}, {10}, {0}, {30}}},
-
-   {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
-      {1, 1, 1},  4, 4,
-      {{10}, {10}, {10}, {2}},
-      {{20}, {10}, {0}, {30}}},
-
-   {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
-      {1, 1, 1},  4, 4,
-      {{10}, {11}, {11}, {0}},
-      {{22}, {11}, {0}, {0}}},
-
-   {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_UINT,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_RG_SINT,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH_FP,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_R_UINT,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_R_SINT,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{0}, {8}, {24}, {0}},
-      {{0}, {24}, {0}, {0}}},
-
-   {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {8}, {24}, {0}},
-      {{0}, {24}, {0}, {0}}},
-
-   {SVGA3D_R24_UNORM_X8, SVGA3DBLOCKDESC_R_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {24}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_X24_G8_UINT, SVGA3DBLOCKDESC_G_UINT,
-      {1, 1, 1},  4, 4,
-      {{0}, {8}, {0}, {0}},
-      {{0}, {24}, {0}, {0}}},
-
-   {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG_UINT,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_RG_SINT,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_R_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_R_UINT,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_R_SNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_R_SINT,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_R_UNORM,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_R_UINT,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_R_SNORM,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_R_SINT,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_P8, SVGA3DBLOCKDESC_NONE,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {8}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGB_EXP,
-      {1, 1, 1},  4, 4,
-      {{9}, {9}, {9}, {5}},
-      {{18}, {9}, {0}, {27}}},
-
-   {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_NONE,
-      {2, 1, 1},  4, 4,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {0}, {8}, {0}}},
-
-   {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_NONE,
-      {2, 1, 1},  4, 4,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_BC1_COMP_TYPELESS,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_BC2_COMP_TYPELESS,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_BC3_COMP_TYPELESS,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_BC4_COMP_TYPELESS,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_ATI1, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_BC4_COMP_SNORM,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_BC5_COMP_TYPELESS,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_ATI2, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_BC5_COMP_SNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  4, 4,
-      {{10}, {10}, {10}, {2}},
-     {{20}, {10}, {0}, {30}}},
-
-   {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {0}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_UNORM_SRGB,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {0}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {24}, {0}},
-      {{0}, {0}, {8}, {0}}},
-
-   {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {8}, {24}, {0}},
-      {{0}, {0}, {8}, {0}}},
-
-   {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
-      {2, 2, 1},  6, 2,
-      {{0}, {0}, {48}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
-      {1, 1, 1},  16, 16,
-      {{32}, {32}, {32}, {32}},
-      {{64}, {32}, {0}, {96}}},
-
-   {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  8, 8,
-      {{16}, {16}, {16}, {16}},
-      {{32}, {16}, {0}, {48}}},
-
-   {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
-      {1, 1, 1},  8, 8,
-      {{0}, {32}, {32}, {0}},
-      {{0}, {32}, {0}, {0}}},
-
-   {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  4, 4,
-      {{10}, {10}, {10}, {2}},
-      {{20}, {10}, {0}, {30}}},
-
-   {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{16}, {8}, {0}, {24}}},
-
-   {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
-      {1, 1, 1},  4, 4,
-      {{0}, {16}, {16}, {0}},
-      {{0}, {16}, {0}, {0}}},
-
-   {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
-      {1, 1, 1},  4, 4,
-      {{0}, {0}, {32}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
-
-   {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH_UNORM,
-      {1, 1, 1},  2, 2,
-      {{0}, {0}, {16}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_A_UNORM,
-      {1, 1, 1},  1, 1,
-      {{0}, {0}, {0}, {8}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
-      {1, 1, 1},  2, 2,
-      {{5}, {6}, {5}, {0}},
-      {{0}, {5}, {11}, {0}}},
-
-   {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  2, 2,
-      {{5}, {5}, {5}, {1}},
-      {{0}, {5}, {10}, {15}}},
-
-   {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {0}},
-      {{0}, {8}, {16}, {24}}},
-
-   {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
-      {4, 4, 1},  8, 8,
-      {{0}, {0}, {64}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_B4G4R4A4_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
-      {1, 1, 1},  2, 2,
-      {{4}, {4}, {4}, {4}},
-      {{0}, {4}, {8}, {12}}},
-
-   {SVGA3D_BC6H_TYPELESS, SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC6H_UF16, SVGA3DBLOCKDESC_BC6H_COMP_UF16,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC6H_SF16, SVGA3DBLOCKDESC_BC6H_COMP_SF16,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC7_TYPELESS, SVGA3DBLOCKDESC_BC7_COMP_TYPELESS,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC7_UNORM, SVGA3DBLOCKDESC_BC7_COMP_UNORM,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_BC7_UNORM_SRGB, SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB,
-      {4, 4, 1},  16, 16,
-      {{0}, {0}, {128}, {0}},
-      {{0}, {0}, {0}, {0}}},
-
-   {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
-      {1, 1, 1},  4, 4,
-      {{8}, {8}, {8}, {8}},
-      {{0}, {8}, {16}, {24}}},
-};
-
-static inline u32 clamped_umul32(u32 a, u32 b)
-{
-	uint64_t tmp = (uint64_t) a*b;
-	return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
-}
-
-/**
- * svga3dsurface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the
- * given format.
- */
-static inline const struct svga3d_surface_desc *
-svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
-{
-	if (format < ARRAY_SIZE(svga3d_surface_descs))
-		return &svga3d_surface_descs[format];
-
-	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
-}
-
-/**
- * svga3dsurface_get_mip_size -  Given a base level size and the mip level,
- * compute the size of the mip level.
- */
-static inline surf_size_struct
-svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
-{
-	surf_size_struct size;
-
-	size.width = max_t(u32, base_level.width >> mip_level, 1);
-	size.height = max_t(u32, base_level.height >> mip_level, 1);
-	size.depth = max_t(u32, base_level.depth >> mip_level, 1);
-	size.pad64 = 0;
-
-	return size;
-}
-
-static inline void
-svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
-				 const surf_size_struct *pixel_size,
-				 surf_size_struct *block_size)
-{
-	block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
-						  desc->block_size.width);
-	block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
-						   desc->block_size.height);
-	block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
-						  desc->block_size.depth);
-}
-
-static inline bool
-svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
-{
-	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
-}
-
-static inline u32
-svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
-			      const surf_size_struct *size)
-{
-	u32 pitch;
-	surf_size_struct blocks;
-
-	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
-
-	pitch = blocks.width * desc->pitch_bytes_per_block;
-
-	return pitch;
-}
-
-/**
- * svga3dsurface_get_image_buffer_size - Calculates image buffer size.
- *
- * Return the number of bytes of buffer space required to store one image of a
- * surface, optionally using the specified pitch.
- *
- * If pitch is zero, it is assumed that rows are tightly packed.
- *
- * This function is overflow-safe. If the result would have overflowed, instead
- * we return MAX_UINT32.
- */
-static inline u32
-svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
-				    const surf_size_struct *size,
-				    u32 pitch)
-{
-	surf_size_struct image_blocks;
-	u32 slice_size, total_size;
-
-	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
-
-	if (svga3dsurface_is_planar_surface(desc)) {
-		total_size = clamped_umul32(image_blocks.width,
-					    image_blocks.height);
-		total_size = clamped_umul32(total_size, image_blocks.depth);
-		total_size = clamped_umul32(total_size, desc->bytes_per_block);
-		return total_size;
-	}
-
-	if (pitch == 0)
-		pitch = svga3dsurface_calculate_pitch(desc, size);
-
-	slice_size = clamped_umul32(image_blocks.height, pitch);
-	total_size = clamped_umul32(slice_size, image_blocks.depth);
-
-	return total_size;
-}
-
-/**
- * svga3dsurface_get_serialized_size - Get the serialized size for the image.
- */
-static inline u32
-svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
-				  surf_size_struct base_level_size,
-				  u32 num_mip_levels,
-				  u32 num_layers)
-{
-	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
-	u32 total_size = 0;
-	u32 mip;
-
-	for (mip = 0; mip < num_mip_levels; mip++) {
-		surf_size_struct size =
-			svga3dsurface_get_mip_size(base_level_size, mip);
-		total_size += svga3dsurface_get_image_buffer_size(desc,
-								  &size, 0);
-	}
-
-	return total_size * num_layers;
-}
-
-/**
- * svga3dsurface_get_serialized_size_extended - Returns the number of bytes
- * required for a surface with given parameters. Support for sample count.
- */
-static inline u32
-svga3dsurface_get_serialized_size_extended(SVGA3dSurfaceFormat format,
-					   surf_size_struct base_level_size,
-					   u32 num_mip_levels,
-					   u32 num_layers,
-					   u32 num_samples)
-{
-	uint64_t total_size =
-		svga3dsurface_get_serialized_size(format,
-						  base_level_size,
-						  num_mip_levels,
-						  num_layers);
-	total_size *= max_t(u32, 1, num_samples);
-
-	return min_t(uint64_t, total_size, (uint64_t)U32_MAX);
-}
-
-/**
- * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
- * in an image (or volume).
- *
- * @width: The image width in pixels.
- * @height: The image height in pixels
- */
-static inline u32
-svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
-			       u32 width, u32 height,
-			       u32 x, u32 y, u32 z)
-{
-	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
-	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
-	const u32 bd = desc->block_size.depth;
-	const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
-			      desc->bytes_per_block;
-	const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
-	const u32 offset = (z / bd * imgstride +
-			    y / bh * rowstride +
-			    x / bw * desc->bytes_per_block);
-	return offset;
-}
-
-static inline u32
-svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
-			       surf_size_struct baseLevelSize,
-			       u32 numMipLevels,
-			       u32 face,
-			       u32 mip)
-
-{
-	u32 offset;
-	u32 mipChainBytes;
-	u32 mipChainBytesToLevel;
-	u32 i;
-	const struct svga3d_surface_desc *desc;
-	surf_size_struct mipSize;
-	u32 bytes;
-
-	desc = svga3dsurface_get_desc(format);
-
-	mipChainBytes = 0;
-	mipChainBytesToLevel = 0;
-	for (i = 0; i < numMipLevels; i++) {
-		mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
-		bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
-		mipChainBytes += bytes;
-		if (i < mip)
-			mipChainBytesToLevel += bytes;
-	}
-
-	offset = mipChainBytes * face + mipChainBytesToLevel;
-
-	return offset;
-}
-
-
-/**
- * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as
- *                                            a ScreenTarget?
- *                                            (with just the GBObjects cap-bit
- *                                             set)
- * @format: format to queried
- *
- * RETURNS:
- * true if queried format is valid for screen targets
- */
-static inline bool
-svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)
-{
-	return (format == SVGA3D_X8R8G8B8 ||
-		format == SVGA3D_A8R8G8B8 ||
-		format == SVGA3D_R5G6B5   ||
-		format == SVGA3D_X1R5G5B5 ||
-		format == SVGA3D_A1R5G5B5 ||
-		format == SVGA3D_P8);
-}
-
-
-/**
- * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as
- *                                            a ScreenTarget?
- *                                            (with DX10 enabled)
- *
- * @format: format to queried
- *
- * Results:
- * true if queried format is valid for screen targets
- */
-static inline bool
-svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)
-{
-	return (format == SVGA3D_R8G8B8A8_UNORM ||
-		format == SVGA3D_B8G8R8A8_UNORM ||
-		format == SVGA3D_B8G8R8X8_UNORM);
-}
-
-
-/**
- * svga3dsurface_is_screen_target_format - Is the specified format usable as a
- *                                         ScreenTarget?
- *                                         (for some combination of caps)
- *
- * @format: format to queried
- *
- * Results:
- * true if queried format is valid for screen targets
- */
-static inline bool
-svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
-{
-	if (svga3dsurface_is_gb_screen_target_format(format)) {
-		return true;
-	}
-	return svga3dsurface_is_dx_screen_target_format(format);
-}
-
-/**
- * struct svga3dsurface_mip - Mimpmap level information
- * @bytes: Bytes required in the backing store of this mipmap level.
- * @img_stride: Byte stride per image.
- * @row_stride: Byte stride per block row.
- * @size: The size of the mipmap.
- */
-struct svga3dsurface_mip {
-	size_t bytes;
-	size_t img_stride;
-	size_t row_stride;
-	struct drm_vmw_size size;
-
-};
-
-/**
- * struct svga3dsurface_cache - Cached surface information
- * @desc: Pointer to the surface descriptor
- * @mip: Array of mipmap level information. Valid size is @num_mip_levels.
- * @mip_chain_bytes: Bytes required in the backing store for the whole chain
- * of mip levels.
- * @sheet_bytes: Bytes required in the backing store for a sheet
- * representing a single sample.
- * @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in
- * a chain.
- * @num_layers: Number of slices in an array texture or number of faces in
- * a cubemap texture.
- */
-struct svga3dsurface_cache {
-	const struct svga3d_surface_desc *desc;
-	struct svga3dsurface_mip mip[DRM_VMW_MAX_MIP_LEVELS];
-	size_t mip_chain_bytes;
-	size_t sheet_bytes;
-	u32 num_mip_levels;
-	u32 num_layers;
-};
-
-/**
- * struct svga3dsurface_loc - Surface location
- * @sheet: The multisample sheet.
- * @sub_resource: Surface subresource. Defined as layer * num_mip_levels +
- * mip_level.
- * @x: X coordinate.
- * @y: Y coordinate.
- * @z: Z coordinate.
- */
-struct svga3dsurface_loc {
-	u32 sheet;
-	u32 sub_resource;
-	u32 x, y, z;
+	SVGA3dBlockDesc blockDesc;
+
+	SVGA3dSize blockSize;
+	uint32 bytesPerBlock;
+	uint32 pitchBytesPerBlock;
+
+	SVGA3dChannelDef bitDepth;
+	SVGA3dChannelDef bitOffset;
+} SVGA3dSurfaceDesc;
+
+STATIC_CONST SVGA3dSurfaceDesc g_SVGA3dSurfaceDescs[] = {
+	{ SVGA3D_FORMAT_INVALID,
+	  SVGA3DBLOCKDESC_NONE,
+	  { 1, 1, 1 },
+	  0,
+	  0,
+	  { { 0 }, { 0 }, { 0 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_X8R8G8B8,
+	  SVGA3DBLOCKDESC_RGB_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_A8R8G8B8,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_R5G6B5,
+	  SVGA3DBLOCKDESC_RGB_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 5 }, { 6 }, { 5 }, { 0 } },
+	  { { 0 }, { 5 }, { 11 }, { 0 } } },
+
+	{ SVGA3D_X1R5G5B5,
+	  SVGA3DBLOCKDESC_RGB_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 5 }, { 5 }, { 5 }, { 0 } },
+	  { { 0 }, { 5 }, { 10 }, { 0 } } },
+
+	{ SVGA3D_A1R5G5B5,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 5 }, { 5 }, { 5 }, { 1 } },
+	  { { 0 }, { 5 }, { 10 }, { 15 } } },
+
+	{ SVGA3D_A4R4G4B4,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 4 }, { 4 }, { 4 }, { 4 } },
+	  { { 0 }, { 4 }, { 8 }, { 12 } } },
+
+	{ SVGA3D_Z_D32,
+	  SVGA3DBLOCKDESC_DEPTH_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_Z_D16,
+	  SVGA3DBLOCKDESC_DEPTH_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_Z_D24S8,
+	  SVGA3DBLOCKDESC_DS_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 24 }, { 0 } },
+	  { { 0 }, { 0 }, { 8 }, { 0 } } },
+
+	{ SVGA3D_Z_D15S1,
+	  SVGA3DBLOCKDESC_DS_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 1 }, { 15 }, { 0 } },
+	  { { 0 }, { 0 }, { 1 }, { 0 } } },
+
+	{ SVGA3D_LUMINANCE8,
+	  SVGA3DBLOCKDESC_L_UNORM,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_LUMINANCE4_ALPHA4,
+	  SVGA3DBLOCKDESC_LA_UNORM,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 4 }, { 4 } },
+	  { { 0 }, { 0 }, { 0 }, { 4 } } },
+
+	{ SVGA3D_LUMINANCE16,
+	  SVGA3DBLOCKDESC_L_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_LUMINANCE8_ALPHA8,
+	  SVGA3DBLOCKDESC_LA_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 8 }, { 8 } },
+	  { { 0 }, { 0 }, { 0 }, { 8 } } },
+
+	{ SVGA3D_DXT1,
+	  SVGA3DBLOCKDESC_BC1_COMP_UNORM,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_DXT2,
+	  SVGA3DBLOCKDESC_BC2_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_DXT3,
+	  SVGA3DBLOCKDESC_BC2_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_DXT4,
+	  SVGA3DBLOCKDESC_BC3_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_DXT5,
+	  SVGA3DBLOCKDESC_BC3_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BUMPU8V8,
+	  SVGA3DBLOCKDESC_UV_SNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BUMPL6V5U5,
+	  SVGA3DBLOCKDESC_UVL,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 6 }, { 5 }, { 5 }, { 0 } },
+	  { { 10 }, { 5 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BUMPX8L8V8U8,
+	  SVGA3DBLOCKDESC_UVL,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 16 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_FORMAT_DEAD1,
+	  SVGA3DBLOCKDESC_NONE,
+	  { 1, 1, 1 },
+	  3,
+	  3,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 16 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_ARGB_S10E5,
+	  SVGA3DBLOCKDESC_RGBA_FP,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_ARGB_S23E8,
+	  SVGA3DBLOCKDESC_RGBA_FP,
+	  { 1, 1, 1 },
+	  16,
+	  16,
+	  { { 32 }, { 32 }, { 32 }, { 32 } },
+	  { { 64 }, { 32 }, { 0 }, { 96 } } },
+
+	{ SVGA3D_A2R10G10B10,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 10 }, { 10 }, { 2 } },
+	  { { 0 }, { 10 }, { 20 }, { 30 } } },
+
+	{ SVGA3D_V8U8,
+	  SVGA3DBLOCKDESC_UV_SNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_Q8W8V8U8,
+	  SVGA3DBLOCKDESC_UVWQ_SNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_CxV8U8,
+	  SVGA3DBLOCKDESC_UVCX_SNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_X8L8V8U8,
+	  SVGA3DBLOCKDESC_UVL,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 16 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_A2W10V10U10,
+	  SVGA3DBLOCKDESC_UVWA,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 10 }, { 10 }, { 2 } },
+	  { { 20 }, { 10 }, { 0 }, { 30 } } },
+
+	{ SVGA3D_ALPHA8,
+	  SVGA3DBLOCKDESC_A_UNORM,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 0 }, { 8 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R_S10E5,
+	  SVGA3DBLOCKDESC_R_FP,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R_S23E8,
+	  SVGA3DBLOCKDESC_R_FP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_RG_S10E5,
+	  SVGA3DBLOCKDESC_RG_FP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_RG_S23E8,
+	  SVGA3DBLOCKDESC_RG_FP,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 32 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BUFFER,
+	  SVGA3DBLOCKDESC_BUFFER,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_Z_D24X8,
+	  SVGA3DBLOCKDESC_DEPTH_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 24 }, { 0 } },
+	  { { 0 }, { 0 }, { 8 }, { 0 } } },
+
+	{ SVGA3D_V16U16,
+	  SVGA3DBLOCKDESC_UV_SNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_G16R16,
+	  SVGA3DBLOCKDESC_RG_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_A16B16G16R16,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_UYVY,
+	  SVGA3DBLOCKDESC_YUV,
+	  { 2, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 8 }, { 0 } } },
+
+	{ SVGA3D_YUY2,
+	  SVGA3DBLOCKDESC_YUV,
+	  { 2, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 0 }, { 8 }, { 0 } },
+	  { { 8 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_NV12,
+	  SVGA3DBLOCKDESC_NV12,
+	  { 2, 2, 1 },
+	  6,
+	  2,
+	  { { 0 }, { 0 }, { 48 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_FORMAT_DEAD2,
+	  SVGA3DBLOCKDESC_NONE,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_R32G32B32A32_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  16,
+	  16,
+	  { { 32 }, { 32 }, { 32 }, { 32 } },
+	  { { 64 }, { 32 }, { 0 }, { 96 } } },
+
+	{ SVGA3D_R32G32B32A32_UINT,
+	  SVGA3DBLOCKDESC_RGBA_UINT,
+	  { 1, 1, 1 },
+	  16,
+	  16,
+	  { { 32 }, { 32 }, { 32 }, { 32 } },
+	  { { 64 }, { 32 }, { 0 }, { 96 } } },
+
+	{ SVGA3D_R32G32B32A32_SINT,
+	  SVGA3DBLOCKDESC_RGBA_SINT,
+	  { 1, 1, 1 },
+	  16,
+	  16,
+	  { { 32 }, { 32 }, { 32 }, { 32 } },
+	  { { 64 }, { 32 }, { 0 }, { 96 } } },
+
+	{ SVGA3D_R32G32B32_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  12,
+	  12,
+	  { { 32 }, { 32 }, { 32 }, { 0 } },
+	  { { 64 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G32B32_FLOAT,
+	  SVGA3DBLOCKDESC_RGB_FP,
+	  { 1, 1, 1 },
+	  12,
+	  12,
+	  { { 32 }, { 32 }, { 32 }, { 0 } },
+	  { { 64 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G32B32_UINT,
+	  SVGA3DBLOCKDESC_RGB_UINT,
+	  { 1, 1, 1 },
+	  12,
+	  12,
+	  { { 32 }, { 32 }, { 32 }, { 0 } },
+	  { { 64 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G32B32_SINT,
+	  SVGA3DBLOCKDESC_RGB_SINT,
+	  { 1, 1, 1 },
+	  12,
+	  12,
+	  { { 32 }, { 32 }, { 32 }, { 0 } },
+	  { { 64 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16G16B16A16_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_R16G16B16A16_UINT,
+	  SVGA3DBLOCKDESC_RGBA_UINT,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_R16G16B16A16_SNORM,
+	  SVGA3DBLOCKDESC_RGBA_SNORM,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_R16G16B16A16_SINT,
+	  SVGA3DBLOCKDESC_RGBA_SINT,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_R32G32_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 32 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G32_UINT,
+	  SVGA3DBLOCKDESC_RG_UINT,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 32 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G32_SINT,
+	  SVGA3DBLOCKDESC_RG_SINT,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 32 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G8X24_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 8 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_D32_FLOAT_S8X24_UINT,
+	  SVGA3DBLOCKDESC_DS,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 8 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32_FLOAT_X8X24,
+	  SVGA3DBLOCKDESC_R_FP,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_X32_G8X24_UINT,
+	  SVGA3DBLOCKDESC_G_UINT,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 8 }, { 0 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R10G10B10A2_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 10 }, { 10 }, { 2 } },
+	  { { 20 }, { 10 }, { 0 }, { 30 } } },
+
+	{ SVGA3D_R10G10B10A2_UINT,
+	  SVGA3DBLOCKDESC_RGBA_UINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 10 }, { 10 }, { 2 } },
+	  { { 20 }, { 10 }, { 0 }, { 30 } } },
+
+	{ SVGA3D_R11G11B10_FLOAT,
+	  SVGA3DBLOCKDESC_RGB_FP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 11 }, { 11 }, { 0 } },
+	  { { 22 }, { 11 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8G8B8A8_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_R8G8B8A8_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_R8G8B8A8_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_R8G8B8A8_UINT,
+	  SVGA3DBLOCKDESC_RGBA_UINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_R8G8B8A8_SINT,
+	  SVGA3DBLOCKDESC_RGBA_SINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_R16G16_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16G16_UINT,
+	  SVGA3DBLOCKDESC_RG_UINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16G16_SINT,
+	  SVGA3DBLOCKDESC_RG_SINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_D32_FLOAT,
+	  SVGA3DBLOCKDESC_DEPTH_FP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32_UINT,
+	  SVGA3DBLOCKDESC_R_UINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32_SINT,
+	  SVGA3DBLOCKDESC_R_SINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R24G8_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 24 }, { 0 } },
+	  { { 0 }, { 24 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_D24_UNORM_S8_UINT,
+	  SVGA3DBLOCKDESC_DS_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 24 }, { 0 } },
+	  { { 0 }, { 24 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R24_UNORM_X8,
+	  SVGA3DBLOCKDESC_R_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 24 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_X24_G8_UINT,
+	  SVGA3DBLOCKDESC_G_UINT,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 0 }, { 0 } },
+	  { { 0 }, { 24 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8G8_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8G8_UNORM,
+	  SVGA3DBLOCKDESC_RG_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8G8_UINT,
+	  SVGA3DBLOCKDESC_RG_UINT,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8G8_SINT,
+	  SVGA3DBLOCKDESC_RG_SINT,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16_UNORM,
+	  SVGA3DBLOCKDESC_R_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16_UINT,
+	  SVGA3DBLOCKDESC_R_UINT,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16_SNORM,
+	  SVGA3DBLOCKDESC_R_SNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16_SINT,
+	  SVGA3DBLOCKDESC_R_SINT,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8_UNORM,
+	  SVGA3DBLOCKDESC_R_UNORM,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8_UINT,
+	  SVGA3DBLOCKDESC_R_UINT,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8_SNORM,
+	  SVGA3DBLOCKDESC_R_SNORM,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8_SINT,
+	  SVGA3DBLOCKDESC_R_SINT,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_P8,
+	  SVGA3DBLOCKDESC_NONE,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R9G9B9E5_SHAREDEXP,
+	  SVGA3DBLOCKDESC_RGB_EXP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 9 }, { 9 }, { 9 }, { 5 } },
+	  { { 18 }, { 9 }, { 0 }, { 27 } } },
+
+	{ SVGA3D_R8G8_B8G8_UNORM,
+	  SVGA3DBLOCKDESC_NONE,
+	  { 2, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 0 }, { 8 }, { 0 } } },
+
+	{ SVGA3D_G8R8_G8B8_UNORM,
+	  SVGA3DBLOCKDESC_NONE,
+	  { 2, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC1_TYPELESS,
+	  SVGA3DBLOCKDESC_BC1_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC1_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC2_TYPELESS,
+	  SVGA3DBLOCKDESC_BC2_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC2_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC3_TYPELESS,
+	  SVGA3DBLOCKDESC_BC3_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC3_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC4_TYPELESS,
+	  SVGA3DBLOCKDESC_BC4_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_ATI1,
+	  SVGA3DBLOCKDESC_BC4_COMP_UNORM,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC4_SNORM,
+	  SVGA3DBLOCKDESC_BC4_COMP_SNORM,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC5_TYPELESS,
+	  SVGA3DBLOCKDESC_BC5_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_ATI2,
+	  SVGA3DBLOCKDESC_BC5_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC5_SNORM,
+	  SVGA3DBLOCKDESC_BC5_COMP_SNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R10G10B10_XR_BIAS_A2_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 10 }, { 10 }, { 2 } },
+	  { { 20 }, { 10 }, { 0 }, { 30 } } },
+
+	{ SVGA3D_B8G8R8A8_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_B8G8R8A8_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_B8G8R8X8_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_B8G8R8X8_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_RGB_UNORM_SRGB,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_Z_DF16,
+	  SVGA3DBLOCKDESC_DEPTH_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_Z_DF24,
+	  SVGA3DBLOCKDESC_DEPTH_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 24 }, { 0 } },
+	  { { 0 }, { 0 }, { 8 }, { 0 } } },
+
+	{ SVGA3D_Z_D24S8_INT,
+	  SVGA3DBLOCKDESC_DS_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 8 }, { 24 }, { 0 } },
+	  { { 0 }, { 0 }, { 8 }, { 0 } } },
+
+	{ SVGA3D_YV12,
+	  SVGA3DBLOCKDESC_YV12,
+	  { 2, 2, 1 },
+	  6,
+	  2,
+	  { { 0 }, { 0 }, { 48 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32G32B32A32_FLOAT,
+	  SVGA3DBLOCKDESC_RGBA_FP,
+	  { 1, 1, 1 },
+	  16,
+	  16,
+	  { { 32 }, { 32 }, { 32 }, { 32 } },
+	  { { 64 }, { 32 }, { 0 }, { 96 } } },
+
+	{ SVGA3D_R16G16B16A16_FLOAT,
+	  SVGA3DBLOCKDESC_RGBA_FP,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_R16G16B16A16_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 16 }, { 16 }, { 16 }, { 16 } },
+	  { { 32 }, { 16 }, { 0 }, { 48 } } },
+
+	{ SVGA3D_R32G32_FLOAT,
+	  SVGA3DBLOCKDESC_RG_FP,
+	  { 1, 1, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 32 }, { 32 }, { 0 } },
+	  { { 0 }, { 32 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R10G10B10A2_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 10 }, { 10 }, { 2 } },
+	  { { 20 }, { 10 }, { 0 }, { 30 } } },
+
+	{ SVGA3D_R8G8B8A8_SNORM,
+	  SVGA3DBLOCKDESC_RGBA_SNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 16 }, { 8 }, { 0 }, { 24 } } },
+
+	{ SVGA3D_R16G16_FLOAT,
+	  SVGA3DBLOCKDESC_RG_FP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16G16_UNORM,
+	  SVGA3DBLOCKDESC_RG_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16G16_SNORM,
+	  SVGA3DBLOCKDESC_RG_SNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 16 }, { 16 }, { 0 } },
+	  { { 0 }, { 16 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R32_FLOAT,
+	  SVGA3DBLOCKDESC_R_FP,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 0 }, { 0 }, { 32 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R8G8_SNORM,
+	  SVGA3DBLOCKDESC_RG_SNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_R16_FLOAT,
+	  SVGA3DBLOCKDESC_R_FP,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_D16_UNORM,
+	  SVGA3DBLOCKDESC_DEPTH_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 0 }, { 0 }, { 16 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_A8_UNORM,
+	  SVGA3DBLOCKDESC_A_UNORM,
+	  { 1, 1, 1 },
+	  1,
+	  1,
+	  { { 0 }, { 0 }, { 0 }, { 8 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC1_UNORM,
+	  SVGA3DBLOCKDESC_BC1_COMP_UNORM,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC2_UNORM,
+	  SVGA3DBLOCKDESC_BC2_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC3_UNORM,
+	  SVGA3DBLOCKDESC_BC3_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_B5G6R5_UNORM,
+	  SVGA3DBLOCKDESC_RGB_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 5 }, { 6 }, { 5 }, { 0 } },
+	  { { 0 }, { 5 }, { 11 }, { 0 } } },
+
+	{ SVGA3D_B5G5R5A1_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 5 }, { 5 }, { 5 }, { 1 } },
+	  { { 0 }, { 5 }, { 10 }, { 15 } } },
+
+	{ SVGA3D_B8G8R8A8_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_B8G8R8X8_UNORM,
+	  SVGA3DBLOCKDESC_RGB_UNORM,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 0 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_BC4_UNORM,
+	  SVGA3DBLOCKDESC_BC4_COMP_UNORM,
+	  { 4, 4, 1 },
+	  8,
+	  8,
+	  { { 0 }, { 0 }, { 64 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC5_UNORM,
+	  SVGA3DBLOCKDESC_BC5_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_B4G4R4A4_UNORM,
+	  SVGA3DBLOCKDESC_RGBA_UNORM,
+	  { 1, 1, 1 },
+	  2,
+	  2,
+	  { { 4 }, { 4 }, { 4 }, { 4 } },
+	  { { 0 }, { 4 }, { 8 }, { 12 } } },
+
+	{ SVGA3D_BC6H_TYPELESS,
+	  SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC6H_UF16,
+	  SVGA3DBLOCKDESC_BC6H_COMP_UF16,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC6H_SF16,
+	  SVGA3DBLOCKDESC_BC6H_COMP_SF16,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC7_TYPELESS,
+	  SVGA3DBLOCKDESC_BC7_COMP_TYPELESS,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC7_UNORM,
+	  SVGA3DBLOCKDESC_BC7_COMP_UNORM,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_BC7_UNORM_SRGB,
+	  SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB,
+	  { 4, 4, 1 },
+	  16,
+	  16,
+	  { { 0 }, { 0 }, { 128 }, { 0 } },
+	  { { 0 }, { 0 }, { 0 }, { 0 } } },
+
+	{ SVGA3D_AYUV,
+	  SVGA3DBLOCKDESC_AYUV,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 8 }, { 8 }, { 8 }, { 8 } },
+	  { { 0 }, { 8 }, { 16 }, { 24 } } },
+
+	{ SVGA3D_R11G11B10_TYPELESS,
+	  SVGA3DBLOCKDESC_TYPELESS,
+	  { 1, 1, 1 },
+	  4,
+	  4,
+	  { { 10 }, { 11 }, { 11 }, { 0 } },
+	  { { 22 }, { 11 }, { 0 }, { 0 } } },
 };
 
-/**
- * svga3dsurface_subres - Compute the subresource from layer and mipmap.
- * @cache: Surface layout data.
- * @mip_level: The mipmap level.
- * @layer: The surface layer (face or array slice).
- *
- * Return: The subresource.
- */
-static inline u32 svga3dsurface_subres(const struct svga3dsurface_cache *cache,
-				       u32 mip_level, u32 layer)
-{
-	return cache->num_mip_levels * layer + mip_level;
-}
-
-/**
- * svga3dsurface_setup_cache - Build a surface cache entry
- * @size: The surface base level dimensions.
- * @format: The surface format.
- * @num_mip_levels: Number of mipmap levels.
- * @num_layers: Number of layers.
- * @cache: Pointer to a struct svga3dsurface_cach object to be filled in.
- *
- * Return: Zero on success, -EINVAL on invalid surface layout.
- */
-static inline int svga3dsurface_setup_cache(const struct drm_vmw_size *size,
-					    SVGA3dSurfaceFormat format,
-					    u32 num_mip_levels,
-					    u32 num_layers,
-					    u32 num_samples,
-					    struct svga3dsurface_cache *cache)
-{
-	const struct svga3d_surface_desc *desc;
-	u32 i;
-
-	memset(cache, 0, sizeof(*cache));
-	cache->desc = desc = svga3dsurface_get_desc(format);
-	cache->num_mip_levels = num_mip_levels;
-	cache->num_layers = num_layers;
-	for (i = 0; i < cache->num_mip_levels; i++) {
-		struct svga3dsurface_mip *mip = &cache->mip[i];
-
-		mip->size = svga3dsurface_get_mip_size(*size, i);
-		mip->bytes = svga3dsurface_get_image_buffer_size
-			(desc, &mip->size, 0);
-		mip->row_stride =
-			__KERNEL_DIV_ROUND_UP(mip->size.width,
-					      desc->block_size.width) *
-			desc->bytes_per_block * num_samples;
-		if (!mip->row_stride)
-			goto invalid_dim;
-
-		mip->img_stride =
-			__KERNEL_DIV_ROUND_UP(mip->size.height,
-					      desc->block_size.height) *
-			mip->row_stride;
-		if (!mip->img_stride)
-			goto invalid_dim;
-
-		cache->mip_chain_bytes += mip->bytes;
-	}
-	cache->sheet_bytes = cache->mip_chain_bytes * num_layers;
-	if (!cache->sheet_bytes)
-		goto invalid_dim;
-
-	return 0;
-
-invalid_dim:
-	VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n");
-	return -EINVAL;
-}
-
-/**
- * svga3dsurface_get_loc - Get a surface location from an offset into the
- * backing store
- * @cache: Surface layout data.
- * @loc: Pointer to a struct svga3dsurface_loc to be filled in.
- * @offset: Offset into the surface backing store.
- */
-static inline void
-svga3dsurface_get_loc(const struct svga3dsurface_cache *cache,
-		      struct svga3dsurface_loc *loc,
-		      size_t offset)
-{
-	const struct svga3dsurface_mip *mip = &cache->mip[0];
-	const struct svga3d_surface_desc *desc = cache->desc;
-	u32 layer;
-	int i;
-
-	loc->sheet = offset / cache->sheet_bytes;
-	offset -= loc->sheet * cache->sheet_bytes;
-
-	layer = offset / cache->mip_chain_bytes;
-	offset -= layer * cache->mip_chain_bytes;
-	for (i = 0; i < cache->num_mip_levels; ++i, ++mip) {
-		if (mip->bytes > offset)
-			break;
-		offset -= mip->bytes;
-	}
-
-	loc->sub_resource = svga3dsurface_subres(cache, i, layer);
-	loc->z = offset / mip->img_stride;
-	offset -= loc->z * mip->img_stride;
-	loc->z *= desc->block_size.depth;
-	loc->y = offset / mip->row_stride;
-	offset -= loc->y * mip->row_stride;
-	loc->y *= desc->block_size.height;
-	loc->x = offset / desc->bytes_per_block;
-	loc->x *= desc->block_size.width;
-}
-
-/**
- * svga3dsurface_inc_loc - Clamp increment a surface location with one block
- * size
- * in each dimension.
- * @loc: Pointer to a struct svga3dsurface_loc to be incremented.
- *
- * When computing the size of a range as size = end - start, the range does not
- * include the end element. However a location representing the last byte
- * of a touched region in the backing store *is* included in the range.
- * This function modifies such a location to match the end definition
- * given as start + size which is the one used in a SVGA3dBox.
- */
-static inline void
-svga3dsurface_inc_loc(const struct svga3dsurface_cache *cache,
-		      struct svga3dsurface_loc *loc)
-{
-	const struct svga3d_surface_desc *desc = cache->desc;
-	u32 mip = loc->sub_resource % cache->num_mip_levels;
-	const struct drm_vmw_size *size = &cache->mip[mip].size;
-
-	loc->sub_resource++;
-	loc->x += desc->block_size.width;
-	if (loc->x > size->width)
-		loc->x = size->width;
-	loc->y += desc->block_size.height;
-	if (loc->y > size->height)
-		loc->y = size->height;
-	loc->z += desc->block_size.depth;
-	if (loc->z > size->depth)
-		loc->z = size->depth;
-}
-
-/**
- * svga3dsurface_min_loc - The start location in a subresource
- * @cache: Surface layout data.
- * @sub_resource: The subresource.
- * @loc: Pointer to a struct svga3dsurface_loc to be filled in.
- */
-static inline void
-svga3dsurface_min_loc(const struct svga3dsurface_cache *cache,
-		      u32 sub_resource,
-		      struct svga3dsurface_loc *loc)
-{
-	loc->sheet = 0;
-	loc->sub_resource = sub_resource;
-	loc->x = loc->y = loc->z = 0;
-}
-
-/**
- * svga3dsurface_min_loc - The end location in a subresource
- * @cache: Surface layout data.
- * @sub_resource: The subresource.
- * @loc: Pointer to a struct svga3dsurface_loc to be filled in.
- *
- * Following the end definition given in svga3dsurface_inc_loc(),
- * Compute the end location of a surface subresource.
- */
-static inline void
-svga3dsurface_max_loc(const struct svga3dsurface_cache *cache,
-		      u32 sub_resource,
-		      struct svga3dsurface_loc *loc)
-{
-	const struct drm_vmw_size *size;
-	u32 mip;
-
-	loc->sheet = 0;
-	loc->sub_resource = sub_resource + 1;
-	mip = sub_resource % cache->num_mip_levels;
-	size = &cache->mip[mip].size;
-	loc->x = size->width;
-	loc->y = size->height;
-	loc->z = size->depth;
+#ifdef __cplusplus
 }
+#endif
 
-#endif /* _SVGA3D_SURFACEDEFS_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
index 77e338a65791..70b88ee16cf6 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 2012-2015 VMware, Inc.
+ * Copyright 2012-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -27,1974 +27,1530 @@
 /*
  * svga3d_types.h --
  *
- *       SVGA 3d hardware definitions for basic types
+ *    SVGA 3d hardware definitions for basic types
  */
 
+
+
 #ifndef _SVGA3D_TYPES_H_
 #define _SVGA3D_TYPES_H_
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
-#define INCLUDE_ALLOW_VMCORE
-
-#include "includeCheck.h"
+#include "vm_basic_types.h"
 
-/*
- * Generic Types
- */
+#define SVGA3D_INVALID_ID ((uint32)-1)
 
-#define SVGA3D_INVALID_ID         ((uint32)-1)
+#define SVGA3D_RESOURCE_TYPE_MIN 1
+#define SVGA3D_RESOURCE_BUFFER 1
+#define SVGA3D_RESOURCE_TEXTURE1D 2
+#define SVGA3D_RESOURCE_TEXTURE2D 3
+#define SVGA3D_RESOURCE_TEXTURE3D 4
+#define SVGA3D_RESOURCE_TEXTURECUBE 5
+#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
+#define SVGA3D_RESOURCE_BUFFEREX 6
+#define SVGA3D_RESOURCE_TYPE_MAX 7
+typedef uint32 SVGA3dResourceType;
 
-typedef uint8 SVGABool8;   /* 8-bit Bool definition */
-typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
-typedef uint32 SVGA3dColor; /* a, r, g, b */
+typedef uint8 SVGABool8;
+typedef uint32 SVGA3dBool;
+typedef uint32 SVGA3dColor;
 
 typedef uint32 SVGA3dSurfaceId;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 numerator;
-   uint32 denominator;
-}
-#include "vmware_pack_end.h"
-SVGA3dFraction64;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCopyRect {
-   uint32               x;
-   uint32               y;
-   uint32               w;
-   uint32               h;
-   uint32               srcx;
-   uint32               srcy;
-}
-#include "vmware_pack_end.h"
-SVGA3dCopyRect;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCopyBox {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-   uint32               w;
-   uint32               h;
-   uint32               d;
-   uint32               srcx;
-   uint32               srcy;
-   uint32               srcz;
-}
-#include "vmware_pack_end.h"
-SVGA3dCopyBox;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dRect {
-   uint32               x;
-   uint32               y;
-   uint32               w;
-   uint32               h;
-}
-#include "vmware_pack_end.h"
-SVGA3dRect;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-   uint32               w;
-   uint32               h;
-   uint32               d;
-}
-#include "vmware_pack_end.h"
-SVGA3dBox;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   int32                x;
-   int32                y;
-   int32                z;
-   int32                w;
-   int32                h;
-   int32                d;
-}
-#include "vmware_pack_end.h"
-SVGA3dSignedBox;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               x;
-   uint32               y;
-   uint32               z;
-}
-#include "vmware_pack_end.h"
-SVGA3dPoint;
+#pragma pack(push, 1)
+typedef struct {
+	uint32 numerator;
+	uint32 denominator;
+} SVGA3dFraction64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCopyRect {
+	uint32 x;
+	uint32 y;
+	uint32 w;
+	uint32 h;
+	uint32 srcx;
+	uint32 srcy;
+} SVGA3dCopyRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCopyBox {
+	uint32 x;
+	uint32 y;
+	uint32 z;
+	uint32 w;
+	uint32 h;
+	uint32 d;
+	uint32 srcx;
+	uint32 srcy;
+	uint32 srcz;
+} SVGA3dCopyBox;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dRect {
+	uint32 x;
+	uint32 y;
+	uint32 w;
+	uint32 h;
+} SVGA3dRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 x;
+	uint32 y;
+	uint32 z;
+	uint32 w;
+	uint32 h;
+	uint32 d;
+} SVGA3dBox;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	int32 x;
+	int32 y;
+	int32 z;
+	int32 w;
+	int32 h;
+	int32 d;
+} SVGA3dSignedBox;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 x;
+	uint32 y;
+	uint32 z;
+} SVGA3dPoint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef union {
+	struct {
+		float r;
+		float g;
+		float b;
+		float a;
+	};
+
+	float value[4];
+} SVGA3dRGBAFloat;
+#pragma pack(pop)
 
-/*
- * Surface formats.
- */
 typedef enum SVGA3dSurfaceFormat {
-   SVGA3D_FORMAT_INVALID               = 0,
-
-   SVGA3D_X8R8G8B8                     = 1,
-   SVGA3D_FORMAT_MIN                   = 1,
-
-   SVGA3D_A8R8G8B8                     = 2,
-
-   SVGA3D_R5G6B5                       = 3,
-   SVGA3D_X1R5G5B5                     = 4,
-   SVGA3D_A1R5G5B5                     = 5,
-   SVGA3D_A4R4G4B4                     = 6,
-
-   SVGA3D_Z_D32                        = 7,
-   SVGA3D_Z_D16                        = 8,
-   SVGA3D_Z_D24S8                      = 9,
-   SVGA3D_Z_D15S1                      = 10,
-
-   SVGA3D_LUMINANCE8                   = 11,
-   SVGA3D_LUMINANCE4_ALPHA4            = 12,
-   SVGA3D_LUMINANCE16                  = 13,
-   SVGA3D_LUMINANCE8_ALPHA8            = 14,
-
-   SVGA3D_DXT1                         = 15,
-   SVGA3D_DXT2                         = 16,
-   SVGA3D_DXT3                         = 17,
-   SVGA3D_DXT4                         = 18,
-   SVGA3D_DXT5                         = 19,
-
-   SVGA3D_BUMPU8V8                     = 20,
-   SVGA3D_BUMPL6V5U5                   = 21,
-   SVGA3D_BUMPX8L8V8U8                 = 22,
-   SVGA3D_FORMAT_DEAD1                 = 23,
-
-   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
-   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
-
-   SVGA3D_A2R10G10B10                  = 26,
-
-   /* signed formats */
-   SVGA3D_V8U8                         = 27,
-   SVGA3D_Q8W8V8U8                     = 28,
-   SVGA3D_CxV8U8                       = 29,
-
-   /* mixed formats */
-   SVGA3D_X8L8V8U8                     = 30,
-   SVGA3D_A2W10V10U10                  = 31,
-
-   SVGA3D_ALPHA8                       = 32,
-
-   /* Single- and dual-component floating point formats */
-   SVGA3D_R_S10E5                      = 33,
-   SVGA3D_R_S23E8                      = 34,
-   SVGA3D_RG_S10E5                     = 35,
-   SVGA3D_RG_S23E8                     = 36,
-
-   SVGA3D_BUFFER                       = 37,
-
-   SVGA3D_Z_D24X8                      = 38,
-
-   SVGA3D_V16U16                       = 39,
-
-   SVGA3D_G16R16                       = 40,
-   SVGA3D_A16B16G16R16                 = 41,
-
-   /* Packed Video formats */
-   SVGA3D_UYVY                         = 42,
-   SVGA3D_YUY2                         = 43,
-
-   /* Planar video formats */
-   SVGA3D_NV12                         = 44,
-
-   SVGA3D_FORMAT_DEAD2                 = 45,
-
-   SVGA3D_R32G32B32A32_TYPELESS        = 46,
-   SVGA3D_R32G32B32A32_UINT            = 47,
-   SVGA3D_R32G32B32A32_SINT            = 48,
-   SVGA3D_R32G32B32_TYPELESS           = 49,
-   SVGA3D_R32G32B32_FLOAT              = 50,
-   SVGA3D_R32G32B32_UINT               = 51,
-   SVGA3D_R32G32B32_SINT               = 52,
-   SVGA3D_R16G16B16A16_TYPELESS        = 53,
-   SVGA3D_R16G16B16A16_UINT            = 54,
-   SVGA3D_R16G16B16A16_SNORM           = 55,
-   SVGA3D_R16G16B16A16_SINT            = 56,
-   SVGA3D_R32G32_TYPELESS              = 57,
-   SVGA3D_R32G32_UINT                  = 58,
-   SVGA3D_R32G32_SINT                  = 59,
-   SVGA3D_R32G8X24_TYPELESS            = 60,
-   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
-   SVGA3D_R32_FLOAT_X8X24              = 62,
-   SVGA3D_X32_G8X24_UINT               = 63,
-   SVGA3D_R10G10B10A2_TYPELESS         = 64,
-   SVGA3D_R10G10B10A2_UINT             = 65,
-   SVGA3D_R11G11B10_FLOAT              = 66,
-   SVGA3D_R8G8B8A8_TYPELESS            = 67,
-   SVGA3D_R8G8B8A8_UNORM               = 68,
-   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
-   SVGA3D_R8G8B8A8_UINT                = 70,
-   SVGA3D_R8G8B8A8_SINT                = 71,
-   SVGA3D_R16G16_TYPELESS              = 72,
-   SVGA3D_R16G16_UINT                  = 73,
-   SVGA3D_R16G16_SINT                  = 74,
-   SVGA3D_R32_TYPELESS                 = 75,
-   SVGA3D_D32_FLOAT                    = 76,
-   SVGA3D_R32_UINT                     = 77,
-   SVGA3D_R32_SINT                     = 78,
-   SVGA3D_R24G8_TYPELESS               = 79,
-   SVGA3D_D24_UNORM_S8_UINT            = 80,
-   SVGA3D_R24_UNORM_X8                 = 81,
-   SVGA3D_X24_G8_UINT                  = 82,
-   SVGA3D_R8G8_TYPELESS                = 83,
-   SVGA3D_R8G8_UNORM                   = 84,
-   SVGA3D_R8G8_UINT                    = 85,
-   SVGA3D_R8G8_SINT                    = 86,
-   SVGA3D_R16_TYPELESS                 = 87,
-   SVGA3D_R16_UNORM                    = 88,
-   SVGA3D_R16_UINT                     = 89,
-   SVGA3D_R16_SNORM                    = 90,
-   SVGA3D_R16_SINT                     = 91,
-   SVGA3D_R8_TYPELESS                  = 92,
-   SVGA3D_R8_UNORM                     = 93,
-   SVGA3D_R8_UINT                      = 94,
-   SVGA3D_R8_SNORM                     = 95,
-   SVGA3D_R8_SINT                      = 96,
-   SVGA3D_P8                           = 97,
-   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
-   SVGA3D_R8G8_B8G8_UNORM              = 99,
-   SVGA3D_G8R8_G8B8_UNORM              = 100,
-   SVGA3D_BC1_TYPELESS                 = 101,
-   SVGA3D_BC1_UNORM_SRGB               = 102,
-   SVGA3D_BC2_TYPELESS                 = 103,
-   SVGA3D_BC2_UNORM_SRGB               = 104,
-   SVGA3D_BC3_TYPELESS                 = 105,
-   SVGA3D_BC3_UNORM_SRGB               = 106,
-   SVGA3D_BC4_TYPELESS                 = 107,
-   SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
-   SVGA3D_BC4_SNORM                    = 109,
-   SVGA3D_BC5_TYPELESS                 = 110,
-   SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
-   SVGA3D_BC5_SNORM                    = 112,
-   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
-   SVGA3D_B8G8R8A8_TYPELESS            = 114,
-   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
-   SVGA3D_B8G8R8X8_TYPELESS            = 116,
-   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
-
-   /* Advanced depth formats. */
-   SVGA3D_Z_DF16                       = 118,
-   SVGA3D_Z_DF24                       = 119,
-   SVGA3D_Z_D24S8_INT                  = 120,
-
-   /* Planar video formats. */
-   SVGA3D_YV12                         = 121,
-
-   SVGA3D_R32G32B32A32_FLOAT           = 122,
-   SVGA3D_R16G16B16A16_FLOAT           = 123,
-   SVGA3D_R16G16B16A16_UNORM           = 124,
-   SVGA3D_R32G32_FLOAT                 = 125,
-   SVGA3D_R10G10B10A2_UNORM            = 126,
-   SVGA3D_R8G8B8A8_SNORM               = 127,
-   SVGA3D_R16G16_FLOAT                 = 128,
-   SVGA3D_R16G16_UNORM                 = 129,
-   SVGA3D_R16G16_SNORM                 = 130,
-   SVGA3D_R32_FLOAT                    = 131,
-   SVGA3D_R8G8_SNORM                   = 132,
-   SVGA3D_R16_FLOAT                    = 133,
-   SVGA3D_D16_UNORM                    = 134,
-   SVGA3D_A8_UNORM                     = 135,
-   SVGA3D_BC1_UNORM                    = 136,
-   SVGA3D_BC2_UNORM                    = 137,
-   SVGA3D_BC3_UNORM                    = 138,
-   SVGA3D_B5G6R5_UNORM                 = 139,
-   SVGA3D_B5G5R5A1_UNORM               = 140,
-   SVGA3D_B8G8R8A8_UNORM               = 141,
-   SVGA3D_B8G8R8X8_UNORM               = 142,
-   SVGA3D_BC4_UNORM                    = 143,
-   SVGA3D_BC5_UNORM                    = 144,
-   SVGA3D_B4G4R4A4_UNORM               = 145,
-   
-   /* DX11 compressed formats */
-   SVGA3D_BC6H_TYPELESS                = 146,
-   SVGA3D_BC6H_UF16                    = 147,
-   SVGA3D_BC6H_SF16                    = 148,
-   SVGA3D_BC7_TYPELESS                 = 149,
-   SVGA3D_BC7_UNORM                    = 150,
-   SVGA3D_BC7_UNORM_SRGB               = 151,
-
-   /* Video format with alpha */
-   SVGA3D_AYUV                         = 152,
-
-   SVGA3D_FORMAT_MAX
+	SVGA3D_FORMAT_INVALID = 0,
+
+	SVGA3D_X8R8G8B8 = 1,
+	SVGA3D_FORMAT_MIN = 1,
+
+	SVGA3D_A8R8G8B8 = 2,
+
+	SVGA3D_R5G6B5 = 3,
+	SVGA3D_X1R5G5B5 = 4,
+	SVGA3D_A1R5G5B5 = 5,
+	SVGA3D_A4R4G4B4 = 6,
+
+	SVGA3D_Z_D32 = 7,
+	SVGA3D_Z_D16 = 8,
+	SVGA3D_Z_D24S8 = 9,
+	SVGA3D_Z_D15S1 = 10,
+
+	SVGA3D_LUMINANCE8 = 11,
+	SVGA3D_LUMINANCE4_ALPHA4 = 12,
+	SVGA3D_LUMINANCE16 = 13,
+	SVGA3D_LUMINANCE8_ALPHA8 = 14,
+
+	SVGA3D_DXT1 = 15,
+	SVGA3D_DXT2 = 16,
+	SVGA3D_DXT3 = 17,
+	SVGA3D_DXT4 = 18,
+	SVGA3D_DXT5 = 19,
+
+	SVGA3D_BUMPU8V8 = 20,
+	SVGA3D_BUMPL6V5U5 = 21,
+	SVGA3D_BUMPX8L8V8U8 = 22,
+	SVGA3D_FORMAT_DEAD1 = 23,
+
+	SVGA3D_ARGB_S10E5 = 24,
+	SVGA3D_ARGB_S23E8 = 25,
+
+	SVGA3D_A2R10G10B10 = 26,
+
+	SVGA3D_V8U8 = 27,
+	SVGA3D_Q8W8V8U8 = 28,
+	SVGA3D_CxV8U8 = 29,
+
+	SVGA3D_X8L8V8U8 = 30,
+	SVGA3D_A2W10V10U10 = 31,
+
+	SVGA3D_ALPHA8 = 32,
+
+	SVGA3D_R_S10E5 = 33,
+	SVGA3D_R_S23E8 = 34,
+	SVGA3D_RG_S10E5 = 35,
+	SVGA3D_RG_S23E8 = 36,
+
+	SVGA3D_BUFFER = 37,
+
+	SVGA3D_Z_D24X8 = 38,
+
+	SVGA3D_V16U16 = 39,
+
+	SVGA3D_G16R16 = 40,
+	SVGA3D_A16B16G16R16 = 41,
+
+	SVGA3D_UYVY = 42,
+	SVGA3D_YUY2 = 43,
+
+	SVGA3D_NV12 = 44,
+
+	SVGA3D_FORMAT_DEAD2 = 45,
+
+	SVGA3D_R32G32B32A32_TYPELESS = 46,
+	SVGA3D_R32G32B32A32_UINT = 47,
+	SVGA3D_R32G32B32A32_SINT = 48,
+	SVGA3D_R32G32B32_TYPELESS = 49,
+	SVGA3D_R32G32B32_FLOAT = 50,
+	SVGA3D_R32G32B32_UINT = 51,
+	SVGA3D_R32G32B32_SINT = 52,
+	SVGA3D_R16G16B16A16_TYPELESS = 53,
+	SVGA3D_R16G16B16A16_UINT = 54,
+	SVGA3D_R16G16B16A16_SNORM = 55,
+	SVGA3D_R16G16B16A16_SINT = 56,
+	SVGA3D_R32G32_TYPELESS = 57,
+	SVGA3D_R32G32_UINT = 58,
+	SVGA3D_R32G32_SINT = 59,
+	SVGA3D_R32G8X24_TYPELESS = 60,
+	SVGA3D_D32_FLOAT_S8X24_UINT = 61,
+	SVGA3D_R32_FLOAT_X8X24 = 62,
+	SVGA3D_X32_G8X24_UINT = 63,
+	SVGA3D_R10G10B10A2_TYPELESS = 64,
+	SVGA3D_R10G10B10A2_UINT = 65,
+	SVGA3D_R11G11B10_FLOAT = 66,
+	SVGA3D_R8G8B8A8_TYPELESS = 67,
+	SVGA3D_R8G8B8A8_UNORM = 68,
+	SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
+	SVGA3D_R8G8B8A8_UINT = 70,
+	SVGA3D_R8G8B8A8_SINT = 71,
+	SVGA3D_R16G16_TYPELESS = 72,
+	SVGA3D_R16G16_UINT = 73,
+	SVGA3D_R16G16_SINT = 74,
+	SVGA3D_R32_TYPELESS = 75,
+	SVGA3D_D32_FLOAT = 76,
+	SVGA3D_R32_UINT = 77,
+	SVGA3D_R32_SINT = 78,
+	SVGA3D_R24G8_TYPELESS = 79,
+	SVGA3D_D24_UNORM_S8_UINT = 80,
+	SVGA3D_R24_UNORM_X8 = 81,
+	SVGA3D_X24_G8_UINT = 82,
+	SVGA3D_R8G8_TYPELESS = 83,
+	SVGA3D_R8G8_UNORM = 84,
+	SVGA3D_R8G8_UINT = 85,
+	SVGA3D_R8G8_SINT = 86,
+	SVGA3D_R16_TYPELESS = 87,
+	SVGA3D_R16_UNORM = 88,
+	SVGA3D_R16_UINT = 89,
+	SVGA3D_R16_SNORM = 90,
+	SVGA3D_R16_SINT = 91,
+	SVGA3D_R8_TYPELESS = 92,
+	SVGA3D_R8_UNORM = 93,
+	SVGA3D_R8_UINT = 94,
+	SVGA3D_R8_SNORM = 95,
+	SVGA3D_R8_SINT = 96,
+	SVGA3D_P8 = 97,
+	SVGA3D_R9G9B9E5_SHAREDEXP = 98,
+	SVGA3D_R8G8_B8G8_UNORM = 99,
+	SVGA3D_G8R8_G8B8_UNORM = 100,
+	SVGA3D_BC1_TYPELESS = 101,
+	SVGA3D_BC1_UNORM_SRGB = 102,
+	SVGA3D_BC2_TYPELESS = 103,
+	SVGA3D_BC2_UNORM_SRGB = 104,
+	SVGA3D_BC3_TYPELESS = 105,
+	SVGA3D_BC3_UNORM_SRGB = 106,
+	SVGA3D_BC4_TYPELESS = 107,
+	SVGA3D_ATI1 = 108,
+	SVGA3D_BC4_SNORM = 109,
+	SVGA3D_BC5_TYPELESS = 110,
+	SVGA3D_ATI2 = 111,
+	SVGA3D_BC5_SNORM = 112,
+	SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
+	SVGA3D_B8G8R8A8_TYPELESS = 114,
+	SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
+	SVGA3D_B8G8R8X8_TYPELESS = 116,
+	SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
+
+	SVGA3D_Z_DF16 = 118,
+	SVGA3D_Z_DF24 = 119,
+	SVGA3D_Z_D24S8_INT = 120,
+
+	SVGA3D_YV12 = 121,
+
+	SVGA3D_R32G32B32A32_FLOAT = 122,
+	SVGA3D_R16G16B16A16_FLOAT = 123,
+	SVGA3D_R16G16B16A16_UNORM = 124,
+	SVGA3D_R32G32_FLOAT = 125,
+	SVGA3D_R10G10B10A2_UNORM = 126,
+	SVGA3D_R8G8B8A8_SNORM = 127,
+	SVGA3D_R16G16_FLOAT = 128,
+	SVGA3D_R16G16_UNORM = 129,
+	SVGA3D_R16G16_SNORM = 130,
+	SVGA3D_R32_FLOAT = 131,
+	SVGA3D_R8G8_SNORM = 132,
+	SVGA3D_R16_FLOAT = 133,
+	SVGA3D_D16_UNORM = 134,
+	SVGA3D_A8_UNORM = 135,
+	SVGA3D_BC1_UNORM = 136,
+	SVGA3D_BC2_UNORM = 137,
+	SVGA3D_BC3_UNORM = 138,
+	SVGA3D_B5G6R5_UNORM = 139,
+	SVGA3D_B5G5R5A1_UNORM = 140,
+	SVGA3D_B8G8R8A8_UNORM = 141,
+	SVGA3D_B8G8R8X8_UNORM = 142,
+	SVGA3D_BC4_UNORM = 143,
+	SVGA3D_BC5_UNORM = 144,
+	SVGA3D_B4G4R4A4_UNORM = 145,
+
+	SVGA3D_BC6H_TYPELESS = 146,
+	SVGA3D_BC6H_UF16 = 147,
+	SVGA3D_BC6H_SF16 = 148,
+	SVGA3D_BC7_TYPELESS = 149,
+	SVGA3D_BC7_UNORM = 150,
+	SVGA3D_BC7_UNORM_SRGB = 151,
+
+	SVGA3D_AYUV = 152,
+
+	SVGA3D_R11G11B10_TYPELESS = 153,
+
+	SVGA3D_FORMAT_MAX
 } SVGA3dSurfaceFormat;
 
-/*
- * SVGA3d Surface Flags --
- */
-#define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
+#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
 
-/*
- * HINT flags are not enforced by the device but are useful for
- * performance.
- */
-#define SVGA3D_SURFACE_HINT_STATIC            (CONST64U(1) << 1)
-#define SVGA3D_SURFACE_HINT_DYNAMIC           (CONST64U(1) << 2)
-#define SVGA3D_SURFACE_HINT_INDEXBUFFER       (CONST64U(1) << 3)
-#define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (CONST64U(1) << 4)
-#define SVGA3D_SURFACE_HINT_TEXTURE           (CONST64U(1) << 5)
-#define SVGA3D_SURFACE_HINT_RENDERTARGET      (CONST64U(1) << 6)
-#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (CONST64U(1) << 7)
-#define SVGA3D_SURFACE_HINT_WRITEONLY         (CONST64U(1) << 8)
-#define SVGA3D_SURFACE_DEAD2                  (CONST64U(1) << 9)
-#define SVGA3D_SURFACE_AUTOGENMIPMAPS         (CONST64U(1) << 10)
-
-#define SVGA3D_SURFACE_DEAD1                  (CONST64U(1) << 11)
+#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
+#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
 
-/*
- * Is this surface using a base-level pitch for it's mob backing?
- *
- * This flag is not intended to be set by guest-drivers, but is instead
- * set by the device when the surface is bound to a mob with a specified
- * pitch.
- */
-#define SVGA3D_SURFACE_MOB_PITCH              (CONST64U(1) << 12)
+#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
 
-#define SVGA3D_SURFACE_INACTIVE               (CONST64U(1) << 13)
-#define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (CONST64U(1) << 14)
-#define SVGA3D_SURFACE_VOLUME                 (CONST64U(1) << 15)
+#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
 
-/*
- * Required to be set on a surface to bind it to a screen target.
- */
-#define SVGA3D_SURFACE_SCREENTARGET           (CONST64U(1) << 16)
+#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
+#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
 
-/*
- * Align images in the guest-backing mob to 16-bytes.
- */
-#define SVGA3D_SURFACE_ALIGN16                (CONST64U(1) << 17)
+#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
 
-#define SVGA3D_SURFACE_1D                     (CONST64U(1) << 18)
-#define SVGA3D_SURFACE_ARRAY                  (CONST64U(1) << 19)
+#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
 
-/*
- * Bind flags.
- * These are enforced for any surface defined with DefineGBSurface_v2.
- */
-#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (CONST64U(1) << 20)
-#define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (CONST64U(1) << 21)
-#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (CONST64U(1) << 22)
-#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (CONST64U(1) << 23)
-#define SVGA3D_SURFACE_BIND_RENDER_TARGET     (CONST64U(1) << 24)
-#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (CONST64U(1) << 25)
-#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (CONST64U(1) << 26)
+#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
+#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
 
-/*
- * The STAGING flags notes that the surface will not be used directly by the
- * drawing pipeline, i.e. that it will not be bound to any bind point.
- * Staging surfaces may be used by copy operations to move data in and out
- * of other surfaces.  No bind flags may be set on surfaces with this flag.
- *
- * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
- * updates indirectly, i.e. the surface will not be updated directly, but
- * will receive copies from staging surfaces.
- */
-#define SVGA3D_SURFACE_STAGING_UPLOAD         (CONST64U(1) << 27)
-#define SVGA3D_SURFACE_STAGING_DOWNLOAD       (CONST64U(1) << 28)
-#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (CONST64U(1) << 29)
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
 
-/*
- * Setting this flag allow this surface to be used with the
- * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
- * buffer surfaces, and no bind flags are allowed to be set on surfaces
- * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER.
- */
-#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (CONST64U(1) << 30)
+#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
 
-/*
- * Reserved for video operations.
- */
-#define SVGA3D_SURFACE_RESERVED1              (CONST64U(1) << 31)
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
 
-/*
- * Specifies that a surface is multisample, and therefore requires the full
- * mob-backing to store all the samples.
- */
-#define SVGA3D_SURFACE_MULTISAMPLE            (CONST64U(1) << 32)
+#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
+#define SVGA3D_SURFACE_VADECODE SVGA3D_SURFACE_RESERVED1
 
-/*
- * Specified that the surface is allowed to be bound to a UAView.
- */
-#define SVGA3D_SURFACE_BIND_UAVIEW            (CONST64U(1) << 33)
+#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
 
-/*
- * Setting this flag allow this surface to be used with the
- * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command.  It is only valid for
- * buffer surfaces, and no bind flags are allowed to be set on surfaces
- * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER.
- */
-#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER     (CONST64U(1) << 34)
+#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
 
-#define SVGA3D_SURFACE_BIND_LOGICOPS          (CONST64U(1) << 35)
+#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
 
-/*
- * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW
- */
-#define SVGA3D_SURFACE_BIND_RAW_VIEWS         (CONST64U(1) << 36)
-#define SVGA3D_SURFACE_BUFFER_STRUCTURED      (CONST64U(1) << 37)
+#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
 
-#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS      (CONST64U(1) << 38)
-#define SVGA3D_SURFACE_RESOURCE_CLAMP         (CONST64U(1) << 39)
+#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
+#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
 
-#define SVGA3D_SURFACE_FLAG_MAX               (CONST64U(1) << 40)
+#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
+#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
+
+#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
+
+#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
 
-/*
- * Surface flags types:
- *
- * SVGA3dSurface1Flags:  Lower 32-bits of flags.
- * SVGA3dSurface2Flags:  Upper 32-bits of flags.
- * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
- */
 typedef uint32 SVGA3dSurface1Flags;
 typedef uint32 SVGA3dSurface2Flags;
 typedef uint64 SVGA3dSurfaceAllFlags;
 
-#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
+#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
 
-#define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
-        (  SVGA3D_SURFACE_MOB_PITCH    |         \
-           SVGA3D_SURFACE_SCREENTARGET |         \
-           SVGA3D_SURFACE_ALIGN16 |              \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
-           SVGA3D_SURFACE_STAGING_UPLOAD |       \
-           SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
-           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
-           SVGA3D_SURFACE_RESERVED1 |             \
-           SVGA3D_SURFACE_MULTISAMPLE |          \
-           SVGA3D_SURFACE_BIND_UAVIEW |          \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |   \
-           SVGA3D_SURFACE_BIND_LOGICOPS |        \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |       \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |    \
-           SVGA3D_SURFACE_RESOURCE_CLAMP         \
-        )
-
-#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK   \
-       (   SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_RESERVED1 |                \
-           SVGA3D_SURFACE_MULTISAMPLE               \
-        )
-
-#define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
-           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
-           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
-           SVGA3D_SURFACE_RESERVED1 |                \
-           SVGA3D_SURFACE_MULTISAMPLE |             \
-           SVGA3D_SURFACE_BIND_UAVIEW |             \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
-           SVGA3D_SURFACE_RESOURCE_CLAMP            \
-        )
-
-#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK     \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_RESERVED1 |                \
-           SVGA3D_SURFACE_MULTISAMPLE               \
-        )
-
-#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
-           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
-           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
-           SVGA3D_SURFACE_INACTIVE |                \
-           SVGA3D_SURFACE_STAGING_UPLOAD |          \
-           SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
-           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
-           SVGA3D_SURFACE_RESERVED1 |                \
-           SVGA3D_SURFACE_MULTISAMPLE |             \
-           SVGA3D_SURFACE_BIND_UAVIEW |             \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
-           SVGA3D_SURFACE_RESOURCE_CLAMP            \
-        )
-
-#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK       \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_DEAD2 |                   \
-           SVGA3D_SURFACE_ARRAY |                   \
-           SVGA3D_SURFACE_MULTISAMPLE |             \
-           SVGA3D_SURFACE_MOB_PITCH |               \
-           SVGA3D_SURFACE_RESOURCE_CLAMP            \
-        )
-
-#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK  \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_SCREENTARGET |            \
-           SVGA3D_SURFACE_MOB_PITCH |               \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
-           SVGA3D_SURFACE_RESERVED1 |                \
-           SVGA3D_SURFACE_BIND_UAVIEW |             \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
-           SVGA3D_SURFACE_BIND_LOGICOPS |           \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS         \
-        )
-
-#define SVGA3D_SURFACE_DX_ONLY_MASK              \
-        (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
-           SVGA3D_SURFACE_STAGING_UPLOAD |       \
-           SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER     \
-        )
-
-#define SVGA3D_SURFACE_STAGING_MASK             \
-        (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
-           SVGA3D_SURFACE_STAGING_DOWNLOAD      \
-        )
-
-#define SVGA3D_SURFACE_BIND_MASK                  \
-        (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
-           SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
-           SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
-           SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
-           SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT   |  \
-           SVGA3D_SURFACE_BIND_UAVIEW          |  \
-           SVGA3D_SURFACE_BIND_LOGICOPS        |  \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS          \
-        )
-
-#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK     \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_HINT_STATIC |             \
-           SVGA3D_SURFACE_HINT_DYNAMIC |            \
-           SVGA3D_SURFACE_HINT_INDEXBUFFER |        \
-           SVGA3D_SURFACE_HINT_VERTEXBUFFER |       \
-           SVGA3D_SURFACE_HINT_TEXTURE |            \
-           SVGA3D_SURFACE_HINT_RENDERTARGET |       \
-           SVGA3D_SURFACE_HINT_DEPTHSTENCIL |       \
-           SVGA3D_SURFACE_HINT_WRITEONLY |          \
-           SVGA3D_SURFACE_DEAD2 |                   \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_HINT_RT_LOCKABLE |        \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_SCREENTARGET |            \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
-           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
-           SVGA3D_SURFACE_BIND_RENDER_TARGET |      \
-           SVGA3D_SURFACE_BIND_SHADER_RESOURCE |    \
-           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
-           SVGA3D_SURFACE_INACTIVE |                \
-           SVGA3D_SURFACE_STAGING_UPLOAD |          \
-           SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
-           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  |   \
-           SVGA3D_SURFACE_MULTISAMPLE |             \
-           SVGA3D_SURFACE_BIND_UAVIEW |             \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
-           SVGA3D_SURFACE_BIND_LOGICOPS |           \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
-           SVGA3D_SURFACE_RESOURCE_CLAMP            \
-        )
-
-#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK     \
-        (  SVGA3D_SURFACE_HINT_INDEXBUFFER |                     \
-           SVGA3D_SURFACE_HINT_VERTEXBUFFER |                    \
-           SVGA3D_SURFACE_HINT_DEPTHSTENCIL |                    \
-           SVGA3D_SURFACE_DEAD2 |                                \
-           SVGA3D_SURFACE_VOLUME |                               \
-           SVGA3D_SURFACE_1D |                                   \
-           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                   \
-           SVGA3D_SURFACE_BIND_INDEX_BUFFER |                    \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                 \
-           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                   \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                   \
-           SVGA3D_SURFACE_INACTIVE |                             \
-           SVGA3D_SURFACE_STAGING_UPLOAD |                       \
-           SVGA3D_SURFACE_STAGING_DOWNLOAD |                     \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |                 \
-           SVGA3D_SURFACE_VADECODE |                             \
-           SVGA3D_SURFACE_MULTISAMPLE |                          \
-           SVGA3D_SURFACE_BIND_UAVIEW |                          \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |                   \
-           SVGA3D_SURFACE_BIND_LOGICOPS |                        \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |                       \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |                    \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |                    \
-           SVGA3D_SURFACE_RESOURCE_CLAMP         \
-        )
-
-#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK     \
-        ( SVGA3D_SURFACE_CUBEMAP |                              \
-          SVGA3D_SURFACE_HINT_INDEXBUFFER |                     \
-          SVGA3D_SURFACE_HINT_VERTEXBUFFER |                    \
-          SVGA3D_SURFACE_HINT_DEPTHSTENCIL |                    \
-          SVGA3D_SURFACE_DEAD2 |                                \
-          SVGA3D_SURFACE_VOLUME |                               \
-          SVGA3D_SURFACE_SCREENTARGET |                         \
-          SVGA3D_SURFACE_1D |                                   \
-          SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                   \
-          SVGA3D_SURFACE_BIND_INDEX_BUFFER |                    \
-          SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                 \
-          SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                   \
-          SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                   \
-          SVGA3D_SURFACE_STAGING_UPLOAD |                       \
-          SVGA3D_SURFACE_STAGING_DOWNLOAD |                     \
-          SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |                 \
-          SVGA3D_SURFACE_MULTISAMPLE |                          \
-          SVGA3D_SURFACE_BIND_UAVIEW |                          \
-          SVGA3D_SURFACE_TRANSFER_TO_BUFFER |                   \
-          SVGA3D_SURFACE_BIND_LOGICOPS |                        \
-          SVGA3D_SURFACE_BIND_RAW_VIEWS |                       \
-          SVGA3D_SURFACE_BUFFER_STRUCTURED |                    \
-          SVGA3D_SURFACE_DRAWINDIRECT_ARGS |                    \
-          SVGA3D_SURFACE_RESOURCE_CLAMP                         \
-        )
-
-#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK     \
-        (  SVGA3D_SURFACE_CUBEMAP |                 \
-           SVGA3D_SURFACE_DEAD2 |                   \
-           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_VOLUME |                  \
-           SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
-           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
-           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
-           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
-           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
-           SVGA3D_SURFACE_VADECODE |                \
-           SVGA3D_SURFACE_MULTISAMPLE |             \
-           SVGA3D_SURFACE_BIND_UAVIEW |             \
-           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
-           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
-           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
-           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
-           SVGA3D_SURFACE_RESOURCE_CLAMP            \
-        )
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK                                      \
+	(SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET |              \
+	 SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |        \
+	 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD |   \
+	 SVGA3D_SURFACE_STAGING_DOWNLOAD |                                     \
+	 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |                                 \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
+	 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+	 SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS |        \
+	 SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+	 SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY |         \
+	 SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR |         \
+	 SVGA3D_SURFACE_LO_STAGING)
+
+#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK                              \
+	(SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE |                      \
+	 SVGA3D_SURFACE_STAGING_COPY)
+
+#define SVGA3D_SURFACE_2D_DISALLOWED_MASK                                      \
+	(SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
+	 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
+	 SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                                   \
+	 SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
+	 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
+	 SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
+	 SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                                   \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
+	 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+	 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
+	 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |    \
+	 SVGA3D_SURFACE_BIND_TENSOR)
+
+#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK                                \
+	(SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
+	 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
+	 SVGA3D_SURFACE_MULTISAMPLE)
+
+#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK                            \
+	(SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
+	 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
+	 SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                                   \
+	 SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
+	 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
+	 SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
+	 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE |         \
+	 SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
+	 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |                                 \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
+	 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS |   \
+	 SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+	 SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY |         \
+	 SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING)
+
+#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK                                  \
+	(SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
+	 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 |    \
+	 SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE |                   \
+	 SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP)
+
+#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK                             \
+	(SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
+	 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
+	 SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH |              \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW |    \
+	 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS |    \
+	 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
+	 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY)
+
+#define SVGA3D_SURFACE_DX_ONLY_MASK                                            \
+	(SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD |   \
+	 SVGA3D_SURFACE_STAGING_DOWNLOAD |                                     \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |                                 \
+	 SVGA3D_SURFACE_TRANSFER_TO_BUFFER)
+
+#define SVGA3D_SURFACE_ANY_STAGING_MASK                                        \
+	(SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
+	 SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING)
+
+#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK                                \
+	(SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING))
+
+#define SVGA3D_SURFACE_BIND_MASK                                               \
+	(SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                                   \
+	 SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
+	 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
+	 SVGA3D_SURFACE_BIND_SHADER_RESOURCE |                                 \
+	 SVGA3D_SURFACE_BIND_RENDER_TARGET |                                   \
+	 SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
+	 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW |      \
+	 SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS |        \
+	 SVGA3D_SURFACE_BIND_TENSOR)
+
+#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK                                 \
+	(SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS |            \
+	 SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET |      \
+	 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE |    \
+	 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |    \
+	 SVGA3D_SURFACE_BIND_TENSOR)
+
+#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK                            \
+	(SVGA3D_SURFACE_STAGING_DISALLOWED_MASK |                              \
+	 SVGA3D_SURFACE_TRANSFER_TO_BUFFER |                                   \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER)
+
+#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK                                \
+	(SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 |                       \
+	 SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME |               \
+	 SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER |               \
+	 SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
+	 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
+	 SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
+	 SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                                   \
+	 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
+	 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+	 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
+	 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |    \
+	 SVGA3D_SURFACE_STAGING_COPY)
+
+#define SVGA3D_SURFACE_SM5_MASK                                                \
+	(SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+	 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW |          \
+	 SVGA3D_SURFACE_RESOURCE_CLAMP)
 
 #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
 
-
-/*
- * These are really the D3DFORMAT_OP defines from the wdk. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
- */
 typedef enum {
-   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
-   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
-   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
-   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
-   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
-   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
-   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
+	SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
+	SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
+	SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
+	SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
+	SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
+	SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
+	SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
 
-/*
- * This format can be used as a render target if the current display mode
- * is the same depth if the alpha channel is ignored. e.g. if the device
- * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
- * format op list entry for A8R8G8B8 should have this cap.
- */
-   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
+	SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
 
-/*
- * This format contains DirectDraw support (including Flip).  This flag
- * should not to be set on alpha formats.
- */
-   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
+	SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
 
-/*
- * The rasterizer can support some level of Direct3D support in this format
- * and implies that the driver can create a Context in this mode (for some
- * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
- * flag must also be set.
- */
-   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
+	SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
 
-/*
- * This is set for a private format when the driver has put the bpp in
- * the structure.
- */
-   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
+	SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
 
-/*
- * Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
- */
-   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
+	SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
 
-/*
- * Indicates that this format can be used to create offscreen plain surfaces.
- */
-   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
+	SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
 
-/*
- * Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data).
- */
-   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
+	SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
 
-/*
- * Indicates that this format can be used in the bumpmap instructions.
- */
-   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
+	SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
 
-/*
- * Indicates that this format can be sampled by the displacement map sampler.
- */
-   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
+	SVGA3DFORMAT_OP_DMAP = 0x00020000,
 
-/*
- * Indicates that this format cannot be used with texture filtering.
- */
-   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
+	SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
 
-/*
- * Indicates that format conversions are supported to this RGB format if
- * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
- */
-   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
+	SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
 
-/*
- * Indicated that this format can be written as an SRGB target
- * (meaning that the pixel pipe will DE-linearize data on output to format)
- */
-   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
+	SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
 
-/*
- * Indicates that this format cannot be used with alpha blending.
- */
-   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
+	SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
 
-/*
- * Indicates that the device can auto-generated sublevels for resources
- * of this format.
- */
-   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
+	SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
 
-/*
- * Indicates that this format can be used by vertex texture sampler.
- */
-   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
+	SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
 
-/*
- * Indicates that this format supports neither texture coordinate
- * wrap modes, nor mipmapping.
- */
-   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
+	SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
 } SVGA3dFormatOp;
 
-#define SVGA3D_FORMAT_POSITIVE                             \
-   (SVGA3DFORMAT_OP_TEXTURE                              | \
-    SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
-    SVGA3DFORMAT_OP_CUBETEXTURE                          | \
-    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
-    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
-    SVGA3DFORMAT_OP_ZSTENCIL                             | \
-    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
-    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
-    SVGA3DFORMAT_OP_DISPLAYMODE                          | \
-    SVGA3DFORMAT_OP_3DACCELERATION                       | \
-    SVGA3DFORMAT_OP_PIXELSIZE                            | \
-    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
-    SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
-    SVGA3DFORMAT_OP_SRGBREAD                             | \
-    SVGA3DFORMAT_OP_BUMPMAP                              | \
-    SVGA3DFORMAT_OP_DMAP                                 | \
-    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
-    SVGA3DFORMAT_OP_SRGBWRITE                            | \
-    SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
-    SVGA3DFORMAT_OP_VERTEXTEXTURE)
-
-#define SVGA3D_FORMAT_NEGATIVE               \
-   (SVGA3DFORMAT_OP_NOFILTER               | \
-    SVGA3DFORMAT_OP_NOALPHABLEND           | \
-    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
+#define SVGA3D_FORMAT_POSITIVE                                                 \
+	(SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE |             \
+	 SVGA3DFORMAT_OP_CUBETEXTURE |                                         \
+	 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET |                              \
+	 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \
+	 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |                 \
+	 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |                \
+	 SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION |        \
+	 SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB |         \
+	 SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD |           \
+	 SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP |                      \
+	 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE |      \
+	 SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE)
+
+#define SVGA3D_FORMAT_NEGATIVE                                                 \
+	(SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND |             \
+	 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
 
-/*
- * This structure is a conversion of SVGA3DFORMAT_OP_*
- * Entries must be located at the same position.
- */
 typedef union {
-   uint32 value;
-   struct {
-      uint32 texture : 1;
-      uint32 volumeTexture : 1;
-      uint32 cubeTexture : 1;
-      uint32 offscreenRenderTarget : 1;
-      uint32 sameFormatRenderTarget : 1;
-      uint32 unknown1 : 1;
-      uint32 zStencil : 1;
-      uint32 zStencilArbitraryDepth : 1;
-      uint32 sameFormatUpToAlpha : 1;
-      uint32 unknown2 : 1;
-      uint32 displayMode : 1;
-      uint32 acceleration3d : 1;
-      uint32 pixelSize : 1;
-      uint32 convertToARGB : 1;
-      uint32 offscreenPlain : 1;
-      uint32 sRGBRead : 1;
-      uint32 bumpMap : 1;
-      uint32 dmap : 1;
-      uint32 noFilter : 1;
-      uint32 memberOfGroupARGB : 1;
-      uint32 sRGBWrite : 1;
-      uint32 noAlphaBlend : 1;
-      uint32 autoGenMipMap : 1;
-      uint32 vertexTexture : 1;
-      uint32 noTexCoordWrapNorMip : 1;
-   };
+	uint32 value;
+	struct {
+		uint32 texture : 1;
+		uint32 volumeTexture : 1;
+		uint32 cubeTexture : 1;
+		uint32 offscreenRenderTarget : 1;
+		uint32 sameFormatRenderTarget : 1;
+		uint32 unknown1 : 1;
+		uint32 zStencil : 1;
+		uint32 zStencilArbitraryDepth : 1;
+		uint32 sameFormatUpToAlpha : 1;
+		uint32 unknown2 : 1;
+		uint32 displayMode : 1;
+		uint32 acceleration3d : 1;
+		uint32 pixelSize : 1;
+		uint32 convertToARGB : 1;
+		uint32 offscreenPlain : 1;
+		uint32 sRGBRead : 1;
+		uint32 bumpMap : 1;
+		uint32 dmap : 1;
+		uint32 noFilter : 1;
+		uint32 memberOfGroupARGB : 1;
+		uint32 sRGBWrite : 1;
+		uint32 noAlphaBlend : 1;
+		uint32 autoGenMipMap : 1;
+		uint32 vertexTexture : 1;
+		uint32 noTexCoordWrapNorMip : 1;
+	};
 } SVGA3dSurfaceFormatCaps;
 
-/*
- * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
- * must fit in a uint32.
- */
-
 typedef enum {
-   SVGA3D_RS_INVALID                   = 0,
-   SVGA3D_RS_MIN                       = 1,
-   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
-   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
-   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
-   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
-   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
-   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
-   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
-   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
-   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
-   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
-   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
-   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
-   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
-   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
-   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
-   SVGA3D_RS_FOGSTART                  = 16,    /* float */
-   SVGA3D_RS_FOGEND                    = 17,    /* float */
-   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
-   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
-   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
-   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
-   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
-   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
-   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
-   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
-   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
-   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
-   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
-   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
-   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
-   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
-   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
-   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
-   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
-   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
-   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
-   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
-   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
-   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
-   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
-   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
-   SVGA3D_RS_ZBIAS                     = 45,    /* float */
-   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
-   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
-   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
-   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
-   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
-   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
-   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
-   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
-   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
-   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
-   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
-   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
-   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
-   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
-   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
-   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
-
-
-   /*
-    * Output Gamma Level
-    *
-    * Output gamma effects the gamma curve of colors that are output from the
-    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
-    * value is <= 0.0, gamma correction is ignored and linear color space is
-    * used.
-    */
-
-   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
-   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
-   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
-   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
-   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
-   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
-   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
-   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
-   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
-   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
-   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
-   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
-   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
-   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
-   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
-   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
-   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
-   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
-   SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
-   SVGA3D_RS_MAX
+	SVGA3D_RS_INVALID = 0,
+	SVGA3D_RS_MIN = 1,
+	SVGA3D_RS_ZENABLE = 1,
+	SVGA3D_RS_ZWRITEENABLE = 2,
+	SVGA3D_RS_ALPHATESTENABLE = 3,
+	SVGA3D_RS_DITHERENABLE = 4,
+	SVGA3D_RS_BLENDENABLE = 5,
+	SVGA3D_RS_FOGENABLE = 6,
+	SVGA3D_RS_SPECULARENABLE = 7,
+	SVGA3D_RS_STENCILENABLE = 8,
+	SVGA3D_RS_LIGHTINGENABLE = 9,
+	SVGA3D_RS_NORMALIZENORMALS = 10,
+	SVGA3D_RS_POINTSPRITEENABLE = 11,
+	SVGA3D_RS_POINTSCALEENABLE = 12,
+	SVGA3D_RS_STENCILREF = 13,
+	SVGA3D_RS_STENCILMASK = 14,
+	SVGA3D_RS_STENCILWRITEMASK = 15,
+	SVGA3D_RS_FOGSTART = 16,
+	SVGA3D_RS_FOGEND = 17,
+	SVGA3D_RS_FOGDENSITY = 18,
+	SVGA3D_RS_POINTSIZE = 19,
+	SVGA3D_RS_POINTSIZEMIN = 20,
+	SVGA3D_RS_POINTSIZEMAX = 21,
+	SVGA3D_RS_POINTSCALE_A = 22,
+	SVGA3D_RS_POINTSCALE_B = 23,
+	SVGA3D_RS_POINTSCALE_C = 24,
+	SVGA3D_RS_FOGCOLOR = 25,
+	SVGA3D_RS_AMBIENT = 26,
+	SVGA3D_RS_CLIPPLANEENABLE = 27,
+	SVGA3D_RS_FOGMODE = 28,
+	SVGA3D_RS_FILLMODE = 29,
+	SVGA3D_RS_SHADEMODE = 30,
+	SVGA3D_RS_LINEPATTERN = 31,
+	SVGA3D_RS_SRCBLEND = 32,
+	SVGA3D_RS_DSTBLEND = 33,
+	SVGA3D_RS_BLENDEQUATION = 34,
+	SVGA3D_RS_CULLMODE = 35,
+	SVGA3D_RS_ZFUNC = 36,
+	SVGA3D_RS_ALPHAFUNC = 37,
+	SVGA3D_RS_STENCILFUNC = 38,
+	SVGA3D_RS_STENCILFAIL = 39,
+	SVGA3D_RS_STENCILZFAIL = 40,
+	SVGA3D_RS_STENCILPASS = 41,
+	SVGA3D_RS_ALPHAREF = 42,
+	SVGA3D_RS_FRONTWINDING = 43,
+	SVGA3D_RS_COORDINATETYPE = 44,
+	SVGA3D_RS_ZBIAS = 45,
+	SVGA3D_RS_RANGEFOGENABLE = 46,
+	SVGA3D_RS_COLORWRITEENABLE = 47,
+	SVGA3D_RS_VERTEXMATERIALENABLE = 48,
+	SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
+	SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
+	SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
+	SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
+	SVGA3D_RS_TEXTUREFACTOR = 53,
+	SVGA3D_RS_LOCALVIEWER = 54,
+	SVGA3D_RS_SCISSORTESTENABLE = 55,
+	SVGA3D_RS_BLENDCOLOR = 56,
+	SVGA3D_RS_STENCILENABLE2SIDED = 57,
+	SVGA3D_RS_CCWSTENCILFUNC = 58,
+	SVGA3D_RS_CCWSTENCILFAIL = 59,
+	SVGA3D_RS_CCWSTENCILZFAIL = 60,
+	SVGA3D_RS_CCWSTENCILPASS = 61,
+	SVGA3D_RS_VERTEXBLEND = 62,
+	SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
+	SVGA3D_RS_DEPTHBIAS = 64,
+
+	SVGA3D_RS_OUTPUTGAMMA = 65,
+	SVGA3D_RS_ZVISIBLE = 66,
+	SVGA3D_RS_LASTPIXEL = 67,
+	SVGA3D_RS_CLIPPING = 68,
+	SVGA3D_RS_WRAP0 = 69,
+	SVGA3D_RS_WRAP1 = 70,
+	SVGA3D_RS_WRAP2 = 71,
+	SVGA3D_RS_WRAP3 = 72,
+	SVGA3D_RS_WRAP4 = 73,
+	SVGA3D_RS_WRAP5 = 74,
+	SVGA3D_RS_WRAP6 = 75,
+	SVGA3D_RS_WRAP7 = 76,
+	SVGA3D_RS_WRAP8 = 77,
+	SVGA3D_RS_WRAP9 = 78,
+	SVGA3D_RS_WRAP10 = 79,
+	SVGA3D_RS_WRAP11 = 80,
+	SVGA3D_RS_WRAP12 = 81,
+	SVGA3D_RS_WRAP13 = 82,
+	SVGA3D_RS_WRAP14 = 83,
+	SVGA3D_RS_WRAP15 = 84,
+	SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
+	SVGA3D_RS_MULTISAMPLEMASK = 86,
+	SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
+	SVGA3D_RS_TWEENFACTOR = 88,
+	SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
+	SVGA3D_RS_COLORWRITEENABLE1 = 90,
+	SVGA3D_RS_COLORWRITEENABLE2 = 91,
+	SVGA3D_RS_COLORWRITEENABLE3 = 92,
+	SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
+	SVGA3D_RS_SRCBLENDALPHA = 94,
+	SVGA3D_RS_DSTBLENDALPHA = 95,
+	SVGA3D_RS_BLENDEQUATIONALPHA = 96,
+	SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
+	SVGA3D_RS_LINEWIDTH = 98,
+	SVGA3D_RS_MAX
 } SVGA3dRenderStateName;
 
 typedef enum {
-   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
-   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
-   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
-   SVGA3D_TRANSPARENCYANTIALIAS_MAX
+	SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
+	SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
+	SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
+	SVGA3D_TRANSPARENCYANTIALIAS_MAX
 } SVGA3dTransparencyAntialiasType;
 
 typedef enum {
-   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
-   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
-   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
-   SVGA3D_VERTEXMATERIAL_MAX      = 3,
+	SVGA3D_VERTEXMATERIAL_NONE = 0,
+	SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
+	SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
+	SVGA3D_VERTEXMATERIAL_MAX = 3,
 } SVGA3dVertexMaterial;
 
 typedef enum {
-   SVGA3D_FILLMODE_INVALID = 0,
-   SVGA3D_FILLMODE_MIN     = 1,
-   SVGA3D_FILLMODE_POINT   = 1,
-   SVGA3D_FILLMODE_LINE    = 2,
-   SVGA3D_FILLMODE_FILL    = 3,
-   SVGA3D_FILLMODE_MAX
+	SVGA3D_FILLMODE_INVALID = 0,
+	SVGA3D_FILLMODE_MIN = 1,
+	SVGA3D_FILLMODE_POINT = 1,
+	SVGA3D_FILLMODE_LINE = 2,
+	SVGA3D_FILLMODE_FILL = 3,
+	SVGA3D_FILLMODE_MAX
 } SVGA3dFillModeType;
 
-
-typedef
-#include "vmware_pack_begin.h"
-union {
-   struct {
-      uint16   mode;       /* SVGA3dFillModeType */
-      uint16   face;       /* SVGA3dFace */
-   };
-   uint32 uintValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dFillMode;
+#pragma pack(push, 1)
+typedef union {
+	struct {
+		uint16 mode;
+		uint16 face;
+	};
+	uint32 uintValue;
+} SVGA3dFillMode;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA3D_SHADEMODE_INVALID = 0,
-   SVGA3D_SHADEMODE_FLAT    = 1,
-   SVGA3D_SHADEMODE_SMOOTH  = 2,
-   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
-   SVGA3D_SHADEMODE_MAX
+	SVGA3D_SHADEMODE_INVALID = 0,
+	SVGA3D_SHADEMODE_FLAT = 1,
+	SVGA3D_SHADEMODE_SMOOTH = 2,
+	SVGA3D_SHADEMODE_PHONG = 3,
+	SVGA3D_SHADEMODE_MAX
 } SVGA3dShadeMode;
 
-typedef
-#include "vmware_pack_begin.h"
-union {
-   struct {
-      uint16 repeat;
-      uint16 pattern;
-   };
-   uint32 uintValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dLinePattern;
+#pragma pack(push, 1)
+typedef union {
+	struct {
+		uint16 repeat;
+		uint16 pattern;
+	};
+	uint32 uintValue;
+} SVGA3dLinePattern;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA3D_BLENDOP_INVALID             = 0,
-   SVGA3D_BLENDOP_MIN                 = 1,
-   SVGA3D_BLENDOP_ZERO                = 1,
-   SVGA3D_BLENDOP_ONE                 = 2,
-   SVGA3D_BLENDOP_SRCCOLOR            = 3,
-   SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
-   SVGA3D_BLENDOP_SRCALPHA            = 5,
-   SVGA3D_BLENDOP_INVSRCALPHA         = 6,
-   SVGA3D_BLENDOP_DESTALPHA           = 7,
-   SVGA3D_BLENDOP_INVDESTALPHA        = 8,
-   SVGA3D_BLENDOP_DESTCOLOR           = 9,
-   SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
-   SVGA3D_BLENDOP_SRCALPHASAT         = 11,
-   SVGA3D_BLENDOP_BLENDFACTOR         = 12,
-   SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
-   SVGA3D_BLENDOP_SRC1COLOR           = 14,
-   SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
-   SVGA3D_BLENDOP_SRC1ALPHA           = 16,
-   SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
-   SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
-   SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
-   SVGA3D_BLENDOP_MAX
+	SVGA3D_BLENDOP_INVALID = 0,
+	SVGA3D_BLENDOP_MIN = 1,
+	SVGA3D_BLENDOP_ZERO = 1,
+	SVGA3D_BLENDOP_ONE = 2,
+	SVGA3D_BLENDOP_SRCCOLOR = 3,
+	SVGA3D_BLENDOP_INVSRCCOLOR = 4,
+	SVGA3D_BLENDOP_SRCALPHA = 5,
+	SVGA3D_BLENDOP_INVSRCALPHA = 6,
+	SVGA3D_BLENDOP_DESTALPHA = 7,
+	SVGA3D_BLENDOP_INVDESTALPHA = 8,
+	SVGA3D_BLENDOP_DESTCOLOR = 9,
+	SVGA3D_BLENDOP_INVDESTCOLOR = 10,
+	SVGA3D_BLENDOP_SRCALPHASAT = 11,
+	SVGA3D_BLENDOP_BLENDFACTOR = 12,
+	SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
+	SVGA3D_BLENDOP_SRC1COLOR = 14,
+	SVGA3D_BLENDOP_INVSRC1COLOR = 15,
+	SVGA3D_BLENDOP_SRC1ALPHA = 16,
+	SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
+	SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
+	SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
+	SVGA3D_BLENDOP_MAX
 } SVGA3dBlendOp;
 
 typedef enum {
-   SVGA3D_BLENDEQ_INVALID            = 0,
-   SVGA3D_BLENDEQ_MIN                = 1,
-   SVGA3D_BLENDEQ_ADD                = 1,
-   SVGA3D_BLENDEQ_SUBTRACT           = 2,
-   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
-   SVGA3D_BLENDEQ_MINIMUM            = 4,
-   SVGA3D_BLENDEQ_MAXIMUM            = 5,
-   SVGA3D_BLENDEQ_MAX
+	SVGA3D_BLENDEQ_INVALID = 0,
+	SVGA3D_BLENDEQ_MIN = 1,
+	SVGA3D_BLENDEQ_ADD = 1,
+	SVGA3D_BLENDEQ_SUBTRACT = 2,
+	SVGA3D_BLENDEQ_REVSUBTRACT = 3,
+	SVGA3D_BLENDEQ_MINIMUM = 4,
+	SVGA3D_BLENDEQ_MAXIMUM = 5,
+	SVGA3D_BLENDEQ_MAX
 } SVGA3dBlendEquation;
 
 typedef enum {
-   SVGA3D_DX11_LOGICOP_MIN           = 0,
-   SVGA3D_DX11_LOGICOP_CLEAR         = 0,
-   SVGA3D_DX11_LOGICOP_SET           = 1,
-   SVGA3D_DX11_LOGICOP_COPY          = 2,
-   SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
-   SVGA3D_DX11_LOGICOP_NOOP          = 4,
-   SVGA3D_DX11_LOGICOP_INVERT        = 5,
-   SVGA3D_DX11_LOGICOP_AND           = 6,
-   SVGA3D_DX11_LOGICOP_NAND          = 7,
-   SVGA3D_DX11_LOGICOP_OR            = 8,
-   SVGA3D_DX11_LOGICOP_NOR           = 9,
-   SVGA3D_DX11_LOGICOP_XOR           = 10,
-   SVGA3D_DX11_LOGICOP_EQUIV         = 11,
-   SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
-   SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
-   SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
-   SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
-   SVGA3D_DX11_LOGICOP_MAX
+	SVGA3D_DX11_LOGICOP_MIN = 0,
+	SVGA3D_DX11_LOGICOP_CLEAR = 0,
+	SVGA3D_DX11_LOGICOP_SET = 1,
+	SVGA3D_DX11_LOGICOP_COPY = 2,
+	SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
+	SVGA3D_DX11_LOGICOP_NOOP = 4,
+	SVGA3D_DX11_LOGICOP_INVERT = 5,
+	SVGA3D_DX11_LOGICOP_AND = 6,
+	SVGA3D_DX11_LOGICOP_NAND = 7,
+	SVGA3D_DX11_LOGICOP_OR = 8,
+	SVGA3D_DX11_LOGICOP_NOR = 9,
+	SVGA3D_DX11_LOGICOP_XOR = 10,
+	SVGA3D_DX11_LOGICOP_EQUIV = 11,
+	SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
+	SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
+	SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
+	SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
+	SVGA3D_DX11_LOGICOP_MAX
 } SVGA3dDX11LogicOp;
 
 typedef enum {
-   SVGA3D_FRONTWINDING_INVALID = 0,
-   SVGA3D_FRONTWINDING_CW      = 1,
-   SVGA3D_FRONTWINDING_CCW     = 2,
-   SVGA3D_FRONTWINDING_MAX
+	SVGA3D_FRONTWINDING_INVALID = 0,
+	SVGA3D_FRONTWINDING_CW = 1,
+	SVGA3D_FRONTWINDING_MIN = 1,
+	SVGA3D_FRONTWINDING_CCW = 2,
+	SVGA3D_FRONTWINDING_MAX
 } SVGA3dFrontWinding;
 
 typedef enum {
-   SVGA3D_FACE_INVALID  = 0,
-   SVGA3D_FACE_NONE     = 1,
-   SVGA3D_FACE_MIN      = 1,
-   SVGA3D_FACE_FRONT    = 2,
-   SVGA3D_FACE_BACK     = 3,
-   SVGA3D_FACE_FRONT_BACK = 4,
-   SVGA3D_FACE_MAX
+	SVGA3D_FACE_INVALID = 0,
+	SVGA3D_FACE_NONE = 1,
+	SVGA3D_FACE_MIN = 1,
+	SVGA3D_FACE_FRONT = 2,
+	SVGA3D_FACE_BACK = 3,
+	SVGA3D_FACE_FRONT_BACK = 4,
+	SVGA3D_FACE_MAX
 } SVGA3dFace;
 
-/*
- * The order and the values should not be changed
- */
-
 typedef enum {
-   SVGA3D_CMP_INVALID              = 0,
-   SVGA3D_CMP_NEVER                = 1,
-   SVGA3D_CMP_LESS                 = 2,
-   SVGA3D_CMP_EQUAL                = 3,
-   SVGA3D_CMP_LESSEQUAL            = 4,
-   SVGA3D_CMP_GREATER              = 5,
-   SVGA3D_CMP_NOTEQUAL             = 6,
-   SVGA3D_CMP_GREATEREQUAL         = 7,
-   SVGA3D_CMP_ALWAYS               = 8,
-   SVGA3D_CMP_MAX
+	SVGA3D_CMP_INVALID = 0,
+	SVGA3D_CMP_NEVER = 1,
+	SVGA3D_CMP_LESS = 2,
+	SVGA3D_CMP_EQUAL = 3,
+	SVGA3D_CMP_LESSEQUAL = 4,
+	SVGA3D_CMP_GREATER = 5,
+	SVGA3D_CMP_NOTEQUAL = 6,
+	SVGA3D_CMP_GREATEREQUAL = 7,
+	SVGA3D_CMP_ALWAYS = 8,
+	SVGA3D_CMP_MAX
 } SVGA3dCmpFunc;
 
-/*
- * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
- * the fog factor to be specified in the alpha component of the specular
- * (a.k.a. secondary) vertex color.
- */
 typedef enum {
-   SVGA3D_FOGFUNC_INVALID          = 0,
-   SVGA3D_FOGFUNC_EXP              = 1,
-   SVGA3D_FOGFUNC_EXP2             = 2,
-   SVGA3D_FOGFUNC_LINEAR           = 3,
-   SVGA3D_FOGFUNC_PER_VERTEX       = 4
+	SVGA3D_FOGFUNC_INVALID = 0,
+	SVGA3D_FOGFUNC_EXP = 1,
+	SVGA3D_FOGFUNC_EXP2 = 2,
+	SVGA3D_FOGFUNC_LINEAR = 3,
+	SVGA3D_FOGFUNC_PER_VERTEX = 4
 } SVGA3dFogFunction;
 
-/*
- * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
- * or per-pixel basis.
- */
 typedef enum {
-   SVGA3D_FOGTYPE_INVALID          = 0,
-   SVGA3D_FOGTYPE_VERTEX           = 1,
-   SVGA3D_FOGTYPE_PIXEL            = 2,
-   SVGA3D_FOGTYPE_MAX              = 3
+	SVGA3D_FOGTYPE_INVALID = 0,
+	SVGA3D_FOGTYPE_VERTEX = 1,
+	SVGA3D_FOGTYPE_PIXEL = 2,
+	SVGA3D_FOGTYPE_MAX = 3
 } SVGA3dFogType;
 
-/*
- * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
- * computed using the eye Z value of each pixel (or vertex), whereas range-
- * based fog is computed using the actual distance (range) to the eye.
- */
 typedef enum {
-   SVGA3D_FOGBASE_INVALID          = 0,
-   SVGA3D_FOGBASE_DEPTHBASED       = 1,
-   SVGA3D_FOGBASE_RANGEBASED       = 2,
-   SVGA3D_FOGBASE_MAX              = 3
+	SVGA3D_FOGBASE_INVALID = 0,
+	SVGA3D_FOGBASE_DEPTHBASED = 1,
+	SVGA3D_FOGBASE_RANGEBASED = 2,
+	SVGA3D_FOGBASE_MAX = 3
 } SVGA3dFogBase;
 
 typedef enum {
-   SVGA3D_STENCILOP_INVALID        = 0,
-   SVGA3D_STENCILOP_MIN            = 1,
-   SVGA3D_STENCILOP_KEEP           = 1,
-   SVGA3D_STENCILOP_ZERO           = 2,
-   SVGA3D_STENCILOP_REPLACE        = 3,
-   SVGA3D_STENCILOP_INCRSAT        = 4,
-   SVGA3D_STENCILOP_DECRSAT        = 5,
-   SVGA3D_STENCILOP_INVERT         = 6,
-   SVGA3D_STENCILOP_INCR           = 7,
-   SVGA3D_STENCILOP_DECR           = 8,
-   SVGA3D_STENCILOP_MAX
+	SVGA3D_STENCILOP_INVALID = 0,
+	SVGA3D_STENCILOP_MIN = 1,
+	SVGA3D_STENCILOP_KEEP = 1,
+	SVGA3D_STENCILOP_ZERO = 2,
+	SVGA3D_STENCILOP_REPLACE = 3,
+	SVGA3D_STENCILOP_INCRSAT = 4,
+	SVGA3D_STENCILOP_DECRSAT = 5,
+	SVGA3D_STENCILOP_INVERT = 6,
+	SVGA3D_STENCILOP_INCR = 7,
+	SVGA3D_STENCILOP_DECR = 8,
+	SVGA3D_STENCILOP_MAX
 } SVGA3dStencilOp;
 
 typedef enum {
-   SVGA3D_CLIPPLANE_0              = (1 << 0),
-   SVGA3D_CLIPPLANE_1              = (1 << 1),
-   SVGA3D_CLIPPLANE_2              = (1 << 2),
-   SVGA3D_CLIPPLANE_3              = (1 << 3),
-   SVGA3D_CLIPPLANE_4              = (1 << 4),
-   SVGA3D_CLIPPLANE_5              = (1 << 5),
+	SVGA3D_CLIPPLANE_0 = (1 << 0),
+	SVGA3D_CLIPPLANE_1 = (1 << 1),
+	SVGA3D_CLIPPLANE_2 = (1 << 2),
+	SVGA3D_CLIPPLANE_3 = (1 << 3),
+	SVGA3D_CLIPPLANE_4 = (1 << 4),
+	SVGA3D_CLIPPLANE_5 = (1 << 5),
 } SVGA3dClipPlanes;
 
 typedef enum {
-   SVGA3D_CLEAR_COLOR              = 0x1,
-   SVGA3D_CLEAR_DEPTH              = 0x2,
-   SVGA3D_CLEAR_STENCIL            = 0x4,
-
-   /*
-    * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
-    * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
-    * bit will be ignored.
-    */
-   SVGA3D_CLEAR_COLORFILL          = 0x8
+	SVGA3D_CLEAR_COLOR = 0x1,
+	SVGA3D_CLEAR_DEPTH = 0x2,
+	SVGA3D_CLEAR_STENCIL = 0x4,
+
+	SVGA3D_CLEAR_COLORFILL = 0x8
 } SVGA3dClearFlag;
 
 typedef enum {
-   SVGA3D_RT_DEPTH                 = 0,
-   SVGA3D_RT_MIN                   = 0,
-   SVGA3D_RT_STENCIL               = 1,
-   SVGA3D_RT_COLOR0                = 2,
-   SVGA3D_RT_COLOR1                = 3,
-   SVGA3D_RT_COLOR2                = 4,
-   SVGA3D_RT_COLOR3                = 5,
-   SVGA3D_RT_COLOR4                = 6,
-   SVGA3D_RT_COLOR5                = 7,
-   SVGA3D_RT_COLOR6                = 8,
-   SVGA3D_RT_COLOR7                = 9,
-   SVGA3D_RT_MAX,
-   SVGA3D_RT_INVALID               = ((uint32)-1),
+	SVGA3D_RT_DEPTH = 0,
+	SVGA3D_RT_MIN = 0,
+	SVGA3D_RT_STENCIL = 1,
+	SVGA3D_RT_COLOR0 = 2,
+	SVGA3D_RT_COLOR1 = 3,
+	SVGA3D_RT_COLOR2 = 4,
+	SVGA3D_RT_COLOR3 = 5,
+	SVGA3D_RT_COLOR4 = 6,
+	SVGA3D_RT_COLOR5 = 7,
+	SVGA3D_RT_COLOR6 = 8,
+	SVGA3D_RT_COLOR7 = 9,
+	SVGA3D_RT_MAX,
+	SVGA3D_RT_INVALID = ((uint32)-1),
 } SVGA3dRenderTargetType;
 
 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
 
-typedef
-#include "vmware_pack_begin.h"
-union {
-   struct {
-      uint32  red   : 1;
-      uint32  green : 1;
-      uint32  blue  : 1;
-      uint32  alpha : 1;
-   };
-   uint32 uintValue;
-}
-#include "vmware_pack_end.h"
-SVGA3dColorMask;
+#pragma pack(push, 1)
+typedef union {
+	struct {
+		uint32 red : 1;
+		uint32 green : 1;
+		uint32 blue : 1;
+		uint32 alpha : 1;
+	};
+	uint32 uintValue;
+} SVGA3dColorMask;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA3D_VBLEND_DISABLE            = 0,
-   SVGA3D_VBLEND_1WEIGHT            = 1,
-   SVGA3D_VBLEND_2WEIGHT            = 2,
-   SVGA3D_VBLEND_3WEIGHT            = 3,
-   SVGA3D_VBLEND_MAX                = 4,
+	SVGA3D_VBLEND_DISABLE = 0,
+	SVGA3D_VBLEND_1WEIGHT = 1,
+	SVGA3D_VBLEND_2WEIGHT = 2,
+	SVGA3D_VBLEND_3WEIGHT = 3,
+	SVGA3D_VBLEND_MAX = 4,
 } SVGA3dVertexBlendFlags;
 
 typedef enum {
-   SVGA3D_WRAPCOORD_0   = 1 << 0,
-   SVGA3D_WRAPCOORD_1   = 1 << 1,
-   SVGA3D_WRAPCOORD_2   = 1 << 2,
-   SVGA3D_WRAPCOORD_3   = 1 << 3,
-   SVGA3D_WRAPCOORD_ALL = 0xF,
+	SVGA3D_WRAPCOORD_0 = 1 << 0,
+	SVGA3D_WRAPCOORD_1 = 1 << 1,
+	SVGA3D_WRAPCOORD_2 = 1 << 2,
+	SVGA3D_WRAPCOORD_3 = 1 << 3,
+	SVGA3D_WRAPCOORD_ALL = 0xF,
 } SVGA3dWrapFlags;
 
-/*
- * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
- * must fit in a uint32.
- */
-
 typedef enum {
-   SVGA3D_TS_INVALID                    = 0,
-   SVGA3D_TS_MIN                        = 1,
-   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
-   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
-   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
-   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
-   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
-   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
-   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
-   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
-   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
-   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
-   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
-   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
-   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
-   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
-   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
-   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
-   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
-   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
-   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
-
-
-   /*
-    * Sampler Gamma Level
-    *
-    * Sampler gamma effects the color of samples taken from the sampler.  A
-    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
-    * gamma value is ignored and a linear space is used.
-    */
-
-   SVGA3D_TS_GAMMA                      = 25,   /* float */
-   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
-   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
-   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
-   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
-   SVGA3D_TS_PREGB_MAX                  = 30,   /* Max value before GBObjects */
-   SVGA3D_TS_CONSTANT                   = 30,   /* SVGA3dColor */
-   SVGA3D_TS_COLOR_KEY_ENABLE           = 31,   /* SVGA3dBool */
-   SVGA3D_TS_COLOR_KEY                  = 32,   /* SVGA3dColor */
-   SVGA3D_TS_MAX
+	SVGA3D_TS_INVALID = 0,
+	SVGA3D_TS_MIN = 1,
+	SVGA3D_TS_BIND_TEXTURE = 1,
+	SVGA3D_TS_COLOROP = 2,
+	SVGA3D_TS_COLORARG1 = 3,
+	SVGA3D_TS_COLORARG2 = 4,
+	SVGA3D_TS_ALPHAOP = 5,
+	SVGA3D_TS_ALPHAARG1 = 6,
+	SVGA3D_TS_ALPHAARG2 = 7,
+	SVGA3D_TS_ADDRESSU = 8,
+	SVGA3D_TS_ADDRESSV = 9,
+	SVGA3D_TS_MIPFILTER = 10,
+	SVGA3D_TS_MAGFILTER = 11,
+	SVGA3D_TS_MINFILTER = 12,
+	SVGA3D_TS_BORDERCOLOR = 13,
+	SVGA3D_TS_TEXCOORDINDEX = 14,
+	SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
+	SVGA3D_TS_TEXCOORDGEN = 16,
+	SVGA3D_TS_BUMPENVMAT00 = 17,
+	SVGA3D_TS_BUMPENVMAT01 = 18,
+	SVGA3D_TS_BUMPENVMAT10 = 19,
+	SVGA3D_TS_BUMPENVMAT11 = 20,
+	SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
+	SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
+	SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
+	SVGA3D_TS_ADDRESSW = 24,
+
+	SVGA3D_TS_GAMMA = 25,
+	SVGA3D_TS_BUMPENVLSCALE = 26,
+	SVGA3D_TS_BUMPENVLOFFSET = 27,
+	SVGA3D_TS_COLORARG0 = 28,
+	SVGA3D_TS_ALPHAARG0 = 29,
+	SVGA3D_TS_PREGB_MAX = 30,
+	SVGA3D_TS_CONSTANT = 30,
+	SVGA3D_TS_COLOR_KEY_ENABLE = 31,
+	SVGA3D_TS_COLOR_KEY = 32,
+	SVGA3D_TS_MAX
 } SVGA3dTextureStateName;
 
 typedef enum {
-   SVGA3D_TC_INVALID                   = 0,
-   SVGA3D_TC_DISABLE                   = 1,
-   SVGA3D_TC_SELECTARG1                = 2,
-   SVGA3D_TC_SELECTARG2                = 3,
-   SVGA3D_TC_MODULATE                  = 4,
-   SVGA3D_TC_ADD                       = 5,
-   SVGA3D_TC_ADDSIGNED                 = 6,
-   SVGA3D_TC_SUBTRACT                  = 7,
-   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
-   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
-   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
-   SVGA3D_TC_BLENDFACTORALPHA          = 11,
-   SVGA3D_TC_MODULATE2X                = 12,
-   SVGA3D_TC_MODULATE4X                = 13,
-   SVGA3D_TC_DSDT                      = 14,
-   SVGA3D_TC_DOTPRODUCT3               = 15,
-   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
-   SVGA3D_TC_ADDSIGNED2X               = 17,
-   SVGA3D_TC_ADDSMOOTH                 = 18,
-   SVGA3D_TC_PREMODULATE               = 19,
-   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
-   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
-   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
-   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
-   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
-   SVGA3D_TC_MULTIPLYADD               = 25,
-   SVGA3D_TC_LERP                      = 26,
-   SVGA3D_TC_MAX
+	SVGA3D_TC_INVALID = 0,
+	SVGA3D_TC_DISABLE = 1,
+	SVGA3D_TC_SELECTARG1 = 2,
+	SVGA3D_TC_SELECTARG2 = 3,
+	SVGA3D_TC_MODULATE = 4,
+	SVGA3D_TC_ADD = 5,
+	SVGA3D_TC_ADDSIGNED = 6,
+	SVGA3D_TC_SUBTRACT = 7,
+	SVGA3D_TC_BLENDTEXTUREALPHA = 8,
+	SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
+	SVGA3D_TC_BLENDCURRENTALPHA = 10,
+	SVGA3D_TC_BLENDFACTORALPHA = 11,
+	SVGA3D_TC_MODULATE2X = 12,
+	SVGA3D_TC_MODULATE4X = 13,
+	SVGA3D_TC_DSDT = 14,
+	SVGA3D_TC_DOTPRODUCT3 = 15,
+	SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
+	SVGA3D_TC_ADDSIGNED2X = 17,
+	SVGA3D_TC_ADDSMOOTH = 18,
+	SVGA3D_TC_PREMODULATE = 19,
+	SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
+	SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
+	SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
+	SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
+	SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
+	SVGA3D_TC_MULTIPLYADD = 25,
+	SVGA3D_TC_LERP = 26,
+	SVGA3D_TC_MAX
 } SVGA3dTextureCombiner;
 
-#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
+#define SVGA3D_TC_CAP_BIT(svga3d_tc_op)                                        \
+	(svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
 
 typedef enum {
-   SVGA3D_TEX_ADDRESS_INVALID    = 0,
-   SVGA3D_TEX_ADDRESS_MIN        = 1,
-   SVGA3D_TEX_ADDRESS_WRAP       = 1,
-   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
-   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
-   SVGA3D_TEX_ADDRESS_BORDER     = 4,
-   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
-   SVGA3D_TEX_ADDRESS_EDGE       = 6,
-   SVGA3D_TEX_ADDRESS_MAX
+	SVGA3D_TEX_ADDRESS_INVALID = 0,
+	SVGA3D_TEX_ADDRESS_MIN = 1,
+	SVGA3D_TEX_ADDRESS_WRAP = 1,
+	SVGA3D_TEX_ADDRESS_MIRROR = 2,
+	SVGA3D_TEX_ADDRESS_CLAMP = 3,
+	SVGA3D_TEX_ADDRESS_BORDER = 4,
+	SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
+	SVGA3D_TEX_ADDRESS_EDGE = 6,
+	SVGA3D_TEX_ADDRESS_MAX
 } SVGA3dTextureAddress;
 
-/*
- * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
- * disabled, and the rasterizer should use the magnification filter instead.
- */
 typedef enum {
-   SVGA3D_TEX_FILTER_NONE           = 0,
-   SVGA3D_TEX_FILTER_MIN            = 0,
-   SVGA3D_TEX_FILTER_NEAREST        = 1,
-   SVGA3D_TEX_FILTER_LINEAR         = 2,
-   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
-   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
-   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
-   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
-   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
-   SVGA3D_TEX_FILTER_MAX
+	SVGA3D_TEX_FILTER_NONE = 0,
+	SVGA3D_TEX_FILTER_MIN = 0,
+	SVGA3D_TEX_FILTER_NEAREST = 1,
+	SVGA3D_TEX_FILTER_LINEAR = 2,
+	SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
+	SVGA3D_TEX_FILTER_FLATCUBIC = 4,
+	SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
+	SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
+	SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
+	SVGA3D_TEX_FILTER_MAX
 } SVGA3dTextureFilter;
 
 typedef enum {
-   SVGA3D_TEX_TRANSFORM_OFF    = 0,
-   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
-   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
-   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
-   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
-   SVGA3D_TEX_PROJECTED        = (1 << 15),
+	SVGA3D_TEX_TRANSFORM_OFF = 0,
+	SVGA3D_TEX_TRANSFORM_S = (1 << 0),
+	SVGA3D_TEX_TRANSFORM_T = (1 << 1),
+	SVGA3D_TEX_TRANSFORM_R = (1 << 2),
+	SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
+	SVGA3D_TEX_PROJECTED = (1 << 15),
 } SVGA3dTexTransformFlags;
 
 typedef enum {
-   SVGA3D_TEXCOORD_GEN_OFF              = 0,
-   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
-   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
-   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
-   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
-   SVGA3D_TEXCOORD_GEN_MAX
+	SVGA3D_TEXCOORD_GEN_OFF = 0,
+	SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
+	SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
+	SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
+	SVGA3D_TEXCOORD_GEN_SPHERE = 4,
+	SVGA3D_TEXCOORD_GEN_MAX
 } SVGA3dTextureCoordGen;
 
-/*
- * Texture argument constants for texture combiner
- */
 typedef enum {
-   SVGA3D_TA_INVALID    = 0,
-   SVGA3D_TA_TFACTOR    = 1,
-   SVGA3D_TA_PREVIOUS   = 2,
-   SVGA3D_TA_DIFFUSE    = 3,
-   SVGA3D_TA_TEXTURE    = 4,
-   SVGA3D_TA_SPECULAR   = 5,
-   SVGA3D_TA_CONSTANT   = 6,
-   SVGA3D_TA_MAX
+	SVGA3D_TA_INVALID = 0,
+	SVGA3D_TA_TFACTOR = 1,
+	SVGA3D_TA_PREVIOUS = 2,
+	SVGA3D_TA_DIFFUSE = 3,
+	SVGA3D_TA_TEXTURE = 4,
+	SVGA3D_TA_SPECULAR = 5,
+	SVGA3D_TA_CONSTANT = 6,
+	SVGA3D_TA_MAX
 } SVGA3dTextureArgData;
 
 #define SVGA3D_TM_MASK_LEN 4
 
-/* Modifiers for texture argument constants defined above. */
 typedef enum {
-   SVGA3D_TM_NONE       = 0,
-   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
-   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
+	SVGA3D_TM_NONE = 0,
+	SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
+	SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
 } SVGA3dTextureArgModifier;
 
-/*
- * Vertex declarations
- *
- * Notes:
- *
- * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
- * draw with any POSITIONT vertex arrays, the programmable vertex
- * pipeline will be implicitly disabled. Drawing will take place as if
- * no vertex shader was bound.
- */
-
 typedef enum {
-   SVGA3D_DECLUSAGE_POSITION     = 0,
-   SVGA3D_DECLUSAGE_BLENDWEIGHT,
-   SVGA3D_DECLUSAGE_BLENDINDICES,
-   SVGA3D_DECLUSAGE_NORMAL,
-   SVGA3D_DECLUSAGE_PSIZE,
-   SVGA3D_DECLUSAGE_TEXCOORD,
-   SVGA3D_DECLUSAGE_TANGENT,
-   SVGA3D_DECLUSAGE_BINORMAL,
-   SVGA3D_DECLUSAGE_TESSFACTOR,
-   SVGA3D_DECLUSAGE_POSITIONT,
-   SVGA3D_DECLUSAGE_COLOR,
-   SVGA3D_DECLUSAGE_FOG,
-   SVGA3D_DECLUSAGE_DEPTH,
-   SVGA3D_DECLUSAGE_SAMPLE,
-   SVGA3D_DECLUSAGE_MAX
+	SVGA3D_DECLUSAGE_POSITION = 0,
+	SVGA3D_DECLUSAGE_BLENDWEIGHT,
+	SVGA3D_DECLUSAGE_BLENDINDICES,
+	SVGA3D_DECLUSAGE_NORMAL,
+	SVGA3D_DECLUSAGE_PSIZE,
+	SVGA3D_DECLUSAGE_TEXCOORD,
+	SVGA3D_DECLUSAGE_TANGENT,
+	SVGA3D_DECLUSAGE_BINORMAL,
+	SVGA3D_DECLUSAGE_TESSFACTOR,
+	SVGA3D_DECLUSAGE_POSITIONT,
+	SVGA3D_DECLUSAGE_COLOR,
+	SVGA3D_DECLUSAGE_FOG,
+	SVGA3D_DECLUSAGE_DEPTH,
+	SVGA3D_DECLUSAGE_SAMPLE,
+	SVGA3D_DECLUSAGE_MAX
 } SVGA3dDeclUsage;
 
 typedef enum {
-   SVGA3D_DECLMETHOD_DEFAULT     = 0,
-   SVGA3D_DECLMETHOD_PARTIALU,
-   SVGA3D_DECLMETHOD_PARTIALV,
-   SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
-   SVGA3D_DECLMETHOD_UV,
-   SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
-   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
-                                       /* map */
+	SVGA3D_DECLMETHOD_DEFAULT = 0,
+	SVGA3D_DECLMETHOD_PARTIALU,
+	SVGA3D_DECLMETHOD_PARTIALV,
+	SVGA3D_DECLMETHOD_CROSSUV,
+	SVGA3D_DECLMETHOD_UV,
+	SVGA3D_DECLMETHOD_LOOKUP,
+	SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
 } SVGA3dDeclMethod;
 
 typedef enum {
-   SVGA3D_DECLTYPE_FLOAT1        =  0,
-   SVGA3D_DECLTYPE_FLOAT2        =  1,
-   SVGA3D_DECLTYPE_FLOAT3        =  2,
-   SVGA3D_DECLTYPE_FLOAT4        =  3,
-   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
-   SVGA3D_DECLTYPE_UBYTE4        =  5,
-   SVGA3D_DECLTYPE_SHORT2        =  6,
-   SVGA3D_DECLTYPE_SHORT4        =  7,
-   SVGA3D_DECLTYPE_UBYTE4N       =  8,
-   SVGA3D_DECLTYPE_SHORT2N       =  9,
-   SVGA3D_DECLTYPE_SHORT4N       = 10,
-   SVGA3D_DECLTYPE_USHORT2N      = 11,
-   SVGA3D_DECLTYPE_USHORT4N      = 12,
-   SVGA3D_DECLTYPE_UDEC3         = 13,
-   SVGA3D_DECLTYPE_DEC3N         = 14,
-   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
-   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
-   SVGA3D_DECLTYPE_MAX,
+	SVGA3D_DECLTYPE_FLOAT1 = 0,
+	SVGA3D_DECLTYPE_FLOAT2 = 1,
+	SVGA3D_DECLTYPE_FLOAT3 = 2,
+	SVGA3D_DECLTYPE_FLOAT4 = 3,
+	SVGA3D_DECLTYPE_D3DCOLOR = 4,
+	SVGA3D_DECLTYPE_UBYTE4 = 5,
+	SVGA3D_DECLTYPE_SHORT2 = 6,
+	SVGA3D_DECLTYPE_SHORT4 = 7,
+	SVGA3D_DECLTYPE_UBYTE4N = 8,
+	SVGA3D_DECLTYPE_SHORT2N = 9,
+	SVGA3D_DECLTYPE_SHORT4N = 10,
+	SVGA3D_DECLTYPE_USHORT2N = 11,
+	SVGA3D_DECLTYPE_USHORT4N = 12,
+	SVGA3D_DECLTYPE_UDEC3 = 13,
+	SVGA3D_DECLTYPE_DEC3N = 14,
+	SVGA3D_DECLTYPE_FLOAT16_2 = 15,
+	SVGA3D_DECLTYPE_FLOAT16_4 = 16,
+	SVGA3D_DECLTYPE_MAX,
 } SVGA3dDeclType;
 
-/*
- * This structure is used for the divisor for geometry instancing;
- * it's a direct translation of the Direct3D equivalent.
- */
 typedef union {
-   struct {
-      /*
-       * For index data, this number represents the number of instances to draw.
-       * For instance data, this number represents the number of
-       * instances/vertex in this stream
-       */
-      uint32 count : 30;
-
-      /*
-       * This is 1 if this is supposed to be the data that is repeated for
-       * every instance.
-       */
-      uint32 indexedData : 1;
-
-      /*
-       * This is 1 if this is supposed to be the per-instance data.
-       */
-      uint32 instanceData : 1;
-   };
-
-   uint32 value;
+	struct {
+		uint32 count : 30;
+
+		uint32 indexedData : 1;
+
+		uint32 instanceData : 1;
+	};
+
+	uint32 value;
 } SVGA3dVertexDivisor;
 
 typedef enum {
-   /*
-    * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
-    *
-    * List MIN second so debuggers will think INVALID is
-    * the correct name.
-    */
-   SVGA3D_PRIMITIVE_INVALID                     = 0,
-   SVGA3D_PRIMITIVE_MIN                         = 0,
-   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
-   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
-   SVGA3D_PRIMITIVE_LINELIST                    = 3,
-   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
-   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
-   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
-   SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
-   SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
-   SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
-   SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
-   SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
-   SVGA3D_PRIMITIVE_DX10_MAX                    = 11,
-   SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH       = 11,
-   SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH       = 12,
-   SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH       = 13,
-   SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH       = 14,
-   SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH       = 15,
-   SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH       = 16,
-   SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH       = 17,
-   SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH       = 18,
-   SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH       = 19,
-   SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH      = 20,
-   SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH      = 21,
-   SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH      = 22,
-   SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH      = 23,
-   SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH      = 24,
-   SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH      = 25,
-   SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH      = 26,
-   SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH      = 27,
-   SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH      = 28,
-   SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH      = 29,
-   SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH      = 30,
-   SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH      = 31,
-   SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH      = 32,
-   SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH      = 33,
-   SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH      = 34,
-   SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH      = 35,
-   SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH      = 36,
-   SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH      = 37,
-   SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH      = 38,
-   SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH      = 39,
-   SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH      = 40,
-   SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH      = 41,
-   SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH      = 42,
-   SVGA3D_PRIMITIVE_MAX                         = 43
+
+	SVGA3D_PRIMITIVE_INVALID = 0,
+	SVGA3D_PRIMITIVE_MIN = 0,
+	SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
+	SVGA3D_PRIMITIVE_POINTLIST = 2,
+	SVGA3D_PRIMITIVE_LINELIST = 3,
+	SVGA3D_PRIMITIVE_LINESTRIP = 4,
+	SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
+	SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
+	SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
+	SVGA3D_PRIMITIVE_PREDX_MAX = 7,
+	SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
+	SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
+	SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
+	SVGA3D_PRIMITIVE_DX10_MAX = 11,
+	SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
+	SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
+	SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
+	SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
+	SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
+	SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
+	SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
+	SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
+	SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
+	SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
+	SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
+	SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
+	SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
+	SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
+	SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
+	SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
+	SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
+	SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
+	SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
+	SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
+	SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
+	SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
+	SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
+	SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
+	SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
+	SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
+	SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
+	SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
+	SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
+	SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
+	SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
+	SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
+	SVGA3D_PRIMITIVE_MAX = 43
 } SVGA3dPrimitiveType;
 
 typedef enum {
-   SVGA3D_COORDINATE_INVALID                   = 0,
-   SVGA3D_COORDINATE_LEFTHANDED                = 1,
-   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
-   SVGA3D_COORDINATE_MAX
+	SVGA3D_COORDINATE_INVALID = 0,
+	SVGA3D_COORDINATE_LEFTHANDED = 1,
+	SVGA3D_COORDINATE_RIGHTHANDED = 2,
+	SVGA3D_COORDINATE_MAX
 } SVGA3dCoordinateType;
 
 typedef enum {
-   SVGA3D_TRANSFORM_INVALID                     = 0,
-   SVGA3D_TRANSFORM_WORLD                       = 1,
-   SVGA3D_TRANSFORM_MIN                         = 1,
-   SVGA3D_TRANSFORM_VIEW                        = 2,
-   SVGA3D_TRANSFORM_PROJECTION                  = 3,
-   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
-   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
-   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
-   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
-   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
-   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
-   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
-   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
-   SVGA3D_TRANSFORM_WORLD1                      = 12,
-   SVGA3D_TRANSFORM_WORLD2                      = 13,
-   SVGA3D_TRANSFORM_WORLD3                      = 14,
-   SVGA3D_TRANSFORM_MAX
+	SVGA3D_TRANSFORM_INVALID = 0,
+	SVGA3D_TRANSFORM_WORLD = 1,
+	SVGA3D_TRANSFORM_MIN = 1,
+	SVGA3D_TRANSFORM_VIEW = 2,
+	SVGA3D_TRANSFORM_PROJECTION = 3,
+	SVGA3D_TRANSFORM_TEXTURE0 = 4,
+	SVGA3D_TRANSFORM_TEXTURE1 = 5,
+	SVGA3D_TRANSFORM_TEXTURE2 = 6,
+	SVGA3D_TRANSFORM_TEXTURE3 = 7,
+	SVGA3D_TRANSFORM_TEXTURE4 = 8,
+	SVGA3D_TRANSFORM_TEXTURE5 = 9,
+	SVGA3D_TRANSFORM_TEXTURE6 = 10,
+	SVGA3D_TRANSFORM_TEXTURE7 = 11,
+	SVGA3D_TRANSFORM_WORLD1 = 12,
+	SVGA3D_TRANSFORM_WORLD2 = 13,
+	SVGA3D_TRANSFORM_WORLD3 = 14,
+	SVGA3D_TRANSFORM_MAX
 } SVGA3dTransformType;
 
 typedef enum {
-   SVGA3D_LIGHTTYPE_INVALID                     = 0,
-   SVGA3D_LIGHTTYPE_MIN                         = 1,
-   SVGA3D_LIGHTTYPE_POINT                       = 1,
-   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
-   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
-   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
-   SVGA3D_LIGHTTYPE_MAX
+	SVGA3D_LIGHTTYPE_INVALID = 0,
+	SVGA3D_LIGHTTYPE_MIN = 1,
+	SVGA3D_LIGHTTYPE_POINT = 1,
+	SVGA3D_LIGHTTYPE_SPOT1 = 2,
+	SVGA3D_LIGHTTYPE_SPOT2 = 3,
+	SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
+	SVGA3D_LIGHTTYPE_MAX
 } SVGA3dLightType;
 
 typedef enum {
-   SVGA3D_CUBEFACE_POSX                         = 0,
-   SVGA3D_CUBEFACE_NEGX                         = 1,
-   SVGA3D_CUBEFACE_POSY                         = 2,
-   SVGA3D_CUBEFACE_NEGY                         = 3,
-   SVGA3D_CUBEFACE_POSZ                         = 4,
-   SVGA3D_CUBEFACE_NEGZ                         = 5,
+	SVGA3D_CUBEFACE_POSX = 0,
+	SVGA3D_CUBEFACE_NEGX = 1,
+	SVGA3D_CUBEFACE_POSY = 2,
+	SVGA3D_CUBEFACE_NEGY = 3,
+	SVGA3D_CUBEFACE_POSZ = 4,
+	SVGA3D_CUBEFACE_NEGZ = 5,
 } SVGA3dCubeFace;
 
 typedef enum {
-   SVGA3D_SHADERTYPE_INVALID                    = 0,
-   SVGA3D_SHADERTYPE_MIN                        = 1,
-   SVGA3D_SHADERTYPE_VS                         = 1,
-   SVGA3D_SHADERTYPE_PS                         = 2,
-   SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
-   SVGA3D_SHADERTYPE_GS                         = 3,
-   SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
-   SVGA3D_SHADERTYPE_HS                         = 4,
-   SVGA3D_SHADERTYPE_DS                         = 5,
-   SVGA3D_SHADERTYPE_CS                         = 6,
-   SVGA3D_SHADERTYPE_MAX                        = 7
+	SVGA3D_SHADERTYPE_INVALID = 0,
+	SVGA3D_SHADERTYPE_MIN = 1,
+	SVGA3D_SHADERTYPE_VS = 1,
+	SVGA3D_SHADERTYPE_PS = 2,
+	SVGA3D_SHADERTYPE_PREDX_MAX = 3,
+	SVGA3D_SHADERTYPE_GS = 3,
+	SVGA3D_SHADERTYPE_DX10_MAX = 4,
+	SVGA3D_SHADERTYPE_HS = 4,
+	SVGA3D_SHADERTYPE_DS = 5,
+	SVGA3D_SHADERTYPE_CS = 6,
+	SVGA3D_SHADERTYPE_MAX = 7
 } SVGA3dShaderType;
 
-#define SVGA3D_NUM_SHADERTYPE_PREDX \
-   (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE_PREDX                                            \
+	(SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
 
-#define SVGA3D_NUM_SHADERTYPE_DX10 \
-   (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE_DX10                                             \
+	(SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
 
-#define SVGA3D_NUM_SHADERTYPE \
-   (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
 
 typedef enum {
-   SVGA3D_CONST_TYPE_MIN                        = 0,
-   SVGA3D_CONST_TYPE_FLOAT                      = 0,
-   SVGA3D_CONST_TYPE_INT                        = 1,
-   SVGA3D_CONST_TYPE_BOOL                       = 2,
-   SVGA3D_CONST_TYPE_MAX                        = 3,
+	SVGA3D_CONST_TYPE_MIN = 0,
+	SVGA3D_CONST_TYPE_FLOAT = 0,
+	SVGA3D_CONST_TYPE_INT = 1,
+	SVGA3D_CONST_TYPE_BOOL = 2,
+	SVGA3D_CONST_TYPE_MAX = 3,
 } SVGA3dShaderConstType;
 
-/*
- * Register limits for shader consts.
- */
-#define SVGA3D_CONSTREG_MAX            256
-#define SVGA3D_CONSTINTREG_MAX         16
-#define SVGA3D_CONSTBOOLREG_MAX        16
+#define SVGA3D_CONSTREG_MAX 256
+#define SVGA3D_CONSTINTREG_MAX 16
+#define SVGA3D_CONSTBOOLREG_MAX 16
 
 typedef enum {
-   SVGA3D_STRETCH_BLT_POINT                     = 0,
-   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
-   SVGA3D_STRETCH_BLT_MAX
+	SVGA3D_STRETCH_BLT_POINT = 0,
+	SVGA3D_STRETCH_BLT_LINEAR = 1,
+	SVGA3D_STRETCH_BLT_MAX
 } SVGA3dStretchBltMode;
 
 typedef enum {
-   SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
-   SVGA3D_QUERYTYPE_MIN                         = 0,
-   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
-   SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
-   SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
-   SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
-   SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
-   SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
-   SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
-   SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
-   SVGA3D_QUERYTYPE_DX10_MAX                    = 8,
-   SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 8,
-   SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 9,
-   SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 10,
-   SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 11,
-   SVGA3D_QUERYTYPE_SOP_STREAM0                 = 12,
-   SVGA3D_QUERYTYPE_SOP_STREAM1                 = 13,
-   SVGA3D_QUERYTYPE_SOP_STREAM2                 = 14,
-   SVGA3D_QUERYTYPE_SOP_STREAM3                 = 15,
-   SVGA3D_QUERYTYPE_MAX
+	SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
+	SVGA3D_QUERYTYPE_MIN = 0,
+	SVGA3D_QUERYTYPE_OCCLUSION = 0,
+	SVGA3D_QUERYTYPE_TIMESTAMP = 1,
+	SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
+	SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
+	SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
+	SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
+	SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
+	SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
+	SVGA3D_QUERYTYPE_DX10_MAX = 8,
+	SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
+	SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
+	SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
+	SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
+	SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
+	SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
+	SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
+	SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
+	SVGA3D_QUERYTYPE_MAX
 } SVGA3dQueryType;
 
 typedef uint8 SVGA3dQueryTypeUint8;
 
-#define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
+#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
 
-/*
- * This is the maximum number of queries per context that can be active
- * simultaneously between a beginQuery and endQuery.
- */
 #define SVGA3D_MAX_QUERY 64
 
-/*
- * Query result buffer formats
- */
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 samplesRendered;
-}
-#include "vmware_pack_end.h"
-SVGADXOcclusionQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 passed;
-}
-#include "vmware_pack_end.h"
-SVGADXEventQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint64 timestamp;
-}
-#include "vmware_pack_end.h"
-SVGADXTimestampQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint64 realFrequency;
-   uint32 disjoint;
-}
-#include "vmware_pack_end.h"
-SVGADXTimestampDisjointQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint64 inputAssemblyVertices;
-   uint64 inputAssemblyPrimitives;
-   uint64 vertexShaderInvocations;
-   uint64 geometryShaderInvocations;
-   uint64 geometryShaderPrimitives;
-   uint64 clipperInvocations;
-   uint64 clipperPrimitives;
-   uint64 pixelShaderInvocations;
-   uint64 hullShaderInvocations;
-   uint64 domainShaderInvocations;
-   uint64 computeShaderInvocations;
-}
-#include "vmware_pack_end.h"
-SVGADXPipelineStatisticsQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 anySamplesRendered;
-}
-#include "vmware_pack_end.h"
-SVGADXOcclusionPredicateQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint64 numPrimitivesWritten;
-   uint64 numPrimitivesRequired;
-}
-#include "vmware_pack_end.h"
-SVGADXStreamOutStatisticsQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 overflowed;
-}
-#include "vmware_pack_end.h"
-SVGADXStreamOutPredicateQueryResult;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint64 samplesRendered;
-}
-#include "vmware_pack_end.h"
-SVGADXOcclusion64QueryResult;
-
-/*
- * SVGADXQueryResultUnion is not intended for use in the protocol, but is
- * very helpful when working with queries generically.
- */
-typedef
-#include "vmware_pack_begin.h"
-union SVGADXQueryResultUnion {
-   SVGADXOcclusionQueryResult occ;
-   SVGADXEventQueryResult event;
-   SVGADXTimestampQueryResult ts;
-   SVGADXTimestampDisjointQueryResult tsDisjoint;
-   SVGADXPipelineStatisticsQueryResult pipelineStats;
-   SVGADXOcclusionPredicateQueryResult occPred;
-   SVGADXStreamOutStatisticsQueryResult soStats;
-   SVGADXStreamOutPredicateQueryResult soPred;
-   SVGADXOcclusion64QueryResult occ64;
-}
-#include "vmware_pack_end.h"
-SVGADXQueryResultUnion;
+#pragma pack(push, 1)
+typedef struct {
+	uint32 samplesRendered;
+} SVGADXOcclusionQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 passed;
+} SVGADXEventQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint64 timestamp;
+} SVGADXTimestampQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint64 realFrequency;
+	uint32 disjoint;
+} SVGADXTimestampDisjointQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint64 inputAssemblyVertices;
+	uint64 inputAssemblyPrimitives;
+	uint64 vertexShaderInvocations;
+	uint64 geometryShaderInvocations;
+	uint64 geometryShaderPrimitives;
+	uint64 clipperInvocations;
+	uint64 clipperPrimitives;
+	uint64 pixelShaderInvocations;
+	uint64 hullShaderInvocations;
+	uint64 domainShaderInvocations;
+	uint64 computeShaderInvocations;
+} SVGADXPipelineStatisticsQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 anySamplesRendered;
+} SVGADXOcclusionPredicateQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint64 numPrimitivesWritten;
+	uint64 numPrimitivesRequired;
+} SVGADXStreamOutStatisticsQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 overflowed;
+} SVGADXStreamOutPredicateQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint64 samplesRendered;
+} SVGADXOcclusion64QueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef union SVGADXQueryResultUnion {
+	SVGADXOcclusionQueryResult occ;
+	SVGADXEventQueryResult event;
+	SVGADXTimestampQueryResult ts;
+	SVGADXTimestampDisjointQueryResult tsDisjoint;
+	SVGADXPipelineStatisticsQueryResult pipelineStats;
+	SVGADXOcclusionPredicateQueryResult occPred;
+	SVGADXStreamOutStatisticsQueryResult soStats;
+	SVGADXStreamOutPredicateQueryResult soPred;
+	SVGADXOcclusion64QueryResult occ64;
+} SVGADXQueryResultUnion;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
-   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
-   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
-   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
+	SVGA3D_QUERYSTATE_PENDING = 0,
+	SVGA3D_QUERYSTATE_SUCCEEDED = 1,
+	SVGA3D_QUERYSTATE_FAILED = 2,
+	SVGA3D_QUERYSTATE_NEW = 3,
 } SVGA3dQueryState;
 
 typedef enum {
-   SVGA3D_WRITE_HOST_VRAM        = 1,
-   SVGA3D_READ_HOST_VRAM         = 2,
+	SVGA3D_WRITE_HOST_VRAM = 1,
+	SVGA3D_READ_HOST_VRAM = 2,
 } SVGA3dTransferType;
 
-#define SVGA3D_LOGICOP_INVALID  0
-#define SVGA3D_LOGICOP_MIN      1
-#define SVGA3D_LOGICOP_COPY     1
-#define SVGA3D_LOGICOP_NOT      2
-#define SVGA3D_LOGICOP_AND      3
-#define SVGA3D_LOGICOP_OR       4
-#define SVGA3D_LOGICOP_XOR      5
-#define SVGA3D_LOGICOP_NXOR     6
-#define SVGA3D_LOGICOP_ROP3     7
-#define SVGA3D_LOGICOP_MAX      8
+#define SVGA3D_LOGICOP_INVALID 0
+#define SVGA3D_LOGICOP_COPY 1
+
+#define SVGA3D_LOGICOP_MIN 1
+#define SVGA3D_LOGICOP_NOT 2
+#define SVGA3D_LOGICOP_AND 3
+#define SVGA3D_LOGICOP_OR 4
+#define SVGA3D_LOGICOP_XOR 5
+#define SVGA3D_LOGICOP_NXOR 6
+#define SVGA3D_LOGICOP_ROP3 7
+
+#define SVGA3D_LOGICOP_MAX 8
 
 typedef uint16 SVGA3dLogicOp;
 
-#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
-#define SVGA3D_LOGICOP_ROP3_MIN     0
-#define SVGA3D_LOGICOP_ROP3_MAX     256
+#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1)
+#define SVGA3D_LOGICOP_ROP3_MIN 0
+#define SVGA3D_LOGICOP_ROP3_MAX 256
 
 typedef uint16 SVGA3dLogicOpRop3;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   union {
-      struct {
-         uint16  function;       // SVGA3dFogFunction
-         uint8   type;           // SVGA3dFogType
-         uint8   base;           // SVGA3dFogBase
-      };
-      uint32     uintValue;
-   };
-}
-#include "vmware_pack_end.h"
-SVGA3dFogMode;
-
-/*
- * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
- * is a surface ID as well as face/mipmap indices.
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSurfaceImageId {
-   uint32 sid;
-   uint32 face;
-   uint32 mipmap;
-}
-#include "vmware_pack_end.h"
-SVGA3dSurfaceImageId;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSubSurfaceId {
-   uint32 sid;
-   uint32 subResourceId;
-}
-#include "vmware_pack_end.h"
-SVGA3dSubSurfaceId;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32               width;
-   uint32               height;
-   uint32               depth;
-}
-#include "vmware_pack_end.h"
-SVGA3dSize;
+#pragma pack(push, 1)
+typedef struct {
+	union {
+		struct {
+			uint16 function;
+			uint8 type;
+			uint8 base;
+		};
+		uint32 uintValue;
+	};
+} SVGA3dFogMode;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dSurfaceImageId {
+	uint32 sid;
+	uint32 face;
+	uint32 mipmap;
+} SVGA3dSurfaceImageId;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dSubSurfaceId {
+	uint32 sid;
+	uint32 subResourceId;
+} SVGA3dSubSurfaceId;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 width;
+	uint32 height;
+	uint32 depth;
+} SVGA3dSize;
+#pragma pack(pop)
 
-/*
- * Guest-backed objects definitions.
- */
 typedef enum {
-   SVGA_OTABLE_MOB             = 0,
-   SVGA_OTABLE_MIN             = 0,
-   SVGA_OTABLE_SURFACE         = 1,
-   SVGA_OTABLE_CONTEXT         = 2,
-   SVGA_OTABLE_SHADER          = 3,
-   SVGA_OTABLE_SCREENTARGET    = 4,
-
-   SVGA_OTABLE_DX9_MAX         = 5,
-
-   SVGA_OTABLE_DXCONTEXT       = 5,
-   SVGA_OTABLE_DX_MAX          = 6,
-
-   SVGA_OTABLE_RESERVED1       = 6,
-   SVGA_OTABLE_RESERVED2       = 7,
-
-   /*
-    * Additions to this table need to be tied to HW-version features and
-    * checkpointed accordingly.
-    */
-   SVGA_OTABLE_DEVEL_MAX       = 8,
-   SVGA_OTABLE_MAX             = 8
+	SVGA_OTABLE_MOB = 0,
+	SVGA_OTABLE_MIN = 0,
+	SVGA_OTABLE_SURFACE = 1,
+	SVGA_OTABLE_CONTEXT = 2,
+	SVGA_OTABLE_SHADER = 3,
+	SVGA_OTABLE_SCREENTARGET = 4,
+
+	SVGA_OTABLE_DX9_MAX = 5,
+
+	SVGA_OTABLE_DXCONTEXT = 5,
+	SVGA_OTABLE_DX_MAX = 6,
+
+	SVGA_OTABLE_DEVEL_MAX = 6,
+	SVGA_OTABLE_MAX = 6,
+
+	SVGA_OTABLE_RESERVED1 = 6,
+	SVGA_OTABLE_RESERVED2 = 7,
+	SVGA_OTABLE_BUG_1952836_MAX = 8,
 } SVGAOTableType;
 
 typedef enum {
-   SVGA_COTABLE_MIN             = 0,
-   SVGA_COTABLE_RTVIEW          = 0,
-   SVGA_COTABLE_DSVIEW          = 1,
-   SVGA_COTABLE_SRVIEW          = 2,
-   SVGA_COTABLE_ELEMENTLAYOUT   = 3,
-   SVGA_COTABLE_BLENDSTATE      = 4,
-   SVGA_COTABLE_DEPTHSTENCIL    = 5,
-   SVGA_COTABLE_RASTERIZERSTATE = 6,
-   SVGA_COTABLE_SAMPLER         = 7,
-   SVGA_COTABLE_STREAMOUTPUT    = 8,
-   SVGA_COTABLE_DXQUERY         = 9,
-   SVGA_COTABLE_DXSHADER        = 10,
-   SVGA_COTABLE_DX10_MAX        = 11,
-   SVGA_COTABLE_UAVIEW          = 11,
-   SVGA_COTABLE_MAX             = 12,
+	SVGA_COTABLE_MIN = 0,
+	SVGA_COTABLE_RTVIEW = 0,
+	SVGA_COTABLE_DSVIEW = 1,
+	SVGA_COTABLE_SRVIEW = 2,
+	SVGA_COTABLE_ELEMENTLAYOUT = 3,
+	SVGA_COTABLE_BLENDSTATE = 4,
+	SVGA_COTABLE_DEPTHSTENCIL = 5,
+	SVGA_COTABLE_RASTERIZERSTATE = 6,
+	SVGA_COTABLE_SAMPLER = 7,
+	SVGA_COTABLE_STREAMOUTPUT = 8,
+	SVGA_COTABLE_DXQUERY = 9,
+	SVGA_COTABLE_DXSHADER = 10,
+	SVGA_COTABLE_DX10_MAX = 11,
+	SVGA_COTABLE_UAVIEW = 11,
+	SVGA_COTABLE_MAX = 12,
 } SVGACOTableType;
 
-/*
- * The largest size (number of entries) allowed in a COTable.
- */
 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
 
 typedef enum SVGAMobFormat {
-   SVGA3D_MOBFMT_INVALID     = SVGA3D_INVALID_ID,
-   SVGA3D_MOBFMT_PTDEPTH_0   = 0,
-   SVGA3D_MOBFMT_MIN         = 0,
-   SVGA3D_MOBFMT_PTDEPTH_1   = 1,
-   SVGA3D_MOBFMT_PTDEPTH_2   = 2,
-   SVGA3D_MOBFMT_RANGE       = 3,
-   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
-   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
-   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
-   SVGA3D_MOBFMT_PREDX_MAX   = 7,
-   SVGA3D_MOBFMT_EMPTY       = 7,
-   SVGA3D_MOBFMT_MAX,
-
-   /*
-    * This isn't actually used by the guest, but is a mob-format used
-    * internally by the SVGA device (and is therefore not binary compatible).
-    */
-   SVGA3D_MOBFMT_HB,
+	SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
+	SVGA3D_MOBFMT_PT_0 = 0,
+	SVGA3D_MOBFMT_MIN = 0,
+	SVGA3D_MOBFMT_PT_1 = 1,
+	SVGA3D_MOBFMT_PT_2 = 2,
+	SVGA3D_MOBFMT_RANGE = 3,
+	SVGA3D_MOBFMT_PT64_0 = 4,
+	SVGA3D_MOBFMT_PT64_1 = 5,
+	SVGA3D_MOBFMT_PT64_2 = 6,
+	SVGA3D_MOBFMT_PREDX_MAX = 7,
+	SVGA3D_MOBFMT_EMPTY = 7,
+
+	SVGA3D_MOBFMT_MAX,
+
+	SVGA3D_MOBFMT_HB,
 } SVGAMobFormat;
 
 #define SVGA3D_MOB_EMPTY_BASE 1
 
-/*
- * Multisample pattern types.
- */
-
 typedef enum SVGA3dMSPattern {
-   SVGA3D_MS_PATTERN_NONE     = 0,
-   SVGA3D_MS_PATTERN_MIN      = 0,
-   SVGA3D_MS_PATTERN_STANDARD = 1,
-   SVGA3D_MS_PATTERN_CENTER   = 2,
-   SVGA3D_MS_PATTERN_MAX      = 3,
+	SVGA3D_MS_PATTERN_NONE = 0,
+	SVGA3D_MS_PATTERN_MIN = 0,
+	SVGA3D_MS_PATTERN_STANDARD = 1,
+	SVGA3D_MS_PATTERN_CENTER = 2,
+	SVGA3D_MS_PATTERN_MAX = 3,
 } SVGA3dMSPattern;
 
-/*
- * Precision settings for each sample.
- */
-
 typedef enum SVGA3dMSQualityLevel {
-   SVGA3D_MS_QUALITY_NONE = 0,
-   SVGA3D_MS_QUALITY_MIN  = 0,
-   SVGA3D_MS_QUALITY_FULL = 1,
-   SVGA3D_MS_QUALITY_MAX  = 2,
+	SVGA3D_MS_QUALITY_NONE = 0,
+	SVGA3D_MS_QUALITY_MIN = 0,
+	SVGA3D_MS_QUALITY_FULL = 1,
+	SVGA3D_MS_QUALITY_RESOLVED = 2,
+	SVGA3D_MS_QUALITY_MAX = 3,
 } SVGA3dMSQualityLevel;
 
-/*
- * Screen Target Update Flags
- */
-
 typedef enum SVGA3dFrameUpdateType {
-   SVGA3D_FRAME_END     = 0,
-   SVGA3D_FRAME_PARTIAL = 1,
-   SVGA3D_FRAME_UNKNOWN = 2,
-   SVGA3D_FRAME_MAX     = 3,
+	SVGA3D_FRAME_END = 0,
+	SVGA3D_FRAME_MIN = 0,
+	SVGA3D_FRAME_PARTIAL = 1,
+	SVGA3D_FRAME_UNKNOWN = 2,
+	SVGA3D_FRAME_MAX = 3,
 } SVGA3dFrameUpdateType;
 
-#endif /* _SVGA3D_TYPES_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h
index acb41e28e46f..bf242c21f352 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 2007-2015 VMware, Inc.
+ * Copyright 2007,2020 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -30,61 +30,27 @@
  *    Definitions for our own (vendor-specific) SVGA Escape commands.
  */
 
-#ifndef _SVGA_ESCAPE_H_
-#define _SVGA_ESCAPE_H_
 
 
-/*
- * Namespace IDs for the escape command
- */
+#ifndef _SVGA_ESCAPE_H_
+#define _SVGA_ESCAPE_H_
 
 #define SVGA_ESCAPE_NSID_VMWARE 0x00000000
-#define SVGA_ESCAPE_NSID_DEVEL  0xFFFFFFFF
-
+#define SVGA_ESCAPE_NSID_DEVEL 0xFFFFFFFF
 
-/*
- * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to
- * the first DWORD of escape data (after the nsID and size). As a
- * guideline we're using the high word and low word as a major and
- * minor command number, respectively.
- *
- * Major command number allocation:
- *
- *   0000: Reserved
- *   0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h)
- *   0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h)
- *   0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h)
- */
-
-#define SVGA_ESCAPE_VMWARE_MAJOR_MASK  0xFFFF0000
-
-
-/*
- * SVGA Hint commands.
- *
- * These escapes let the SVGA driver provide optional information to
- * he host about the state of the guest or guest applications. The
- * host can use these hints to make user interface or performance
- * decisions.
- *
- * Notes:
- *
- *   - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests
- *     that use the SVGA Screen Object extension. Instead of sending
- *     this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your
- *     Screen Object.
- */
+#define SVGA_ESCAPE_VMWARE_MAJOR_MASK 0xFFFF0000
 
-#define SVGA_ESCAPE_VMWARE_HINT               0x00030000
-#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN    0x00030001  /* Deprecated */
+#define SVGA_ESCAPE_VMWARE_HINT 0x00030000
+#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN 0x00030001
 
-typedef
-struct {
-   uint32 command;
-   uint32 fullscreen;
-   struct {
-      int32 x, y;
-   } monitorPosition;
+#pragma pack(push, 1)
+typedef struct {
+	uint32 command;
+	uint32 fullscreen;
+	struct {
+		int32 x, y;
+	} monitorPosition;
 } SVGAEscapeHintFullscreen;
+#pragma pack(pop)
 
-#endif /* _SVGA_ESCAPE_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h
index e5385146e7fc..aec17c3c6c29 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 2007-2015 VMware, Inc.
+ * Copyright 2007-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -30,171 +30,88 @@
  *    Definitions for video-overlay support.
  */
 
+
+
 #ifndef _SVGA_OVERLAY_H_
 #define _SVGA_OVERLAY_H_
 
 #include "svga_reg.h"
 
-/*
- * Video formats we support
- */
+#if defined __cplusplus
+extern "C" {
+#endif
 
-#define VMWARE_FOURCC_YV12 0x32315659 /* 'Y' 'V' '1' '2' */
-#define VMWARE_FOURCC_YUY2 0x32595559 /* 'Y' 'U' 'Y' '2' */
-#define VMWARE_FOURCC_UYVY 0x59565955 /* 'U' 'Y' 'V' 'Y' */
+#define VMWARE_FOURCC_YV12 0x32315659
+#define VMWARE_FOURCC_YUY2 0x32595559
+#define VMWARE_FOURCC_UYVY 0x59565955
 
 typedef enum {
-   SVGA_OVERLAY_FORMAT_INVALID = 0,
-   SVGA_OVERLAY_FORMAT_YV12 = VMWARE_FOURCC_YV12,
-   SVGA_OVERLAY_FORMAT_YUY2 = VMWARE_FOURCC_YUY2,
-   SVGA_OVERLAY_FORMAT_UYVY = VMWARE_FOURCC_UYVY,
+	SVGA_OVERLAY_FORMAT_INVALID = 0,
+	SVGA_OVERLAY_FORMAT_YV12 = VMWARE_FOURCC_YV12,
+	SVGA_OVERLAY_FORMAT_YUY2 = VMWARE_FOURCC_YUY2,
+	SVGA_OVERLAY_FORMAT_UYVY = VMWARE_FOURCC_UYVY,
 } SVGAOverlayFormat;
 
-#define SVGA_VIDEO_COLORKEY_MASK             0x00ffffff
+#define SVGA_VIDEO_COLORKEY_MASK 0x00ffffff
 
-#define SVGA_ESCAPE_VMWARE_VIDEO             0x00020000
+#define SVGA_ESCAPE_VMWARE_VIDEO 0x00020000
 
-#define SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS    0x00020001
-        /* FIFO escape layout:
-         * Type, Stream Id, (Register Id, Value) pairs */
+#define SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS 0x00020001
 
-#define SVGA_ESCAPE_VMWARE_VIDEO_FLUSH       0x00020002
-        /* FIFO escape layout:
-         * Type, Stream Id */
+#define SVGA_ESCAPE_VMWARE_VIDEO_FLUSH 0x00020002
 
-typedef
-struct SVGAEscapeVideoSetRegs {
-   struct {
-      uint32 cmdType;
-      uint32 streamId;
-   } header;
+typedef struct SVGAEscapeVideoSetRegs {
+	struct {
+		uint32 cmdType;
+		uint32 streamId;
+	} header;
 
-   /* May include zero or more items. */
-   struct {
-      uint32 registerId;
-      uint32 value;
-   } items[1];
+	struct {
+		uint32 registerId;
+		uint32 value;
+	} items[1];
 } SVGAEscapeVideoSetRegs;
 
-typedef
-struct SVGAEscapeVideoFlush {
-   uint32 cmdType;
-   uint32 streamId;
+typedef struct SVGAEscapeVideoFlush {
+	uint32 cmdType;
+	uint32 streamId;
 } SVGAEscapeVideoFlush;
 
-
-/*
- * Struct definitions for the video overlay commands built on
- * SVGAFifoCmdEscape.
- */
-typedef
-struct {
-   uint32 command;
-   uint32 overlay;
+#pragma pack(push, 1)
+typedef struct {
+	uint32 command;
+	uint32 overlay;
 } SVGAFifoEscapeCmdVideoBase;
+#pragma pack(pop)
 
-typedef
-struct {
-   SVGAFifoEscapeCmdVideoBase videoCmd;
+#pragma pack(push, 1)
+typedef struct {
+	SVGAFifoEscapeCmdVideoBase videoCmd;
 } SVGAFifoEscapeCmdVideoFlush;
-
-typedef
-struct {
-   SVGAFifoEscapeCmdVideoBase videoCmd;
-   struct {
-      uint32 regId;
-      uint32 value;
-   } items[1];
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAFifoEscapeCmdVideoBase videoCmd;
+	struct {
+		uint32 regId;
+		uint32 value;
+	} items[1];
 } SVGAFifoEscapeCmdVideoSetRegs;
-
-typedef
-struct {
-   SVGAFifoEscapeCmdVideoBase videoCmd;
-   struct {
-      uint32 regId;
-      uint32 value;
-   } items[SVGA_VIDEO_NUM_REGS];
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAFifoEscapeCmdVideoBase videoCmd;
+	struct {
+		uint32 regId;
+		uint32 value;
+	} items[SVGA_VIDEO_NUM_REGS];
 } SVGAFifoEscapeCmdVideoSetAllRegs;
+#pragma pack(pop)
 
-
-/*
- *----------------------------------------------------------------------
- *
- * VMwareVideoGetAttributes --
- *
- *      Computes the size, pitches and offsets for YUV frames.
- *
- * Results:
- *      TRUE on success; otherwise FALSE on failure.
- *
- * Side effects:
- *      Pitches and offsets for the given YUV frame are put in 'pitches'
- *      and 'offsets' respectively. They are both optional though.
- *
- *----------------------------------------------------------------------
- */
-
-static inline bool
-VMwareVideoGetAttributes(const SVGAOverlayFormat format,    /* IN */
-                         uint32 *width,                     /* IN / OUT */
-                         uint32 *height,                    /* IN / OUT */
-                         uint32 *size,                      /* OUT */
-                         uint32 *pitches,                   /* OUT (optional) */
-                         uint32 *offsets)                   /* OUT (optional) */
-{
-    int tmp;
-
-    *width = (*width + 1) & ~1;
-
-    if (offsets) {
-        offsets[0] = 0;
-    }
-
-    switch (format) {
-    case VMWARE_FOURCC_YV12:
-       *height = (*height + 1) & ~1;
-       *size = (*width) * (*height);
-
-       if (pitches) {
-          pitches[0] = *width;
-       }
-
-       if (offsets) {
-          offsets[1] = *size;
-       }
-
-       tmp = *width >> 1;
-
-       if (pitches) {
-          pitches[1] = pitches[2] = tmp;
-       }
-
-       tmp *= (*height >> 1);
-       *size += tmp;
-
-       if (offsets) {
-          offsets[2] = *size;
-       }
-
-       *size += tmp;
-       break;
-
-    case VMWARE_FOURCC_YUY2:
-    case VMWARE_FOURCC_UYVY:
-       *size = *width * 2;
-
-       if (pitches) {
-          pitches[0] = *size;
-       }
-
-       *size *= *height;
-       break;
-
-    default:
-       return false;
-    }
-
-    return true;
+#if defined __cplusplus
 }
+#endif
 
-#endif /* _SVGA_OVERLAY_H_ */
+#endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
index 193a57f6aae5..b3602557de2e 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
@@ -1,6 +1,6 @@
-/* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
  * Copyright 1998-2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -30,2277 +30,870 @@
  *    Virtual hardware definitions for the VMware SVGA II device.
  */
 
-#ifndef _SVGA_REG_H_
-#define _SVGA_REG_H_
-#include <linux/pci_ids.h>
 
-#define INCLUDE_ALLOW_MODULE
-#define INCLUDE_ALLOW_USERLEVEL
 
-#define INCLUDE_ALLOW_VMCORE
-#include "includeCheck.h"
+#ifndef _SVGA_REG_H_
+#define _SVGA_REG_H_
 
-#include "svga_types.h"
+#include "vm_basic_types.h"
 
-/*
- * SVGA_REG_ENABLE bit definitions.
- */
 typedef enum {
-   SVGA_REG_ENABLE_DISABLE = 0,
-   SVGA_REG_ENABLE_ENABLE = (1 << 0),
-   SVGA_REG_ENABLE_HIDE = (1 << 1),
+	SVGA_REG_ENABLE_DISABLE = 0,
+	SVGA_REG_ENABLE_ENABLE = (1 << 0),
+	SVGA_REG_ENABLE_HIDE = (1 << 1),
 } SvgaRegEnable;
 
 typedef uint32 SVGAMobId;
 
-/*
- * Arbitrary and meaningless limits. Please ignore these when writing
- * new drivers.
- */
-#define SVGA_MAX_WIDTH                  2560
-#define SVGA_MAX_HEIGHT                 1600
-
+#define SVGA_MAX_WIDTH 2560
+#define SVGA_MAX_HEIGHT 1600
 
-#define SVGA_MAX_BITS_PER_PIXEL         32
-#define SVGA_MAX_DEPTH                  24
-#define SVGA_MAX_DISPLAYS               10
-#define SVGA_MAX_SCREEN_SIZE            8192
+#define SVGA_MAX_BITS_PER_PIXEL 32
+#define SVGA_MAX_DEPTH 24
+#define SVGA_MAX_DISPLAYS 10
+#define SVGA_MAX_SCREEN_SIZE 8192
 #define SVGA_SCREEN_ROOT_LIMIT (SVGA_MAX_SCREEN_SIZE * SVGA_MAX_DISPLAYS)
 
+#define SVGA_CURSOR_ON_HIDE 0x0
+#define SVGA_CURSOR_ON_SHOW 0x1
 
-/*
- * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
- * cursor bypass mode.
- */
-#define SVGA_CURSOR_ON_HIDE            0x0
-#define SVGA_CURSOR_ON_SHOW            0x1
-
-/*
- * Remove the cursor from the framebuffer
- * because we need to see what's under it
- */
-#define SVGA_CURSOR_ON_REMOVE_FROM_FB  0x2
+#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2
 
-/* Put the cursor back in the framebuffer so the user can see it */
-#define SVGA_CURSOR_ON_RESTORE_TO_FB   0x3
+#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3
 
-/*
- * The maximum framebuffer size that can traced for guests unless the
- * SVGA_CAP_GBOBJECTS is set in SVGA_REG_CAPABILITIES.  In that case
- * the full framebuffer can be traced independent of this limit.
- */
-#define SVGA_FB_MAX_TRACEABLE_SIZE      0x1000000
+#define SVGA_FB_MAX_TRACEABLE_SIZE 0x1000000
 
-#define SVGA_MAX_PSEUDOCOLOR_DEPTH      8
-#define SVGA_MAX_PSEUDOCOLORS           (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)
-#define SVGA_NUM_PALETTE_REGS           (3 * SVGA_MAX_PSEUDOCOLORS)
+#define SVGA_MAX_PSEUDOCOLOR_DEPTH 8
+#define SVGA_MAX_PSEUDOCOLORS (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)
+#define SVGA_NUM_PALETTE_REGS (3 * SVGA_MAX_PSEUDOCOLORS)
 
-#define SVGA_MAGIC         0x900000UL
-#define SVGA_MAKE_ID(ver)  (SVGA_MAGIC << 8 | (ver))
+#define SVGA_MAGIC 0x900000UL
+#define SVGA_MAKE_ID(ver) (SVGA_MAGIC << 8 | (ver))
 
-/* Version 3 has the control bar instead of the FIFO */
-#define SVGA_VERSION_3     3
-#define SVGA_ID_3          SVGA_MAKE_ID(SVGA_VERSION_3)
+#define SVGA_VERSION_3 3
+#define SVGA_ID_3 SVGA_MAKE_ID(SVGA_VERSION_3)
 
-/* Version 2 let the address of the frame buffer be unsigned on Win32 */
-#define SVGA_VERSION_2     2
-#define SVGA_ID_2          SVGA_MAKE_ID(SVGA_VERSION_2)
+#define SVGA_VERSION_2 2
+#define SVGA_ID_2 SVGA_MAKE_ID(SVGA_VERSION_2)
 
-/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so
-   PALETTE_BASE has moved */
-#define SVGA_VERSION_1     1
-#define SVGA_ID_1          SVGA_MAKE_ID(SVGA_VERSION_1)
+#define SVGA_VERSION_1 1
+#define SVGA_ID_1 SVGA_MAKE_ID(SVGA_VERSION_1)
 
-/* Version 0 is the initial version */
-#define SVGA_VERSION_0     0
-#define SVGA_ID_0          SVGA_MAKE_ID(SVGA_VERSION_0)
+#define SVGA_VERSION_0 0
+#define SVGA_ID_0 SVGA_MAKE_ID(SVGA_VERSION_0)
 
-/*
- * "Invalid" value for all SVGA IDs.
- * (Version ID, screen object ID, surface ID...)
- */
-#define SVGA_ID_INVALID    0xFFFFFFFF
+#define SVGA_ID_INVALID 0xFFFFFFFF
 
-/* Port offsets, relative to BAR0 */
-#define SVGA_INDEX_PORT         0x0
-#define SVGA_VALUE_PORT         0x1
-#define SVGA_BIOS_PORT          0x2
-#define SVGA_IRQSTATUS_PORT     0x8
+#define SVGA_INDEX_PORT 0x0
+#define SVGA_VALUE_PORT 0x1
+#define SVGA_BIOS_PORT 0x2
+#define SVGA_IRQSTATUS_PORT 0x8
 
-/*
- * Interrupt source flags for IRQSTATUS_PORT and IRQMASK.
- *
- * Interrupts are only supported when the
- * SVGA_CAP_IRQMASK capability is present.
- */
-#define SVGA_IRQFLAG_ANY_FENCE            (1 << 0) /* Any fence was passed */
-#define SVGA_IRQFLAG_FIFO_PROGRESS        (1 << 1) /* Made forward progress in the FIFO */
-#define SVGA_IRQFLAG_FENCE_GOAL           (1 << 2) /* SVGA_FIFO_FENCE_GOAL reached */
-#define SVGA_IRQFLAG_COMMAND_BUFFER       (1 << 3) /* Command buffer completed */
-#define SVGA_IRQFLAG_ERROR                (1 << 4) /* Error while processing commands */
-#define SVGA_IRQFLAG_MAX                  (1 << 5)
+#define SVGA_IRQFLAG_ANY_FENCE (1 << 0)
+#define SVGA_IRQFLAG_FIFO_PROGRESS (1 << 1)
+#define SVGA_IRQFLAG_FENCE_GOAL (1 << 2)
+#define SVGA_IRQFLAG_COMMAND_BUFFER (1 << 3)
+#define SVGA_IRQFLAG_ERROR (1 << 4)
+#define SVGA_IRQFLAG_REG_FENCE_GOAL (1 << 5)
+#define SVGA_IRQFLAG_MAX (1 << 6)
 
-/*
- * The byte-size is the size of the actual cursor data,
- * possibly after expanding it to the current bit depth.
- *
- * 40K is sufficient memory for two 32-bit planes for a 64 x 64 cursor.
- *
- * The dimension limit is a bound on the maximum width or height.
- */
-#define SVGA_MAX_CURSOR_CMD_BYTES  (40 * 1024)
+#define SVGA_MAX_CURSOR_CMD_BYTES (40 * 1024)
 #define SVGA_MAX_CURSOR_CMD_DIMENSION 1024
 
-/*
- * Registers
- */
-
 enum {
-   SVGA_REG_ID = 0,
-   SVGA_REG_ENABLE = 1,
-   SVGA_REG_WIDTH = 2,
-   SVGA_REG_HEIGHT = 3,
-   SVGA_REG_MAX_WIDTH = 4,
-   SVGA_REG_MAX_HEIGHT = 5,
-   SVGA_REG_DEPTH = 6,
-   SVGA_REG_BITS_PER_PIXEL = 7,       /* Current bpp in the guest */
-   SVGA_REG_PSEUDOCOLOR = 8,
-   SVGA_REG_RED_MASK = 9,
-   SVGA_REG_GREEN_MASK = 10,
-   SVGA_REG_BLUE_MASK = 11,
-   SVGA_REG_BYTES_PER_LINE = 12,
-   SVGA_REG_FB_START = 13,            /* (Deprecated) */
-   SVGA_REG_FB_OFFSET = 14,
-   SVGA_REG_VRAM_SIZE = 15,
-   SVGA_REG_FB_SIZE = 16,
-
-   /* ID 0 implementation only had the above registers, then the palette */
-   SVGA_REG_ID_0_TOP = 17,
-
-   SVGA_REG_CAPABILITIES = 17,
-   SVGA_REG_MEM_START = 18,           /* (Deprecated) */
-   SVGA_REG_MEM_SIZE = 19,
-   SVGA_REG_CONFIG_DONE = 20,         /* Set when memory area configured */
-   SVGA_REG_SYNC = 21,                /* See "FIFO Synchronization Registers" */
-   SVGA_REG_BUSY = 22,                /* See "FIFO Synchronization Registers" */
-   SVGA_REG_GUEST_ID = 23,            /* (Deprecated) */
-   SVGA_REG_DEAD = 24,                /* Drivers should never write this. */
-   SVGA_REG_CURSOR_X = 25,            /* (Deprecated) */
-   SVGA_REG_CURSOR_Y = 26,            /* (Deprecated) */
-   SVGA_REG_CURSOR_ON = 27,           /* (Deprecated) */
-   SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* (Deprecated) */
-   SVGA_REG_SCRATCH_SIZE = 29,        /* Number of scratch registers */
-   SVGA_REG_MEM_REGS = 30,            /* Number of FIFO registers */
-   SVGA_REG_NUM_DISPLAYS = 31,        /* (Deprecated) */
-   SVGA_REG_PITCHLOCK = 32,           /* Fixed pitch for all modes */
-   SVGA_REG_IRQMASK = 33,             /* Interrupt mask */
-
-   /* Legacy multi-monitor support */
-   SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */
-   SVGA_REG_DISPLAY_ID = 35,        /* Display ID for the following display attributes */
-   SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */
-   SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */
-   SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */
-   SVGA_REG_DISPLAY_WIDTH = 39,     /* The display's width */
-   SVGA_REG_DISPLAY_HEIGHT = 40,    /* The display's height */
-
-   /* See "Guest memory regions" below. */
-   SVGA_REG_GMR_ID = 41,
-   SVGA_REG_GMR_DESCRIPTOR = 42,
-   SVGA_REG_GMR_MAX_IDS = 43,
-   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44,
-
-   SVGA_REG_TRACES = 45,            /* Enable trace-based updates even when FIFO is on */
-   SVGA_REG_GMRS_MAX_PAGES = 46,    /* Maximum number of 4KB pages for all GMRs */
-   SVGA_REG_MEMORY_SIZE = 47,       /* Total dedicated device memory excluding FIFO */
-   SVGA_REG_COMMAND_LOW = 48,       /* Lower 32 bits and submits commands */
-   SVGA_REG_COMMAND_HIGH = 49,      /* Upper 32 bits of command buffer PA */
-
-   /*
-    * Max primary memory.
-    * See SVGA_CAP_NO_BB_RESTRICTION.
-    */
-   SVGA_REG_MAX_PRIMARY_MEM = 50,
-   SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
-
-   /*
-    * Legacy version of SVGA_REG_GBOBJECT_MEM_SIZE_KB for drivers that
-    * don't know how to convert to a 64-bit byte value without overflowing.
-    * (See SVGA_REG_GBOBJECT_MEM_SIZE_KB).
-    */
-   SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51,
-
-   SVGA_REG_DEV_CAP = 52,           /* Write dev cap index, read value */
-   SVGA_REG_CMD_PREPEND_LOW = 53,
-   SVGA_REG_CMD_PREPEND_HIGH = 54,
-   SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
-   SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
-   SVGA_REG_MOB_MAX_SIZE = 57,
-   SVGA_REG_BLANK_SCREEN_TARGETS = 58,
-   SVGA_REG_CAP2 = 59,
-   SVGA_REG_DEVEL_CAP = 60,
-
-   /*
-    * Allow the guest to hint to the device which driver is running.
-    *
-    * This should not generally change device behavior, but might be
-    * convenient to work-around specific bugs in guest drivers.
-    *
-    * Drivers should first write their id value into SVGA_REG_GUEST_DRIVER_ID,
-    * and then fill out all of the version registers that they have defined.
-    *
-    * After the driver has written all of the registers, they should
-    * then write the value SVGA_REG_GUEST_DRIVER_ID_SUBMIT to the
-    * SVGA_REG_GUEST_DRIVER_ID register, to signal that they have finished.
-    *
-    * The SVGA_REG_GUEST_DRIVER_ID values are defined below by the
-    * SVGARegGuestDriverId enum.
-    *
-    * The SVGA_REG_GUEST_DRIVER_VERSION fields are driver-specific,
-    * but ideally should encode a monotonically increasing number that allows
-    * the device to perform inequality checks against ranges of driver versions.
-    */
-   SVGA_REG_GUEST_DRIVER_ID = 61,
-   SVGA_REG_GUEST_DRIVER_VERSION1 = 62,
-   SVGA_REG_GUEST_DRIVER_VERSION2 = 63,
-   SVGA_REG_GUEST_DRIVER_VERSION3 = 64,
-   SVGA_REG_CURSOR_MOBID = 65,
-   SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66,
-   SVGA_REG_CURSOR_MAX_DIMENSION = 67,
-
-   SVGA_REG_FIFO_CAPS = 68,
-   SVGA_REG_FENCE = 69,
-
-   SVGA_REG_RESERVED1 = 70,
-   SVGA_REG_RESERVED2 = 71,
-   SVGA_REG_RESERVED3 = 72,
-   SVGA_REG_RESERVED4 = 73,
-   SVGA_REG_RESERVED5 = 74,
-   SVGA_REG_SCREENDMA = 75,
-
-   /*
-    * The maximum amount of guest-backed objects that the device can have
-    * resident at a time. Guest-drivers should keep their working set size
-    * below this limit for best performance.
-    *
-    * Note that this value is in kilobytes, and not bytes, because the actual
-    * number of bytes might be larger than can fit in a 32-bit register.
-    *
-    * PLEASE USE A 64-BIT VALUE WHEN CONVERTING THIS INTO BYTES.
-    * (See SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB).
-    */
-   SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76,
-
-   /*
-    +    * These registers are for the addresses of the memory BARs for SVGA3
-    */
-   SVGA_REG_REGS_START_HIGH32 = 77,
-   SVGA_REG_REGS_START_LOW32 = 78,
-   SVGA_REG_FB_START_HIGH32 = 79,
-   SVGA_REG_FB_START_LOW32 = 80,
-
-   /*
-    * A hint register that recommends which quality level the guest should
-    * currently use to define multisample surfaces.
-    *
-    * If the register is SVGA_REG_MSHINT_DISABLED,
-    * the guest is only allowed to use SVGA3D_MS_QUALITY_FULL.
-    *
-    * Otherwise, this is a live value that can change while the VM is
-    * powered on with the hint suggestion for which quality level the guest
-    * should be using.  Guests are free to ignore the hint and use either
-    * RESOLVE or FULL quality.
-    */
-   SVGA_REG_MSHINT = 81,
-
-   SVGA_REG_IRQ_STATUS = 82,
-   SVGA_REG_DIRTY_TRACKING = 83,
-
-   SVGA_REG_TOP = 84,               /* Must be 1 more than the last register */
-
-   SVGA_PALETTE_BASE = 1024,        /* Base of SVGA color map */
-   /* Next 768 (== 256*3) registers exist for colormap */
-   SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
-                                    /* Base of scratch registers */
-   /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage:
-      First 4 are reserved for VESA BIOS Extension; any remaining are for
-      the use of the current SVGA driver. */
-};
+	SVGA_REG_ID = 0,
+	SVGA_REG_ENABLE = 1,
+	SVGA_REG_WIDTH = 2,
+	SVGA_REG_HEIGHT = 3,
+	SVGA_REG_MAX_WIDTH = 4,
+	SVGA_REG_MAX_HEIGHT = 5,
+	SVGA_REG_DEPTH = 6,
+	SVGA_REG_BITS_PER_PIXEL = 7,
+	SVGA_REG_PSEUDOCOLOR = 8,
+	SVGA_REG_RED_MASK = 9,
+	SVGA_REG_GREEN_MASK = 10,
+	SVGA_REG_BLUE_MASK = 11,
+	SVGA_REG_BYTES_PER_LINE = 12,
+	SVGA_REG_FB_START = 13,
+	SVGA_REG_FB_OFFSET = 14,
+	SVGA_REG_VRAM_SIZE = 15,
+	SVGA_REG_FB_SIZE = 16,
+
+	SVGA_REG_ID_0_TOP = 17,
+
+	SVGA_REG_CAPABILITIES = 17,
+	SVGA_REG_MEM_START = 18,
+	SVGA_REG_MEM_SIZE = 19,
+	SVGA_REG_CONFIG_DONE = 20,
+	SVGA_REG_SYNC = 21,
+	SVGA_REG_BUSY = 22,
+	SVGA_REG_GUEST_ID = 23,
+	SVGA_REG_DEAD = 24,
+	SVGA_REG_CURSOR_X = 25,
+	SVGA_REG_CURSOR_Y = 26,
+	SVGA_REG_CURSOR_ON = 27,
+	SVGA_REG_HOST_BITS_PER_PIXEL = 28,
+	SVGA_REG_SCRATCH_SIZE = 29,
+	SVGA_REG_MEM_REGS = 30,
+	SVGA_REG_NUM_DISPLAYS = 31,
+	SVGA_REG_PITCHLOCK = 32,
+	SVGA_REG_IRQMASK = 33,
+
+	SVGA_REG_NUM_GUEST_DISPLAYS = 34,
+	SVGA_REG_DISPLAY_ID = 35,
+	SVGA_REG_DISPLAY_IS_PRIMARY = 36,
+	SVGA_REG_DISPLAY_POSITION_X = 37,
+	SVGA_REG_DISPLAY_POSITION_Y = 38,
+	SVGA_REG_DISPLAY_WIDTH = 39,
+	SVGA_REG_DISPLAY_HEIGHT = 40,
+
+	SVGA_REG_GMR_ID = 41,
+	SVGA_REG_GMR_DESCRIPTOR = 42,
+	SVGA_REG_GMR_MAX_IDS = 43,
+	SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44,
+
+	SVGA_REG_TRACES = 45,
+	SVGA_REG_GMRS_MAX_PAGES = 46,
+	SVGA_REG_MEMORY_SIZE = 47,
+	SVGA_REG_COMMAND_LOW = 48,
+	SVGA_REG_COMMAND_HIGH = 49,
+
+	SVGA_REG_MAX_PRIMARY_MEM = 50,
+
+	SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51,
+
+	SVGA_REG_DEV_CAP = 52,
+	SVGA_REG_CMD_PREPEND_LOW = 53,
+	SVGA_REG_CMD_PREPEND_HIGH = 54,
+	SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
+	SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
+	SVGA_REG_MOB_MAX_SIZE = 57,
+	SVGA_REG_BLANK_SCREEN_TARGETS = 58,
+	SVGA_REG_CAP2 = 59,
+	SVGA_REG_DEVEL_CAP = 60,
+
+	SVGA_REG_GUEST_DRIVER_ID = 61,
+	SVGA_REG_GUEST_DRIVER_VERSION1 = 62,
+	SVGA_REG_GUEST_DRIVER_VERSION2 = 63,
+	SVGA_REG_GUEST_DRIVER_VERSION3 = 64,
+
+	SVGA_REG_CURSOR_MOBID = 65,
+	SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66,
+	SVGA_REG_CURSOR_MAX_DIMENSION = 67,
+
+	SVGA_REG_FIFO_CAPS = 68,
+	SVGA_REG_FENCE = 69,
+
+	SVGA_REG_CURSOR4_ON = 70,
+	SVGA_REG_CURSOR4_X = 71,
+	SVGA_REG_CURSOR4_Y = 72,
+	SVGA_REG_CURSOR4_SCREEN_ID = 73,
+	SVGA_REG_CURSOR4_SUBMIT = 74,
+
+	SVGA_REG_SCREENDMA = 75,
+
+	SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76,
+
+	SVGA_REG_REGS_START_HIGH32 = 77,
+	SVGA_REG_REGS_START_LOW32 = 78,
+	SVGA_REG_FB_START_HIGH32 = 79,
+	SVGA_REG_FB_START_LOW32 = 80,
+
+	SVGA_REG_MSHINT = 81,
+
+	SVGA_REG_IRQ_STATUS = 82,
+
+	SVGA_REG_DIRTY_TRACKING = 83,
+	SVGA_REG_FENCE_GOAL = 84,
+
+	SVGA_REG_TOP = 85,
+
+	SVGA_PALETTE_BASE = 1024,
+
+	SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
 
+};
 
-/*
- * Values for SVGA_REG_GUEST_DRIVER_ID.
- */
 typedef enum SVGARegGuestDriverId {
-   SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0,
-   SVGA_REG_GUEST_DRIVER_ID_WDDM    = 1,
-   SVGA_REG_GUEST_DRIVER_ID_LINUX   = 2,
-   SVGA_REG_GUEST_DRIVER_ID_MAX,
+	SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0,
+	SVGA_REG_GUEST_DRIVER_ID_WDDM = 1,
+	SVGA_REG_GUEST_DRIVER_ID_LINUX = 2,
+	SVGA_REG_GUEST_DRIVER_ID_MAX,
 
-   SVGA_REG_GUEST_DRIVER_ID_SUBMIT  = MAX_UINT32,
+	SVGA_REG_GUEST_DRIVER_ID_SUBMIT = MAX_UINT32,
 } SVGARegGuestDriverId;
 
 typedef enum SVGARegMSHint {
-   SVGA_REG_MSHINT_DISABLED = 0,
-   SVGA_REG_MSHINT_FULL     = 1,
-   SVGA_REG_MSHINT_RESOLVED = 2,
+	SVGA_REG_MSHINT_DISABLED = 0,
+	SVGA_REG_MSHINT_FULL = 1,
+	SVGA_REG_MSHINT_RESOLVED = 2,
 } SVGARegMSHint;
 
 typedef enum SVGARegDirtyTracking {
-   SVGA_REG_DIRTY_TRACKING_PER_IMAGE = 0,
-   SVGA_REG_DIRTY_TRACKING_PER_SURFACE = 1,
+	SVGA_REG_DIRTY_TRACKING_PER_IMAGE = 0,
+	SVGA_REG_DIRTY_TRACKING_PER_SURFACE = 1,
 } SVGARegDirtyTracking;
 
-
-/*
- * Guest memory regions (GMRs):
- *
- * This is a new memory mapping feature available in SVGA devices
- * which have the SVGA_CAP_GMR bit set. Previously, there were two
- * fixed memory regions available with which to share data between the
- * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
- * are our name for an extensible way of providing arbitrary DMA
- * buffers for use between the driver and the SVGA device. They are a
- * new alternative to framebuffer memory, usable for both 2D and 3D
- * graphics operations.
- *
- * Since GMR mapping must be done synchronously with guest CPU
- * execution, we use a new pair of SVGA registers:
- *
- *   SVGA_REG_GMR_ID --
- *
- *     Read/write.
- *     This register holds the 32-bit ID (a small positive integer)
- *     of a GMR to create, delete, or redefine. Writing this register
- *     has no side-effects.
- *
- *   SVGA_REG_GMR_DESCRIPTOR --
- *
- *     Write-only.
- *     Writing this register will create, delete, or redefine the GMR
- *     specified by the above ID register. If this register is zero,
- *     the GMR is deleted. Any pointers into this GMR (including those
- *     currently being processed by FIFO commands) will be
- *     synchronously invalidated.
- *
- *     If this register is nonzero, it must be the physical page
- *     number (PPN) of a data structure which describes the physical
- *     layout of the memory region this GMR should describe. The
- *     descriptor structure will be read synchronously by the SVGA
- *     device when this register is written. The descriptor need not
- *     remain allocated for the lifetime of the GMR.
- *
- *     The guest driver should write SVGA_REG_GMR_ID first, then
- *     SVGA_REG_GMR_DESCRIPTOR.
- *
- *   SVGA_REG_GMR_MAX_IDS --
- *
- *     Read-only.
- *     The SVGA device may choose to support a maximum number of
- *     user-defined GMR IDs. This register holds the number of supported
- *     IDs. (The maximum supported ID plus 1)
- *
- *   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH --
- *
- *     Read-only.
- *     The SVGA device may choose to put a limit on the total number
- *     of SVGAGuestMemDescriptor structures it will read when defining
- *     a single GMR.
- *
- * The descriptor structure is an array of SVGAGuestMemDescriptor
- * structures. Each structure may do one of three things:
- *
- *   - Terminate the GMR descriptor list.
- *     (ppn==0, numPages==0)
- *
- *   - Add a PPN or range of PPNs to the GMR's virtual address space.
- *     (ppn != 0, numPages != 0)
- *
- *   - Provide the PPN of the next SVGAGuestMemDescriptor, in order to
- *     support multi-page GMR descriptor tables without forcing the
- *     driver to allocate physically contiguous memory.
- *     (ppn != 0, numPages == 0)
- *
- * Note that each physical page of SVGAGuestMemDescriptor structures
- * can describe at least 2MB of guest memory. If the driver needs to
- * use more than one page of descriptor structures, it must use one of
- * its SVGAGuestMemDescriptors to point to an additional page.  The
- * device will never automatically cross a page boundary.
- *
- * Once the driver has described a GMR, it is immediately available
- * for use via any FIFO command that uses an SVGAGuestPtr structure.
- * These pointers include a GMR identifier plus an offset into that
- * GMR.
- *
- * The driver must check the SVGA_CAP_GMR bit before using the GMR
- * registers.
- */
-
-/*
- * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
- * memory as well.  In the future, these IDs could even be used to
- * allow legacy memory regions to be redefined by the guest as GMRs.
- *
- * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
- * is being phased out. Please try to use user-defined GMRs whenever
- * possible.
- */
-#define SVGA_GMR_NULL         ((uint32) -1)
-#define SVGA_GMR_FRAMEBUFFER  ((uint32) -2)  /* Guest Framebuffer (GFB) */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGAGuestMemDescriptor {
-   uint32 ppn;
-   uint32 numPages;
-}
-#include "vmware_pack_end.h"
-SVGAGuestMemDescriptor;
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGAGuestPtr {
-   uint32 gmrId;
-   uint32 offset;
-}
-#include "vmware_pack_end.h"
-SVGAGuestPtr;
-
-/*
- * Register based command buffers --
- *
- * Provide an SVGA device interface that allows the guest to submit
- * command buffers to the SVGA device through an SVGA device register.
- * The metadata for each command buffer is contained in the
- * SVGACBHeader structure along with the return status codes.
- *
- * The SVGA device supports command buffers if
- * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register.  The
- * fifo must be enabled for command buffers to be submitted.
- *
- * Command buffers are submitted when the guest writing the 64 byte
- * aligned physical address into the SVGA_REG_COMMAND_LOW and
- * SVGA_REG_COMMAND_HIGH.  SVGA_REG_COMMAND_HIGH contains the upper 32
- * bits of the physical address.  SVGA_REG_COMMAND_LOW contains the
- * lower 32 bits of the physical address, since the command buffer
- * headers are required to be 64 byte aligned the lower 6 bits are
- * used for the SVGACBContext value.  Writing to SVGA_REG_COMMAND_LOW
- * submits the command buffer to the device and queues it for
- * execution.  The SVGA device supports at least
- * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued
- * per context and if that limit is reached the device will write the
- * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command
- * buffer header synchronously and not raise any IRQs.
- *
- * It is invalid to submit a command buffer without a valid physical
- * address and results are undefined.
- *
- * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE
- * will be supported.  If a larger command buffer is submitted results
- * are unspecified and the device will either complete the command
- * buffer or return an error.
- *
- * The device guarantees that any individual command in a command
- * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is
- * enough to fit a 64x64 color-cursor definition.  If the command is
- * too large the device is allowed to process the command or return an
- * error.
- *
- * The device context is a special SVGACBContext that allows for
- * synchronous register like accesses with the flexibility of
- * commands.  There is a different command set defined by
- * SVGADeviceContextCmdId.  The commands in each command buffer is not
- * allowed to straddle physical pages.
- *
- * The offset field which is available starting with the
- * SVGA_CAP_CMD_BUFFERS_2 cap bit can be set by the guest to bias the
- * start of command processing into the buffer.  If an error is
- * encountered the errorOffset will still be relative to the specific
- * PA, not biased by the offset.  When the command buffer is finished
- * the guest should not read the offset field as there is no guarantee
- * what it will set to.
- *
- * When the SVGA_CAP_HP_CMD_QUEUE cap bit is set a new command queue
- * SVGA_CB_CONTEXT_1 is available.  Commands submitted to this queue
- * will be executed as quickly as possible by the SVGA device
- * potentially before already queued commands on SVGA_CB_CONTEXT_0.
- * The SVGA device guarantees that any command buffers submitted to
- * SVGA_CB_CONTEXT_0 will be executed after any _already_ submitted
- * command buffers to SVGA_CB_CONTEXT_1.
- */
-
-#define SVGA_CB_MAX_SIZE (512 * 1024)  /* 512 KB */
+#define SVGA_GMR_NULL ((uint32)-1)
+#define SVGA_GMR_FRAMEBUFFER ((uint32)-2)
+
+#pragma pack(push, 1)
+typedef struct SVGAGuestMemDescriptor {
+	uint32 ppn;
+	uint32 numPages;
+} SVGAGuestMemDescriptor;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGAGuestPtr {
+	uint32 gmrId;
+	uint32 offset;
+} SVGAGuestPtr;
+#pragma pack(pop)
+
+#define SVGA_CB_MAX_SIZE_DEFAULT (KBYTES_2_BYTES(512))
+#define SVGA_CB_MAX_SIZE_4MB (MBYTES_2_BYTES(4))
+#define SVGA_CB_MAX_SIZE SVGA_CB_MAX_SIZE_4MB
 #define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32
-#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) /* 32 KB */
+#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024)
 
 #define SVGA_CB_CONTEXT_MASK 0x3f
 typedef enum {
-   SVGA_CB_CONTEXT_DEVICE = 0x3f,
-   SVGA_CB_CONTEXT_0      = 0x0,
-   SVGA_CB_CONTEXT_1      = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
-   SVGA_CB_CONTEXT_MAX    = 0x2,
+	SVGA_CB_CONTEXT_DEVICE = 0x3f,
+	SVGA_CB_CONTEXT_0 = 0x0,
+	SVGA_CB_CONTEXT_1 = 0x1,
+	SVGA_CB_CONTEXT_MAX = 0x2,
 } SVGACBContext;
 
-
 typedef enum {
-   /*
-    * The guest is supposed to write SVGA_CB_STATUS_NONE to the status
-    * field before submitting the command buffer header, the host will
-    * change the value when it is done with the command buffer.
-    */
-   SVGA_CB_STATUS_NONE             = 0,
-
-   /*
-    * Written by the host when a command buffer completes successfully.
-    * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless
-    * the SVGA_CB_FLAG_NO_IRQ flag is set.
-    */
-   SVGA_CB_STATUS_COMPLETED        = 1,
-
-   /*
-    * Written by the host synchronously with the command buffer
-    * submission to indicate the command buffer was not submitted.  No
-    * IRQ is raised.
-    */
-   SVGA_CB_STATUS_QUEUE_FULL       = 2,
-
-   /*
-    * Written by the host when an error was detected parsing a command
-    * in the command buffer, errorOffset is written to contain the
-    * offset to the first byte of the failing command.  The device
-    * raises the IRQ with both SVGA_IRQFLAG_ERROR and
-    * SVGA_IRQFLAG_COMMAND_BUFFER.  Some of the commands may have been
-    * processed.
-    */
-   SVGA_CB_STATUS_COMMAND_ERROR    = 3,
-
-   /*
-    * Written by the host if there is an error parsing the command
-    * buffer header.  The device raises the IRQ with both
-    * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER.  The device
-    * did not processes any of the command buffer.
-    */
-   SVGA_CB_STATUS_CB_HEADER_ERROR  = 4,
-
-   /*
-    * Written by the host if the guest requested the host to preempt
-    * the command buffer.  The device will not raise any IRQs and the
-    * command buffer was not processed.
-    */
-   SVGA_CB_STATUS_PREEMPTED        = 5,
-
-   /*
-    * Written by the host synchronously with the command buffer
-    * submission to indicate the the command buffer was not submitted
-    * due to an error.  No IRQ is raised.
-    */
-   SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
-
-   /*
-    * Written by the host when the host finished a
-    * SVGA_DC_CMD_ASYNC_STOP_QUEUE request for this command buffer
-    * queue.  The offset of the first byte not processed is stored in
-    * the errorOffset field of the command buffer header.  All guest
-    * visible side effects of commands till that point are guaranteed
-    * to be finished before this is written.  The
-    * SVGA_IRQFLAG_COMMAND_BUFFER IRQ is raised as long as the
-    * SVGA_CB_FLAG_NO_IRQ is not set.
-    */
-   SVGA_CB_STATUS_PARTIAL_COMPLETE = 7,
+
+	SVGA_CB_STATUS_NONE = 0,
+
+	SVGA_CB_STATUS_COMPLETED = 1,
+
+	SVGA_CB_STATUS_QUEUE_FULL = 2,
+
+	SVGA_CB_STATUS_COMMAND_ERROR = 3,
+
+	SVGA_CB_STATUS_CB_HEADER_ERROR = 4,
+
+	SVGA_CB_STATUS_PREEMPTED = 5,
+
+	SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
+
+	SVGA_CB_STATUS_PARTIAL_COMPLETE = 7,
 } SVGACBStatus;
 
 typedef enum {
-   SVGA_CB_FLAG_NONE       = 0,
-   SVGA_CB_FLAG_NO_IRQ     = 1 << 0,
-   SVGA_CB_FLAG_DX_CONTEXT = 1 << 1,
-   SVGA_CB_FLAG_MOB        = 1 << 2,
+	SVGA_CB_FLAG_NONE = 0,
+	SVGA_CB_FLAG_NO_IRQ = 1 << 0,
+	SVGA_CB_FLAG_DX_CONTEXT = 1 << 1,
+	SVGA_CB_FLAG_MOB = 1 << 2,
 } SVGACBFlags;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   volatile SVGACBStatus status; /* Modified by device. */
-   volatile uint32 errorOffset;  /* Modified by device. */
-   uint64 id;
-   SVGACBFlags flags;
-   uint32 length;
-   union {
-      PA pa;
-      struct {
-         SVGAMobId mobid;
-         uint32 mobOffset;
-      } mob;
-   } ptr;
-   uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise,
-                   * modified by device.
-                   */
-   uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
-   uint32 mustBeZero[6];
-}
-#include "vmware_pack_end.h"
-SVGACBHeader;
+#pragma pack(push, 1)
+typedef struct {
+	volatile SVGACBStatus status;
+	volatile uint32 errorOffset;
+	uint64 id;
+	SVGACBFlags flags;
+	uint32 length;
+	union {
+		PA pa;
+		struct {
+			SVGAMobId mobid;
+			uint32 mobOffset;
+		} mob;
+	} ptr;
+	uint32 offset;
+	uint32 dxContext;
+	uint32 mustBeZero[6];
+} SVGACBHeader;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA_DC_CMD_NOP                   = 0,
-   SVGA_DC_CMD_START_STOP_CONTEXT    = 1,
-   SVGA_DC_CMD_PREEMPT               = 2,
-   SVGA_DC_CMD_START_QUEUE           = 3, /* Requires SVGA_CAP_HP_CMD_QUEUE */
-   SVGA_DC_CMD_ASYNC_STOP_QUEUE      = 4, /* Requires SVGA_CAP_HP_CMD_QUEUE */
-   SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE   = 5, /* Requires SVGA_CAP_HP_CMD_QUEUE */
-   SVGA_DC_CMD_MAX                   = 6,
+	SVGA_DC_CMD_NOP = 0,
+	SVGA_DC_CMD_START_STOP_CONTEXT = 1,
+	SVGA_DC_CMD_PREEMPT = 2,
+	SVGA_DC_CMD_START_QUEUE = 3,
+	SVGA_DC_CMD_ASYNC_STOP_QUEUE = 4,
+	SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE = 5,
+	SVGA_DC_CMD_MAX = 6
 } SVGADeviceContextCmdId;
 
-/*
- * Starts or stops both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1.
- */
-
 typedef struct SVGADCCmdStartStop {
-   uint32 enable;
-   SVGACBContext context; /* Must be zero */
+	uint32 enable;
+	SVGACBContext context;
 } SVGADCCmdStartStop;
 
-/*
- * SVGADCCmdPreempt --
- *
- * This command allows the guest to request that all command buffers
- * on SVGA_CB_CONTEXT_0 be preempted that can be.  After execution
- * of this command all command buffers that were preempted will
- * already have SVGA_CB_STATUS_PREEMPTED written into the status
- * field.  The device might still be processing a command buffer,
- * assuming execution of it started before the preemption request was
- * received.  Specifying the ignoreIDZero flag to TRUE will cause the
- * device to not preempt command buffers with the id field in the
- * command buffer header set to zero.
- */
-
 typedef struct SVGADCCmdPreempt {
-   SVGACBContext context; /* Must be zero */
-   uint32 ignoreIDZero;
+	SVGACBContext context;
+	uint32 ignoreIDZero;
 } SVGADCCmdPreempt;
 
-/*
- * Starts the requested command buffer processing queue.  Valid only
- * if the SVGA_CAP_HP_CMD_QUEUE cap is set.
- *
- * For a command queue to be considered runnable it must be enabled
- * and any corresponding higher priority queues must also be enabled.
- * For example in order for command buffers to be processed on
- * SVGA_CB_CONTEXT_0 both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1 must
- * be enabled.  But for commands to be runnable on SVGA_CB_CONTEXT_1
- * only that queue must be enabled.
- */
-
 typedef struct SVGADCCmdStartQueue {
-   SVGACBContext context;
+	SVGACBContext context;
 } SVGADCCmdStartQueue;
 
-/*
- * Requests the SVGA device to stop processing the requested command
- * buffer queue as soon as possible.  The guest knows the stop has
- * completed when one of the following happens.
- *
- * 1) A command buffer status of SVGA_CB_STATUS_PARTIAL_COMPLETE is returned
- * 2) A command buffer error is encountered with would stop the queue
- *    regardless of the async stop request.
- * 3) All command buffers that have been submitted complete successfully.
- * 4) The stop completes synchronously if no command buffers are
- *    active on the queue when it is issued.
- *
- * If the command queue is not in a runnable state there is no
- * guarentee this async stop will finish.  For instance if the high
- * priority queue is not enabled and a stop is requested on the low
- * priority queue, the high priority queue must be reenabled to
- * guarantee that the async stop will finish.
- *
- * This command along with SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE can be used
- * to implement mid command buffer preemption.
- *
- * Valid only if the SVGA_CAP_HP_CMD_QUEUE cap is set.
- */
-
 typedef struct SVGADCCmdAsyncStopQueue {
-   SVGACBContext context;
+	SVGACBContext context;
 } SVGADCCmdAsyncStopQueue;
 
-/*
- * Requests the SVGA device to throw away any full command buffers on
- * the requested command queue that have not been started.  For a
- * driver to know which command buffers were thrown away a driver
- * should only issue this command when the queue is stopped, for
- * whatever reason.
- */
-
 typedef struct SVGADCCmdEmptyQueue {
-   SVGACBContext context;
+	SVGACBContext context;
 } SVGADCCmdEmptyQueue;
 
-
-/*
- * SVGAGMRImageFormat --
- *
- *    This is a packed representation of the source 2D image format
- *    for a GMR-to-screen blit. Currently it is defined as an encoding
- *    of the screen's color depth and bits-per-pixel, however, 16 bits
- *    are reserved for future use to identify other encodings (such as
- *    RGBA or higher-precision images).
- *
- *    Currently supported formats:
- *
- *       bpp depth  Format Name
- *       --- -----  -----------
- *        32    24  32-bit BGRX
- *        24    24  24-bit BGR
- *        16    16  RGB 5-6-5
- *        16    15  RGB 5-5-5
- *
- */
-
 typedef struct SVGAGMRImageFormat {
-   union {
-      struct {
-         uint32 bitsPerPixel : 8;
-         uint32 colorDepth   : 8;
-         uint32 reserved     : 16;  /* Must be zero */
-      };
-
-      uint32 value;
-   };
+	union {
+		struct {
+			uint32 bitsPerPixel : 8;
+			uint32 colorDepth : 8;
+			uint32 reserved : 16;
+		};
+
+		uint32 value;
+	};
 } SVGAGMRImageFormat;
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGAGuestImage {
-   SVGAGuestPtr         ptr;
-
-   /*
-    * A note on interpretation of pitch: This value of pitch is the
-    * number of bytes between vertically adjacent image
-    * blocks. Normally this is the number of bytes between the first
-    * pixel of two adjacent scanlines. With compressed textures,
-    * however, this may represent the number of bytes between
-    * compression blocks rather than between rows of pixels.
-    *
-    * XXX: Compressed textures currently must be tightly packed in guest memory.
-    *
-    * If the image is 1-dimensional, pitch is ignored.
-    *
-    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
-    * assuming each row of blocks is tightly packed.
-    */
-   uint32 pitch;
-}
-#include "vmware_pack_end.h"
-SVGAGuestImage;
+#pragma pack(push, 1)
+typedef struct SVGAGuestImage {
+	SVGAGuestPtr ptr;
 
-/*
- * SVGAColorBGRX --
- *
- *    A 24-bit color format (BGRX), which does not depend on the
- *    format of the legacy guest framebuffer (GFB) or the current
- *    GMRFB state.
- */
+	uint32 pitch;
+} SVGAGuestImage;
+#pragma pack(pop)
 
 typedef struct SVGAColorBGRX {
-   union {
-      struct {
-         uint32 b : 8;
-         uint32 g : 8;
-         uint32 r : 8;
-	 uint32 x : 8;  /* Unused */
-      };
-
-      uint32 value;
-   };
+	union {
+		struct {
+			uint32 b : 8;
+			uint32 g : 8;
+			uint32 r : 8;
+			uint32 x : 8;
+		};
+
+		uint32 value;
+	};
 } SVGAColorBGRX;
 
-
-/*
- * SVGASignedRect --
- * SVGASignedPoint --
- *
- *    Signed rectangle and point primitives. These are used by the new
- *    2D primitives for drawing to Screen Objects, which can occupy a
- *    signed virtual coordinate space.
- *
- *    SVGASignedRect specifies a half-open interval: the (left, top)
- *    pixel is part of the rectangle, but the (right, bottom) pixel is
- *    not.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   int32  left;
-   int32  top;
-   int32  right;
-   int32  bottom;
-}
-#include "vmware_pack_end.h"
-SVGASignedRect;
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   int32  x;
-   int32  y;
-}
-#include "vmware_pack_end.h"
-SVGASignedPoint;
-
-
-/*
- * SVGA Device Capabilities
- *
- * Note the holes in the bitfield. Missing bits have been deprecated,
- * and must not be reused. Those capabilities will never be reported
- * by new versions of the SVGA device.
- *
- * SVGA_CAP_IRQMASK --
- *    Provides device interrupts.  Adds device register SVGA_REG_IRQMASK
- *    to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to
- *    set/clear pending interrupts.
- *
- * SVGA_CAP_GMR --
- *    Provides synchronous mapping of guest memory regions (GMR).
- *    Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR,
- *    SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH.
- *
- * SVGA_CAP_TRACES --
- *    Allows framebuffer trace-based updates even when FIFO is enabled.
- *    Adds device register SVGA_REG_TRACES.
- *
- * SVGA_CAP_GMR2 --
- *    Provides asynchronous commands to define and remap guest memory
- *    regions.  Adds device registers SVGA_REG_GMRS_MAX_PAGES and
- *    SVGA_REG_MEMORY_SIZE.
- *
- * SVGA_CAP_SCREEN_OBJECT_2 --
- *    Allow screen object support, and require backing stores from the
- *    guest for each screen object.
- *
- * SVGA_CAP_COMMAND_BUFFERS --
- *    Enable register based command buffer submission.
- *
- * SVGA_CAP_DEAD1 --
- *    This cap was incorrectly used by old drivers and should not be
- *    reused.
- *
- * SVGA_CAP_CMD_BUFFERS_2 --
- *    Enable support for the prepend command buffer submision
- *    registers.  SVGA_REG_CMD_PREPEND_LOW and
- *    SVGA_REG_CMD_PREPEND_HIGH.
- *
- * SVGA_CAP_GBOBJECTS --
- *    Enable guest-backed objects and surfaces.
- *
- * SVGA_CAP_DX --
- *    Enable support for DX commands, and command buffers in a mob.
- *
- * SVGA_CAP_HP_CMD_QUEUE --
- *    Enable support for the high priority command queue, and the
- *    ScreenCopy command.
- *
- * SVGA_CAP_NO_BB_RESTRICTION --
- *    Allow ScreenTargets to be defined without regard to the 32-bpp
- *    bounding-box memory restrictions. ie:
- *
- *    The summed memory usage of all screens (assuming they were defined as
- *    32-bpp) must always be less than the value of the
- *    SVGA_REG_MAX_PRIMARY_MEM register.
- *
- *    If this cap is not present, the 32-bpp bounding box around all screens
- *    must additionally be under the value of the SVGA_REG_MAX_PRIMARY_MEM
- *    register.
- *
- *    If the cap is present, the bounding box restriction is lifted (and only
- *    the screen-sum limit applies).
- *
- *    (Note that this is a slight lie... there is still a sanity limit on any
- *     dimension of the topology to be less than SVGA_SCREEN_ROOT_LIMIT, even
- *     when SVGA_CAP_NO_BB_RESTRICTION is present, but that should be
- *     large enough to express any possible topology without holes between
- *     monitors.)
- *
- * SVGA_CAP_CAP2_REGISTER --
- *    If this cap is present, the SVGA_REG_CAP2 register is supported.
- */
-
-#define SVGA_CAP_NONE               0x00000000
-#define SVGA_CAP_RECT_COPY          0x00000002
-#define SVGA_CAP_CURSOR             0x00000020
-#define SVGA_CAP_CURSOR_BYPASS      0x00000040
-#define SVGA_CAP_CURSOR_BYPASS_2    0x00000080
-#define SVGA_CAP_8BIT_EMULATION     0x00000100
-#define SVGA_CAP_ALPHA_CURSOR       0x00000200
-#define SVGA_CAP_3D                 0x00004000
-#define SVGA_CAP_EXTENDED_FIFO      0x00008000
-#define SVGA_CAP_MULTIMON           0x00010000
-#define SVGA_CAP_PITCHLOCK          0x00020000
-#define SVGA_CAP_IRQMASK            0x00040000
-#define SVGA_CAP_DISPLAY_TOPOLOGY   0x00080000
-#define SVGA_CAP_GMR                0x00100000
-#define SVGA_CAP_TRACES             0x00200000
-#define SVGA_CAP_GMR2               0x00400000
-#define SVGA_CAP_SCREEN_OBJECT_2    0x00800000
-#define SVGA_CAP_COMMAND_BUFFERS    0x01000000
-#define SVGA_CAP_DEAD1              0x02000000
-#define SVGA_CAP_CMD_BUFFERS_2      0x04000000
-#define SVGA_CAP_GBOBJECTS          0x08000000
-#define SVGA_CAP_DX                 0x10000000
-#define SVGA_CAP_HP_CMD_QUEUE       0x20000000
-#define SVGA_CAP_NO_BB_RESTRICTION  0x40000000
-#define SVGA_CAP_CAP2_REGISTER      0x80000000
-
-/*
- * The SVGA_REG_CAP2 register is an additional set of SVGA capability bits.
- *
- * SVGA_CAP2_GROW_OTABLE --
- *      Allow the GrowOTable/DXGrowCOTable commands.
- *
- * SVGA_CAP2_INTRA_SURFACE_COPY --
- *      Allow the IntraSurfaceCopy command.
- *
- * SVGA_CAP2_DX2 --
- *      Allow the DefineGBSurface_v3, WholeSurfaceCopy, WriteZeroSurface, and
- *      HintZeroSurface commands, and the SVGA_REG_GUEST_DRIVER_ID register.
- *
- * SVGA_CAP2_GB_MEMSIZE_2 --
- *      Allow the SVGA_REG_GBOBJECT_MEM_SIZE_KB register.
- *
- * SVGA_CAP2_SCREENDMA_REG --
- *      Allow the SVGA_REG_SCREENDMA register.
- *
- * SVGA_CAP2_OTABLE_PTDEPTH_2 --
- *      Allow 2 level page tables for OTable commands.
- *
- * SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT --
- *      Allow a stretch blt from a non-multisampled surface to a multisampled
- *      surface.
- *
- * SVGA_CAP2_CURSOR_MOB --
- *      Allow the SVGA_REG_CURSOR_MOBID register.
- *
- * SVGA_CAP2_MSHINT --
- *      Allow the SVGA_REG_MSHINT register.
- *
- * SVGA_CAP2_DX3 --
- *      Allows the DefineGBSurface_v4 command.
- *      Allows the DXDefineDepthStencilView_v2, DXDefineStreamOutputWithMob,
- *      and DXBindStreamOutput commands if 3D is also available.
- *      Allows the DXPredStagingCopy and DXStagingCopy commands if SM41
- *      is also available.
- *
- * SVGA_CAP2_RESERVED --
- *      Reserve the last bit for extending the SVGA capabilities to some
- *      future mechanisms.
- */
-#define SVGA_CAP2_NONE                    0x00000000
-#define SVGA_CAP2_GROW_OTABLE             0x00000001
-#define SVGA_CAP2_INTRA_SURFACE_COPY      0x00000002
-#define SVGA_CAP2_DX2                     0x00000004
-#define SVGA_CAP2_GB_MEMSIZE_2            0x00000008
-#define SVGA_CAP2_SCREENDMA_REG           0x00000010
-#define SVGA_CAP2_OTABLE_PTDEPTH_2        0x00000020
+#pragma pack(push, 1)
+typedef struct {
+	int32 left;
+	int32 top;
+	int32 right;
+	int32 bottom;
+} SVGASignedRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	int32 x;
+	int32 y;
+} SVGASignedPoint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 x;
+	uint32 y;
+} SVGAUnsignedPoint;
+#pragma pack(pop)
+
+#define SVGA_CAP_NONE 0x00000000
+#define SVGA_CAP_RECT_COPY 0x00000002
+#define SVGA_CAP_CURSOR 0x00000020
+#define SVGA_CAP_CURSOR_BYPASS 0x00000040
+#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080
+#define SVGA_CAP_8BIT_EMULATION 0x00000100
+#define SVGA_CAP_ALPHA_CURSOR 0x00000200
+#define SVGA_CAP_3D 0x00004000
+#define SVGA_CAP_EXTENDED_FIFO 0x00008000
+#define SVGA_CAP_MULTIMON 0x00010000
+#define SVGA_CAP_PITCHLOCK 0x00020000
+#define SVGA_CAP_IRQMASK 0x00040000
+#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000
+#define SVGA_CAP_GMR 0x00100000
+#define SVGA_CAP_TRACES 0x00200000
+#define SVGA_CAP_GMR2 0x00400000
+#define SVGA_CAP_SCREEN_OBJECT_2 0x00800000
+#define SVGA_CAP_COMMAND_BUFFERS 0x01000000
+#define SVGA_CAP_DEAD1 0x02000000
+#define SVGA_CAP_CMD_BUFFERS_2 0x04000000
+#define SVGA_CAP_GBOBJECTS 0x08000000
+#define SVGA_CAP_DX 0x10000000
+#define SVGA_CAP_HP_CMD_QUEUE 0x20000000
+#define SVGA_CAP_NO_BB_RESTRICTION 0x40000000
+#define SVGA_CAP_CAP2_REGISTER 0x80000000
+
+#define SVGA_CAP2_NONE 0x00000000
+#define SVGA_CAP2_GROW_OTABLE 0x00000001
+#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
+#define SVGA_CAP2_DX2 0x00000004
+#define SVGA_CAP2_GB_MEMSIZE_2 0x00000008
+#define SVGA_CAP2_SCREENDMA_REG 0x00000010
+#define SVGA_CAP2_OTABLE_PTDEPTH_2 0x00000020
 #define SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT 0x00000040
-#define SVGA_CAP2_CURSOR_MOB              0x00000080
-#define SVGA_CAP2_MSHINT                  0x00000100
-#define SVGA_CAP2_DX3                     0x00000400
-#define SVGA_CAP2_RESERVED                0x80000000
-
-
-/*
- * The Guest can optionally read some SVGA device capabilities through
- * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before
- * the SVGA device is initialized.  The type of capability the guest
- * is requesting from the SVGABackdoorCapType enum should be placed in
- * the upper 16 bits of the backdoor command id (ECX).  On success the
- * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to
- * the requested capability.  If the command is not supported then EBX
- * will be left unchanged and EAX will be set to -1.  Because it is
- * possible that -1 is the value of the requested cap the correct way
- * to check if the command was successful is to check if EBX was changed
- * to BDOOR_MAGIC making sure to initialize the register to something
- * else first.
- */
+#define SVGA_CAP2_CURSOR_MOB 0x00000080
+#define SVGA_CAP2_MSHINT 0x00000100
+#define SVGA_CAP2_CB_MAX_SIZE_4MB 0x00000200
+#define SVGA_CAP2_DX3 0x00000400
+#define SVGA_CAP2_FRAME_TYPE 0x00000800
+#define SVGA_CAP2_COTABLE_COPY 0x00001000
+#define SVGA_CAP2_TRACE_FULL_FB 0x00002000
+#define SVGA_CAP2_EXTRA_REGS 0x00004000
+#define SVGA_CAP2_LO_STAGING 0x00008000
+#define SVGA_CAP2_RESERVED 0x80000000
 
 typedef enum {
-   SVGABackdoorCapDeviceCaps = 0,
-   SVGABackdoorCapFifoCaps = 1,
-   SVGABackdoorCap3dHWVersion = 2,
-   SVGABackdoorCapDeviceCaps2 = 3,
-   SVGABackdoorCapDevelCaps = 4,
-   SVGABackdoorDevelRenderer = 5,
-   SVGABackdoorCapMax = 6,
+	SVGABackdoorCapDeviceCaps = 0,
+	SVGABackdoorCapFifoCaps = 1,
+	SVGABackdoorCap3dHWVersion = 2,
+	SVGABackdoorCapDeviceCaps2 = 3,
+	SVGABackdoorCapDevelCaps = 4,
+	SVGABackdoorDevelRenderer = 5,
+	SVGABackdoorDevelUsingISB = 6,
+	SVGABackdoorCapMax = 7,
 } SVGABackdoorCapType;
 
-
-/*
- * FIFO register indices.
- *
- * The FIFO is a chunk of device memory mapped into guest physmem.  It
- * is always treated as 32-bit words.
- *
- * The guest driver gets to decide how to partition it between
- * - FIFO registers (there are always at least 4, specifying where the
- *   following data area is and how much data it contains; there may be
- *   more registers following these, depending on the FIFO protocol
- *   version in use)
- * - FIFO data, written by the guest and slurped out by the VMX.
- * These indices are 32-bit word offsets into the FIFO.
- */
-
 enum {
-   /*
-    * Block 1 (basic registers): The originally defined FIFO registers.
-    * These exist and are valid for all versions of the FIFO protocol.
-    */
-
-   SVGA_FIFO_MIN = 0,
-   SVGA_FIFO_MAX,       /* The distance from MIN to MAX must be at least 10K */
-   SVGA_FIFO_NEXT_CMD,
-   SVGA_FIFO_STOP,
-
-   /*
-    * Block 2 (extended registers): Mandatory registers for the extended
-    * FIFO.  These exist if the SVGA caps register includes
-    * SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their
-    * associated capability bit is enabled.
-    *
-    * Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied
-    * support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE.
-    * This means that the guest has to test individually (in most cases
-    * using FIFO caps) for the presence of registers after this; the VMX
-    * can define "extended FIFO" to mean whatever it wants, and currently
-    * won't enable it unless there's room for that set and much more.
-    */
-
-   SVGA_FIFO_CAPABILITIES = 4,
-   SVGA_FIFO_FLAGS,
-   /* Valid with SVGA_FIFO_CAP_FENCE: */
-   SVGA_FIFO_FENCE,
-
-   /*
-    * Block 3a (optional extended registers): Additional registers for the
-    * extended FIFO, whose presence isn't actually implied by
-    * SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to
-    * leave room for them.
-    *
-    * These in block 3a, the VMX currently considers mandatory for the
-    * extended FIFO.
-    */
-
-   /* Valid if exists (i.e. if extended FIFO enabled): */
-   SVGA_FIFO_3D_HWVERSION,       /* See SVGA3dHardwareVersion in svga3d_reg.h */
-   /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
-   SVGA_FIFO_PITCHLOCK,
-
-   /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
-   SVGA_FIFO_CURSOR_ON,          /* Cursor bypass 3 show/hide register */
-   SVGA_FIFO_CURSOR_X,           /* Cursor bypass 3 x register */
-   SVGA_FIFO_CURSOR_Y,           /* Cursor bypass 3 y register */
-   SVGA_FIFO_CURSOR_COUNT,       /* Incremented when any of the other 3 change */
-   SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
-
-   /* Valid with SVGA_FIFO_CAP_RESERVE: */
-   SVGA_FIFO_RESERVED,           /* Bytes past NEXT_CMD with real contents */
-
-   /*
-    * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2:
-    *
-    * By default this is SVGA_ID_INVALID, to indicate that the cursor
-    * coordinates are specified relative to the virtual root. If this
-    * is set to a specific screen ID, cursor position is reinterpreted
-    * as a signed offset relative to that screen's origin.
-    */
-   SVGA_FIFO_CURSOR_SCREEN_ID,
-
-   /*
-    * Valid with SVGA_FIFO_CAP_DEAD
-    *
-    * An arbitrary value written by the host, drivers should not use it.
-    */
-   SVGA_FIFO_DEAD,
-
-   /*
-    * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED:
-    *
-    * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h)
-    * on platforms that can enforce graphics resource limits.
-    */
-   SVGA_FIFO_3D_HWVERSION_REVISED,
-
-   /*
-    * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
-    * registers, but this must be done carefully and with judicious use of
-    * capability bits, since comparisons based on SVGA_FIFO_MIN aren't
-    * enough to tell you whether the register exists: we've shipped drivers
-    * and products that used SVGA_FIFO_3D_CAPS but didn't know about some of
-    * the earlier ones.  The actual order of introduction was:
-    * - PITCHLOCK
-    * - 3D_CAPS
-    * - CURSOR_* (cursor bypass 3)
-    * - RESERVED
-    * So, code that wants to know whether it can use any of the
-    * aforementioned registers, or anything else added after PITCHLOCK and
-    * before 3D_CAPS, needs to reason about something other than
-    * SVGA_FIFO_MIN.
-    */
-
-   /*
-    * 3D caps block space; valid with 3D hardware version >=
-    * SVGA3D_HWVERSION_WS6_B1.
-    */
-   SVGA_FIFO_3D_CAPS      = 32,
-   SVGA_FIFO_3D_CAPS_LAST = 32 + 255,
-
-   /*
-    * End of VMX's current definition of "extended-FIFO registers".
-    * Registers before here are always enabled/disabled as a block; either
-    * the extended FIFO is enabled and includes all preceding registers, or
-    * it's disabled entirely.
-    *
-    * Block 3b (truly optional extended registers): Additional registers for
-    * the extended FIFO, which the VMX already knows how to enable and
-    * disable with correct granularity.
-    *
-    * Registers after here exist if and only if the guest SVGA driver
-    * sets SVGA_FIFO_MIN high enough to leave room for them.
-    */
-
-   /* Valid if register exists: */
-   SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
-   SVGA_FIFO_FENCE_GOAL,         /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
-   SVGA_FIFO_BUSY,               /* See "FIFO Synchronization Registers" */
-
-   /*
-    * Always keep this last.  This defines the maximum number of
-    * registers we know about.  At power-on, this value is placed in
-    * the SVGA_REG_MEM_REGS register, and we expect the guest driver
-    * to allocate this much space in FIFO memory for registers.
-    */
-    SVGA_FIFO_NUM_REGS
-};
 
+	SVGA_FIFO_MIN = 0,
+	SVGA_FIFO_MAX,
+	SVGA_FIFO_NEXT_CMD,
+	SVGA_FIFO_STOP,
 
-/*
- * Definition of registers included in extended FIFO support.
- *
- * The guest SVGA driver gets to allocate the FIFO between registers
- * and data.  It must always allocate at least 4 registers, but old
- * drivers stopped there.
- *
- * The VMX will enable extended FIFO support if and only if the guest
- * left enough room for all registers defined as part of the mandatory
- * set for the extended FIFO.
- *
- * Note that the guest drivers typically allocate the FIFO only at
- * initialization time, not at mode switches, so it's likely that the
- * number of FIFO registers won't change without a reboot.
- *
- * All registers less than this value are guaranteed to be present if
- * svgaUser->fifo.extended is set. Any later registers must be tested
- * individually for compatibility at each use (in the VMX).
- *
- * This value is used only by the VMX, so it can change without
- * affecting driver compatibility; keep it that way?
- */
-#define SVGA_FIFO_EXTENDED_MANDATORY_REGS  (SVGA_FIFO_3D_CAPS_LAST + 1)
+	SVGA_FIFO_CAPABILITIES = 4,
+	SVGA_FIFO_FLAGS,
 
+	SVGA_FIFO_FENCE,
 
-/*
- * FIFO Synchronization Registers
- *
- *  SVGA_REG_SYNC --
- *
- *       The SYNC register can be used by the guest driver to signal to the
- *       device that the guest driver is waiting for previously submitted
- *       commands to complete.
- *
- *       When the guest driver writes to the SYNC register, the device sets
- *       the BUSY register to TRUE, and starts processing the submitted commands
- *       (if it was not already doing so).  When all previously submitted
- *       commands are finished and the device is idle again, it sets the BUSY
- *       register back to FALSE.  (If the guest driver submits new commands
- *       after writing the SYNC register, the new commands are not guaranteed
- *       to have been procesesd.)
- *
- *       When guest drivers are submitting commands using the FIFO, the device
- *       periodically polls to check for new FIFO commands when idle, which may
- *       introduce a delay in command processing.  If the guest-driver wants
- *       the commands to be processed quickly (which it typically does), it
- *       should write SYNC after each batch of commands is committed to the
- *       FIFO to immediately wake up the device.  For even better performance,
- *       the guest can use the SVGA_FIFO_BUSY register to avoid these extra
- *       SYNC writes if the device is already active, using the technique known
- *       as "Ringing the Doorbell" (described below).  (Note that command
- *       buffer submission implicitly wakes up the device, and so doesn't
- *       suffer from this problem.)
- *
- *       The SYNC register can also be used in combination with BUSY to
- *       synchronously ensure that all SVGA commands are processed (with both
- *       the FIFO and command-buffers).  To do this, the guest driver should
- *       write to SYNC, and then loop reading BUSY until BUSY returns FALSE.
- *       This technique is known as a "Legacy Sync".
- *
- *  SVGA_REG_BUSY --
- *
- *       This register is set to TRUE when SVGA_REG_SYNC is written,
- *       and is set back to FALSE when the device has finished processing
- *       all commands and is idle again.
- *
- *       Every read from the BUSY reigster will block for an undefined
- *       amount of time (normally until the device finishes some interesting
- *       work unit), or the device is idle.
- *
- *       Guest drivers can also do a partial Legacy Sync to check for some
- *       particular condition, for instance by stopping early when a fence
- *       passes before BUSY has been set back to FALSE.  This is particularly
- *       useful if the guest-driver knows that it is blocked waiting on the
- *       device, because it will yield CPU time back to the host.
- *
- *  SVGA_FIFO_BUSY --
- *
- *       The SVGA_FIFO_BUSY register is a fast way for the guest driver to check
- *       whether the device is actively processing FIFO commands before writing
- *       the more expensive SYNC register.
- *
- *       If this register reads as TRUE, the device is actively processing
- *       FIFO commands.
- *
- *       If this register reads as FALSE, the device may not be actively
- *       processing commands, and the guest driver should try
- *       "Ringing the Doorbell".
- *
- *       To Ring the Doorbell, the guest should:
- *
- *       1. Have already written their batch of commands into the FIFO.
- *       2. Check if the SVGA_FIFO_BUSY register is available by reading
- *          SVGA_FIFO_MIN.
- *       3. Read SVGA_FIFO_BUSY.  If it reads as TRUE, the device is actively
- *          processing FIFO commands, and no further action is necessary.
- *       4. If SVGA_FIFO_BUSY was FALSE, write TRUE to SVGA_REG_SYNC.
- *
- *       For maximum performance, this procedure should be followed after
- *       every meaningful batch of commands has been written into the FIFO.
- *       (Normally when the underlying application signals it's finished a
- *       meaningful work unit by calling Flush.)
- */
+	SVGA_FIFO_3D_HWVERSION,
 
+	SVGA_FIFO_PITCHLOCK,
 
-/*
- * FIFO Capabilities
- *
- *      Fence -- Fence register and command are supported
- *      Accel Front -- Front buffer only commands are supported
- *      Pitch Lock -- Pitch lock register is supported
- *      Video -- SVGA Video overlay units are supported
- *      Escape -- Escape command is supported
- *
- * SVGA_FIFO_CAP_SCREEN_OBJECT --
- *
- *    Provides dynamic multi-screen rendering, for improved Unity and
- *    multi-monitor modes. With Screen Object, the guest can
- *    dynamically create and destroy 'screens', which can represent
- *    Unity windows or virtual monitors. Screen Object also provides
- *    strong guarantees that DMA operations happen only when
- *    guest-initiated. Screen Object deprecates the BAR1 guest
- *    framebuffer (GFB) and all commands that work only with the GFB.
- *
- *    New registers:
- *       FIFO_CURSOR_SCREEN_ID, VIDEO_DATA_GMRID, VIDEO_DST_SCREEN_ID
- *
- *    New 2D commands:
- *       DEFINE_SCREEN, DESTROY_SCREEN, DEFINE_GMRFB, BLIT_GMRFB_TO_SCREEN,
- *       BLIT_SCREEN_TO_GMRFB, ANNOTATION_FILL, ANNOTATION_COPY
- *
- *    New 3D commands:
- *       BLIT_SURFACE_TO_SCREEN
- *
- *    New guarantees:
- *
- *       - The host will not read or write guest memory, including the GFB,
- *         except when explicitly initiated by a DMA command.
- *
- *       - All DMA, including legacy DMA like UPDATE and PRESENT_READBACK,
- *         is guaranteed to complete before any subsequent FENCEs.
- *
- *       - All legacy commands which affect a Screen (UPDATE, PRESENT,
- *         PRESENT_READBACK) as well as new Screen blit commands will
- *         all behave consistently as blits, and memory will be read
- *         or written in FIFO order.
- *
- *         For example, if you PRESENT from one SVGA3D surface to multiple
- *         places on the screen, the data copied will always be from the
- *         SVGA3D surface at the time the PRESENT was issued in the FIFO.
- *         This was not necessarily true on devices without Screen Object.
- *
- *         This means that on devices that support Screen Object, the
- *         PRESENT_READBACK command should not be necessary unless you
- *         actually want to read back the results of 3D rendering into
- *         system memory. (And for that, the BLIT_SCREEN_TO_GMRFB
- *         command provides a strict superset of functionality.)
- *
- *       - When a screen is resized, either using Screen Object commands or
- *         legacy multimon registers, its contents are preserved.
- *
- * SVGA_FIFO_CAP_GMR2 --
- *
- *    Provides new commands to define and remap guest memory regions (GMR).
- *
- *    New 2D commands:
- *       DEFINE_GMR2, REMAP_GMR2.
- *
- * SVGA_FIFO_CAP_3D_HWVERSION_REVISED --
- *
- *    Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists.
- *    This register may replace SVGA_FIFO_3D_HWVERSION on platforms
- *    that enforce graphics resource limits.  This allows the platform
- *    to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest
- *    drivers that do not limit their resources.
- *
- *    Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators
- *    are codependent (and thus we use a single capability bit).
- *
- * SVGA_FIFO_CAP_SCREEN_OBJECT_2 --
- *
- *    Modifies the DEFINE_SCREEN command to include a guest provided
- *    backing store in GMR memory and the bytesPerLine for the backing
- *    store.  This capability requires the use of a backing store when
- *    creating screen objects.  However if SVGA_FIFO_CAP_SCREEN_OBJECT
- *    is present then backing stores are optional.
- *
- * SVGA_FIFO_CAP_DEAD --
- *
- *    Drivers should not use this cap bit.  This cap bit can not be
- *    reused since some hosts already expose it.
- */
+	SVGA_FIFO_CURSOR_ON,
+	SVGA_FIFO_CURSOR_X,
+	SVGA_FIFO_CURSOR_Y,
+	SVGA_FIFO_CURSOR_COUNT,
+	SVGA_FIFO_CURSOR_LAST_UPDATED,
 
-#define SVGA_FIFO_CAP_NONE                  0
-#define SVGA_FIFO_CAP_FENCE             (1<<0)
-#define SVGA_FIFO_CAP_ACCELFRONT        (1<<1)
-#define SVGA_FIFO_CAP_PITCHLOCK         (1<<2)
-#define SVGA_FIFO_CAP_VIDEO             (1<<3)
-#define SVGA_FIFO_CAP_CURSOR_BYPASS_3   (1<<4)
-#define SVGA_FIFO_CAP_ESCAPE            (1<<5)
-#define SVGA_FIFO_CAP_RESERVE           (1<<6)
-#define SVGA_FIFO_CAP_SCREEN_OBJECT     (1<<7)
-#define SVGA_FIFO_CAP_GMR2              (1<<8)
-#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED  SVGA_FIFO_CAP_GMR2
-#define SVGA_FIFO_CAP_SCREEN_OBJECT_2   (1<<9)
-#define SVGA_FIFO_CAP_DEAD              (1<<10)
+	SVGA_FIFO_RESERVED,
 
+	SVGA_FIFO_CURSOR_SCREEN_ID,
 
-/*
- * FIFO Flags
- *
- *      Accel Front -- Driver should use front buffer only commands
- */
+	SVGA_FIFO_DEAD,
 
-#define SVGA_FIFO_FLAG_NONE                 0
-#define SVGA_FIFO_FLAG_ACCELFRONT       (1<<0)
-#define SVGA_FIFO_FLAG_RESERVED        (1<<31) /* Internal use only */
+	SVGA_FIFO_3D_HWVERSION_REVISED,
 
-/*
- * FIFO reservation sentinel value
- */
+	SVGA_FIFO_3D_CAPS = 32,
+	SVGA_FIFO_3D_CAPS_LAST = 32 + 255,
 
-#define SVGA_FIFO_RESERVED_UNKNOWN      0xffffffff
+	SVGA_FIFO_GUEST_3D_HWVERSION,
+	SVGA_FIFO_FENCE_GOAL,
+	SVGA_FIFO_BUSY,
 
+	SVGA_FIFO_NUM_REGS
+};
 
-/*
- * ScreenDMA Register Values
- */
+#define SVGA_FIFO_3D_CAPS_SIZE (SVGA_FIFO_3D_CAPS_LAST - SVGA_FIFO_3D_CAPS + 1)
 
-#define SVGA_SCREENDMA_REG_UNDEFINED    0
-#define SVGA_SCREENDMA_REG_NOT_PRESENT  1
-#define SVGA_SCREENDMA_REG_PRESENT      2
-#define SVGA_SCREENDMA_REG_MAX          3
+#define SVGA3D_FIFO_CAPS_RECORD_DEVCAPS 0x100
+typedef uint32 SVGA3dFifoCapsRecordType;
 
-/*
- * Video overlay support
- */
+typedef uint32 SVGA3dFifoCapPair[2];
 
-#define SVGA_NUM_OVERLAY_UNITS 32
+#pragma pack(push, 1)
+typedef struct SVGA3dFifoCapsRecordHeader {
+	uint32 length;
+	SVGA3dFifoCapsRecordType type;
 
+} SVGA3dFifoCapsRecordHeader;
+#pragma pack(pop)
 
-/*
- * Video capabilities that the guest is currently using
- */
+#define SVGA_FIFO_EXTENDED_MANDATORY_REGS (SVGA_FIFO_3D_CAPS_LAST + 1)
 
-#define SVGA_VIDEO_FLAG_COLORKEY        0x0001
+#define SVGA_FIFO_CAP_NONE 0
+#define SVGA_FIFO_CAP_FENCE (1 << 0)
+#define SVGA_FIFO_CAP_ACCELFRONT (1 << 1)
+#define SVGA_FIFO_CAP_PITCHLOCK (1 << 2)
+#define SVGA_FIFO_CAP_VIDEO (1 << 3)
+#define SVGA_FIFO_CAP_CURSOR_BYPASS_3 (1 << 4)
+#define SVGA_FIFO_CAP_ESCAPE (1 << 5)
+#define SVGA_FIFO_CAP_RESERVE (1 << 6)
+#define SVGA_FIFO_CAP_SCREEN_OBJECT (1 << 7)
+#define SVGA_FIFO_CAP_GMR2 (1 << 8)
+#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED SVGA_FIFO_CAP_GMR2
+#define SVGA_FIFO_CAP_SCREEN_OBJECT_2 (1 << 9)
+#define SVGA_FIFO_CAP_DEAD (1 << 10)
 
+#define SVGA_FIFO_FLAG_NONE 0
+#define SVGA_FIFO_FLAG_ACCELFRONT (1 << 0)
+#define SVGA_FIFO_FLAG_RESERVED (1 << 31)
 
-/*
- * Offsets for the video overlay registers
- */
+#define SVGA_FIFO_RESERVED_UNKNOWN 0xffffffff
 
-enum {
-   SVGA_VIDEO_ENABLED = 0,
-   SVGA_VIDEO_FLAGS,
-   SVGA_VIDEO_DATA_OFFSET,
-   SVGA_VIDEO_FORMAT,
-   SVGA_VIDEO_COLORKEY,
-   SVGA_VIDEO_SIZE,          /* Deprecated */
-   SVGA_VIDEO_WIDTH,
-   SVGA_VIDEO_HEIGHT,
-   SVGA_VIDEO_SRC_X,
-   SVGA_VIDEO_SRC_Y,
-   SVGA_VIDEO_SRC_WIDTH,
-   SVGA_VIDEO_SRC_HEIGHT,
-   SVGA_VIDEO_DST_X,         /* Signed int32 */
-   SVGA_VIDEO_DST_Y,         /* Signed int32 */
-   SVGA_VIDEO_DST_WIDTH,
-   SVGA_VIDEO_DST_HEIGHT,
-   SVGA_VIDEO_PITCH_1,
-   SVGA_VIDEO_PITCH_2,
-   SVGA_VIDEO_PITCH_3,
-   SVGA_VIDEO_DATA_GMRID,    /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */
-   SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords */
-                             /* (SVGA_ID_INVALID) */
-   SVGA_VIDEO_NUM_REGS
-};
+#define SVGA_SCREENDMA_REG_UNDEFINED 0
+#define SVGA_SCREENDMA_REG_NOT_PRESENT 1
+#define SVGA_SCREENDMA_REG_PRESENT 2
+#define SVGA_SCREENDMA_REG_MAX 3
 
+#define SVGA_NUM_OVERLAY_UNITS 32
 
-/*
- * SVGA Overlay Units
- *
- *      width and height relate to the entire source video frame.
- *      srcX, srcY, srcWidth and srcHeight represent subset of the source
- *      video frame to be displayed.
- */
+#define SVGA_VIDEO_FLAG_COLORKEY 0x0001
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGAOverlayUnit {
-   uint32 enabled;
-   uint32 flags;
-   uint32 dataOffset;
-   uint32 format;
-   uint32 colorKey;
-   uint32 size;
-   uint32 width;
-   uint32 height;
-   uint32 srcX;
-   uint32 srcY;
-   uint32 srcWidth;
-   uint32 srcHeight;
-   int32  dstX;
-   int32  dstY;
-   uint32 dstWidth;
-   uint32 dstHeight;
-   uint32 pitches[3];
-   uint32 dataGMRId;
-   uint32 dstScreenId;
-}
-#include "vmware_pack_end.h"
-SVGAOverlayUnit;
+enum {
+	SVGA_VIDEO_ENABLED = 0,
+	SVGA_VIDEO_FLAGS,
+	SVGA_VIDEO_DATA_OFFSET,
+	SVGA_VIDEO_FORMAT,
+	SVGA_VIDEO_COLORKEY,
+	SVGA_VIDEO_SIZE,
+	SVGA_VIDEO_WIDTH,
+	SVGA_VIDEO_HEIGHT,
+	SVGA_VIDEO_SRC_X,
+	SVGA_VIDEO_SRC_Y,
+	SVGA_VIDEO_SRC_WIDTH,
+	SVGA_VIDEO_SRC_HEIGHT,
+	SVGA_VIDEO_DST_X,
+	SVGA_VIDEO_DST_Y,
+	SVGA_VIDEO_DST_WIDTH,
+	SVGA_VIDEO_DST_HEIGHT,
+	SVGA_VIDEO_PITCH_1,
+	SVGA_VIDEO_PITCH_2,
+	SVGA_VIDEO_PITCH_3,
+	SVGA_VIDEO_DATA_GMRID,
+	SVGA_VIDEO_DST_SCREEN_ID,
+	SVGA_VIDEO_NUM_REGS
+};
 
+#pragma pack(push, 1)
+typedef struct SVGAOverlayUnit {
+	uint32 enabled;
+	uint32 flags;
+	uint32 dataOffset;
+	uint32 format;
+	uint32 colorKey;
+	uint32 size;
+	uint32 width;
+	uint32 height;
+	uint32 srcX;
+	uint32 srcY;
+	uint32 srcWidth;
+	uint32 srcHeight;
+	int32 dstX;
+	int32 dstY;
+	uint32 dstWidth;
+	uint32 dstHeight;
+	uint32 pitches[3];
+	uint32 dataGMRId;
+	uint32 dstScreenId;
+} SVGAOverlayUnit;
+#pragma pack(pop)
 
-/*
- * Guest display topology
- *
- * XXX: This structure is not part of the SVGA device's interface, and
- * doesn't really belong here.
- */
 #define SVGA_INVALID_DISPLAY_ID ((uint32)-1)
 
 typedef struct SVGADisplayTopology {
-   uint16 displayId;
-   uint16 isPrimary;
-   uint32 width;
-   uint32 height;
-   uint32 positionX;
-   uint32 positionY;
+	uint16 displayId;
+	uint16 isPrimary;
+	uint32 width;
+	uint32 height;
+	uint32 positionX;
+	uint32 positionY;
 } SVGADisplayTopology;
 
-
-/*
- * SVGAScreenObject --
- *
- *    This is a new way to represent a guest's multi-monitor screen or
- *    Unity window. Screen objects are only supported if the
- *    SVGA_FIFO_CAP_SCREEN_OBJECT capability bit is set.
- *
- *    If Screen Objects are supported, they can be used to fully
- *    replace the functionality provided by the framebuffer registers
- *    (SVGA_REG_WIDTH, HEIGHT, etc.) and by SVGA_CAP_DISPLAY_TOPOLOGY.
- *
- *    The screen object is a struct with guaranteed binary
- *    compatibility. New flags can be added, and the struct may grow,
- *    but existing fields must retain their meaning.
- *
- *    Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of
- *    a SVGAGuestPtr that is used to back the screen contents.  This
- *    memory must come from the GFB.  The guest is not allowed to
- *    access the memory and doing so will have undefined results.  The
- *    backing store is required to be page aligned and the size is
- *    padded to the next page boundry.  The number of pages is:
- *       (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE
- *
- *    The pitch in the backingStore is required to be at least large
- *    enough to hold a 32bbp scanline.  It is recommended that the
- *    driver pad bytesPerLine for a potential performance win.
- *
- *    The cloneCount field is treated as a hint from the guest that
- *    the user wants this display to be cloned, countCount times.  A
- *    value of zero means no cloning should happen.
- */
-
-#define SVGA_SCREEN_MUST_BE_SET     (1 << 0)
-#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */
-#define SVGA_SCREEN_IS_PRIMARY      (1 << 1)
+#define SVGA_SCREEN_MUST_BE_SET (1 << 0)
+#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET
+#define SVGA_SCREEN_IS_PRIMARY (1 << 1)
 #define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2)
 
-/*
- * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When the screen is
- * deactivated the base layer is defined to lose all contents and
- * become black.  When a screen is deactivated the backing store is
- * optional.  When set backingPtr and bytesPerLine will be ignored.
- */
-#define SVGA_SCREEN_DEACTIVATE  (1 << 3)
+#define SVGA_SCREEN_DEACTIVATE (1 << 3)
 
-/*
- * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When this flag is set
- * the screen contents will be outputted as all black to the user
- * though the base layer contents is preserved.  The screen base layer
- * can still be read and written to like normal though the no visible
- * effect will be seen by the user.  When the flag is changed the
- * screen will be blanked or redrawn to the current contents as needed
- * without any extra commands from the driver.  This flag only has an
- * effect when the screen is not deactivated.
- */
 #define SVGA_SCREEN_BLANKING (1 << 4)
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 structSize;   /* sizeof(SVGAScreenObject) */
-   uint32 id;
-   uint32 flags;
-   struct {
-      uint32 width;
-      uint32 height;
-   } size;
-   struct {
-      int32 x;
-      int32 y;
-   } root;
-
-   /*
-    * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional
-    * with SVGA_FIFO_CAP_SCREEN_OBJECT.
-    */
-   SVGAGuestImage backingStore;
-
-   /*
-    * The cloneCount field is treated as a hint from the guest that
-    * the user wants this display to be cloned, cloneCount times.
-    *
-    * A value of zero means no cloning should happen.
-    */
-   uint32 cloneCount;
-}
-#include "vmware_pack_end.h"
-SVGAScreenObject;
-
-
-/*
- *  Commands in the command FIFO:
- *
- *  Command IDs defined below are used for the traditional 2D FIFO
- *  communication (not all commands are available for all versions of the
- *  SVGA FIFO protocol).
- *
- *  Note the holes in the command ID numbers: These commands have been
- *  deprecated, and the old IDs must not be reused.
- *
- *  Command IDs from 1000 to 2999 are reserved for use by the SVGA3D
- *  protocol.
- *
- *  Each command's parameters are described by the comments and
- *  structs below.
- */
+#pragma pack(push, 1)
+typedef struct {
+	uint32 structSize;
+	uint32 id;
+	uint32 flags;
+	struct {
+		uint32 width;
+		uint32 height;
+	} size;
+	struct {
+		int32 x;
+		int32 y;
+	} root;
+
+	SVGAGuestImage backingStore;
+
+	uint32 cloneCount;
+} SVGAScreenObject;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA_CMD_INVALID_CMD           = 0,
-   SVGA_CMD_UPDATE                = 1,
-   SVGA_CMD_RECT_COPY             = 3,
-   SVGA_CMD_RECT_ROP_COPY         = 14,
-   SVGA_CMD_DEFINE_CURSOR         = 19,
-   SVGA_CMD_DEFINE_ALPHA_CURSOR   = 22,
-   SVGA_CMD_UPDATE_VERBOSE        = 25,
-   SVGA_CMD_FRONT_ROP_FILL        = 29,
-   SVGA_CMD_FENCE                 = 30,
-   SVGA_CMD_ESCAPE                = 33,
-   SVGA_CMD_DEFINE_SCREEN         = 34,
-   SVGA_CMD_DESTROY_SCREEN        = 35,
-   SVGA_CMD_DEFINE_GMRFB          = 36,
-   SVGA_CMD_BLIT_GMRFB_TO_SCREEN  = 37,
-   SVGA_CMD_BLIT_SCREEN_TO_GMRFB  = 38,
-   SVGA_CMD_ANNOTATION_FILL       = 39,
-   SVGA_CMD_ANNOTATION_COPY       = 40,
-   SVGA_CMD_DEFINE_GMR2           = 41,
-   SVGA_CMD_REMAP_GMR2            = 42,
-   SVGA_CMD_DEAD                  = 43,
-   SVGA_CMD_DEAD_2                = 44,
-   SVGA_CMD_NOP                   = 45,
-   SVGA_CMD_NOP_ERROR             = 46,
-   SVGA_CMD_MAX
+	SVGA_CMD_INVALID_CMD = 0,
+	SVGA_CMD_UPDATE = 1,
+	SVGA_CMD_RECT_COPY = 3,
+	SVGA_CMD_RECT_ROP_COPY = 14,
+	SVGA_CMD_DEFINE_CURSOR = 19,
+	SVGA_CMD_DEFINE_ALPHA_CURSOR = 22,
+	SVGA_CMD_UPDATE_VERBOSE = 25,
+	SVGA_CMD_FRONT_ROP_FILL = 29,
+	SVGA_CMD_FENCE = 30,
+	SVGA_CMD_ESCAPE = 33,
+	SVGA_CMD_DEFINE_SCREEN = 34,
+	SVGA_CMD_DESTROY_SCREEN = 35,
+	SVGA_CMD_DEFINE_GMRFB = 36,
+	SVGA_CMD_BLIT_GMRFB_TO_SCREEN = 37,
+	SVGA_CMD_BLIT_SCREEN_TO_GMRFB = 38,
+	SVGA_CMD_ANNOTATION_FILL = 39,
+	SVGA_CMD_ANNOTATION_COPY = 40,
+	SVGA_CMD_DEFINE_GMR2 = 41,
+	SVGA_CMD_REMAP_GMR2 = 42,
+	SVGA_CMD_DEAD = 43,
+	SVGA_CMD_DEAD_2 = 44,
+	SVGA_CMD_NOP = 45,
+	SVGA_CMD_NOP_ERROR = 46,
+	SVGA_CMD_MAX
 } SVGAFifoCmdId;
 
-#define SVGA_CMD_MAX_DATASIZE       (256 * 1024)
-#define SVGA_CMD_MAX_ARGS           64
-
-
-/*
- * SVGA_CMD_UPDATE --
- *
- *    This is a DMA transfer which copies from the Guest Framebuffer
- *    (GFB) at BAR1 + SVGA_REG_FB_OFFSET to any screens which
- *    intersect with the provided virtual rectangle.
- *
- *    This command does not support using arbitrary guest memory as a
- *    data source- it only works with the pre-defined GFB memory.
- *    This command also does not support signed virtual coordinates.
- *    If you have defined screens (using SVGA_CMD_DEFINE_SCREEN) with
- *    negative root x/y coordinates, the negative portion of those
- *    screens will not be reachable by this command.
- *
- *    This command is not necessary when using framebuffer
- *    traces. Traces are automatically enabled if the SVGA FIFO is
- *    disabled, and you may explicitly enable/disable traces using
- *    SVGA_REG_TRACES. With traces enabled, any write to the GFB will
- *    automatically act as if a subsequent SVGA_CMD_UPDATE was issued.
- *
- *    Traces and SVGA_CMD_UPDATE are the only supported ways to render
- *    pseudocolor screen updates. The newer Screen Object commands
- *    only support true color formats.
- *
- * Availability:
- *    Always available.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 x;
-   uint32 y;
-   uint32 width;
-   uint32 height;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdUpdate;
-
-
-/*
- * SVGA_CMD_RECT_COPY --
- *
- *    Perform a rectangular DMA transfer from one area of the GFB to
- *    another, and copy the result to any screens which intersect it.
- *
- * Availability:
- *    SVGA_CAP_RECT_COPY
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 srcX;
-   uint32 srcY;
-   uint32 destX;
-   uint32 destY;
-   uint32 width;
-   uint32 height;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdRectCopy;
-
-
-/*
- * SVGA_CMD_RECT_ROP_COPY --
- *
- *    Perform a rectangular DMA transfer from one area of the GFB to
- *    another, and copy the result to any screens which intersect it.
- *    The value of ROP may only be SVGA_ROP_COPY, and this command is
- *    only supported for backwards compatibility reasons.
- *
- * Availability:
- *    SVGA_CAP_RECT_COPY
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 srcX;
-   uint32 srcY;
-   uint32 destX;
-   uint32 destY;
-   uint32 width;
-   uint32 height;
-   uint32 rop;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdRectRopCopy;
-
-
-/*
- * SVGA_CMD_DEFINE_CURSOR --
- *
- *    Provide a new cursor image, as an AND/XOR mask.
- *
- *    The recommended way to position the cursor overlay is by using
- *    the SVGA_FIFO_CURSOR_* registers, supported by the
- *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
- *
- * Availability:
- *    SVGA_CAP_CURSOR
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 id;             /* Reserved, must be zero. */
-   uint32 hotspotX;
-   uint32 hotspotY;
-   uint32 width;
-   uint32 height;
-   uint32 andMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
-   uint32 xorMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
-   /*
-    * Followed by scanline data for AND mask, then XOR mask.
-    * Each scanline is padded to a 32-bit boundary.
-   */
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdDefineCursor;
-
-
-/*
- * SVGA_CMD_DEFINE_ALPHA_CURSOR --
- *
- *    Provide a new cursor image, in 32-bit BGRA format.
- *
- *    The recommended way to position the cursor overlay is by using
- *    the SVGA_FIFO_CURSOR_* registers, supported by the
- *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
- *
- * Availability:
- *    SVGA_CAP_ALPHA_CURSOR
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 id;             /* Reserved, must be zero. */
-   uint32 hotspotX;
-   uint32 hotspotY;
-   uint32 width;
-   uint32 height;
-   /* Followed by scanline data */
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdDefineAlphaCursor;
-
-
-/*
- *    Provide a new large cursor image, as an AND/XOR mask.
- *
- *    Should only be used for CursorMob functionality
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 hotspotX;
-   uint32 hotspotY;
-   uint32 width;
-   uint32 height;
-   uint32 andMaskDepth;
-   uint32 xorMaskDepth;
-   /*
-    * Followed by scanline data for AND mask, then XOR mask.
-    * Each scanline is padded to a 32-bit boundary.
-   */
-}
-#include "vmware_pack_end.h"
-SVGAGBColorCursorHeader;
-
-
-/*
- *    Provide a new large cursor image, in 32-bit BGRA format.
- *
- *    Should only be used for CursorMob functionality
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 hotspotX;
-   uint32 hotspotY;
-   uint32 width;
-   uint32 height;
-   /* Followed by scanline data */
-}
-#include "vmware_pack_end.h"
-SVGAGBAlphaCursorHeader;
-
- /*
-  * Define the SVGA guest backed cursor types
-  */
+#define SVGA_CMD_MAX_DATASIZE (256 * 1024)
+#define SVGA_CMD_MAX_ARGS 64
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 x;
+	uint32 y;
+	uint32 width;
+	uint32 height;
+} SVGAFifoCmdUpdate;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 srcX;
+	uint32 srcY;
+	uint32 destX;
+	uint32 destY;
+	uint32 width;
+	uint32 height;
+} SVGAFifoCmdRectCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 srcX;
+	uint32 srcY;
+	uint32 destX;
+	uint32 destY;
+	uint32 width;
+	uint32 height;
+	uint32 rop;
+} SVGAFifoCmdRectRopCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 id;
+	uint32 hotspotX;
+	uint32 hotspotY;
+	uint32 width;
+	uint32 height;
+	uint32 andMaskDepth;
+	uint32 xorMaskDepth;
+
+} SVGAFifoCmdDefineCursor;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 id;
+	uint32 hotspotX;
+	uint32 hotspotY;
+	uint32 width;
+	uint32 height;
+
+} SVGAFifoCmdDefineAlphaCursor;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 hotspotX;
+	uint32 hotspotY;
+	uint32 width;
+	uint32 height;
+	uint32 andMaskDepth;
+	uint32 xorMaskDepth;
+
+} SVGAGBColorCursorHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 hotspotX;
+	uint32 hotspotY;
+	uint32 width;
+	uint32 height;
+
+} SVGAGBAlphaCursorHeader;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA_COLOR_CURSOR       = 0,
-   SVGA_ALPHA_CURSOR       = 1,
+	SVGA_COLOR_CURSOR = 0,
+	SVGA_ALPHA_CURSOR = 1,
 } SVGAGBCursorType;
 
-/*
- *    Provide a new large cursor image.
- *
- *    Should only be used for CursorMob functionality
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAGBCursorType type;
-   union {
-      SVGAGBColorCursorHeader colorHeader;
-      SVGAGBAlphaCursorHeader alphaHeader;
-   } header;
-   uint32 sizeInBytes;
-   /*
-    * Followed by the cursor data
-    */
-}
-#include "vmware_pack_end.h"
-SVGAGBCursorHeader;
-
-
-/*
- * SVGA_CMD_UPDATE_VERBOSE --
- *
- *    Just like SVGA_CMD_UPDATE, but also provide a per-rectangle
- *    'reason' value, an opaque cookie which is used by internal
- *    debugging tools. Third party drivers should not use this
- *    command.
- *
- * Availability:
- *    SVGA_CAP_EXTENDED_FIFO
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 x;
-   uint32 y;
-   uint32 width;
-   uint32 height;
-   uint32 reason;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdUpdateVerbose;
-
-
-/*
- * SVGA_CMD_FRONT_ROP_FILL --
- *
- *    This is a hint which tells the SVGA device that the driver has
- *    just filled a rectangular region of the GFB with a solid
- *    color. Instead of reading these pixels from the GFB, the device
- *    can assume that they all equal 'color'. This is primarily used
- *    for remote desktop protocols.
- *
- * Availability:
- *    SVGA_FIFO_CAP_ACCELFRONT
- */
-
-#define  SVGA_ROP_COPY                    0x03
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 color;     /* In the same format as the GFB */
-   uint32 x;
-   uint32 y;
-   uint32 width;
-   uint32 height;
-   uint32 rop;       /* Must be SVGA_ROP_COPY */
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdFrontRopFill;
-
-
-/*
- * SVGA_CMD_FENCE --
- *
- *    Insert a synchronization fence.  When the SVGA device reaches
- *    this command, it will copy the 'fence' value into the
- *    SVGA_FIFO_FENCE register. It will also compare the fence against
- *    SVGA_FIFO_FENCE_GOAL. If the fence matches the goal and the
- *    SVGA_IRQFLAG_FENCE_GOAL interrupt is enabled, the device will
- *    raise this interrupt.
- *
- * Availability:
- *    SVGA_FIFO_FENCE for this command,
- *    SVGA_CAP_IRQMASK for SVGA_FIFO_FENCE_GOAL.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 fence;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdFence;
-
-
-/*
- * SVGA_CMD_ESCAPE --
- *
- *    Send an extended or vendor-specific variable length command.
- *    This is used for video overlay, third party plugins, and
- *    internal debugging tools. See svga_escape.h
- *
- * Availability:
- *    SVGA_FIFO_CAP_ESCAPE
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 nsid;
-   uint32 size;
-   /* followed by 'size' bytes of data */
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdEscape;
-
-
-/*
- * SVGA_CMD_DEFINE_SCREEN --
- *
- *    Define or redefine an SVGAScreenObject. See the description of
- *    SVGAScreenObject above.  The video driver is responsible for
- *    generating new screen IDs. They should be small positive
- *    integers. The virtual device will have an implementation
- *    specific upper limit on the number of screen IDs
- *    supported. Drivers are responsible for recycling IDs. The first
- *    valid ID is zero.
- *
- *    - Interaction with other registers:
- *
- *    For backwards compatibility, when the GFB mode registers (WIDTH,
- *    HEIGHT, PITCHLOCK, BITS_PER_PIXEL) are modified, the SVGA device
- *    deletes all screens other than screen #0, and redefines screen
- *    #0 according to the specified mode. Drivers that use
- *    SVGA_CMD_DEFINE_SCREEN should destroy or redefine screen #0.
- *
- *    If you use screen objects, do not use the legacy multi-mon
- *    registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*).
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAScreenObject screen;   /* Variable-length according to version */
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdDefineScreen;
-
-
-/*
- * SVGA_CMD_DESTROY_SCREEN --
- *
- *    Destroy an SVGAScreenObject. Its ID is immediately available for
- *    re-use.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 screenId;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdDestroyScreen;
-
-
-/*
- * SVGA_CMD_DEFINE_GMRFB --
- *
- *    This command sets a piece of SVGA device state called the
- *    Guest Memory Region Framebuffer, or GMRFB. The GMRFB is a
- *    piece of light-weight state which identifies the location and
- *    format of an image in guest memory or in BAR1. The GMRFB has
- *    an arbitrary size, and it doesn't need to match the geometry
- *    of the GFB or any screen object.
- *
- *    The GMRFB can be redefined as often as you like. You could
- *    always use the same GMRFB, you could redefine it before
- *    rendering from a different guest screen, or you could even
- *    redefine it before every blit.
- *
- *    There are multiple ways to use this command. The simplest way is
- *    to use it to move the framebuffer either to elsewhere in the GFB
- *    (BAR1) memory region, or to a user-defined GMR. This lets a
- *    driver use a framebuffer allocated entirely out of normal system
- *    memory, which we encourage.
- *
- *    Another way to use this command is to set up a ring buffer of
- *    updates in GFB memory. If a driver wants to ensure that no
- *    frames are skipped by the SVGA device, it is important that the
- *    driver not modify the source data for a blit until the device is
- *    done processing the command. One efficient way to accomplish
- *    this is to use a ring of small DMA buffers. Each buffer is used
- *    for one blit, then we move on to the next buffer in the
- *    ring. The FENCE mechanism is used to protect each buffer from
- *    re-use until the device is finished with that buffer's
- *    corresponding blit.
- *
- *    This command does not affect the meaning of SVGA_CMD_UPDATE.
- *    UPDATEs always occur from the legacy GFB memory area. This
- *    command has no support for pseudocolor GMRFBs. Currently only
- *    true-color 15, 16, and 24-bit depths are supported. Future
- *    devices may expose capabilities for additional framebuffer
- *    formats.
- *
- *    The default GMRFB value is undefined. Drivers must always send
- *    this command at least once before performing any blit from the
- *    GMRFB.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAGuestPtr        ptr;
-   uint32              bytesPerLine;
-   SVGAGMRImageFormat  format;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdDefineGMRFB;
-
-
-/*
- * SVGA_CMD_BLIT_GMRFB_TO_SCREEN --
- *
- *    This is a guest-to-host blit. It performs a DMA operation to
- *    copy a rectangular region of pixels from the current GMRFB to
- *    a ScreenObject.
- *
- *    The destination coordinate may be specified relative to a
- *    screen's origin.  The provided screen ID must be valid.
- *
- *    The SVGA device is guaranteed to finish reading from the GMRFB
- *    by the time any subsequent FENCE commands are reached.
- *
- *    This command consumes an annotation. See the
- *    SVGA_CMD_ANNOTATION_* commands for details.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGASignedPoint  srcOrigin;
-   SVGASignedRect   destRect;
-   uint32           destScreenId;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdBlitGMRFBToScreen;
-
-
-/*
- * SVGA_CMD_BLIT_SCREEN_TO_GMRFB --
- *
- *    This is a host-to-guest blit. It performs a DMA operation to
- *    copy a rectangular region of pixels from a single ScreenObject
- *    back to the current GMRFB.
- *
- *    The source coordinate is specified relative to a screen's
- *    origin.  The provided screen ID must be valid. If any parameters
- *    are invalid, the resulting pixel values are undefined.
- *
- *    The SVGA device is guaranteed to finish writing to the GMRFB by
- *    the time any subsequent FENCE commands are reached.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGASignedPoint  destOrigin;
-   SVGASignedRect   srcRect;
-   uint32           srcScreenId;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdBlitScreenToGMRFB;
-
-
-/*
- * SVGA_CMD_ANNOTATION_FILL --
- *
- *    The annotation commands have been deprecated, should not be used
- *    by new drivers.  They used to provide performance hints to the SVGA
- *    device about the content of screen updates, but newer SVGA devices
- *    ignore these.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGAColorBGRX  color;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdAnnotationFill;
-
-
-/*
- * SVGA_CMD_ANNOTATION_COPY --
- *
- *    The annotation commands have been deprecated, should not be used
- *    by new drivers.  They used to provide performance hints to the SVGA
- *    device about the content of screen updates, but newer SVGA devices
- *    ignore these.
- *
- * Availability:
- *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   SVGASignedPoint  srcOrigin;
-   uint32           srcScreenId;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdAnnotationCopy;
-
-
-/*
- * SVGA_CMD_DEFINE_GMR2 --
- *
- *    Define guest memory region v2.  See the description of GMRs above.
- *
- * Availability:
- *    SVGA_CAP_GMR2
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 gmrId;
-   uint32 numPages;
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdDefineGMR2;
-
-
-/*
- * SVGA_CMD_REMAP_GMR2 --
- *
- *    Remap guest memory region v2.  See the description of GMRs above.
- *
- *    This command allows guest to modify a portion of an existing GMR by
- *    invalidating it or reassigning it to different guest physical pages.
- *    The pages are identified by physical page number (PPN).  The pages
- *    are assumed to be pinned and valid for DMA operations.
- *
- *    Description of command flags:
- *
- *    SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR.
- *       The PPN list must not overlap with the remap region (this can be
- *       handled trivially by referencing a separate GMR).  If flag is
- *       disabled, PPN list is appended to SVGARemapGMR command.
- *
- *    SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise
- *       it is in PPN32 format.
- *
- *    SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry.
- *       A single PPN can be used to invalidate a portion of a GMR or
- *       map it to to a single guest scratch page.
- *
- * Availability:
- *    SVGA_CAP_GMR2
- */
+#pragma pack(push, 1)
+typedef struct {
+	SVGAGBCursorType type;
+	union {
+		SVGAGBColorCursorHeader colorHeader;
+		SVGAGBAlphaCursorHeader alphaHeader;
+	} header;
+	uint32 sizeInBytes;
+
+} SVGAGBCursorHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 x;
+	uint32 y;
+	uint32 width;
+	uint32 height;
+	uint32 reason;
+} SVGAFifoCmdUpdateVerbose;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 color;
+	uint32 x;
+	uint32 y;
+	uint32 width;
+	uint32 height;
+	uint32 rop;
+} SVGAFifoCmdFrontRopFill;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 fence;
+} SVGAFifoCmdFence;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 nsid;
+	uint32 size;
+
+} SVGAFifoCmdEscape;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAScreenObject screen;
+} SVGAFifoCmdDefineScreen;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 screenId;
+} SVGAFifoCmdDestroyScreen;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAGuestPtr ptr;
+	uint32 bytesPerLine;
+	SVGAGMRImageFormat format;
+} SVGAFifoCmdDefineGMRFB;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGASignedPoint srcOrigin;
+	SVGASignedRect destRect;
+	uint32 destScreenId;
+} SVGAFifoCmdBlitGMRFBToScreen;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGASignedPoint destOrigin;
+	SVGASignedRect srcRect;
+	uint32 srcScreenId;
+} SVGAFifoCmdBlitScreenToGMRFB;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGAColorBGRX color;
+} SVGAFifoCmdAnnotationFill;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	SVGASignedPoint srcOrigin;
+	uint32 srcScreenId;
+} SVGAFifoCmdAnnotationCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+	uint32 gmrId;
+	uint32 numPages;
+} SVGAFifoCmdDefineGMR2;
+#pragma pack(pop)
 
 typedef enum {
-   SVGA_REMAP_GMR2_PPN32         = 0,
-   SVGA_REMAP_GMR2_VIA_GMR       = (1 << 0),
-   SVGA_REMAP_GMR2_PPN64         = (1 << 1),
-   SVGA_REMAP_GMR2_SINGLE_PPN    = (1 << 2),
+	SVGA_REMAP_GMR2_PPN32 = 0,
+	SVGA_REMAP_GMR2_VIA_GMR = (1 << 0),
+	SVGA_REMAP_GMR2_PPN64 = (1 << 1),
+	SVGA_REMAP_GMR2_SINGLE_PPN = (1 << 2),
 } SVGARemapGMR2Flags;
 
-typedef
-#include "vmware_pack_begin.h"
-struct {
-   uint32 gmrId;
-   SVGARemapGMR2Flags flags;
-   uint32 offsetPages; /* offset in pages to begin remap */
-   uint32 numPages; /* number of pages to remap */
-   /*
-    * Followed by additional data depending on SVGARemapGMR2Flags.
-    *
-    * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows.
-    * Otherwise an array of page descriptors in PPN32 or PPN64 format
-    * (according to flag SVGA_REMAP_GMR2_PPN64) follows.  If flag
-    * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry.
-    */
-}
-#include "vmware_pack_end.h"
-SVGAFifoCmdRemapGMR2;
-
-
-/*
- * Size of SVGA device memory such as frame buffer and FIFO.
- */
-#define SVGA_VRAM_MIN_SIZE             (4 * 640 * 480) /* bytes */
-#define SVGA_VRAM_MIN_SIZE_3D       (16 * 1024 * 1024)
-#define SVGA_VRAM_MAX_SIZE         (128 * 1024 * 1024)
-#define SVGA_MEMORY_SIZE_MAX      (1024 * 1024 * 1024)
-#define SVGA_FIFO_SIZE_MAX           (2 * 1024 * 1024)
-#define SVGA_GRAPHICS_MEMORY_KB_MIN     (32 * 1024)
+#pragma pack(push, 1)
+typedef struct {
+	uint32 gmrId;
+	SVGARemapGMR2Flags flags;
+	uint32 offsetPages;
+	uint32 numPages;
+
+} SVGAFifoCmdRemapGMR2;
+#pragma pack(pop)
+
+#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480)
+#define SVGA_VRAM_MIN_SIZE_3D (16 * 1024 * 1024)
+#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024)
+#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024)
 #define SVGA_GRAPHICS_MEMORY_KB_MAX_2GB (2 * 1024 * 1024)
 #define SVGA_GRAPHICS_MEMORY_KB_MAX_3GB (3 * 1024 * 1024)
 #define SVGA_GRAPHICS_MEMORY_KB_MAX_4GB (4 * 1024 * 1024)
 #define SVGA_GRAPHICS_MEMORY_KB_MAX_8GB (8 * 1024 * 1024)
 #define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
 
-#define SVGA_VRAM_SIZE_W2K          (64 * 1024 * 1024) /* 64 MB */
+#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024)
 
 #if defined(VMX86_SERVER)
-#define SVGA_VRAM_SIZE               (4 * 1024 * 1024)
-#define SVGA_VRAM_SIZE_3D           (64 * 1024 * 1024)
-#define SVGA_FIFO_SIZE                    (256 * 1024)
-#define SVGA_FIFO_SIZE_3D                 (516 * 1024)
-#define SVGA_MEMORY_SIZE_DEFAULT   (160 * 1024 * 1024)
-#define SVGA_AUTODETECT_DEFAULT                  FALSE
+#define SVGA_VRAM_SIZE (4 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024)
+#define SVGA_FIFO_SIZE (256 * 1024)
+#define SVGA_FIFO_SIZE_3D (516 * 1024)
+#define SVGA_MEMORY_SIZE_DEFAULT (160 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT FALSE
 #else
-#define SVGA_VRAM_SIZE              (16 * 1024 * 1024)
-#define SVGA_VRAM_SIZE_3D           SVGA_VRAM_MAX_SIZE
-#define SVGA_FIFO_SIZE               (2 * 1024 * 1024)
-#define SVGA_FIFO_SIZE_3D               SVGA_FIFO_SIZE
-#define SVGA_MEMORY_SIZE_DEFAULT   (768 * 1024 * 1024)
-#define SVGA_AUTODETECT_DEFAULT                   TRUE
+#define SVGA_VRAM_SIZE (16 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D SVGA_VRAM_MAX_SIZE
+#define SVGA_FIFO_SIZE (2 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_3D SVGA_FIFO_SIZE
+#define SVGA_MEMORY_SIZE_DEFAULT (768 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT TRUE
 #endif
 
-#define SVGA_FIFO_SIZE_GBOBJECTS          (256 * 1024)
-#define SVGA_VRAM_SIZE_GBOBJECTS     (4 * 1024 * 1024)
-
-#define SVGA_PCI_REGS_PAGES                        (1)
+#define SVGA_FIFO_SIZE_GBOBJECTS (256 * 1024)
+#define SVGA_VRAM_SIZE_GBOBJECTS (4 * 1024 * 1024)
 
 #endif
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h
similarity index 95%
rename from drivers/gpu/drm/vmwgfx/device_include/svga_types.h
rename to drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h
index f5f79b114fac..35bd2852189f 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h
@@ -1,6 +1,6 @@
 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
 /**********************************************************
- * Copyright 2015 VMware, Inc.
+ * Copyright 2015-2021 VMware, Inc.
  *
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
@@ -23,8 +23,9 @@
  * SOFTWARE.
  *
  **********************************************************/
-#ifndef _SVGA_TYPES_H_
-#define _SVGA_TYPES_H_
+#ifndef VM_BASIC_TYPES_H
+#define VM_BASIC_TYPES_H
+
 #include <linux/kernel.h>
 #include <linux/mm.h>
 #include <asm/page.h>
@@ -50,6 +51,13 @@ typedef bool Bool;
 
 #define CONST64U(x) x##ULL
 
+#ifndef MBYTES_SHIFT
+#define MBYTES_SHIFT 20
+#endif
+#ifndef MBYTES_2_BYTES
+#define MBYTES_2_BYTES(_nbytes) ((uint64)(_nbytes) << MBYTES_SHIFT)
+#endif
+
 /*
  * MKS Guest Stats types
  */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h
deleted file mode 100644
index 75308bd0d970..000000000000
--- a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h
+++ /dev/null
@@ -1,2 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0 */
-#include <linux/compiler.h>
diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h
deleted file mode 100644
index e93d6f28b68c..000000000000
--- a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h
+++ /dev/null
@@ -1,2 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0 */
-__packed
diff --git a/drivers/gpu/drm/vmwgfx/vmw_surface_cache.h b/drivers/gpu/drm/vmwgfx/vmw_surface_cache.h
new file mode 100644
index 000000000000..b0d87c5f58d8
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/vmw_surface_cache.h
@@ -0,0 +1,539 @@
+/**********************************************************
+ * Copyright 2021 VMware, Inc.
+ * SPDX-License-Identifier: GPL-2.0 OR MIT
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#ifndef VMW_SURFACE_CACHE_H
+#define VMW_SURFACE_CACHE_H
+
+#include "device_include/svga3d_surfacedefs.h"
+
+#include <drm/vmwgfx_drm.h>
+
+static inline u32 clamped_umul32(u32 a, u32 b)
+{
+	uint64_t tmp = (uint64_t) a*b;
+	return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
+}
+
+/**
+ * vmw_surface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the
+ * given format.
+ */
+static inline const SVGA3dSurfaceDesc *
+vmw_surface_get_desc(SVGA3dSurfaceFormat format)
+{
+	if (format < ARRAY_SIZE(g_SVGA3dSurfaceDescs))
+		return &g_SVGA3dSurfaceDescs[format];
+
+	return &g_SVGA3dSurfaceDescs[SVGA3D_FORMAT_INVALID];
+}
+
+/**
+ * vmw_surface_get_mip_size -  Given a base level size and the mip level,
+ * compute the size of the mip level.
+ */
+static inline struct drm_vmw_size
+vmw_surface_get_mip_size(struct drm_vmw_size base_level, u32 mip_level)
+{
+	struct drm_vmw_size size = {
+		.width = max_t(u32, base_level.width >> mip_level, 1),
+		.height = max_t(u32, base_level.height >> mip_level, 1),
+		.depth = max_t(u32, base_level.depth >> mip_level, 1)
+	};
+
+	return size;
+}
+
+static inline void
+vmw_surface_get_size_in_blocks(const SVGA3dSurfaceDesc *desc,
+				 const struct drm_vmw_size *pixel_size,
+				 SVGA3dSize *block_size)
+{
+	block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
+						  desc->blockSize.width);
+	block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
+						   desc->blockSize.height);
+	block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
+						  desc->blockSize.depth);
+}
+
+static inline bool
+vmw_surface_is_planar_surface(const SVGA3dSurfaceDesc *desc)
+{
+	return (desc->blockDesc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
+}
+
+static inline u32
+vmw_surface_calculate_pitch(const SVGA3dSurfaceDesc *desc,
+			      const struct drm_vmw_size *size)
+{
+	u32 pitch;
+	SVGA3dSize blocks;
+
+	vmw_surface_get_size_in_blocks(desc, size, &blocks);
+
+	pitch = blocks.width * desc->pitchBytesPerBlock;
+
+	return pitch;
+}
+
+/**
+ * vmw_surface_get_image_buffer_size - Calculates image buffer size.
+ *
+ * Return the number of bytes of buffer space required to store one image of a
+ * surface, optionally using the specified pitch.
+ *
+ * If pitch is zero, it is assumed that rows are tightly packed.
+ *
+ * This function is overflow-safe. If the result would have overflowed, instead
+ * we return MAX_UINT32.
+ */
+static inline u32
+vmw_surface_get_image_buffer_size(const SVGA3dSurfaceDesc *desc,
+				    const struct drm_vmw_size *size,
+				    u32 pitch)
+{
+	SVGA3dSize image_blocks;
+	u32 slice_size, total_size;
+
+	vmw_surface_get_size_in_blocks(desc, size, &image_blocks);
+
+	if (vmw_surface_is_planar_surface(desc)) {
+		total_size = clamped_umul32(image_blocks.width,
+					    image_blocks.height);
+		total_size = clamped_umul32(total_size, image_blocks.depth);
+		total_size = clamped_umul32(total_size, desc->bytesPerBlock);
+		return total_size;
+	}
+
+	if (pitch == 0)
+		pitch = vmw_surface_calculate_pitch(desc, size);
+
+	slice_size = clamped_umul32(image_blocks.height, pitch);
+	total_size = clamped_umul32(slice_size, image_blocks.depth);
+
+	return total_size;
+}
+
+/**
+ * vmw_surface_get_serialized_size - Get the serialized size for the image.
+ */
+static inline u32
+vmw_surface_get_serialized_size(SVGA3dSurfaceFormat format,
+				  struct drm_vmw_size base_level_size,
+				  u32 num_mip_levels,
+				  u32 num_layers)
+{
+	const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format);
+	u32 total_size = 0;
+	u32 mip;
+
+	for (mip = 0; mip < num_mip_levels; mip++) {
+		struct drm_vmw_size size =
+			vmw_surface_get_mip_size(base_level_size, mip);
+		total_size += vmw_surface_get_image_buffer_size(desc,
+								  &size, 0);
+	}
+
+	return total_size * num_layers;
+}
+
+/**
+ * vmw_surface_get_serialized_size_extended - Returns the number of bytes
+ * required for a surface with given parameters. Support for sample count.
+ */
+static inline u32
+vmw_surface_get_serialized_size_extended(SVGA3dSurfaceFormat format,
+					   struct drm_vmw_size base_level_size,
+					   u32 num_mip_levels,
+					   u32 num_layers,
+					   u32 num_samples)
+{
+	uint64_t total_size =
+		vmw_surface_get_serialized_size(format,
+						  base_level_size,
+						  num_mip_levels,
+						  num_layers);
+	total_size *= max_t(u32, 1, num_samples);
+
+	return min_t(uint64_t, total_size, (uint64_t)U32_MAX);
+}
+
+/**
+ * vmw_surface_get_pixel_offset - Compute the offset (in bytes) to a pixel
+ * in an image (or volume).
+ *
+ * @width: The image width in pixels.
+ * @height: The image height in pixels
+ */
+static inline u32
+vmw_surface_get_pixel_offset(SVGA3dSurfaceFormat format,
+			       u32 width, u32 height,
+			       u32 x, u32 y, u32 z)
+{
+	const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format);
+	const u32 bw = desc->blockSize.width, bh = desc->blockSize.height;
+	const u32 bd = desc->blockSize.depth;
+	const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
+			      desc->bytesPerBlock;
+	const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
+	const u32 offset = (z / bd * imgstride +
+			    y / bh * rowstride +
+			    x / bw * desc->bytesPerBlock);
+	return offset;
+}
+
+static inline u32
+vmw_surface_get_image_offset(SVGA3dSurfaceFormat format,
+			       struct drm_vmw_size baseLevelSize,
+			       u32 numMipLevels,
+			       u32 face,
+			       u32 mip)
+
+{
+	u32 offset;
+	u32 mipChainBytes;
+	u32 mipChainBytesToLevel;
+	u32 i;
+	const SVGA3dSurfaceDesc *desc;
+	struct drm_vmw_size mipSize;
+	u32 bytes;
+
+	desc = vmw_surface_get_desc(format);
+
+	mipChainBytes = 0;
+	mipChainBytesToLevel = 0;
+	for (i = 0; i < numMipLevels; i++) {
+		mipSize = vmw_surface_get_mip_size(baseLevelSize, i);
+		bytes = vmw_surface_get_image_buffer_size(desc, &mipSize, 0);
+		mipChainBytes += bytes;
+		if (i < mip)
+			mipChainBytesToLevel += bytes;
+	}
+
+	offset = mipChainBytes * face + mipChainBytesToLevel;
+
+	return offset;
+}
+
+
+/**
+ * vmw_surface_is_gb_screen_target_format - Is the specified format usable as
+ *                                            a ScreenTarget?
+ *                                            (with just the GBObjects cap-bit
+ *                                             set)
+ * @format: format to queried
+ *
+ * RETURNS:
+ * true if queried format is valid for screen targets
+ */
+static inline bool
+vmw_surface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)
+{
+	return (format == SVGA3D_X8R8G8B8 ||
+		format == SVGA3D_A8R8G8B8 ||
+		format == SVGA3D_R5G6B5   ||
+		format == SVGA3D_X1R5G5B5 ||
+		format == SVGA3D_A1R5G5B5 ||
+		format == SVGA3D_P8);
+}
+
+
+/**
+ * vmw_surface_is_dx_screen_target_format - Is the specified format usable as
+ *                                            a ScreenTarget?
+ *                                            (with DX10 enabled)
+ *
+ * @format: format to queried
+ *
+ * Results:
+ * true if queried format is valid for screen targets
+ */
+static inline bool
+vmw_surface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)
+{
+	return (format == SVGA3D_R8G8B8A8_UNORM ||
+		format == SVGA3D_B8G8R8A8_UNORM ||
+		format == SVGA3D_B8G8R8X8_UNORM);
+}
+
+
+/**
+ * vmw_surface_is_screen_target_format - Is the specified format usable as a
+ *                                         ScreenTarget?
+ *                                         (for some combination of caps)
+ *
+ * @format: format to queried
+ *
+ * Results:
+ * true if queried format is valid for screen targets
+ */
+static inline bool
+vmw_surface_is_screen_target_format(SVGA3dSurfaceFormat format)
+{
+	if (vmw_surface_is_gb_screen_target_format(format)) {
+		return true;
+	}
+	return vmw_surface_is_dx_screen_target_format(format);
+}
+
+/**
+ * struct vmw_surface_mip - Mimpmap level information
+ * @bytes: Bytes required in the backing store of this mipmap level.
+ * @img_stride: Byte stride per image.
+ * @row_stride: Byte stride per block row.
+ * @size: The size of the mipmap.
+ */
+struct vmw_surface_mip {
+	size_t bytes;
+	size_t img_stride;
+	size_t row_stride;
+	struct drm_vmw_size size;
+
+};
+
+/**
+ * struct vmw_surface_cache - Cached surface information
+ * @desc: Pointer to the surface descriptor
+ * @mip: Array of mipmap level information. Valid size is @num_mip_levels.
+ * @mip_chain_bytes: Bytes required in the backing store for the whole chain
+ * of mip levels.
+ * @sheet_bytes: Bytes required in the backing store for a sheet
+ * representing a single sample.
+ * @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in
+ * a chain.
+ * @num_layers: Number of slices in an array texture or number of faces in
+ * a cubemap texture.
+ */
+struct vmw_surface_cache {
+	const SVGA3dSurfaceDesc *desc;
+	struct vmw_surface_mip mip[DRM_VMW_MAX_MIP_LEVELS];
+	size_t mip_chain_bytes;
+	size_t sheet_bytes;
+	u32 num_mip_levels;
+	u32 num_layers;
+};
+
+/**
+ * struct vmw_surface_loc - Surface location
+ * @sheet: The multisample sheet.
+ * @sub_resource: Surface subresource. Defined as layer * num_mip_levels +
+ * mip_level.
+ * @x: X coordinate.
+ * @y: Y coordinate.
+ * @z: Z coordinate.
+ */
+struct vmw_surface_loc {
+	u32 sheet;
+	u32 sub_resource;
+	u32 x, y, z;
+};
+
+/**
+ * vmw_surface_subres - Compute the subresource from layer and mipmap.
+ * @cache: Surface layout data.
+ * @mip_level: The mipmap level.
+ * @layer: The surface layer (face or array slice).
+ *
+ * Return: The subresource.
+ */
+static inline u32 vmw_surface_subres(const struct vmw_surface_cache *cache,
+				       u32 mip_level, u32 layer)
+{
+	return cache->num_mip_levels * layer + mip_level;
+}
+
+/**
+ * vmw_surface_setup_cache - Build a surface cache entry
+ * @size: The surface base level dimensions.
+ * @format: The surface format.
+ * @num_mip_levels: Number of mipmap levels.
+ * @num_layers: Number of layers.
+ * @cache: Pointer to a struct vmw_surface_cach object to be filled in.
+ *
+ * Return: Zero on success, -EINVAL on invalid surface layout.
+ */
+static inline int vmw_surface_setup_cache(const struct drm_vmw_size *size,
+					    SVGA3dSurfaceFormat format,
+					    u32 num_mip_levels,
+					    u32 num_layers,
+					    u32 num_samples,
+					    struct vmw_surface_cache *cache)
+{
+	const SVGA3dSurfaceDesc *desc;
+	u32 i;
+
+	memset(cache, 0, sizeof(*cache));
+	cache->desc = desc = vmw_surface_get_desc(format);
+	cache->num_mip_levels = num_mip_levels;
+	cache->num_layers = num_layers;
+	for (i = 0; i < cache->num_mip_levels; i++) {
+		struct vmw_surface_mip *mip = &cache->mip[i];
+
+		mip->size = vmw_surface_get_mip_size(*size, i);
+		mip->bytes = vmw_surface_get_image_buffer_size
+			(desc, &mip->size, 0);
+		mip->row_stride =
+			__KERNEL_DIV_ROUND_UP(mip->size.width,
+					      desc->blockSize.width) *
+			desc->bytesPerBlock * num_samples;
+		if (!mip->row_stride)
+			goto invalid_dim;
+
+		mip->img_stride =
+			__KERNEL_DIV_ROUND_UP(mip->size.height,
+					      desc->blockSize.height) *
+			mip->row_stride;
+		if (!mip->img_stride)
+			goto invalid_dim;
+
+		cache->mip_chain_bytes += mip->bytes;
+	}
+	cache->sheet_bytes = cache->mip_chain_bytes * num_layers;
+	if (!cache->sheet_bytes)
+		goto invalid_dim;
+
+	return 0;
+
+invalid_dim:
+	VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n");
+	return -EINVAL;
+}
+
+/**
+ * vmw_surface_get_loc - Get a surface location from an offset into the
+ * backing store
+ * @cache: Surface layout data.
+ * @loc: Pointer to a struct vmw_surface_loc to be filled in.
+ * @offset: Offset into the surface backing store.
+ */
+static inline void
+vmw_surface_get_loc(const struct vmw_surface_cache *cache,
+		      struct vmw_surface_loc *loc,
+		      size_t offset)
+{
+	const struct vmw_surface_mip *mip = &cache->mip[0];
+	const SVGA3dSurfaceDesc *desc = cache->desc;
+	u32 layer;
+	int i;
+
+	loc->sheet = offset / cache->sheet_bytes;
+	offset -= loc->sheet * cache->sheet_bytes;
+
+	layer = offset / cache->mip_chain_bytes;
+	offset -= layer * cache->mip_chain_bytes;
+	for (i = 0; i < cache->num_mip_levels; ++i, ++mip) {
+		if (mip->bytes > offset)
+			break;
+		offset -= mip->bytes;
+	}
+
+	loc->sub_resource = vmw_surface_subres(cache, i, layer);
+	loc->z = offset / mip->img_stride;
+	offset -= loc->z * mip->img_stride;
+	loc->z *= desc->blockSize.depth;
+	loc->y = offset / mip->row_stride;
+	offset -= loc->y * mip->row_stride;
+	loc->y *= desc->blockSize.height;
+	loc->x = offset / desc->bytesPerBlock;
+	loc->x *= desc->blockSize.width;
+}
+
+/**
+ * vmw_surface_inc_loc - Clamp increment a surface location with one block
+ * size
+ * in each dimension.
+ * @loc: Pointer to a struct vmw_surface_loc to be incremented.
+ *
+ * When computing the size of a range as size = end - start, the range does not
+ * include the end element. However a location representing the last byte
+ * of a touched region in the backing store *is* included in the range.
+ * This function modifies such a location to match the end definition
+ * given as start + size which is the one used in a SVGA3dBox.
+ */
+static inline void
+vmw_surface_inc_loc(const struct vmw_surface_cache *cache,
+		      struct vmw_surface_loc *loc)
+{
+	const SVGA3dSurfaceDesc *desc = cache->desc;
+	u32 mip = loc->sub_resource % cache->num_mip_levels;
+	const struct drm_vmw_size *size = &cache->mip[mip].size;
+
+	loc->sub_resource++;
+	loc->x += desc->blockSize.width;
+	if (loc->x > size->width)
+		loc->x = size->width;
+	loc->y += desc->blockSize.height;
+	if (loc->y > size->height)
+		loc->y = size->height;
+	loc->z += desc->blockSize.depth;
+	if (loc->z > size->depth)
+		loc->z = size->depth;
+}
+
+/**
+ * vmw_surface_min_loc - The start location in a subresource
+ * @cache: Surface layout data.
+ * @sub_resource: The subresource.
+ * @loc: Pointer to a struct vmw_surface_loc to be filled in.
+ */
+static inline void
+vmw_surface_min_loc(const struct vmw_surface_cache *cache,
+		      u32 sub_resource,
+		      struct vmw_surface_loc *loc)
+{
+	loc->sheet = 0;
+	loc->sub_resource = sub_resource;
+	loc->x = loc->y = loc->z = 0;
+}
+
+/**
+ * vmw_surface_min_loc - The end location in a subresource
+ * @cache: Surface layout data.
+ * @sub_resource: The subresource.
+ * @loc: Pointer to a struct vmw_surface_loc to be filled in.
+ *
+ * Following the end definition given in vmw_surface_inc_loc(),
+ * Compute the end location of a surface subresource.
+ */
+static inline void
+vmw_surface_max_loc(const struct vmw_surface_cache *cache,
+		      u32 sub_resource,
+		      struct vmw_surface_loc *loc)
+{
+	const struct drm_vmw_size *size;
+	u32 mip;
+
+	loc->sheet = 0;
+	loc->sub_resource = sub_resource + 1;
+	mip = sub_resource % cache->num_mip_levels;
+	size = &cache->mip[mip].size;
+	loc->x = size->width;
+	loc->y = size->height;
+	loc->z = size->depth;
+}
+
+
+#endif /* VMW_SURFACE_CACHE_H */
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
index ea6d8c86985f..6f27d69bad0e 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
@@ -844,7 +844,7 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 	size_t cmd_size, view_id_size;
 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 
-	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
+	vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 	cmd_size = sizeof(*cmd) + view_id_size;
 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
@@ -1440,7 +1440,7 @@ u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
 static void vmw_binding_build_asserts(void)
 {
 	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
-	BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
+	BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
 	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
 
 	/*
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
index dffe3804ad3e..4446758b6880 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
@@ -185,7 +185,7 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
 		container_of(res, struct vmw_user_context, res);
 
 	res->backup_size = (dx ? sizeof(SVGADXContextMobFormat) :
-			    SVGA3D_CONTEXT_DATA_SIZE);
+				 sizeof(SVGAGBContextData));
 	ret = vmw_resource_init(dev_priv, res, true,
 				res_free,
 				dx ? &vmw_dx_context_func :
@@ -259,7 +259,7 @@ static int vmw_context_init(struct vmw_private *dev_priv,
 		goto out_early;
 	}
 
-	if (unlikely(res->id >= SVGA3D_MAX_CONTEXT_IDS)) {
+	if (unlikely(res->id >= SVGA3D_HB_MAX_CONTEXT_IDS)) {
 		DRM_ERROR("Out of hw context ids.\n");
 		vmw_resource_unreference(&res);
 		return -ENOMEM;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.c b/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.c
index 04fc67d53563..829df395c2ed 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.c
@@ -31,8 +31,8 @@
 
 
 struct svga_3d_compat_cap {
-	SVGA3dCapsRecordHeader header;
-	SVGA3dCapPair pairs[SVGA3D_DEVCAP_MAX];
+	SVGA3dFifoCapsRecordHeader header;
+	SVGA3dFifoCapPair pairs[SVGA3D_DEVCAP_MAX];
 };
 
 
@@ -64,14 +64,14 @@ static int vmw_fill_compat_cap(struct vmw_private *dev_priv, void *bounce,
 	if (size < pair_offset)
 		return -EINVAL;
 
-	max_size = (size - pair_offset) / sizeof(SVGA3dCapPair);
+	max_size = (size - pair_offset) / sizeof(SVGA3dFifoCapPair);
 
 	if (max_size > SVGA3D_DEVCAP_MAX)
 		max_size = SVGA3D_DEVCAP_MAX;
 
 	compat_cap->header.length =
-		(pair_offset + max_size * sizeof(SVGA3dCapPair)) / sizeof(u32);
-	compat_cap->header.type = SVGA3DCAPS_RECORD_DEVCAPS;
+		(pair_offset + max_size * sizeof(SVGA3dFifoCapPair)) / sizeof(u32);
+	compat_cap->header.type = SVGA3D_FIFO_CAPS_RECORD_DEVCAPS;
 
 	for (i = 0; i < max_size; ++i) {
 		compat_cap->pairs[i][0] = i;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.h b/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.h
index b7c43e5f07c3..f70e923ac3e6 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_devcaps.h
@@ -30,7 +30,7 @@
 
 #include "vmwgfx_drv.h"
 
-#include "device_include/svga3d_caps.h"
+#include "device_include/svga_reg.h"
 
 int vmw_devcaps_create(struct vmw_private *vmw);
 void vmw_devcaps_destroy(struct vmw_private *vmw);
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
index 48a62fb0da2f..086dc75e7b42 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
@@ -891,9 +891,8 @@ static int vmw_driver_load(struct vmw_private *dev_priv, u32 pci_id)
 			mem_size *= 3;
 
 		dev_priv->max_mob_pages = mem_size * 1024 / PAGE_SIZE;
-		dev_priv->prim_bb_mem =
-			vmw_read(dev_priv,
-				 SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM);
+		dev_priv->max_primary_mem =
+			vmw_read(dev_priv, SVGA_REG_MAX_PRIMARY_MEM);
 		dev_priv->max_mob_size =
 			vmw_read(dev_priv, SVGA_REG_MOB_MAX_SIZE);
 		dev_priv->stdu_max_width =
@@ -912,7 +911,7 @@ static int vmw_driver_load(struct vmw_private *dev_priv, u32 pci_id)
 	} else {
 		dev_priv->texture_max_width = 8192;
 		dev_priv->texture_max_height = 8192;
-		dev_priv->prim_bb_mem = dev_priv->vram_size;
+		dev_priv->max_primary_mem = dev_priv->vram_size;
 	}
 
 	vmw_print_capabilities(dev_priv->capabilities);
@@ -936,7 +935,7 @@ static int vmw_driver_load(struct vmw_private *dev_priv, u32 pci_id)
 			 (unsigned)dev_priv->memory_size / 1024);
 	}
 	DRM_INFO("Maximum display memory size is %llu kiB\n",
-		 (uint64_t)dev_priv->prim_bb_mem / 1024);
+		 (uint64_t)dev_priv->max_primary_mem / 1024);
 
 	/* Need mmio memory to check for fifo pitchlock cap. */
 	if (!(dev_priv->capabilities & SVGA_CAP_DISPLAY_TOPOLOGY) &&
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
index 9422967659d7..0dd5a3e06f5f 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
@@ -491,7 +491,7 @@ struct vmw_private {
 	resource_size_t io_start;
 	resource_size_t vram_start;
 	resource_size_t vram_size;
-	resource_size_t prim_bb_mem;
+	resource_size_t max_primary_mem;
 	void __iomem *rmmio;
 	u32 *fifo_mem;
 	resource_size_t fifo_mem_size;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index cc8b1d943c55..5f2ffa9de5c8 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -2365,7 +2365,7 @@ static int vmw_cmd_dx_set_rendertargets(struct vmw_private *dev_priv,
 		sizeof(SVGA3dRenderTargetViewId);
 	int ret;
 
-	if (num_rt_view > SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS) {
+	if (num_rt_view > SVGA3D_DX_MAX_RENDER_TARGETS) {
 		VMW_DEBUG_USER("Invalid DX Rendertarget binding.\n");
 		return -EINVAL;
 	}
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
index c34f61ac4ce4..28af34ab6ed6 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
@@ -58,7 +58,7 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
 		param->value = vmw_fifo_caps(dev_priv);
 		break;
 	case DRM_VMW_PARAM_MAX_FB_SIZE:
-		param->value = dev_priv->prim_bb_mem;
+		param->value = dev_priv->max_primary_mem;
 		break;
 	case DRM_VMW_PARAM_FIFO_HW_VERSION:
 	{
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
index 220f9fd0d420..2ddf4932d62c 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
@@ -1487,7 +1487,7 @@ static int vmw_kms_check_display_memory(struct drm_device *dev,
 	 * SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM is not present vram size is
 	 * limit on primary bounding box
 	 */
-	if (pixel_mem > dev_priv->prim_bb_mem) {
+	if (pixel_mem > dev_priv->max_primary_mem) {
 		VMW_DEBUG_KMS("Combined output size too large.\n");
 		return -EINVAL;
 	}
@@ -1497,7 +1497,7 @@ static int vmw_kms_check_display_memory(struct drm_device *dev,
 	    !(dev_priv->capabilities & SVGA_CAP_NO_BB_RESTRICTION)) {
 		bb_mem = (u64) bounding_box.x2 * bounding_box.y2 * 4;
 
-		if (bb_mem > dev_priv->prim_bb_mem) {
+		if (bb_mem > dev_priv->max_primary_mem) {
 			VMW_DEBUG_KMS("Topology is beyond supported limits.\n");
 			return -EINVAL;
 		}
@@ -1897,7 +1897,7 @@ bool vmw_kms_validate_mode_vram(struct vmw_private *dev_priv,
 {
 	return ((u64) pitch * (u64) height) < (u64)
 		((dev_priv->active_display_unit == vmw_du_screen_target) ?
-		 dev_priv->prim_bb_mem : dev_priv->vram_size);
+		 dev_priv->max_primary_mem : dev_priv->vram_size);
 }
 
 
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c b/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c
index fefd7a71d764..895088924ce3 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c
@@ -37,14 +37,14 @@
 
 #ifdef CONFIG_64BIT
 #define VMW_PPN_SIZE 8
-#define VMW_MOBFMT_PTDEPTH_0 SVGA3D_MOBFMT_PTDEPTH64_0
-#define VMW_MOBFMT_PTDEPTH_1 SVGA3D_MOBFMT_PTDEPTH64_1
-#define VMW_MOBFMT_PTDEPTH_2 SVGA3D_MOBFMT_PTDEPTH64_2
+#define VMW_MOBFMT_PTDEPTH_0 SVGA3D_MOBFMT_PT64_0
+#define VMW_MOBFMT_PTDEPTH_1 SVGA3D_MOBFMT_PT64_1
+#define VMW_MOBFMT_PTDEPTH_2 SVGA3D_MOBFMT_PT64_2
 #else
 #define VMW_PPN_SIZE 4
-#define VMW_MOBFMT_PTDEPTH_0 SVGA3D_MOBFMT_PTDEPTH_0
-#define VMW_MOBFMT_PTDEPTH_1 SVGA3D_MOBFMT_PTDEPTH_1
-#define VMW_MOBFMT_PTDEPTH_2 SVGA3D_MOBFMT_PTDEPTH_2
+#define VMW_MOBFMT_PTDEPTH_0 SVGA3D_MOBFMT_PT_0
+#define VMW_MOBFMT_PTDEPTH_1 SVGA3D_MOBFMT_PT_1
+#define VMW_MOBFMT_PTDEPTH_2 SVGA3D_MOBFMT_PT_2
 #endif
 
 /*
@@ -70,20 +70,20 @@ struct vmw_mob {
  * @page_table:     Pointer to a struct vmw_mob holding the page table.
  */
 static const struct vmw_otable pre_dx_tables[] = {
-	{VMWGFX_NUM_MOB * SVGA3D_OTABLE_MOB_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_SURFACE * SVGA3D_OTABLE_SURFACE_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_SCREEN_TARGET * SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE,
+	{VMWGFX_NUM_MOB * sizeof(SVGAOTableMobEntry), NULL, true},
+	{VMWGFX_NUM_GB_SURFACE * sizeof(SVGAOTableSurfaceEntry), NULL, true},
+	{VMWGFX_NUM_GB_CONTEXT * sizeof(SVGAOTableContextEntry), NULL, true},
+	{VMWGFX_NUM_GB_SHADER * sizeof(SVGAOTableShaderEntry), NULL, true},
+	{VMWGFX_NUM_GB_SCREEN_TARGET * sizeof(SVGAOTableScreenTargetEntry),
 	 NULL, VMWGFX_ENABLE_SCREEN_TARGET_OTABLE}
 };
 
 static const struct vmw_otable dx_tables[] = {
-	{VMWGFX_NUM_MOB * SVGA3D_OTABLE_MOB_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_SURFACE * SVGA3D_OTABLE_SURFACE_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE, NULL, true},
-	{VMWGFX_NUM_GB_SCREEN_TARGET * SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE,
+	{VMWGFX_NUM_MOB * sizeof(SVGAOTableMobEntry), NULL, true},
+	{VMWGFX_NUM_GB_SURFACE * sizeof(SVGAOTableSurfaceEntry), NULL, true},
+	{VMWGFX_NUM_GB_CONTEXT * sizeof(SVGAOTableContextEntry), NULL, true},
+	{VMWGFX_NUM_GB_SHADER * sizeof(SVGAOTableShaderEntry), NULL, true},
+	{VMWGFX_NUM_GB_SCREEN_TARGET * sizeof(SVGAOTableScreenTargetEntry),
 	 NULL, VMWGFX_ENABLE_SCREEN_TARGET_OTABLE},
 	{VMWGFX_NUM_DXCONTEXT * sizeof(SVGAOTableDXContextEntry), NULL, true},
 };
@@ -155,7 +155,7 @@ static int vmw_setup_otable_base(struct vmw_private *dev_priv,
 			goto out_no_populate;
 
 		vmw_mob_pt_setup(mob, iter, otable->size >> PAGE_SHIFT);
-		mob->pt_level += VMW_MOBFMT_PTDEPTH_1 - SVGA3D_MOBFMT_PTDEPTH_1;
+		mob->pt_level += VMW_MOBFMT_PTDEPTH_1 - SVGA3D_MOBFMT_PT_1;
 	}
 
 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
@@ -636,7 +636,7 @@ int vmw_mob_bind(struct vmw_private *dev_priv,
 
 		vmw_mob_pt_setup(mob, data_iter, num_data_pages);
 		pt_set_up = true;
-		mob->pt_level += VMW_MOBFMT_PTDEPTH_1 - SVGA3D_MOBFMT_PTDEPTH_1;
+		mob->pt_level += VMW_MOBFMT_PTDEPTH_1 - SVGA3D_MOBFMT_PT_1;
 	}
 
 	vmw_fifo_resource_inc(dev_priv);
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
index 9e236f9f8a8a..365ed93dd3e8 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
@@ -33,7 +33,7 @@
 #include <drm/drm_vblank.h>
 
 #include "vmwgfx_kms.h"
-#include "device_include/svga3d_surfacedefs.h"
+#include "vmw_surface_cache.h"
 
 #define vmw_crtc_to_stdu(x) \
 	container_of(x, struct vmw_screen_target_display_unit, base.crtc)
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
index 47c03a276515..0eba47762bed 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
@@ -31,6 +31,7 @@
 #include "vmwgfx_resource_priv.h"
 #include "vmwgfx_so.h"
 #include "vmwgfx_binding.h"
+#include "vmw_surface_cache.h"
 #include "device_include/svga3d_surfacedefs.h"
 
 #define SVGA3D_FLAGS_64(upper32, lower32) (((uint64_t)upper32 << 32) | lower32)
@@ -78,7 +79,7 @@ struct vmw_surface_offset {
  * @boxes: Array of SVGA3dBoxes indicating dirty regions. One per subresource.
  */
 struct vmw_surface_dirty {
-	struct svga3dsurface_cache cache;
+	struct vmw_surface_cache cache;
 	size_t size;
 	u32 num_subres;
 	SVGA3dBox boxes[];
@@ -307,8 +308,8 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf,
 {
 	uint32_t i;
 	struct vmw_surface_dma *cmd = (struct vmw_surface_dma *)cmd_space;
-	const struct svga3d_surface_desc *desc =
-		svga3dsurface_get_desc(srf->metadata.format);
+	const struct SVGA3dSurfaceDesc *desc =
+		vmw_surface_get_desc(srf->metadata.format);
 
 	for (i = 0; i < srf->metadata.num_sizes; ++i) {
 		SVGA3dCmdHeader *header = &cmd->header;
@@ -323,8 +324,7 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf,
 
 		body->guest.ptr = *ptr;
 		body->guest.ptr.offset += cur_offset->bo_offset;
-		body->guest.pitch = svga3dsurface_calculate_pitch(desc,
-								  cur_size);
+		body->guest.pitch = vmw_surface_calculate_pitch(desc, cur_size);
 		body->host.sid = srf->res.id;
 		body->host.face = cur_offset->face;
 		body->host.mipmap = cur_offset->mip;
@@ -342,7 +342,7 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf,
 
 		suffix->suffixSize = sizeof(*suffix);
 		suffix->maximumOffset =
-			svga3dsurface_get_image_buffer_size(desc, cur_size,
+			vmw_surface_get_image_buffer_size(desc, cur_size,
 							    body->guest.pitch);
 		suffix->flags.discard = 0;
 		suffix->flags.unsynchronized = 0;
@@ -432,7 +432,7 @@ static int vmw_legacy_srf_create(struct vmw_resource *res)
 		goto out_no_id;
 	}
 
-	if (unlikely(res->id >= SVGA3D_MAX_SURFACE_IDS)) {
+	if (unlikely(res->id >= SVGA3D_HB_MAX_SURFACE_IDS)) {
 		ret = -EBUSY;
 		goto out_no_fifo;
 	}
@@ -751,7 +751,7 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
 	struct vmw_surface_offset *cur_offset;
 	uint32_t num_sizes;
 	uint32_t size;
-	const struct svga3d_surface_desc *desc;
+	const SVGA3dSurfaceDesc *desc;
 
 	if (unlikely(vmw_user_surface_size == 0))
 		vmw_user_surface_size = ttm_round_pot(sizeof(*user_srf)) +
@@ -772,8 +772,8 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
 		ttm_round_pot(num_sizes * sizeof(struct drm_vmw_size)) +
 		ttm_round_pot(num_sizes * sizeof(struct vmw_surface_offset));
 
-	desc = svga3dsurface_get_desc(req->format);
-	if (unlikely(desc->block_desc == SVGA3DBLOCKDESC_NONE)) {
+	desc = vmw_surface_get_desc(req->format);
+	if (unlikely(desc->blockDesc == SVGA3DBLOCKDESC_NONE)) {
 		VMW_DEBUG_USER("Invalid format %d for surface creation.\n",
 			       req->format);
 		return -EINVAL;
@@ -833,13 +833,13 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
 
 	for (i = 0; i < DRM_VMW_MAX_SURFACE_FACES; ++i) {
 		for (j = 0; j < metadata->mip_levels[i]; ++j) {
-			uint32_t stride = svga3dsurface_calculate_pitch
-				(desc, cur_size);
+			uint32_t stride = vmw_surface_calculate_pitch(
+						  desc, cur_size);
 
 			cur_offset->face = i;
 			cur_offset->mip = j;
 			cur_offset->bo_offset = cur_bo_offset;
-			cur_bo_offset += svga3dsurface_get_image_buffer_size
+			cur_bo_offset += vmw_surface_get_image_buffer_size
 				(desc, cur_size, stride);
 			++cur_offset;
 			++cur_size;
@@ -1711,10 +1711,10 @@ vmw_gb_surface_reference_internal(struct drm_device *dev,
  * than partial z slices are dirtied.
  */
 static void vmw_subres_dirty_add(struct vmw_surface_dirty *dirty,
-				 const struct svga3dsurface_loc *loc_start,
-				 const struct svga3dsurface_loc *loc_end)
+				 const struct vmw_surface_loc *loc_start,
+				 const struct vmw_surface_loc *loc_end)
 {
-	const struct svga3dsurface_cache *cache = &dirty->cache;
+	const struct vmw_surface_cache *cache = &dirty->cache;
 	SVGA3dBox *box = &dirty->boxes[loc_start->sub_resource];
 	u32 mip = loc_start->sub_resource % cache->num_mip_levels;
 	const struct drm_vmw_size *size = &cache->mip[mip].size;
@@ -1760,7 +1760,7 @@ static void vmw_subres_dirty_add(struct vmw_surface_dirty *dirty,
  */
 static void vmw_subres_dirty_full(struct vmw_surface_dirty *dirty, u32 subres)
 {
-	const struct svga3dsurface_cache *cache = &dirty->cache;
+	const struct vmw_surface_cache *cache = &dirty->cache;
 	u32 mip = subres % cache->num_mip_levels;
 	const struct drm_vmw_size *size = &cache->mip[mip].size;
 	SVGA3dBox *box = &dirty->boxes[subres];
@@ -1783,15 +1783,15 @@ static void vmw_surface_tex_dirty_range_add(struct vmw_resource *res,
 	struct vmw_surface_dirty *dirty =
 		(struct vmw_surface_dirty *) res->dirty;
 	size_t backup_end = res->backup_offset + res->backup_size;
-	struct svga3dsurface_loc loc1, loc2;
-	const struct svga3dsurface_cache *cache;
+	struct vmw_surface_loc loc1, loc2;
+	const struct vmw_surface_cache *cache;
 
 	start = max_t(size_t, start, res->backup_offset) - res->backup_offset;
 	end = min(end, backup_end) - res->backup_offset;
 	cache = &dirty->cache;
-	svga3dsurface_get_loc(cache, &loc1, start);
-	svga3dsurface_get_loc(cache, &loc2, end - 1);
-	svga3dsurface_inc_loc(cache, &loc2);
+	vmw_surface_get_loc(cache, &loc1, start);
+	vmw_surface_get_loc(cache, &loc2, end - 1);
+	vmw_surface_inc_loc(cache, &loc2);
 
 	if (loc1.sheet != loc2.sheet) {
 		u32 sub_res;
@@ -1811,12 +1811,12 @@ static void vmw_surface_tex_dirty_range_add(struct vmw_resource *res,
 		vmw_subres_dirty_add(dirty, &loc1, &loc2);
 	} else {
 		/* Dirty range covers multiple sub-resources */
-		struct svga3dsurface_loc loc_min, loc_max;
+		struct vmw_surface_loc loc_min, loc_max;
 		u32 sub_res;
 
-		svga3dsurface_max_loc(cache, loc1.sub_resource, &loc_max);
+		vmw_surface_max_loc(cache, loc1.sub_resource, &loc_max);
 		vmw_subres_dirty_add(dirty, &loc1, &loc_max);
-		svga3dsurface_min_loc(cache, loc2.sub_resource - 1, &loc_min);
+		vmw_surface_min_loc(cache, loc2.sub_resource - 1, &loc_min);
 		vmw_subres_dirty_add(dirty, &loc_min, &loc2);
 		for (sub_res = loc1.sub_resource + 1;
 		     sub_res < loc2.sub_resource - 1; ++sub_res)
@@ -1833,7 +1833,7 @@ static void vmw_surface_buf_dirty_range_add(struct vmw_resource *res,
 {
 	struct vmw_surface_dirty *dirty =
 		(struct vmw_surface_dirty *) res->dirty;
-	const struct svga3dsurface_cache *cache = &dirty->cache;
+	const struct vmw_surface_cache *cache = &dirty->cache;
 	size_t backup_end = res->backup_offset + cache->mip_chain_bytes;
 	SVGA3dBox *box = &dirty->boxes[0];
 	u32 box_c2;
@@ -1876,7 +1876,7 @@ static int vmw_surface_dirty_sync(struct vmw_resource *res)
 	struct vmw_surface_dirty *dirty =
 		(struct vmw_surface_dirty *) res->dirty;
 	size_t alloc_size;
-	const struct svga3dsurface_cache *cache = &dirty->cache;
+	const struct vmw_surface_cache *cache = &dirty->cache;
 	struct {
 		SVGA3dCmdHeader header;
 		SVGA3dCmdDXUpdateSubResource body;
@@ -1989,7 +1989,7 @@ static int vmw_surface_dirty_alloc(struct vmw_resource *res)
 	}
 
 	num_samples = max_t(u32, 1, metadata->multisample_count);
-	ret = svga3dsurface_setup_cache(&metadata->base_size, metadata->format,
+	ret = vmw_surface_setup_cache(&metadata->base_size, metadata->format,
 					num_mip, num_layers, num_samples,
 					&dirty->cache);
 	if (ret)
@@ -2080,7 +2080,7 @@ int vmw_gb_surface_define(struct vmw_private *dev_priv,
 	*srf_out = NULL;
 
 	if (req->scanout) {
-		if (!svga3dsurface_is_screen_target_format(req->format)) {
+		if (!vmw_surface_is_screen_target_format(req->format)) {
 			VMW_DEBUG_USER("Invalid Screen Target surface format.");
 			return -EINVAL;
 		}
@@ -2095,10 +2095,10 @@ int vmw_gb_surface_define(struct vmw_private *dev_priv,
 			return -EINVAL;
 		}
 	} else {
-		const struct svga3d_surface_desc *desc =
-			svga3dsurface_get_desc(req->format);
+		const SVGA3dSurfaceDesc *desc =
+			vmw_surface_get_desc(req->format);
 
-		if (desc->block_desc == SVGA3DBLOCKDESC_NONE) {
+		if (desc->blockDesc == SVGA3DBLOCKDESC_NONE) {
 			VMW_DEBUG_USER("Invalid surface format.\n");
 			return -EINVAL;
 		}
@@ -2147,11 +2147,12 @@ int vmw_gb_surface_define(struct vmw_private *dev_priv,
 		sample_count = metadata->multisample_count;
 
 	srf->res.backup_size =
-		svga3dsurface_get_serialized_size_extended(metadata->format,
-							   metadata->base_size,
-							   metadata->mip_levels[0],
-							   num_layers,
-							   sample_count);
+		vmw_surface_get_serialized_size_extended(
+				metadata->format,
+				metadata->base_size,
+				metadata->mip_levels[0],
+				num_layers,
+				sample_count);
 
 	if (metadata->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
 		srf->res.backup_size += sizeof(SVGA3dDXSOState);
-- 
2.30.2



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