[PATCH] drm/komeda: Fix off-by-1 when with readback conn due to rounding
Brian Starkey
brian.starkey at arm.com
Tue Mar 9 11:36:36 UTC 2021
Hi Carsten, (+James for komeda)
Thanks for typing this up.
On Fri, Mar 05, 2021 at 04:38:53PM +0000, carsten.haitzler at foss.arm.com wrote:
> From: Carsten Haitzler <carsten.haitzler at arm.com>
>
> When setting up a readback conenctor that writes data back to memory
s/readback conenctor/writeback connector/ (similar in the subject)
> rather than to an actual output device (HDMI etc.), rounding was ses
s/ses/set/
> to round-down. As the DPU uses a higher internal number of bits when
"round-down" isn't really accurate - the rounding mode "rounds" based
on the most-significant discarded bit - so can round-up too.
Come to think of it, I can't explain 0xff becoming 0xfe, but still,
truncation is likely fine.
> generating a color value, this round-down back to 8bit ended up with
> everything being off-by one. e.g. #ffffff became #fefefe. This sets
> rounding to "round" so things end up correct by turning on the round
> flag (LW_TRC).
LW_TRC is the truncation flag. 0: Round, 1: Truncate
>
> Signed-off-by: Carsten Haitzler <carsten.haitzler at arm.com>
> ---
> drivers/gpu/drm/arm/display/komeda/d71/d71_component.c | 6 +++++-
> drivers/gpu/drm/arm/display/komeda/d71/d71_regs.h | 1 +
> 2 files changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/arm/display/komeda/d71/d71_component.c b/drivers/gpu/drm/arm/display/komeda/d71/d71_component.c
> index 8a02ade369db..d551e79fa0f1 100644
> --- a/drivers/gpu/drm/arm/display/komeda/d71/d71_component.c
> +++ b/drivers/gpu/drm/arm/display/komeda/d71/d71_component.c
> @@ -468,7 +468,11 @@ static void d71_wb_layer_update(struct komeda_component *c,
> struct komeda_layer_state *st = to_layer_st(state);
> struct drm_connector_state *conn_st = state->wb_conn->state;
> struct komeda_fb *kfb = to_kfb(conn_st->writeback_job->fb);
> - u32 ctrl = L_EN | LW_OFM, mask = L_EN | LW_OFM | LW_TBU_EN;
> + /* LW_TRC sets rounding to round not truncate which is needed for
> + * the output of writeback to match the input in the most common
> + * use cases like RGB888 -> RGB888, so set this bit by default */
/*
* Comment style should be like this
*/
Same as above though - your description is inverted. By setting the
LW_TRC bit, you're forcing the hardware to truncate instead of round.
> + u32 ctrl = L_EN | LW_OFM | LW_TRC;
> + u32 mask = L_EN | LW_OFM | LW_TBU_EN | LW_TRC;
Really nitpicking, but I think it'd be good to keep these in the same
order as the bits in the register: L_EN | LW_TRC | LW_OFM | LW_TBU_EN
Cheers,
-Brian
> u32 __iomem *reg = c->reg;
>
> d71_layer_update_fb(c, kfb, st->addr);
> diff --git a/drivers/gpu/drm/arm/display/komeda/d71/d71_regs.h b/drivers/gpu/drm/arm/display/komeda/d71/d71_regs.h
> index e80172a0b320..a8036689d721 100644
> --- a/drivers/gpu/drm/arm/display/komeda/d71/d71_regs.h
> +++ b/drivers/gpu/drm/arm/display/komeda/d71/d71_regs.h
> @@ -321,6 +321,7 @@
> #define LAYER_WR_FORMAT 0x0D8
>
> /* Layer_WR control bits */
> +#define LW_TRC BIT(1)
> #define LW_OFM BIT(4)
> #define LW_LALPHA(x) (((x) & 0xFF) << 8)
> #define LW_A_WCACHE(x) (((x) & 0xF) << 28)
> --
> 2.30.0
>
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