[PATCH v5 07/21] gpu: host1x: Introduce UAPI header

Thierry Reding thierry.reding at gmail.com
Tue Mar 23 10:52:41 UTC 2021


On Mon, Jan 11, 2021 at 03:00:05PM +0200, Mikko Perttunen wrote:
> Add the userspace interface header, specifying interfaces
> for allocating and accessing syncpoints from userspace,
> and for creating sync_file based fences based on syncpoint
> thresholds.
> 
> Signed-off-by: Mikko Perttunen <mperttunen at nvidia.com>
> ---
>  include/uapi/linux/host1x.h | 134 ++++++++++++++++++++++++++++++++++++
>  1 file changed, 134 insertions(+)
>  create mode 100644 include/uapi/linux/host1x.h

What's the number of these syncpoints that we expect userspace to
create? There's a limited amount of open file descriptors available by
default, so this needs to be kept reasonably low.

> diff --git a/include/uapi/linux/host1x.h b/include/uapi/linux/host1x.h
> new file mode 100644
> index 000000000000..9c8fb9425cb2
> --- /dev/null
> +++ b/include/uapi/linux/host1x.h
> @@ -0,0 +1,134 @@
> +/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
> +/* Copyright (c) 2020 NVIDIA Corporation */
> +
> +#ifndef _UAPI__LINUX_HOST1X_H
> +#define _UAPI__LINUX_HOST1X_H
> +
> +#include <linux/ioctl.h>
> +#include <linux/types.h>
> +
> +#if defined(__cplusplus)
> +extern "C" {
> +#endif
> +
> +struct host1x_allocate_syncpoint {
> +	/**
> +	 * @fd: [out]
> +	 *
> +	 * New file descriptor representing the allocated syncpoint.
> +	 */
> +	__s32 fd;
> +
> +	__u32 reserved[3];
> +};
> +
> +struct host1x_syncpoint_info {
> +	/**
> +	 * @id: [out]
> +	 *
> +	 * System-global ID of the syncpoint.
> +	 */
> +	__u32 id;
> +
> +	__u32 reserved[3];
> +};

Given that this has only out parameters, I expect this will be called on
the FD returned by HOST1X_IOCTL_ALLOCATE_SYNCPOINT? It might be worth
pointing that out explicitly in a comment.

> +
> +struct host1x_syncpoint_increment {
> +	/**
> +	 * @count: [in]
> +	 *
> +	 * Number of times to increment the syncpoint. The syncpoint can
> +	 * be observed at in-between values, but each increment is atomic.
> +	 */
> +	__u32 count;
> +};

This seems like it would have to be called on the FD as well...

> +
> +struct host1x_read_syncpoint {
> +	/**
> +	 * @id: [in]
> +	 *
> +	 * ID of the syncpoint to read.
> +	 */
> +	__u32 id;
> +
> +	/**
> +	 * @value: [out]
> +	 *
> +	 * Current value of the syncpoint.
> +	 */
> +	__u32 value;
> +};

... but then, all of a sudden you seem to switch things around and allow
reading the value of an arbitrary syncpoint specified by ID.

Now, I suspect that's because reading the syncpoint is harmless and does
not allow abuse, whereas incrementing could be abused if allowed on an
arbitrary syncpoint ID. But I think it's worth spelling all that out in
some documentation to make this clear from a security point of view and
from a usability point of view for people trying to figure out how to
use these interfaces.

> +
> +struct host1x_create_fence {
> +	/**
> +	 * @id: [in]
> +	 *
> +	 * ID of the syncpoint to create a fence for.
> +	 */
> +	__u32 id;
> +
> +	/**
> +	 * @threshold: [in]
> +	 *
> +	 * When the syncpoint reaches this value, the fence will be signaled.
> +	 * The syncpoint is considered to have reached the threshold when the
> +	 * following condition is true:
> +	 *
> +	 * 	((value - threshold) & 0x80000000U) == 0U
> +	 *
> +	 */
> +	__u32 threshold;
> +
> +	/**
> +	 * @fence_fd: [out]
> +	 *
> +	 * New sync_file file descriptor containing the created fence.
> +	 */
> +	__s32 fence_fd;
> +
> +	__u32 reserved[1];
> +};

Again this takes an arbitrary syncpoint ID as input, so I expect that
the corresponding IOCTL will have to be called on the host1x device
node? Again, I think it would be good to either point that out for each
structure or IOCTL, or alternatively maybe reorder these such that this
becomes clearer.

> +
> +struct host1x_fence_extract_fence {
> +	__u32 id;
> +	__u32 threshold;
> +};
> +
> +struct host1x_fence_extract {
> +	/**
> +	 * @fence_fd: [in]
> +	 *
> +	 * sync_file file descriptor
> +	 */
> +	__s32 fence_fd;
> +
> +	/**
> +	 * @num_fences: [in,out]
> +	 *
> +	 * In: size of the `fences_ptr` array counted in elements.
> +	 * Out: required size of the `fences_ptr` array counted in elements.
> +	 */
> +	__u32 num_fences;
> +
> +	/**
> +	 * @fences_ptr: [in]
> +	 *
> +	 * Pointer to array of `struct host1x_fence_extract_fence`.
> +	 */
> +	__u64 fences_ptr;
> +
> +	__u32 reserved[2];
> +};

For the others it's pretty clear to me what the purpose is, but I'm at a
complete loss with this one. What's the use-case for this?

In general I think it'd make sense to add a bit more documentation about
how all these IOCTLs are meant to be used to give people a better
understanding of why these are needed.

Thierry

> +
> +#define HOST1X_IOCTL_ALLOCATE_SYNCPOINT  _IOWR('X', 0x00, struct host1x_allocate_syncpoint)
> +#define HOST1X_IOCTL_READ_SYNCPOINT      _IOR ('X', 0x01, struct host1x_read_syncpoint)
> +#define HOST1X_IOCTL_CREATE_FENCE        _IOWR('X', 0x02, struct host1x_create_fence)
> +#define HOST1X_IOCTL_SYNCPOINT_INFO      _IOWR('X', 0x03, struct host1x_syncpoint_info)
> +#define HOST1X_IOCTL_SYNCPOINT_INCREMENT _IOWR('X', 0x04, struct host1x_syncpoint_increment)
> +#define HOST1X_IOCTL_FENCE_EXTRACT       _IOWR('X', 0x05, struct host1x_fence_extract)
> +
> +#if defined(__cplusplus)
> +}
> +#endif
> +
> +#endif
> -- 
> 2.30.0
> 
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