[PATCH 4/5] drm/msm: Handle fence rollover
Rob Clark
robdclark at gmail.com
Tue Nov 9 18:11:04 UTC 2021
From: Rob Clark <robdclark at chromium.org>
Add some helpers for fence comparision, which handle rollover properly,
and stop open coding fence seqno comparisions.
Signed-off-by: Rob Clark <robdclark at chromium.org>
---
drivers/gpu/drm/msm/msm_fence.h | 12 ++++++++++++
drivers/gpu/drm/msm/msm_gpu.c | 6 +++---
drivers/gpu/drm/msm/msm_gpu.h | 2 +-
3 files changed, 16 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/msm/msm_fence.h b/drivers/gpu/drm/msm/msm_fence.h
index 4783db528bcc..17ee3822b423 100644
--- a/drivers/gpu/drm/msm/msm_fence.h
+++ b/drivers/gpu/drm/msm/msm_fence.h
@@ -60,4 +60,16 @@ void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
+static inline bool
+fence_before(uint32_t a, uint32_t b)
+{
+ return (int32_t)(a - b) < 0;
+}
+
+static inline bool
+fence_after(uint32_t a, uint32_t b)
+{
+ return (int32_t)(a - b) > 0;
+}
+
#endif
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 13de1241d595..0f78c2615272 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -172,7 +172,7 @@ static void update_fences(struct msm_gpu *gpu, struct msm_ringbuffer *ring,
spin_lock_irqsave(&ring->submit_lock, flags);
list_for_each_entry(submit, &ring->submits, node) {
- if (submit->seqno > fence)
+ if (fence_after(submit->seqno, fence))
break;
msm_update_fence(submit->ring->fctx,
@@ -509,7 +509,7 @@ static void hangcheck_handler(struct timer_list *t)
if (fence != ring->hangcheck_fence) {
/* some progress has been made.. ya! */
ring->hangcheck_fence = fence;
- } else if (fence < ring->seqno) {
+ } else if (fence_before(fence, ring->seqno)) {
/* no progress and not done.. hung! */
ring->hangcheck_fence = fence;
DRM_DEV_ERROR(dev->dev, "%s: hangcheck detected gpu lockup rb %d!\n",
@@ -523,7 +523,7 @@ static void hangcheck_handler(struct timer_list *t)
}
/* if still more pending work, reset the hangcheck timer: */
- if (ring->seqno > ring->hangcheck_fence)
+ if (fence_after(ring->seqno, ring->hangcheck_fence))
hangcheck_timer_reset(gpu);
/* workaround for missing irq: */
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 0dcc31c27ac3..bd4e0024033e 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -258,7 +258,7 @@ static inline bool msm_gpu_active(struct msm_gpu *gpu)
for (i = 0; i < gpu->nr_rings; i++) {
struct msm_ringbuffer *ring = gpu->rb[i];
- if (ring->seqno > ring->memptrs->fence)
+ if (fence_after(ring->seqno, ring->memptrs->fence))
return true;
}
--
2.31.1
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