[PATCH 2/3] drm/v3d: add generic ioctl extension
Melissa Wen
mwen at igalia.com
Thu Sep 16 20:42:19 UTC 2021
On 09/16, Daniel Vetter wrote:
> On Wed, Aug 18, 2021 at 06:56:41PM +0100, Melissa Wen wrote:
> > Add support to attach generic extensions on job submission.
> > This patch is a second prep work to enable multiple syncobjs on job
> > submission. With this work, when the job submission interface needs
> > to be extended to accomodate a new feature, we will use a generic
> > extension struct where an id determines the data type to be pointed.
> > The first application is to enable multiples in/out syncobj (next
> > patch), but the base is already done for future features.
> >
> > Signed-off-by: Melissa Wen <mwen at igalia.com>
> > ---
> > drivers/gpu/drm/v3d/v3d_drv.c | 4 +-
> > drivers/gpu/drm/v3d/v3d_gem.c | 80 ++++++++++++++++++++++++++++++++---
> > include/uapi/drm/v3d_drm.h | 38 ++++++++++++++++-
> > 3 files changed, 113 insertions(+), 9 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
> > index 9403c3b36aca..6a0516160bb2 100644
> > --- a/drivers/gpu/drm/v3d/v3d_drv.c
> > +++ b/drivers/gpu/drm/v3d/v3d_drv.c
> > @@ -83,7 +83,6 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
> > return 0;
> > }
> >
> > -
> > switch (args->param) {
> > case DRM_V3D_PARAM_SUPPORTS_TFU:
> > args->value = 1;
> > @@ -147,7 +146,7 @@ v3d_postclose(struct drm_device *dev, struct drm_file *file)
> > DEFINE_DRM_GEM_FOPS(v3d_drm_fops);
> >
> > /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
> > - * protection between clients. Note that render nodes would be be
> > + * protection between clients. Note that render nodes would be
> > * able to submit CLs that could access BOs from clients authenticated
> > * with the master node. The TFU doesn't use the GMP, so it would
> > * need to stay DRM_AUTH until we do buffer size/offset validation.
> > @@ -222,7 +221,6 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
> > u32 mmu_debug;
> > u32 ident1;
> >
> > -
> > v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
> > if (IS_ERR(v3d))
> > return PTR_ERR(v3d);
> > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
> > index 593ed2206d74..e254919b6c5e 100644
> > --- a/drivers/gpu/drm/v3d/v3d_gem.c
> > +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> > @@ -521,6 +521,38 @@ v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
> > }
> > }
> >
> > +static int
> > +v3d_get_extensions(struct drm_file *file_priv,
> > + u32 ext_count, u64 ext_handles)
> > +{
> > + int i;
> > + struct drm_v3d_extension __user *handles;
> > +
> > + if (!ext_count)
> > + return 0;
> > +
> > + handles = u64_to_user_ptr(ext_handles);
> > + for (i = 0; i < ext_count; i++) {
> > + struct drm_v3d_extension ext;
> > +
> > + if (copy_from_user(&ext, handles, sizeof(ext))) {
> > + DRM_DEBUG("Failed to copy submit extension\n");
> > + return -EFAULT;
> > + }
> > +
> > + switch (ext.id) {
> > + case 0:
> > + default:
> > + DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
> > + return -EINVAL;
> > + }
> > +
> > + handles = u64_to_user_ptr(ext.next);
> > + }
> > +
> > + return 0;
> > +}
> > +
> > /**
> > * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
> > * @dev: DRM device
> > @@ -549,15 +581,23 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
> >
> > trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
> >
> > - if (args->pad != 0)
> > - return -EINVAL;
> > -
> > - if (args->flags != 0 &&
> > - args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
> > + if (args->flags &&
> > + args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
> > + DRM_V3D_SUBMIT_EXTENSION)) {
> > DRM_INFO("invalid flags: %d\n", args->flags);
> > return -EINVAL;
> > }
> >
> > + if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
> > + ret = v3d_get_extensions(file_priv,
> > + args->extension_count,
> > + args->extensions);
> > + if (ret) {
> > + DRM_DEBUG("Failed to get extensions.\n");
> > + return ret;
> > + }
> > + }
> > +
> > render = kcalloc(1, sizeof(*render), GFP_KERNEL);
> > if (!render)
> > return -ENOMEM;
> > @@ -711,6 +751,21 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
> >
> > trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
> >
> > + if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
> > + DRM_DEBUG("invalid flags: %d\n", args->flags);
> > + return -EINVAL;
> > + }
> > +
> > + if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
> > + ret = v3d_get_extensions(file_priv,
> > + args->extension_count,
> > + args->extensions);
> > + if (ret) {
> > + DRM_DEBUG("Failed to get extensions.\n");
> > + return ret;
> > + }
> > + }
> > +
> > job = kcalloc(1, sizeof(*job), GFP_KERNEL);
> > if (!job)
> > return -ENOMEM;
> > @@ -806,6 +861,21 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
> > return -EINVAL;
> > }
> >
> > + if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
> > + DRM_DEBUG("Invalid flags: %d\n", args->flags);
> > + return -EINVAL;
> > + }
> > +
> > + if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
> > + ret = v3d_get_extensions(file_priv,
> > + args->extension_count,
> > + args->extensions);
> > + if (ret) {
> > + DRM_DEBUG("Failed to get extensions.\n");
> > + return ret;
> > + }
> > + }
> > +
> > job = kcalloc(1, sizeof(*job), GFP_KERNEL);
> > if (!job)
> > return -ENOMEM;
> > diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
> > index 4104f22fb3d3..1f4706010eb5 100644
> > --- a/include/uapi/drm/v3d_drm.h
> > +++ b/include/uapi/drm/v3d_drm.h
> > @@ -58,6 +58,19 @@ extern "C" {
> > struct drm_v3d_perfmon_get_values)
> >
> > #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
> > +#define DRM_V3D_SUBMIT_EXTENSION 0x02
> > +
> > +/* struct drm_v3d_extension - ioctl extensions
> > + *
> > + * Linked-list of generic extensions where the id identify which struct is
> > + * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
> > + * the extension type.
> > + */
> > +struct drm_v3d_extension {
> > + __u64 next;
>
> Why do you both need a next pointer here and extension_count everywhere?
> That seems one too much.
>
> > + __u64 ext_data;
>
> This isn't needed if you link them. Instead each extension can subclass
> this struct here, and add whatever parameter they need there. Some
> extensions could be just a flag which only needs to be the extension
> present. Maybe what you want here is a __u32 for flags? Solves also the
> aligning.
>
> > + __u32 id;
>
> Align to 64bit just to be save.
Hi Daniel,
Thanks for suggesting these improvements. I'll polish it for the next version.
>
> One thing I wondered is whether we shouldn't lift this to be a drm thing.
> i915 has something similar with i915_user_extension.
>
> That way we could share some helpers for parsing these, and people would
> do extensible drm ioctls all the same way?
I think so. I've based on solutions from i915 and amd drivers for ioctl
extension. The motivations presented in the commit message for
i915_user_extension (vulkan) are similar to ours, and maybe being in drm
will make it simpler for the drivers to adopt too.
Melissa
> -Daniel
>
>
>
> > +};
> >
> > /**
> > * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
> > @@ -135,12 +148,17 @@ struct drm_v3d_submit_cl {
> > /* Number of BO handles passed in (size is that times 4). */
> > __u32 bo_handle_count;
> >
> > + /* DRM_V3D_SUBMIT_* properties */
> > __u32 flags;
> >
> > /* ID of the perfmon to attach to this job. 0 means no perfmon. */
> > __u32 perfmon_id;
> >
> > - __u32 pad;
> > + /* Number of extensions*/
> > + __u32 extension_count;
> > +
> > + /* Pointer to a list of ioctl extensions*/
> > + __u64 extensions;
> > };
> >
> > /**
> > @@ -248,6 +266,15 @@ struct drm_v3d_submit_tfu {
> > __u32 in_sync;
> > /* Sync object to signal when the TFU job is done. */
> > __u32 out_sync;
> > +
> > + /* Number of extensions*/
> > + __u32 extension_count;
> > +
> > + /* Pointer to an array of ioctl extensions*/
> > + __u64 extensions;
> > +
> > + /* DRM_V3D_SUBMIT_* properties */
> > + __u32 flags;
> > };
> >
> > /* Submits a compute shader for dispatch. This job will block on any
> > @@ -276,6 +303,15 @@ struct drm_v3d_submit_csd {
> >
> > /* ID of the perfmon to attach to this job. 0 means no perfmon. */
> > __u32 perfmon_id;
> > +
> > + /* DRM_V3D_SUBMIT_* properties */
> > + __u32 flags;
> > +
> > + /* Number of extensions*/
> > + __u32 extension_count;
> > +
> > + /* Pointer to a list of ioctl extensions*/
> > + __u64 extensions;
> > };
> >
> > enum {
> > --
> > 2.30.2
> >
>
>
>
> --
> Daniel Vetter
> Software Engineer, Intel Corporation
> http://blog.ffwll.ch
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