[PATCH v2 2/4] drm/v3d: alloc and init job in one shot
Iago Toral
itoral at igalia.com
Thu Sep 30 08:44:42 UTC 2021
On Wed, 2021-09-29 at 10:43 +0100, Melissa Wen wrote:
> Move job memory allocation to v3d_job_init function. This aim to
> facilitate
> error handling in job initialization, since cleanup steps are similar
> for all
> (struct v3d_job)-based types of job involved in a command submission.
> To
> generalize v3d_job_init(), this change takes into account that all
> job structs
> have the first element a struct v3d_job (bin, render, tfu, csd) or it
> is a
> v3d_job itself (clean_job) for pointer casting.
>
> Suggested-by: Iago Toral <itoral at igalia.com>
> Signed-off-by: Melissa Wen <mwen at igalia.com>
> ---
> drivers/gpu/drm/v3d/v3d_gem.c | 115 +++++++++++++-------------------
> --
> 1 file changed, 42 insertions(+), 73 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c
> b/drivers/gpu/drm/v3d/v3d_gem.c
> index e60fbc28ef29..9cfa6f8d4357 100644
> --- a/drivers/gpu/drm/v3d/v3d_gem.c
> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> @@ -392,6 +392,9 @@ v3d_render_job_free(struct kref *ref)
>
> void v3d_job_cleanup(struct v3d_job *job)
> {
> + if (!job)
> + return;
> +
> drm_sched_job_cleanup(&job->base);
> v3d_job_put(job);
> }
> @@ -450,12 +453,20 @@ v3d_job_add_deps(struct drm_file *file_priv,
> struct v3d_job *job,
>
> static int
> v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
> - struct v3d_job *job, void (*free)(struct kref *ref),
> + void **container, size_t size, void (*free)(struct kref
> *ref),
> u32 in_sync, enum v3d_queue queue)
> {
> struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
> + struct v3d_job *job;
> int ret;
>
> + *container = kcalloc(1, size, GFP_KERNEL);
> + if (!*container) {
> + DRM_ERROR("Cannot allocate memory for v3d job.");
> + return -ENOMEM;
> + }
> +
> + job = *container;
> job->v3d = v3d;
> job->free = free;
>
Right below this hunk we have an early return that doesn't jump to
fail:
ret = pm_runtime_get_sync(v3d->drm.dev);
if (ret < 0)
return ret;
so we should kfree(*container) and set it to NULL there, right?
> @@ -479,6 +490,9 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file
> *file_priv,
> drm_sched_job_cleanup(&job->base);
> fail:
> pm_runtime_put_autosuspend(v3d->drm.dev);
> + kfree(*container);
> + *container = NULL;
> +
> return ret;
> }
>
(...)
> @@ -806,29 +789,15 @@ v3d_submit_csd_ioctl(struct drm_device *dev,
> void *data,
> return -EINVAL;
> }
>
> - job = kcalloc(1, sizeof(*job), GFP_KERNEL);
> - if (!job)
> - return -ENOMEM;
> -
> - ret = v3d_job_init(v3d, file_priv, &job->base,
> + ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
> v3d_job_free, args->in_sync, V3D_CSD);
> - if (ret) {
> - kfree(job);
> - return ret;
> - }
> -
> - clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
> - if (!clean_job) {
> - v3d_job_cleanup(&job->base);
> - return -ENOMEM;
> - }
> + if (ret)
> + goto fail;
>
For this to work we need to explicitly initialize clean_job to NULL.
Notice that the same applies to the bin and clean jobs in the CL ioctl,
but in that case we're already initializing them to NULL.
> - ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0,
> V3D_CACHE_CLEAN);
> - if (ret) {
> - v3d_job_cleanup(&job->base);
> - kfree(clean_job);
> - return ret;
> - }
> + ret = v3d_job_init(v3d, file_priv, (void *)&clean_job,
> sizeof(*clean_job),
> + v3d_job_free, 0, V3D_CACHE_CLEAN);
> + if (ret)
> + goto fail;
>
> job->args = *args;
>
> @@ -877,7 +846,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void
> *data,
> drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
> &acquire_ctx);
> fail:
> - v3d_job_cleanup(&job->base);
> + v3d_job_cleanup((void *)job);
> v3d_job_cleanup(clean_job);
>
> return ret;
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