[PATCH] drm/panfrost: Add PANFROST_BO_NO{READ,WRITE} flags
Alyssa Rosenzweig
alyssa at collabora.com
Thu Sep 30 22:12:11 UTC 2021
> > > + /* Executable implies readable */
> > > + if ((args->flags & PANFROST_BO_NOREAD) &&
> > > + !(args->flags & PANFROST_BO_NOEXEC))
> > > + return -EINVAL;
> >
> > Generally, executable also implies not-writeable. Should we check that?
>
> We were allowing it until now, so doing that would break the backward
> compat, unfortunately.
Not a problem if you only enforce this starting with the appropriate
UABI version, but...
> Steve also mentioned that the DDK might use shaders modifying other
> shaders here [1]
What? I believe it, but what?
For the case of pilot shaders, that shouldn't require self-modifying
code. As I understand, the DDK binds the push uniform (FAU / RMU) buffer
as global shader memory (SSBO) and uses regular STORE instructions on
it. That requires writability on that BO but that should be fine.
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