[PATCH v2 00/12] drm/edid: cleanup and refactoring around validity checks
Jani Nikula
jani.nikula at intel.com
Fri Apr 1 08:55:21 UTC 2022
On Thu, 31 Mar 2022, Jani Nikula <jani.nikula at intel.com> wrote:
> v2 of https://patchwork.freedesktop.org/series/101931/
>
> Rebased, review comments addressed.
Ville, care to double check patches 1 & 7 please?
Thanks,
Jani.
>
> BR,
> Jani.
>
>
>
> Jani Nikula (12):
> drm/edid: use struct edid * in drm_do_get_edid()
> drm/edid: clean up EDID block checksum functions
> drm/edid: add edid_block_tag() helper to get the EDID extension tag
> drm/edid: make drm_edid_header_is_valid() accept void pointer
> drm/edid: clean up edid_is_zero()
> drm/edid: split out edid_header_fix()
> drm/edid: split drm_edid_block_valid() to check and act parts
> drm/edid: use a better variable name for EDID block read retries
> drm/edid: simplify block check when filtering invalid blocks
> drm/edid: split out invalid block filtering to a separate function
> drm/edid: track invalid blocks in drm_do_get_edid()
> drm/edid: reduce magic when updating the EDID block checksum
>
> drivers/gpu/drm/drm_edid.c | 295 +++++++++++++++++++++----------------
> include/drm/drm_edid.h | 2 +-
> 2 files changed, 173 insertions(+), 124 deletions(-)
--
Jani Nikula, Intel Open Source Graphics Center
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