[PATCH] drm/radeon: change si_default_state table from global to static
Christian König
christian.koenig at amd.com
Mon Apr 4 13:32:59 UTC 2022
Am 04.04.22 um 15:01 schrieb Tom Rix:
> On 4/4/22 5:34 AM, Christian König wrote:
>> Am 04.04.22 um 14:32 schrieb Tom Rix:
>>> On 4/3/22 8:23 AM, Christian König wrote:
>>>> Am 02.04.22 um 18:27 schrieb Tom Rix:
>>>>> Smatch reports these issues
>>>>> si_blit_shaders.c:31:11: warning: symbol 'si_default_state'
>>>>> was not declared. Should it be static?
>>>>> si_blit_shaders.c:253:11: warning: symbol 'si_default_size'
>>>>> was not declared. Should it be static?
>>>>>
>>>>> Both symbols are only used in si.c. Single file symbols
>>>>> should be static. So move the si_default_state and
>>>>> si_default_size to si.c and change their
>>>>> storage-class-specifier to static.
>>>>>
>>>>> Remove unneeded si_blit_shaders.[c|h]
>>>>
>>>> Uff, well NAK.
>>>>
>>>> IIRC this was intentionally moved into a separate file because it
>>>> is rather large and not related to anything in si.c.
>>>>
>>>> It's unlikely that we are ever going to update it, but I would
>>>> still rather want to keep it separated.
>>>>
>>>> You should rather just include si_blit_shaders.h in si_blit_shaders.c.
>>>
>>> Do you mean #include "si_blit_shaders.c" in si.c or similar ?
>>
>> No, as far as I can see you are getting this warning because of a
>> missing previous prototype for the exported array.
>>
>> This can be avoided if you add si_blit_shaders.h as an include to
>> si_blit_shaders.c.
>
> The warning is a symptom.
>
> There are about 5-6 similar big, global tables in radeon/ with similar
> one file uses.
>
> These global tables should become static.
>
> Moving the table to si_blit_shader.h would keep it separated, adding
> the 'static' would remove it from the globals.
>
> *.c removed, Makefile updated.
Sound like that would work for me as well. Main concern is to keep that
in a separate file.
But why do you want to drop it from globals in the first place?
Christian.
>
> Tom
>
>>
>> Regards,
>> Christian.
>>
>>>
>>> This could have the same effect of while keeping these separate failes
>>>
>>> Tom
>>>
>>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>>>
>>>>> Signed-off-by: Tom Rix <trix at redhat.com>
>>>>> ---
>>>>> drivers/gpu/drm/radeon/Makefile | 2 +-
>>>>> drivers/gpu/drm/radeon/si.c | 224 +++++++++++++++++++-
>>>>> drivers/gpu/drm/radeon/si_blit_shaders.c | 253
>>>>> -----------------------
>>>>> drivers/gpu/drm/radeon/si_blit_shaders.h | 32 ---
>>>>> 4 files changed, 224 insertions(+), 287 deletions(-)
>>>>> delete mode 100644 drivers/gpu/drm/radeon/si_blit_shaders.c
>>>>> delete mode 100644 drivers/gpu/drm/radeon/si_blit_shaders.h
>>>>>
>>>>> diff --git a/drivers/gpu/drm/radeon/Makefile
>>>>> b/drivers/gpu/drm/radeon/Makefile
>>>>> index 11c97edde54d..664381f4eb07 100644
>>>>> --- a/drivers/gpu/drm/radeon/Makefile
>>>>> +++ b/drivers/gpu/drm/radeon/Makefile
>>>>> @@ -44,7 +44,7 @@ radeon-y += radeon_device.o radeon_asic.o
>>>>> radeon_kms.o \
>>>>> evergreen.o evergreen_cs.o evergreen_blit_shaders.o \
>>>>> evergreen_hdmi.o radeon_trace_points.o ni.o
>>>>> cayman_blit_shaders.o \
>>>>> atombios_encoders.o radeon_semaphore.o radeon_sa.o
>>>>> atombios_i2c.o si.o \
>>>>> - si_blit_shaders.o radeon_prime.o cik.o cik_blit_shaders.o \
>>>>> + radeon_prime.o cik.o cik_blit_shaders.o \
>>>>> r600_dpm.o rs780_dpm.o rv6xx_dpm.o rv770_dpm.o rv730_dpm.o
>>>>> rv740_dpm.o \
>>>>> rv770_smc.o cypress_dpm.o btc_dpm.o sumo_dpm.o sumo_smc.o
>>>>> trinity_dpm.o \
>>>>> trinity_smc.o ni_dpm.o si_smc.o si_dpm.o kv_smc.o kv_dpm.o
>>>>> ci_smc.o \
>>>>> diff --git a/drivers/gpu/drm/radeon/si.c
>>>>> b/drivers/gpu/drm/radeon/si.c
>>>>> index 8d5e4b25609d..a4032702e302 100644
>>>>> --- a/drivers/gpu/drm/radeon/si.c
>>>>> +++ b/drivers/gpu/drm/radeon/si.c
>>>>> @@ -38,7 +38,6 @@
>>>>> #include "radeon_asic.h"
>>>>> #include "radeon_audio.h"
>>>>> #include "radeon_ucode.h"
>>>>> -#include "si_blit_shaders.h"
>>>>> #include "si.h"
>>>>> #include "sid.h"
>>>>> @@ -3553,6 +3552,229 @@ static int si_cp_load_microcode(struct
>>>>> radeon_device *rdev)
>>>>> return 0;
>>>>> }
>>>>> +static const u32 si_default_state[] = {
>>>>> + 0xc0066900,
>>>>> + 0x00000000,
>>>>> + 0x00000060, /* DB_RENDER_CONTROL */
>>>>> + 0x00000000, /* DB_COUNT_CONTROL */
>>>>> + 0x00000000, /* DB_DEPTH_VIEW */
>>>>> + 0x0000002a, /* DB_RENDER_OVERRIDE */
>>>>> + 0x00000000, /* DB_RENDER_OVERRIDE2 */
>>>>> + 0x00000000, /* DB_HTILE_DATA_BASE */
>>>>> +
>>>>> + 0xc0046900,
>>>>> + 0x00000008,
>>>>> + 0x00000000, /* DB_DEPTH_BOUNDS_MIN */
>>>>> + 0x00000000, /* DB_DEPTH_BOUNDS_MAX */
>>>>> + 0x00000000, /* DB_STENCIL_CLEAR */
>>>>> + 0x00000000, /* DB_DEPTH_CLEAR */
>>>>> +
>>>>> + 0xc0036900,
>>>>> + 0x0000000f,
>>>>> + 0x00000000, /* DB_DEPTH_INFO */
>>>>> + 0x00000000, /* DB_Z_INFO */
>>>>> + 0x00000000, /* DB_STENCIL_INFO */
>>>>> +
>>>>> + 0xc0016900,
>>>>> + 0x00000080,
>>>>> + 0x00000000, /* PA_SC_WINDOW_OFFSET */
>>>>> +
>>>>> + 0xc00d6900,
>>>>> + 0x00000083,
>>>>> + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
>>>>> + 0x00000000, /* PA_SC_CLIPRECT_0_TL */
>>>>> + 0x20002000, /* PA_SC_CLIPRECT_0_BR */
>>>>> + 0x00000000,
>>>>> + 0x20002000,
>>>>> + 0x00000000,
>>>>> + 0x20002000,
>>>>> + 0x00000000,
>>>>> + 0x20002000,
>>>>> + 0xaaaaaaaa, /* PA_SC_EDGERULE */
>>>>> + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
>>>>> + 0x0000000f, /* CB_TARGET_MASK */
>>>>> + 0x0000000f, /* CB_SHADER_MASK */
>>>>> +
>>>>> + 0xc0226900,
>>>>> + 0x00000094,
>>>>> + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
>>>>> + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x80000000,
>>>>> + 0x20002000,
>>>>> + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
>>>>> + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
>>>>> +
>>>>> + 0xc0026900,
>>>>> + 0x000000d9,
>>>>> + 0x00000000, /* CP_RINGID */
>>>>> + 0x00000000, /* CP_VMID */
>>>>> +
>>>>> + 0xc0046900,
>>>>> + 0x00000100,
>>>>> + 0xffffffff, /* VGT_MAX_VTX_INDX */
>>>>> + 0x00000000, /* VGT_MIN_VTX_INDX */
>>>>> + 0x00000000, /* VGT_INDX_OFFSET */
>>>>> + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
>>>>> +
>>>>> + 0xc0046900,
>>>>> + 0x00000105,
>>>>> + 0x00000000, /* CB_BLEND_RED */
>>>>> + 0x00000000, /* CB_BLEND_GREEN */
>>>>> + 0x00000000, /* CB_BLEND_BLUE */
>>>>> + 0x00000000, /* CB_BLEND_ALPHA */
>>>>> +
>>>>> + 0xc0016900,
>>>>> + 0x000001e0,
>>>>> + 0x00000000, /* CB_BLEND0_CONTROL */
>>>>> +
>>>>> + 0xc00e6900,
>>>>> + 0x00000200,
>>>>> + 0x00000000, /* DB_DEPTH_CONTROL */
>>>>> + 0x00000000, /* DB_EQAA */
>>>>> + 0x00cc0010, /* CB_COLOR_CONTROL */
>>>>> + 0x00000210, /* DB_SHADER_CONTROL */
>>>>> + 0x00010000, /* PA_CL_CLIP_CNTL */
>>>>> + 0x00000004, /* PA_SU_SC_MODE_CNTL */
>>>>> + 0x00000100, /* PA_CL_VTE_CNTL */
>>>>> + 0x00000000, /* PA_CL_VS_OUT_CNTL */
>>>>> + 0x00000000, /* PA_CL_NANINF_CNTL */
>>>>> + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
>>>>> + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
>>>>> + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
>>>>> + 0x00000000, /* */
>>>>> + 0x00000000, /* */
>>>>> +
>>>>> + 0xc0116900,
>>>>> + 0x00000280,
>>>>> + 0x00000000, /* PA_SU_POINT_SIZE */
>>>>> + 0x00000000, /* PA_SU_POINT_MINMAX */
>>>>> + 0x00000008, /* PA_SU_LINE_CNTL */
>>>>> + 0x00000000, /* PA_SC_LINE_STIPPLE */
>>>>> + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
>>>>> + 0x00000000, /* VGT_HOS_CNTL */
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000, /* VGT_GS_MODE */
>>>>> +
>>>>> + 0xc0026900,
>>>>> + 0x00000292,
>>>>> + 0x00000000, /* PA_SC_MODE_CNTL_0 */
>>>>> + 0x00000000, /* PA_SC_MODE_CNTL_1 */
>>>>> +
>>>>> + 0xc0016900,
>>>>> + 0x000002a1,
>>>>> + 0x00000000, /* VGT_PRIMITIVEID_EN */
>>>>> +
>>>>> + 0xc0016900,
>>>>> + 0x000002a5,
>>>>> + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
>>>>> +
>>>>> + 0xc0026900,
>>>>> + 0x000002a8,
>>>>> + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
>>>>> + 0x00000000,
>>>>> +
>>>>> + 0xc0026900,
>>>>> + 0x000002ad,
>>>>> + 0x00000000, /* VGT_REUSE_OFF */
>>>>> + 0x00000000,
>>>>> +
>>>>> + 0xc0016900,
>>>>> + 0x000002d5,
>>>>> + 0x00000000, /* VGT_SHADER_STAGES_EN */
>>>>> +
>>>>> + 0xc0016900,
>>>>> + 0x000002dc,
>>>>> + 0x0000aa00, /* DB_ALPHA_TO_MASK */
>>>>> +
>>>>> + 0xc0066900,
>>>>> + 0x000002de,
>>>>> + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> +
>>>>> + 0xc0026900,
>>>>> + 0x000002e5,
>>>>> + 0x00000000, /* VGT_STRMOUT_CONFIG */
>>>>> + 0x00000000,
>>>>> +
>>>>> + 0xc01b6900,
>>>>> + 0x000002f5,
>>>>> + 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
>>>>> + 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
>>>>> + 0x00000000, /* PA_SC_LINE_CNTL */
>>>>> + 0x00000000, /* PA_SC_AA_CONFIG */
>>>>> + 0x00000005, /* PA_SU_VTX_CNTL */
>>>>> + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
>>>>> + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
>>>>> + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
>>>>> + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
>>>>> + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0x00000000,
>>>>> + 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
>>>>> + 0xffffffff,
>>>>> +
>>>>> + 0xc0026900,
>>>>> + 0x00000316,
>>>>> + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
>>>>> + 0x00000010, /* */
>>>>> +};
>>>>> +
>>>>> +static const u32 si_default_size = ARRAY_SIZE(si_default_state);
>>>>> +
>>>>> static int si_cp_start(struct radeon_device *rdev)
>>>>> {
>>>>> struct radeon_ring *ring =
>>>>> &rdev->ring[RADEON_RING_TYPE_GFX_INDEX];
>>>>> diff --git a/drivers/gpu/drm/radeon/si_blit_shaders.c
>>>>> b/drivers/gpu/drm/radeon/si_blit_shaders.c
>>>>> deleted file mode 100644
>>>>> index ec415e7dfa4b..000000000000
>>>>> --- a/drivers/gpu/drm/radeon/si_blit_shaders.c
>>>>> +++ /dev/null
>>>>> @@ -1,253 +0,0 @@
>>>>> -/*
>>>>> - * Copyright 2011 Advanced Micro Devices, Inc.
>>>>> - *
>>>>> - * Permission is hereby granted, free of charge, to any person
>>>>> obtaining a
>>>>> - * copy of this software and associated documentation files (the
>>>>> "Software"),
>>>>> - * to deal in the Software without restriction, including without
>>>>> limitation
>>>>> - * the rights to use, copy, modify, merge, publish, distribute,
>>>>> sublicense,
>>>>> - * and/or sell copies of the Software, and to permit persons to
>>>>> whom the
>>>>> - * Software is furnished to do so, subject to the following
>>>>> conditions:
>>>>> - *
>>>>> - * The above copyright notice and this permission notice
>>>>> (including the next
>>>>> - * paragraph) shall be included in all copies or substantial
>>>>> portions of the
>>>>> - * Software.
>>>>> - *
>>>>> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
>>>>> KIND, EXPRESS OR
>>>>> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>>>> MERCHANTABILITY,
>>>>> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
>>>>> EVENT SHALL
>>>>> - * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
>>>>> CLAIM, DAMAGES OR
>>>>> - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
>>>>> OTHERWISE,
>>>>> - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
>>>>> USE OR OTHER
>>>>> - * DEALINGS IN THE SOFTWARE.
>>>>> - *
>>>>> - * Authors:
>>>>> - * Alex Deucher <alexander.deucher at amd.com>
>>>>> - */
>>>>> -
>>>>> -#include <linux/types.h>
>>>>> -#include <linux/bug.h>
>>>>> -#include <linux/kernel.h>
>>>>> -
>>>>> -const u32 si_default_state[] =
>>>>> -{
>>>>> - 0xc0066900,
>>>>> - 0x00000000,
>>>>> - 0x00000060, /* DB_RENDER_CONTROL */
>>>>> - 0x00000000, /* DB_COUNT_CONTROL */
>>>>> - 0x00000000, /* DB_DEPTH_VIEW */
>>>>> - 0x0000002a, /* DB_RENDER_OVERRIDE */
>>>>> - 0x00000000, /* DB_RENDER_OVERRIDE2 */
>>>>> - 0x00000000, /* DB_HTILE_DATA_BASE */
>>>>> -
>>>>> - 0xc0046900,
>>>>> - 0x00000008,
>>>>> - 0x00000000, /* DB_DEPTH_BOUNDS_MIN */
>>>>> - 0x00000000, /* DB_DEPTH_BOUNDS_MAX */
>>>>> - 0x00000000, /* DB_STENCIL_CLEAR */
>>>>> - 0x00000000, /* DB_DEPTH_CLEAR */
>>>>> -
>>>>> - 0xc0036900,
>>>>> - 0x0000000f,
>>>>> - 0x00000000, /* DB_DEPTH_INFO */
>>>>> - 0x00000000, /* DB_Z_INFO */
>>>>> - 0x00000000, /* DB_STENCIL_INFO */
>>>>> -
>>>>> - 0xc0016900,
>>>>> - 0x00000080,
>>>>> - 0x00000000, /* PA_SC_WINDOW_OFFSET */
>>>>> -
>>>>> - 0xc00d6900,
>>>>> - 0x00000083,
>>>>> - 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
>>>>> - 0x00000000, /* PA_SC_CLIPRECT_0_TL */
>>>>> - 0x20002000, /* PA_SC_CLIPRECT_0_BR */
>>>>> - 0x00000000,
>>>>> - 0x20002000,
>>>>> - 0x00000000,
>>>>> - 0x20002000,
>>>>> - 0x00000000,
>>>>> - 0x20002000,
>>>>> - 0xaaaaaaaa, /* PA_SC_EDGERULE */
>>>>> - 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
>>>>> - 0x0000000f, /* CB_TARGET_MASK */
>>>>> - 0x0000000f, /* CB_SHADER_MASK */
>>>>> -
>>>>> - 0xc0226900,
>>>>> - 0x00000094,
>>>>> - 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
>>>>> - 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x80000000,
>>>>> - 0x20002000,
>>>>> - 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
>>>>> - 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
>>>>> -
>>>>> - 0xc0026900,
>>>>> - 0x000000d9,
>>>>> - 0x00000000, /* CP_RINGID */
>>>>> - 0x00000000, /* CP_VMID */
>>>>> -
>>>>> - 0xc0046900,
>>>>> - 0x00000100,
>>>>> - 0xffffffff, /* VGT_MAX_VTX_INDX */
>>>>> - 0x00000000, /* VGT_MIN_VTX_INDX */
>>>>> - 0x00000000, /* VGT_INDX_OFFSET */
>>>>> - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
>>>>> -
>>>>> - 0xc0046900,
>>>>> - 0x00000105,
>>>>> - 0x00000000, /* CB_BLEND_RED */
>>>>> - 0x00000000, /* CB_BLEND_GREEN */
>>>>> - 0x00000000, /* CB_BLEND_BLUE */
>>>>> - 0x00000000, /* CB_BLEND_ALPHA */
>>>>> -
>>>>> - 0xc0016900,
>>>>> - 0x000001e0,
>>>>> - 0x00000000, /* CB_BLEND0_CONTROL */
>>>>> -
>>>>> - 0xc00e6900,
>>>>> - 0x00000200,
>>>>> - 0x00000000, /* DB_DEPTH_CONTROL */
>>>>> - 0x00000000, /* DB_EQAA */
>>>>> - 0x00cc0010, /* CB_COLOR_CONTROL */
>>>>> - 0x00000210, /* DB_SHADER_CONTROL */
>>>>> - 0x00010000, /* PA_CL_CLIP_CNTL */
>>>>> - 0x00000004, /* PA_SU_SC_MODE_CNTL */
>>>>> - 0x00000100, /* PA_CL_VTE_CNTL */
>>>>> - 0x00000000, /* PA_CL_VS_OUT_CNTL */
>>>>> - 0x00000000, /* PA_CL_NANINF_CNTL */
>>>>> - 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
>>>>> - 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
>>>>> - 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
>>>>> - 0x00000000, /* */
>>>>> - 0x00000000, /* */
>>>>> -
>>>>> - 0xc0116900,
>>>>> - 0x00000280,
>>>>> - 0x00000000, /* PA_SU_POINT_SIZE */
>>>>> - 0x00000000, /* PA_SU_POINT_MINMAX */
>>>>> - 0x00000008, /* PA_SU_LINE_CNTL */
>>>>> - 0x00000000, /* PA_SC_LINE_STIPPLE */
>>>>> - 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
>>>>> - 0x00000000, /* VGT_HOS_CNTL */
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000, /* VGT_GS_MODE */
>>>>> -
>>>>> - 0xc0026900,
>>>>> - 0x00000292,
>>>>> - 0x00000000, /* PA_SC_MODE_CNTL_0 */
>>>>> - 0x00000000, /* PA_SC_MODE_CNTL_1 */
>>>>> -
>>>>> - 0xc0016900,
>>>>> - 0x000002a1,
>>>>> - 0x00000000, /* VGT_PRIMITIVEID_EN */
>>>>> -
>>>>> - 0xc0016900,
>>>>> - 0x000002a5,
>>>>> - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
>>>>> -
>>>>> - 0xc0026900,
>>>>> - 0x000002a8,
>>>>> - 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
>>>>> - 0x00000000,
>>>>> -
>>>>> - 0xc0026900,
>>>>> - 0x000002ad,
>>>>> - 0x00000000, /* VGT_REUSE_OFF */
>>>>> - 0x00000000,
>>>>> -
>>>>> - 0xc0016900,
>>>>> - 0x000002d5,
>>>>> - 0x00000000, /* VGT_SHADER_STAGES_EN */
>>>>> -
>>>>> - 0xc0016900,
>>>>> - 0x000002dc,
>>>>> - 0x0000aa00, /* DB_ALPHA_TO_MASK */
>>>>> -
>>>>> - 0xc0066900,
>>>>> - 0x000002de,
>>>>> - 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> -
>>>>> - 0xc0026900,
>>>>> - 0x000002e5,
>>>>> - 0x00000000, /* VGT_STRMOUT_CONFIG */
>>>>> - 0x00000000,
>>>>> -
>>>>> - 0xc01b6900,
>>>>> - 0x000002f5,
>>>>> - 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
>>>>> - 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
>>>>> - 0x00000000, /* PA_SC_LINE_CNTL */
>>>>> - 0x00000000, /* PA_SC_AA_CONFIG */
>>>>> - 0x00000005, /* PA_SU_VTX_CNTL */
>>>>> - 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
>>>>> - 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
>>>>> - 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
>>>>> - 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
>>>>> - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0x00000000,
>>>>> - 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
>>>>> - 0xffffffff,
>>>>> -
>>>>> - 0xc0026900,
>>>>> - 0x00000316,
>>>>> - 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
>>>>> - 0x00000010, /* */
>>>>> -};
>>>>> -
>>>>> -const u32 si_default_size = ARRAY_SIZE(si_default_state);
>>>>> diff --git a/drivers/gpu/drm/radeon/si_blit_shaders.h
>>>>> b/drivers/gpu/drm/radeon/si_blit_shaders.h
>>>>> deleted file mode 100644
>>>>> index c739e51e3961..000000000000
>>>>> --- a/drivers/gpu/drm/radeon/si_blit_shaders.h
>>>>> +++ /dev/null
>>>>> @@ -1,32 +0,0 @@
>>>>> -/*
>>>>> - * Copyright 2011 Advanced Micro Devices, Inc.
>>>>> - *
>>>>> - * Permission is hereby granted, free of charge, to any person
>>>>> obtaining a
>>>>> - * copy of this software and associated documentation files (the
>>>>> "Software"),
>>>>> - * to deal in the Software without restriction, including without
>>>>> limitation
>>>>> - * the rights to use, copy, modify, merge, publish, distribute,
>>>>> sublicense,
>>>>> - * and/or sell copies of the Software, and to permit persons to
>>>>> whom the
>>>>> - * Software is furnished to do so, subject to the following
>>>>> conditions:
>>>>> - *
>>>>> - * The above copyright notice and this permission notice
>>>>> (including the next
>>>>> - * paragraph) shall be included in all copies or substantial
>>>>> portions of the
>>>>> - * Software.
>>>>> - *
>>>>> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
>>>>> KIND, EXPRESS OR
>>>>> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>>>> MERCHANTABILITY,
>>>>> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
>>>>> EVENT SHALL
>>>>> - * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
>>>>> CLAIM, DAMAGES OR
>>>>> - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
>>>>> OTHERWISE,
>>>>> - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
>>>>> USE OR OTHER
>>>>> - * DEALINGS IN THE SOFTWARE.
>>>>> - *
>>>>> - */
>>>>> -
>>>>> -#ifndef SI_BLIT_SHADERS_H
>>>>> -#define SI_BLIT_SHADERS_H
>>>>> -
>>>>> -extern const u32 si_default_state[];
>>>>> -
>>>>> -extern const u32 si_default_size;
>>>>> -
>>>>> -#endif
>>>>
>>>
>>
>
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