[PATCH] drm/radeon/kms: change evergreen_default_state table from global to static

Tom Rix trix at redhat.com
Sat Apr 16 18:47:36 UTC 2022


evergreen_default_state and evergreen_default_size are only
used in evergreen.c.  Single file symbols should be static.
So move their definitions to evergreen_blit_shaders.h
and change their storage-class-specifier to static.

Remove unneeded evergreen_blit_shader.c

evergreen_ps/vs definitions were removed with
commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines")
So their declarations in evergreen_blit_shader.h
are not needed, so remove them.

Signed-off-by: Tom Rix <trix at redhat.com>
---
 drivers/gpu/drm/radeon/Makefile               |   2 +-
 .../gpu/drm/radeon/evergreen_blit_shaders.c   | 303 ------------------
 .../gpu/drm/radeon/evergreen_blit_shaders.h   | 278 +++++++++++++++-
 3 files changed, 274 insertions(+), 309 deletions(-)
 delete mode 100644 drivers/gpu/drm/radeon/evergreen_blit_shaders.c

diff --git a/drivers/gpu/drm/radeon/Makefile b/drivers/gpu/drm/radeon/Makefile
index 4deedaacd655..1045d2c46a76 100644
--- a/drivers/gpu/drm/radeon/Makefile
+++ b/drivers/gpu/drm/radeon/Makefile
@@ -41,7 +41,7 @@ radeon-y += radeon_device.o radeon_asic.o radeon_kms.o \
 	rs400.o rs600.o rs690.o rv515.o r520.o r600.o rv770.o radeon_test.o \
 	r200.o radeon_legacy_tv.o r600_cs.o \
 	radeon_pm.o atombios_dp.o r600_hdmi.o dce3_1_afmt.o \
-	evergreen.o evergreen_cs.o evergreen_blit_shaders.o \
+	evergreen.o evergreen_cs.o \
 	evergreen_hdmi.o radeon_trace_points.o ni.o \
 	atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \
 	radeon_prime.o cik.o cik_blit_shaders.o \
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
deleted file mode 100644
index 1a96ddb3e5ed..000000000000
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
- * Copyright 2010 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *     Alex Deucher <alexander.deucher at amd.com>
- */
-
-#include <linux/bug.h>
-#include <linux/types.h>
-#include <linux/kernel.h>
-
-/*
- * evergreen cards need to use the 3D engine to blit data which requires
- * quite a bit of hw state setup.  Rather than pull the whole 3D driver
- * (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables.  The register state and shaders
- * were hand generated to support blitting functionality.  See the 3D
- * driver or documentation for descriptions of the registers and
- * shader instructions.
- */
-
-const u32 evergreen_default_state[] =
-{
-	0xc0016900,
-	0x0000023b,
-	0x00000000, /* SQ_LDS_ALLOC_PS */
-
-	0xc0066900,
-	0x00000240,
-	0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
-	0x00000000,
-	0x00000000,
-	0x00000000,
-	0x00000000,
-	0x00000000,
-
-	0xc0046900,
-	0x00000247,
-	0x00000000, /* SQ_GS_VERT_ITEMSIZE */
-	0x00000000,
-	0x00000000,
-	0x00000000,
-
-	0xc0026900,
-	0x00000010,
-	0x00000000, /* DB_Z_INFO */
-	0x00000000, /* DB_STENCIL_INFO */
-
-	0xc0016900,
-	0x00000200,
-	0x00000000, /* DB_DEPTH_CONTROL */
-
-	0xc0066900,
-	0x00000000,
-	0x00000060, /* DB_RENDER_CONTROL */
-	0x00000000, /* DB_COUNT_CONTROL */
-	0x00000000, /* DB_DEPTH_VIEW */
-	0x0000002a, /* DB_RENDER_OVERRIDE */
-	0x00000000, /* DB_RENDER_OVERRIDE2 */
-	0x00000000, /* DB_HTILE_DATA_BASE */
-
-	0xc0026900,
-	0x0000000a,
-	0x00000000, /* DB_STENCIL_CLEAR */
-	0x00000000, /* DB_DEPTH_CLEAR */
-
-	0xc0016900,
-	0x000002dc,
-	0x0000aa00, /* DB_ALPHA_TO_MASK */
-
-	0xc0016900,
-	0x00000080,
-	0x00000000, /* PA_SC_WINDOW_OFFSET */
-
-	0xc00d6900,
-	0x00000083,
-	0x0000ffff, /* PA_SC_CLIPRECT_RULE */
-	0x00000000, /* PA_SC_CLIPRECT_0_TL */
-	0x20002000, /* PA_SC_CLIPRECT_0_BR */
-	0x00000000,
-	0x20002000,
-	0x00000000,
-	0x20002000,
-	0x00000000,
-	0x20002000,
-	0xaaaaaaaa, /* PA_SC_EDGERULE */
-	0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
-	0x0000000f, /* CB_TARGET_MASK */
-	0x0000000f, /* CB_SHADER_MASK */
-
-	0xc0226900,
-	0x00000094,
-	0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
-	0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x80000000,
-	0x20002000,
-	0x00000000, /* PA_SC_VPORT_ZMIN_0 */
-	0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
-
-	0xc0016900,
-	0x000000d4,
-	0x00000000, /* SX_MISC */
-
-	0xc0026900,
-	0x00000292,
-	0x00000000, /* PA_SC_MODE_CNTL_0 */
-	0x00000000, /* PA_SC_MODE_CNTL_1 */
-
-	0xc0106900,
-	0x00000300,
-	0x00000000, /* PA_SC_LINE_CNTL */
-	0x00000000, /* PA_SC_AA_CONFIG */
-	0x00000005, /* PA_SU_VTX_CNTL */
-	0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
-	0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
-	0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
-	0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
-	0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
-	0xffffffff, /* PA_SC_AA_MASK */
-
-	0xc00d6900,
-	0x00000202,
-	0x00cc0010, /* CB_COLOR_CONTROL */
-	0x00000210, /* DB_SHADER_CONTROL */
-	0x00010000, /* PA_CL_CLIP_CNTL */
-	0x00000004, /* PA_SU_SC_MODE_CNTL */
-	0x00000100, /* PA_CL_VTE_CNTL */
-	0x00000000, /* PA_CL_VS_OUT_CNTL */
-	0x00000000, /* PA_CL_NANINF_CNTL */
-	0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
-	0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
-	0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
-
-	0xc0066900,
-	0x000002de,
-	0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-
-	0xc0016900,
-	0x00000229,
-	0x00000000, /* SQ_PGM_START_FS */
-
-	0xc0016900,
-	0x0000022a,
-	0x00000000, /* SQ_PGM_RESOURCES_FS */
-
-	0xc0096900,
-	0x00000100,
-	0x00ffffff, /* VGT_MAX_VTX_INDX */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /* SX_ALPHA_TEST_CONTROL */
-	0x00000000, /* CB_BLEND_RED */
-	0x00000000, /* CB_BLEND_GREEN */
-	0x00000000, /* CB_BLEND_BLUE */
-	0x00000000, /* CB_BLEND_ALPHA */
-
-	0xc0026900,
-	0x000002a8,
-	0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
-	0x00000000, /*  */
-
-	0xc0026900,
-	0x000002ad,
-	0x00000000, /* VGT_REUSE_OFF */
-	0x00000000, /*  */
-
-	0xc0116900,
-	0x00000280,
-	0x00000000, /* PA_SU_POINT_SIZE */
-	0x00000000, /* PA_SU_POINT_MINMAX */
-	0x00000008, /* PA_SU_LINE_CNTL */
-	0x00000000, /* PA_SC_LINE_STIPPLE */
-	0x00000000, /* VGT_OUTPUT_PATH_CNTL */
-	0x00000000, /* VGT_HOS_CNTL */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /* VGT_GS_MODE */
-
-	0xc0016900,
-	0x000002a1,
-	0x00000000, /* VGT_PRIMITIVEID_EN */
-
-	0xc0016900,
-	0x000002a5,
-	0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
-
-	0xc0016900,
-	0x000002d5,
-	0x00000000, /* VGT_SHADER_STAGES_EN */
-
-	0xc0026900,
-	0x000002e5,
-	0x00000000, /* VGT_STRMOUT_CONFIG */
-	0x00000000, /*  */
-
-	0xc0016900,
-	0x000001e0,
-	0x00000000, /* CB_BLEND0_CONTROL */
-
-	0xc0016900,
-	0x000001b1,
-	0x00000000, /* SPI_VS_OUT_CONFIG */
-
-	0xc0016900,
-	0x00000187,
-	0x00000000, /* SPI_VS_OUT_ID_0 */
-
-	0xc0016900,
-	0x00000191,
-	0x00000100, /* SPI_PS_INPUT_CNTL_0 */
-
-	0xc00b6900,
-	0x000001b3,
-	0x20000001, /* SPI_PS_IN_CONTROL_0 */
-	0x00000000, /* SPI_PS_IN_CONTROL_1 */
-	0x00000000, /* SPI_INTERP_CONTROL_0 */
-	0x00000000, /* SPI_INPUT_Z */
-	0x00000000, /* SPI_FOG_CNTL */
-	0x00100000, /* SPI_BARYC_CNTL */
-	0x00000000, /* SPI_PS_IN_CONTROL_2 */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-	0x00000000, /*  */
-
-	0xc0026900,
-	0x00000316,
-	0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
-	0x00000010, /*  */
-};
-
-const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
index bb8d6c751595..4492524ee1df 100644
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
+++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
@@ -20,16 +20,284 @@
  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  * DEALINGS IN THE SOFTWARE.
  *
+ * Authors:
+ *     Alex Deucher <alexander.deucher at amd.com>
  */
 
 #ifndef EVERGREEN_BLIT_SHADERS_H
 #define EVERGREEN_BLIT_SHADERS_H
 
-extern const u32 evergreen_ps[];
-extern const u32 evergreen_vs[];
-extern const u32 evergreen_default_state[];
+/*
+ * evergreen cards need to use the 3D engine to blit data which requires
+ * quite a bit of hw state setup.  Rather than pull the whole 3D driver
+ * (which normally generates the 3D state) into the DRM, we opt to use
+ * statically generated state tables.  The register state and shaders
+ * were hand generated to support blitting functionality.  See the 3D
+ * driver or documentation for descriptions of the registers and
+ * shader instructions.
+ */
+
+static const u32 evergreen_default_state[] = {
+	0xc0016900,
+	0x0000023b,
+	0x00000000, /* SQ_LDS_ALLOC_PS */
+
+	0xc0066900,
+	0x00000240,
+	0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
+	0x00000000,
+	0x00000000,
+	0x00000000,
+	0x00000000,
+	0x00000000,
+
+	0xc0046900,
+	0x00000247,
+	0x00000000, /* SQ_GS_VERT_ITEMSIZE */
+	0x00000000,
+	0x00000000,
+	0x00000000,
+
+	0xc0026900,
+	0x00000010,
+	0x00000000, /* DB_Z_INFO */
+	0x00000000, /* DB_STENCIL_INFO */
+
+	0xc0016900,
+	0x00000200,
+	0x00000000, /* DB_DEPTH_CONTROL */
+
+	0xc0066900,
+	0x00000000,
+	0x00000060, /* DB_RENDER_CONTROL */
+	0x00000000, /* DB_COUNT_CONTROL */
+	0x00000000, /* DB_DEPTH_VIEW */
+	0x0000002a, /* DB_RENDER_OVERRIDE */
+	0x00000000, /* DB_RENDER_OVERRIDE2 */
+	0x00000000, /* DB_HTILE_DATA_BASE */
+
+	0xc0026900,
+	0x0000000a,
+	0x00000000, /* DB_STENCIL_CLEAR */
+	0x00000000, /* DB_DEPTH_CLEAR */
+
+	0xc0016900,
+	0x000002dc,
+	0x0000aa00, /* DB_ALPHA_TO_MASK */
+
+	0xc0016900,
+	0x00000080,
+	0x00000000, /* PA_SC_WINDOW_OFFSET */
+
+	0xc00d6900,
+	0x00000083,
+	0x0000ffff, /* PA_SC_CLIPRECT_RULE */
+	0x00000000, /* PA_SC_CLIPRECT_0_TL */
+	0x20002000, /* PA_SC_CLIPRECT_0_BR */
+	0x00000000,
+	0x20002000,
+	0x00000000,
+	0x20002000,
+	0x00000000,
+	0x20002000,
+	0xaaaaaaaa, /* PA_SC_EDGERULE */
+	0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
+	0x0000000f, /* CB_TARGET_MASK */
+	0x0000000f, /* CB_SHADER_MASK */
+
+	0xc0226900,
+	0x00000094,
+	0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
+	0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x80000000,
+	0x20002000,
+	0x00000000, /* PA_SC_VPORT_ZMIN_0 */
+	0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
+
+	0xc0016900,
+	0x000000d4,
+	0x00000000, /* SX_MISC */
+
+	0xc0026900,
+	0x00000292,
+	0x00000000, /* PA_SC_MODE_CNTL_0 */
+	0x00000000, /* PA_SC_MODE_CNTL_1 */
+
+	0xc0106900,
+	0x00000300,
+	0x00000000, /* PA_SC_LINE_CNTL */
+	0x00000000, /* PA_SC_AA_CONFIG */
+	0x00000005, /* PA_SU_VTX_CNTL */
+	0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
+	0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
+	0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
+	0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
+	0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
+	0xffffffff, /* PA_SC_AA_MASK */
+
+	0xc00d6900,
+	0x00000202,
+	0x00cc0010, /* CB_COLOR_CONTROL */
+	0x00000210, /* DB_SHADER_CONTROL */
+	0x00010000, /* PA_CL_CLIP_CNTL */
+	0x00000004, /* PA_SU_SC_MODE_CNTL */
+	0x00000100, /* PA_CL_VTE_CNTL */
+	0x00000000, /* PA_CL_VS_OUT_CNTL */
+	0x00000000, /* PA_CL_NANINF_CNTL */
+	0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
+	0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
+	0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
+
+	0xc0066900,
+	0x000002de,
+	0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+
+	0xc0016900,
+	0x00000229,
+	0x00000000, /* SQ_PGM_START_FS */
+
+	0xc0016900,
+	0x0000022a,
+	0x00000000, /* SQ_PGM_RESOURCES_FS */
+
+	0xc0096900,
+	0x00000100,
+	0x00ffffff, /* VGT_MAX_VTX_INDX */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /* SX_ALPHA_TEST_CONTROL */
+	0x00000000, /* CB_BLEND_RED */
+	0x00000000, /* CB_BLEND_GREEN */
+	0x00000000, /* CB_BLEND_BLUE */
+	0x00000000, /* CB_BLEND_ALPHA */
+
+	0xc0026900,
+	0x000002a8,
+	0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
+	0x00000000, /*  */
+
+	0xc0026900,
+	0x000002ad,
+	0x00000000, /* VGT_REUSE_OFF */
+	0x00000000, /*  */
+
+	0xc0116900,
+	0x00000280,
+	0x00000000, /* PA_SU_POINT_SIZE */
+	0x00000000, /* PA_SU_POINT_MINMAX */
+	0x00000008, /* PA_SU_LINE_CNTL */
+	0x00000000, /* PA_SC_LINE_STIPPLE */
+	0x00000000, /* VGT_OUTPUT_PATH_CNTL */
+	0x00000000, /* VGT_HOS_CNTL */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /* VGT_GS_MODE */
+
+	0xc0016900,
+	0x000002a1,
+	0x00000000, /* VGT_PRIMITIVEID_EN */
+
+	0xc0016900,
+	0x000002a5,
+	0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
+
+	0xc0016900,
+	0x000002d5,
+	0x00000000, /* VGT_SHADER_STAGES_EN */
+
+	0xc0026900,
+	0x000002e5,
+	0x00000000, /* VGT_STRMOUT_CONFIG */
+	0x00000000, /*  */
+
+	0xc0016900,
+	0x000001e0,
+	0x00000000, /* CB_BLEND0_CONTROL */
+
+	0xc0016900,
+	0x000001b1,
+	0x00000000, /* SPI_VS_OUT_CONFIG */
+
+	0xc0016900,
+	0x00000187,
+	0x00000000, /* SPI_VS_OUT_ID_0 */
+
+	0xc0016900,
+	0x00000191,
+	0x00000100, /* SPI_PS_INPUT_CNTL_0 */
+
+	0xc00b6900,
+	0x000001b3,
+	0x20000001, /* SPI_PS_IN_CONTROL_0 */
+	0x00000000, /* SPI_PS_IN_CONTROL_1 */
+	0x00000000, /* SPI_INTERP_CONTROL_0 */
+	0x00000000, /* SPI_INPUT_Z */
+	0x00000000, /* SPI_FOG_CNTL */
+	0x00100000, /* SPI_BARYC_CNTL */
+	0x00000000, /* SPI_PS_IN_CONTROL_2 */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+	0x00000000, /*  */
+
+	0xc0026900,
+	0x00000316,
+	0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+	0x00000010, /*  */
+};
 
-extern const u32 evergreen_ps_size, evergreen_vs_size;
-extern const u32 evergreen_default_size;
+static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
 
 #endif
-- 
2.27.0



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