[PATCH v2] drm/v3d: Fix PM disable depth imbalance in v3d_platform_drm_probe
Melissa Wen
mwen at igalia.com
Sun Jan 9 17:48:17 UTC 2022
On 01/06, Miaoqian Lin wrote:
> The pm_runtime_enable will increase power disable depth.
> If the probe fails, we should use pm_runtime_disable() to balance
> pm_runtime_enable().
>
> Fixes: 57692c9 ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
> Signed-off-by: Miaoqian Lin <linmq006 at gmail.com>
> ---
> Changes in v2
> - put pm_runtime_disable before dma_free_wc
> - rename dma_free to pm_disable
> ---
> drivers/gpu/drm/v3d/v3d_drv.c | 5 +++--
> 1 file changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
> index bd46396a1ae0..7d500dd5314e 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.c
> +++ b/drivers/gpu/drm/v3d/v3d_drv.c
> @@ -282,7 +282,7 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
>
> ret = v3d_gem_init(drm);
> if (ret)
> - goto dma_free;
> + goto pm_disable;
>
> ret = v3d_irq_init(v3d);
> if (ret)
> @@ -298,7 +298,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
> v3d_irq_disable(v3d);
> gem_destroy:
> v3d_gem_destroy(drm);
> -dma_free:
> +pm_disable:
> + pm_runtime_disable(dev);
Hi,
I see this pm_runtime_disable balancing is also missing for
v3d_platform_drm_remove(), right?
BR,
Melissa
> dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
> return ret;
> }
> --
> 2.17.1
>
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