[PATCH] drm/ttm: Don't inherit GEM object VMAs in child process

Christian König christian.koenig at amd.com
Mon Jan 17 16:23:37 UTC 2022


Am 17.01.22 um 15:50 schrieb Marek Olšák:
> I don't think fork() would work with userspace where all buffers are 
> shared. It certainly doesn't work now. The driver needs to be notified 
> that a buffer or texture is shared to ensure data coherency between 
> processes, and the driver must execute decompression and other render 
> passes when a buffer or texture is being shared for the first time. 
> Those aren't called when fork() is called.

Yeah, that's why you can install handlers which run before/after fork() 
is executed. But to summarize it is illegal for OpenGL, so we don't 
really need to worry about it.

For compute there are a couple of use cases though, but even those are 
not real world ones as far as I know.

But see below.

>
> Marek
>
> On Mon, Jan 17, 2022 at 9:34 AM Felix Kuehling <felix.kuehling at amd.com 
> <mailto:felix.kuehling at amd.com>> wrote:
>
>     Am 2022-01-17 um 9:21 a.m. schrieb Christian König:
>     > Am 17.01.22 um 15:17 schrieb Felix Kuehling:
>     >> Am 2022-01-17 um 6:44 a.m. schrieb Christian König:
>     >>> Am 14.01.22 um 18:40 schrieb Felix Kuehling:
>     >>>> Am 2022-01-14 um 12:26 p.m. schrieb Christian König:
>     >>>>> Am 14.01.22 um 17:44 schrieb Daniel Vetter:
>     >>>>>> Top post because I tried to catch up on the entire
>     discussion here.
>     >>>>>>
>     >>>>>> So fundamentally I'm not opposed to just close this fork() hole
>     >>>>>> once and
>     >>>>>> for all. The thing that worries me from a upstream/platform
>     pov is
>     >>>>>> really
>     >>>>>> only if we don't do it consistently across all drivers.
>     >>>>>>
>     >>>>>> So maybe as an idea:
>     >>>>>> - Do the original patch, but not just for ttm but all gem
>     rendernode
>     >>>>>>      drivers at least (or maybe even all gem drivers, no
>     idea), with
>     >>>>>> the
>     >>>>>>      below discussion cleaned up as justification.
>     >>>>> I know of at least one use case which this will break.
>     >>>>>
>     >>>>> A couple of years back we had a discussion on the Mesa
>     mailing list
>     >>>>> because (IIRC) Marek introduced a background thread to push
>     command
>     >>>>> submissions to the kernel.
>     >>>>>
>     >>>>> That broke because some compositor used to initialize OpenGL
>     and then
>     >>>>> do a fork(). This indeed worked previously (no GPUVM at that
>     time),
>     >>>>> but with the addition of the backround thread obviously broke.
>     >>>>>
>     >>>>> The conclusion back then was that the compositor is broken
>     and needs
>     >>>>> fixing, but it still essentially means that there could be
>     people out
>     >>>>> there with really old userspace where this setting would
>     just break
>     >>>>> the desktop.
>     >>>>>
>     >>>>> I'm not really against that change either, but at least in
>     theory we
>     >>>>> could make fork() work perfectly fine even with VMs and
>     background
>     >>>>> threads.
>     >>>> You may regret this if you ever try to build a shared virtual
>     address
>     >>>> space between GPU and CPU. Then you have two processes
>     (parent and
>     >>>> child) sharing the same render context and GPU VM address space.
>     >>>> But the
>     >>>> CPU address spaces are different. You can't maintain
>     consistent shared
>     >>>> virtual address spaces for both processes when the GPU address
>     >>>> space is
>     >>>> shared between them.
>     >>> That's actually not much of a problem.
>     >>>
>     >>> All you need to do is to use pthread_atfork() and do the
>     appropriate
>     >>> action in parent/child to clean up your context:
>     >>> https://man7.org/linux/man-pages/man3/pthread_atfork.3.html
>     <https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fman7.org%2Flinux%2Fman-pages%2Fman3%2Fpthread_atfork.3.html&data=04%7C01%7Cchristian.koenig%40amd.com%7Cd917b56904c64bcb501a08d9d9c8c05e%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637780278519496422%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=4%2FEATucZoZnlP4t0FI6bYtCdThxC3HTOtkIcTU8G%2FqY%3D&reserved=0>
>     >> Thunk already does that. However, it's not foolproof.
>     pthread_atfork
>     >> hanlders aren't called when the process is forked with a clone
>     call.
>     >
>     > Yeah, but that's perfectly intentional. clone() is usually used to
>     > create threads.
>
>     Clone can be used to create new processes. Maybe not the common
>     use today.
>
>
>     >
>     >>> The rest is just to make sure that all shared and all private
>     data are
>     >>> kept separate all the time. Sharing virtual memory is already
>     done for
>     >>> decades this way, it's just that nobody ever did it with a
>     statefull
>     >>> device like GPUs.
>     >> My concern is not with sharing or not sharing data. It's with
>     sharing
>     >> the address space itself. If you share the render node, you
>     share GPU
>     >> virtual address space. However CPU address space is not shared
>     between
>     >> parent and child. That's a fundamental mismatch between the CPU
>     world
>     >> and current GPU driver implementation.
>     >
>     > Correct, but even that is easily solvable. As I said before you can
>     > hang this state on a VMA and let it be cloned together with the CPU
>     > address space.
>
>     I'm not following. The address space I'm talking about is struct
>     amdgpu_vm. It's associated with the render node file descriptor.
>     Inheriting and using that file descriptor in the child inherits the
>     amdgpu_vm. I don't see how you can hang that state on any one VMA.
>

But you don't really need that. You can bind the VM to your VMA mapping 
and clone that as necessary.

I'm not sure how else I should describe that, as far as I know the 
kernel that would be rather trivial to do.

Cloning all the userspace state like Marek described above is the much 
harder part.

Regards,
Christian.

>
>     To be consistent with the CPU, you'd need to clone the GPU address
>     space
>     (struct amdgpu_vm) in the child process. That means you need a new
>     render node file descriptor that imports all the BOs from the parent
>     address space. It's a bunch of extra work to fork a process, that
>     you're
>     proposing to immediately undo with an atfork handler. So I really
>     don't
>     see the point.
>
>     Regards,
>       Felix
>
>
>     >
>     > Since VMAs are informed about their cloning (in opposite to file
>     > descriptors) it's trivial to even just clone kernel data on
>     first access.
>     >
>     > Regards,
>     > Christian.
>     >
>     >>
>     >> Regards,
>     >>    Felix
>     >>
>     >>
>     >>> Regards,
>     >>> Christian.
>     >>>
>     >>>> Regards,
>     >>>>     Felix
>     >>>>
>     >
>

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