[PATCH v6 3/3] drm/doc/rfc: VM_BIND uapi definition
Matthew Auld
matthew.auld at intel.com
Fri Jul 1 08:45:38 UTC 2022
On 30/06/2022 17:23, Matthew Auld wrote:
> On 30/06/2022 16:34, Jason Ekstrand wrote:
>> On Thu, Jun 30, 2022 at 10:14 AM Matthew Auld <matthew.auld at intel.com
>> <mailto:matthew.auld at intel.com>> wrote:
>>
>> On 30/06/2022 06:11, Jason Ekstrand wrote:
>> > On Sat, Jun 25, 2022 at 8:49 PM Niranjana Vishwanathapura
>> > <niranjana.vishwanathapura at intel.com
>> <mailto:niranjana.vishwanathapura at intel.com>
>> > <mailto:niranjana.vishwanathapura at intel.com
>> <mailto:niranjana.vishwanathapura at intel.com>>> wrote:
>> >
>> > VM_BIND and related uapi definitions
>> >
>> > v2: Reduce the scope to simple Mesa use case.
>> > v3: Expand VM_UNBIND documentation and add
>> > I915_GEM_VM_BIND/UNBIND_FENCE_VALID
>> > and I915_GEM_VM_BIND_TLB_FLUSH flags.
>> > v4: Remove I915_GEM_VM_BIND_TLB_FLUSH flag and add additional
>> > documentation for vm_bind/unbind.
>> > v5: Remove TLB flush requirement on VM_UNBIND.
>> > Add version support to stage implementation.
>> > v6: Define and use drm_i915_gem_timeline_fence structure for
>> > all timeline fences.
>> > v7: Rename I915_PARAM_HAS_VM_BIND to
>> I915_PARAM_VM_BIND_VERSION.
>> > Update documentation on async vm_bind/unbind and
>> versioning.
>> > Remove redundant vm_bind/unbind FENCE_VALID flag,
>> execbuf3
>> > batch_count field and I915_EXEC3_SECURE flag.
>> >
>> > Signed-off-by: Niranjana Vishwanathapura
>> > <niranjana.vishwanathapura at intel.com
>> <mailto:niranjana.vishwanathapura at intel.com>
>> > <mailto:niranjana.vishwanathapura at intel.com
>> <mailto:niranjana.vishwanathapura at intel.com>>>
>> > Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch
>> <mailto:daniel.vetter at ffwll.ch>
>> > <mailto:daniel.vetter at ffwll.ch
>> <mailto:daniel.vetter at ffwll.ch>>>
>> > ---
>> > Documentation/gpu/rfc/i915_vm_bind.h | 280
>> +++++++++++++++++++++++++++
>> > 1 file changed, 280 insertions(+)
>> > create mode 100644 Documentation/gpu/rfc/i915_vm_bind.h
>> >
>> > diff --git a/Documentation/gpu/rfc/i915_vm_bind.h
>> > b/Documentation/gpu/rfc/i915_vm_bind.h
>> > new file mode 100644
>> > index 000000000000..a93e08bceee6
>> > --- /dev/null
>> > +++ b/Documentation/gpu/rfc/i915_vm_bind.h
>> > @@ -0,0 +1,280 @@
>> > +/* SPDX-License-Identifier: MIT */
>> > +/*
>> > + * Copyright © 2022 Intel Corporation
>> > + */
>> > +
>> > +/**
>> > + * DOC: I915_PARAM_VM_BIND_VERSION
>> > + *
>> > + * VM_BIND feature version supported.
>> > + * See typedef drm_i915_getparam_t param.
>> > + *
>> > + * Specifies the VM_BIND feature version supported.
>> > + * The following versions of VM_BIND have been defined:
>> > + *
>> > + * 0: No VM_BIND support.
>> > + *
>> > + * 1: In VM_UNBIND calls, the UMD must specify the exact
>> mappings
>> > created
>> > + * previously with VM_BIND, the ioctl will not support
>> unbinding
>> > multiple
>> > + * mappings or splitting them. Similarly, VM_BIND calls
>> will not
>> > replace
>> > + * any existing mappings.
>> > + *
>> > + * 2: The restrictions on unbinding partial or multiple
>> mappings is
>> > + * lifted, Similarly, binding will replace any mappings
>> in the
>> > given range.
>> > + *
>> > + * See struct drm_i915_gem_vm_bind and struct
>> drm_i915_gem_vm_unbind.
>> > + */
>> > +#define I915_PARAM_VM_BIND_VERSION 57
>> > +
>> > +/**
>> > + * DOC: I915_VM_CREATE_FLAGS_USE_VM_BIND
>> > + *
>> > + * Flag to opt-in for VM_BIND mode of binding during VM
>> creation.
>> > + * See struct drm_i915_gem_vm_control flags.
>> > + *
>> > + * The older execbuf2 ioctl will not support VM_BIND mode of
>> operation.
>> > + * For VM_BIND mode, we have new execbuf3 ioctl which will
>> not
>> > accept any
>> > + * execlist (See struct drm_i915_gem_execbuffer3 for more
>> details).
>> > + */
>> > +#define I915_VM_CREATE_FLAGS_USE_VM_BIND (1 << 0)
>> > +
>> > +/* VM_BIND related ioctls */
>> > +#define DRM_I915_GEM_VM_BIND 0x3d
>> > +#define DRM_I915_GEM_VM_UNBIND 0x3e
>> > +#define DRM_I915_GEM_EXECBUFFER3 0x3f
>> > +
>> > +#define DRM_IOCTL_I915_GEM_VM_BIND
>> > DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_VM_BIND, struct
>> > drm_i915_gem_vm_bind)
>> > +#define DRM_IOCTL_I915_GEM_VM_UNBIND
>> > DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_VM_UNBIND, struct
>> > drm_i915_gem_vm_bind)
>> > +#define DRM_IOCTL_I915_GEM_EXECBUFFER3
>> > DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_EXECBUFFER3, struct
>> > drm_i915_gem_execbuffer3)
>> > +
>> > +/**
>> > + * struct drm_i915_gem_timeline_fence - An input or output
>> timeline
>> > fence.
>> > + *
>> > + * The operation will wait for input fence to signal.
>> > + *
>> > + * The returned output fence will be signaled after the
>> completion
>> > of the
>> > + * operation.
>> > + */
>> > +struct drm_i915_gem_timeline_fence {
>> > + /** @handle: User's handle for a drm_syncobj to wait
>> on or
>> > signal. */
>> > + __u32 handle;
>> > +
>> > + /**
>> > + * @flags: Supported flags are:
>> > + *
>> > + * I915_TIMELINE_FENCE_WAIT:
>> > + * Wait for the input fence before the operation.
>> > + *
>> > + * I915_TIMELINE_FENCE_SIGNAL:
>> > + * Return operation completion fence as output.
>> > + */
>> > + __u32 flags;
>> > +#define I915_TIMELINE_FENCE_WAIT (1 << 0)
>> > +#define I915_TIMELINE_FENCE_SIGNAL (1 << 1)
>> > +#define __I915_TIMELINE_FENCE_UNKNOWN_FLAGS
>> > (-(I915_TIMELINE_FENCE_SIGNAL << 1))
>> > +
>> > + /**
>> > + * @value: A point in the timeline.
>> > + * Value must be 0 for a binary drm_syncobj. A Value
>> of 0 for a
>> > + * timeline drm_syncobj is invalid as it turns a
>> drm_syncobj
>> > into a
>> > + * binary one.
>> > + */
>> > + __u64 value;
>> > +};
>> > +
>> > +/**
>> > + * struct drm_i915_gem_vm_bind - VA to object mapping to
>> bind.
>> > + *
>> > + * This structure is passed to VM_BIND ioctl and specifies
>> the
>> > mapping of GPU
>> > + * virtual address (VA) range to the section of an object
>> that
>> > should be bound
>> > + * in the device page table of the specified address space
>> (VM).
>> > + * The VA range specified must be unique (ie., not currently
>> bound)
>> > and can
>> > + * be mapped to whole object or a section of the object
>> (partial
>> > binding).
>> > + * Multiple VA mappings can be created to the same section
>> of the
>> > object
>> > + * (aliasing).
>> > + *
>> > + * The @start, @offset and @length must be 4K page aligned.
>> However
>> > the DG2
>> > + * and XEHPSDV has 64K page size for device local-memory
>> and has
>> > compact page
>> > + * table. On those platforms, for binding device local-memory
>> > objects, the
>> > + * @start must be 2M aligned, @offset and @length must be
>> 64K aligned.
>> >
>> >
>> > This is not acceptable. We need 64K granularity. This
>> includes the
>> > starting address, the BO offset, and the length. Why? The
>> tl;dr is
>> > that it's a requirement for about 50% of D3D12 apps if we want
>> them to
>> > run on Linux via D3D12. A longer explanation follows. I don't
>> > necessarily expect kernel folks to get all the details but
>> hopefully
>> > I'll have left enough of a map that some of the Intel Mesa
>> folks can
>> > help fill in details.
>> >
>> > Many modern D3D12 apps have a hard requirement on Tier2 tiled
>> > resources. This is a feature that Intel has supported in the
>> D3D12
>> > driver since Skylake. In order to implement this feature, VKD3D
>> > requires the various sparseResidencyImage* and
>> sparseResidency*Sampled
>> > Vulkan features. If we want those apps to work (there's getting
>> to be
>> > quite a few of them), we need to implement the Vulkan sparse
>> residency
>> > features.
>> > |
>> > |
>> > What is sparse residency? I'm glad you asked! The sparse
>> residency
>> > features allow a client to separately bind each miplevel or array
>> slice
>> > of an image to a chunk of device memory independently, without
>> affecting
>> > any other areas of the image. Once you get to a high enough
>> miplevel
>> > that everything fits inside a single sparse image block (that's a
>> > technical Vulkan term you can search for in the spec), you can
>> enter a
>> > "miptail" which contains all the remaining miplevels in a single
>> sparse
>> > image block.
>> >
>> > The term "sparse image block" is what the Vulkan spec uses. On
>> Intel
>> > hardware and in the docs, it's what we call a "tile".
>> Specifically, the
>> > image needs to use Yf or Ys tiling on SKL-TGL or a Tile64 on
>> DG2+. This
>> > is because Tile4 and legacy X and Y-tiling don't provide any
>> guarantees
>> > about page alignment for slices. Yf, Ys, and Tile64, on the
>> other hand,
>> > align all slices of the image to a tile boundary, allowing us
>> to map
>> > memory to different slices independently, assuming we have 64K
>> (or 4K
>> > for Yf) VM_BIND granularity. (4K isn't actually a requirement for
>> > SKL-TGL; we can use Ys all the time which has 64K tiles but
>> there's no
>> > reason to not support 4K alignments on integrated.)
>> >
>> > Someone may be tempted to ask, "Can't we wiggle the strides
>> around or
>> > something to make it work?" I thought about that and no, you
>> can't.
>> > The problem here is LOD2+. Sure, you can have a stride such that
>> the
>> > image is a multiple of 2M worth of tiles across. That'll work
>> fine for
>> > LOD0 and LOD1; both will be 2M aligned. However, LOD2 won't be
>> and
>> > there's no way to control that. The hardware will place it to
>> the right
>> > of LOD1 by ROUND_UP(width, tile_width) pixels and there's nothing
>> you
>> > can do about that. If that position doesn't happen to hit a 2M
>> > boundary, you're out of luck.
>> >
>> > I hope that explanation provides enough detail. Sadly, this is
>> one of
>> > those things which has a lot of moving pieces all over different
>> bits of
>> > the hardware and various APIs and they all have to work together
>> just
>> > right for it to all come out in the end. But, yeah, we really
>> need 64K
>> > aligned binding if we want VKD3D to work.
>>
>> Just to confirm, the new model would be to enforce 64K GTT alignment
>> for
>> lmem pages, and then for smem pages we would only require 4K
>> alignment,
>> but with the added restriction that userspace will never try to
>> mix the
>> two (lmem vs smem) within the same 2M va range (page-table). The
>> kernel
>> will verify this and throw an error if needed. This model should work
>> with the above?
>>
>>
>> Mesa doesn't have full control over BO placement so I don't think we
>> can guarantee quite as much as you want there. We can guarantee, I
>> think, that we never place LMEM-only and SMEM-only in the same 2M
>> block. However, most BOs will be LMEM+SMEM (with a preference for
>> LMEM) and then it'll be up to the kernel to sort out any issues. Is
>> that reasonable?
>
> That seems tricky for the lmem + smem case. On DG2 the hw design is such
> that you can't have 64K and 4K GTT pages within the same page-table,
> since the entire page-table is either operating in 64K or 4K GTT page
> mode (there is some special bit on the PDE that we need to toggle to
> turn on/off the 64K mode).
Just to be clear here, "64K GTT" is not just the GTT alignment but also
the requirement that the device/physical address of the underlying
memory also has 64K alignment, and ofc is also 64K of contiguous memory.
We can easily guarantee that with lmem, but with smem it might be more
tricky (like shmem). Also I'm not sure if there is already a mechanism
to request some kind of min alignment/page-size with the dma-api, but
perhaps something like that could work here?
>
>>
>> --Jason
>>
>> >
>> > --Jason
>> >
>> > + * Also, for such mappings, i915 will reserve the whole 2M
>> range
>> > for it so as
>> > + * to not allow multiple mappings in that 2M range
>> (Compact page
>> > tables do not
>> > + * allow 64K page and 4K page bindings in the same 2M range).
>> > + *
>> > + * Error code -EINVAL will be returned if @start, @offset and
>> > @length are not
>> > + * properly aligned. In version 1 (See
>> I915_PARAM_VM_BIND_VERSION),
>> > error code
>> > + * -ENOSPC will be returned if the VA range specified
>> can't be
>> > reserved.
>> > + *
>> > + * VM_BIND/UNBIND ioctl calls executed on different CPU
>> threads
>> > concurrently
>> > + * are not ordered. Furthermore, parts of the VM_BIND
>> operation can
>> > be done
>> > + * asynchronously, if valid @fence is specified.
>> > + */
>> > +struct drm_i915_gem_vm_bind {
>> > + /** @vm_id: VM (address space) id to bind */
>> > + __u32 vm_id;
>> > +
>> > + /** @handle: Object handle */
>> > + __u32 handle;
>> > +
>> > + /** @start: Virtual Address start to bind */
>> > + __u64 start;
>> > +
>> > + /** @offset: Offset in object to bind */
>> > + __u64 offset;
>> > +
>> > + /** @length: Length of mapping to bind */
>> > + __u64 length;
>> > +
>> > + /**
>> > + * @flags: Supported flags are:
>> > + *
>> > + * I915_GEM_VM_BIND_READONLY:
>> > + * Mapping is read-only.
>> > + *
>> > + * I915_GEM_VM_BIND_CAPTURE:
>> > + * Capture this mapping in the dump upon GPU error.
>> > + */
>> > + __u64 flags;
>> > +#define I915_GEM_VM_BIND_READONLY (1 << 1)
>> > +#define I915_GEM_VM_BIND_CAPTURE (1 << 2)
>> > +
>> > + /**
>> > + * @fence: Timeline fence for bind completion
>> signaling.
>> > + *
>> > + * It is an out fence, hence using
>> I915_TIMELINE_FENCE_WAIT flag
>> > + * is invalid, and an error will be returned.
>> > + */
>> > + struct drm_i915_gem_timeline_fence fence;
>> > +
>> > + /**
>> > + * @extensions: Zero-terminated chain of extensions.
>> > + *
>> > + * For future extensions. See struct
>> i915_user_extension.
>> > + */
>> > + __u64 extensions;
>> > +};
>> > +
>> > +/**
>> > + * struct drm_i915_gem_vm_unbind - VA to object mapping to
>> unbind.
>> > + *
>> > + * This structure is passed to VM_UNBIND ioctl and
>> specifies the
>> > GPU virtual
>> > + * address (VA) range that should be unbound from the device
>> page
>> > table of the
>> > + * specified address space (VM). VM_UNBIND will force
>> unbind the
>> > specified
>> > + * range from device page table without waiting for any GPU
>> job to
>> > complete.
>> > + * It is UMDs responsibility to ensure the mapping is no
>> longer in
>> > use before
>> > + * calling VM_UNBIND.
>> > + *
>> > + * If the specified mapping is not found, the ioctl will
>> simply
>> > return without
>> > + * any error.
>> > + *
>> > + * VM_BIND/UNBIND ioctl calls executed on different CPU
>> threads
>> > concurrently
>> > + * are not ordered. Furthermore, parts of the VM_UNBIND
>> operation
>> > can be done
>> > + * asynchronously, if valid @fence is specified.
>> > + */
>> > +struct drm_i915_gem_vm_unbind {
>> > + /** @vm_id: VM (address space) id to bind */
>> > + __u32 vm_id;
>> > +
>> > + /** @rsvd: Reserved, MBZ */
>> > + __u32 rsvd;
>> > +
>> > + /** @start: Virtual Address start to unbind */
>> > + __u64 start;
>> > +
>> > + /** @length: Length of mapping to unbind */
>> > + __u64 length;
>> > +
>> > + /** @flags: Currently reserved, MBZ */
>> > + __u64 flags;
>> > +
>> > + /**
>> > + * @fence: Timeline fence for unbind completion
>> signaling.
>> > + *
>> > + * It is an out fence, hence using
>> I915_TIMELINE_FENCE_WAIT flag
>> > + * is invalid, and an error will be returned.
>> > + */
>> > + struct drm_i915_gem_timeline_fence fence;
>> > +
>> > + /**
>> > + * @extensions: Zero-terminated chain of extensions.
>> > + *
>> > + * For future extensions. See struct
>> i915_user_extension.
>> > + */
>> > + __u64 extensions;
>> > +};
>> > +
>> > +/**
>> > + * struct drm_i915_gem_execbuffer3 - Structure for
>> > DRM_I915_GEM_EXECBUFFER3
>> > + * ioctl.
>> > + *
>> > + * DRM_I915_GEM_EXECBUFFER3 ioctl only works in VM_BIND
>> mode and
>> > VM_BIND mode
>> > + * only works with this ioctl for submission.
>> > + * See I915_VM_CREATE_FLAGS_USE_VM_BIND.
>> > + */
>> > +struct drm_i915_gem_execbuffer3 {
>> > + /**
>> > + * @ctx_id: Context id
>> > + *
>> > + * Only contexts with user engine map are allowed.
>> > + */
>> > + __u32 ctx_id;
>> > +
>> > + /**
>> > + * @engine_idx: Engine index
>> > + *
>> > + * An index in the user engine map of the context
>> specified
>> > by @ctx_id.
>> > + */
>> > + __u32 engine_idx;
>> > +
>> > + /**
>> > + * @batch_address: Batch gpu virtual address/es.
>> > + *
>> > + * For normal submission, it is the gpu virtual
>> address of
>> > the batch
>> > + * buffer. For parallel submission, it is a pointer
>> to an
>> > array of
>> > + * batch buffer gpu virtual addresses with array size
>> equal
>> > to the
>> > + * number of (parallel) engines involved in that
>> submission (See
>> > + * struct i915_context_engines_parallel_submit).
>> > + */
>> > + __u64 batch_address;
>> > +
>> > + /** @flags: Currently reserved, MBZ */
>> > + __u64 flags;
>> > +
>> > + /** @rsvd1: Reserved, MBZ */
>> > + __u32 rsvd1;
>> > +
>> > + /** @fence_count: Number of fences in
>> @timeline_fences array. */
>> > + __u32 fence_count;
>> > +
>> > + /**
>> > + * @timeline_fences: Pointer to an array of timeline
>> fences.
>> > + *
>> > + * Timeline fences are of format struct
>> > drm_i915_gem_timeline_fence.
>> > + */
>> > + __u64 timeline_fences;
>> > +
>> > + /** @rsvd2: Reserved, MBZ */
>> > + __u64 rsvd2;
>> > +
>> > + /**
>> > + * @extensions: Zero-terminated chain of extensions.
>> > + *
>> > + * For future extensions. See struct
>> i915_user_extension.
>> > + */
>> > + __u64 extensions;
>> > +};
>> > +
>> > +/**
>> > + * struct drm_i915_gem_create_ext_vm_private - Extension
>> to make
>> > the object
>> > + * private to the specified VM.
>> > + *
>> > + * See struct drm_i915_gem_create_ext.
>> > + */
>> > +struct drm_i915_gem_create_ext_vm_private {
>> > +#define I915_GEM_CREATE_EXT_VM_PRIVATE 2
>> > + /** @base: Extension link. See struct
>> i915_user_extension. */
>> > + struct i915_user_extension base;
>> > +
>> > + /** @vm_id: Id of the VM to which the object is
>> private */
>> > + __u32 vm_id;
>> > +};
>> > --
>> > 2.21.0.rc0.32.g243a4c7e27
>> >
>>
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