[PATCH v2 0/2] Balance mutex_init and mutex_destroy calls

Melissa Wen mwen at igalia.com
Thu Nov 10 12:59:54 UTC 2022


On 11/8/22 16:54, Maíra Canal wrote:
> This series introduces some changes to assure the correct resource release on
> the V3D driver, especially the mutex. Currently, the V3D has no mutex_destroy()
> calls, which means that a mutex is being instantiated, but it is not being
> released by the end of its use.
>
> So, use the DRM-managed mutex_init variants when possible to manage the mutex
> release and add mutex_destroy() calls when not possible.
>
> Best Regards,
> - Maíra Canal
>
> v1 -> v2: https://lore.kernel.org/dri-devel/20221107224656.278135-1-mcanal@igalia.com/T/#m3c23e3f21fe6aaae51138c746c74e94b2a7b3bfc
>
> - Move mutex_destroy() to v3d_perfmon_put() (Daniel Vetter).
> - Add mutex_destroy() on error case in v3d_perfmon_create_ioctl() (Daniel Vetter).
> - Add Daniel Vetter's tags.

Applied to drm-misc-next.

Thanks,

Melissa

>
> Maíra Canal (2):
>    drm/v3d: switch to drmm_mutex_init
>    drm/v3d: add missing mutex_destroy
>
>   drivers/gpu/drm/v3d/v3d_gem.c     | 17 +++++++++++++----
>   drivers/gpu/drm/v3d/v3d_perfmon.c |  6 +++++-
>   2 files changed, 18 insertions(+), 5 deletions(-)
>


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