[PATCH 3/6] drm/gud: Don't retry a failed framebuffer flush
Thomas Zimmermann
tzimmermann at suse.de
Wed Nov 23 09:25:42 UTC 2022
Am 22.11.22 um 21:58 schrieb Noralf Trønnes via B4 Submission Endpoint:
> From: Noralf Trønnes <noralf at tronnes.org>
>
> If a framebuffer flush fails the driver will do one retry by requeing the
> worker. Currently the worker is used even for synchronous flushing, but a
> later patch will inline it, so this needs to change. Thinking about how to
> solve this I came to the conclusion that this retry mechanism was a fix
> for a problem that was only in the mind of the developer (me) and not
> something that solved a real problem.
>
> So let's remove this for now and revisit later should it become necessary.
> gud_add_damage() has now only one caller so it can be inlined.
>
> Signed-off-by: Noralf Trønnes <noralf at tronnes.org>
Reviewed-by: Thomas Zimmermann <tzimmermann at suse.de>
> ---
> drivers/gpu/drm/gud/gud_pipe.c | 48 +++++++-----------------------------------
> 1 file changed, 8 insertions(+), 40 deletions(-)
>
> diff --git a/drivers/gpu/drm/gud/gud_pipe.c b/drivers/gpu/drm/gud/gud_pipe.c
> index 61f4abaf1811..ff1358815af5 100644
> --- a/drivers/gpu/drm/gud/gud_pipe.c
> +++ b/drivers/gpu/drm/gud/gud_pipe.c
> @@ -333,37 +333,6 @@ void gud_clear_damage(struct gud_device *gdrm)
> gdrm->damage.y2 = 0;
> }
>
> -static void gud_add_damage(struct gud_device *gdrm, struct drm_rect *damage)
> -{
> - gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1);
> - gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1);
> - gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2);
> - gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2);
> -}
> -
> -static void gud_retry_failed_flush(struct gud_device *gdrm, struct drm_framebuffer *fb,
> - struct drm_rect *damage)
> -{
> - /*
> - * pipe_update waits for the worker when the display mode is going to change.
> - * This ensures that the width and height is still the same making it safe to
> - * add back the damage.
> - */
> -
> - mutex_lock(&gdrm->damage_lock);
> - if (!gdrm->fb) {
> - drm_framebuffer_get(fb);
> - gdrm->fb = fb;
> - }
> - gud_add_damage(gdrm, damage);
> - mutex_unlock(&gdrm->damage_lock);
> -
> - /* Retry only once to avoid a possible storm in case of continues errors. */
> - if (!gdrm->prev_flush_failed)
> - queue_work(system_long_wq, &gdrm->work);
> - gdrm->prev_flush_failed = true;
> -}
> -
> void gud_flush_work(struct work_struct *work)
> {
> struct gud_device *gdrm = container_of(work, struct gud_device, work);
> @@ -407,14 +376,10 @@ void gud_flush_work(struct work_struct *work)
> ret = gud_flush_rect(gdrm, fb, format, &rect);
> if (ret) {
> if (ret != -ENODEV && ret != -ECONNRESET &&
> - ret != -ESHUTDOWN && ret != -EPROTO) {
> - bool prev_flush_failed = gdrm->prev_flush_failed;
> -
> - gud_retry_failed_flush(gdrm, fb, &damage);
> - if (!prev_flush_failed)
> - dev_err_ratelimited(fb->dev->dev,
> - "Failed to flush framebuffer: error=%d\n", ret);
> - }
> + ret != -ESHUTDOWN && ret != -EPROTO)
> + dev_err_ratelimited(fb->dev->dev,
> + "Failed to flush framebuffer: error=%d\n", ret);
> + gdrm->prev_flush_failed = true;
> break;
> }
>
> @@ -439,7 +404,10 @@ static void gud_fb_queue_damage(struct gud_device *gdrm, struct drm_framebuffer
> gdrm->fb = fb;
> }
>
> - gud_add_damage(gdrm, damage);
> + gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1);
> + gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1);
> + gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2);
> + gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2);
>
> mutex_unlock(&gdrm->damage_lock);
>
>
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Ivo Totev
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