[PATCH] drm/udl: Enable damage clipping

Daniel Vetter daniel at ffwll.ch
Wed Sep 7 16:38:43 UTC 2022


On Wed, Sep 07, 2022 at 08:59:17AM +0200, Thomas Zimmermann wrote:
> Hi
> 
> Am 06.09.22 um 21:35 schrieb Daniel Vetter:
> > On Thu, Jul 28, 2022 at 09:47:56AM +0200, Thomas Zimmermann wrote:
> > > Call drm_plane_enable_fb_damage_clips() and give userspace a chance
> > > of minimizing the updated display area.
> > > 
> > > Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
> > > ---
> > >   drivers/gpu/drm/udl/udl_modeset.c | 1 +
> > >   1 file changed, 1 insertion(+)
> > > 
> > > diff --git a/drivers/gpu/drm/udl/udl_modeset.c b/drivers/gpu/drm/udl/udl_modeset.c
> > > index e67c40a48fb4..ce427128f034 100644
> > > --- a/drivers/gpu/drm/udl/udl_modeset.c
> > > +++ b/drivers/gpu/drm/udl/udl_modeset.c
> > > @@ -479,6 +479,7 @@ int udl_modeset_init(struct drm_device *dev)
> > >   					   format_count, NULL, connector);
> > >   	if (ret)
> > >   		return ret;
> > > +	drm_plane_enable_fb_damage_clips(&udl->display_pipe.plane);
> > 
> > I'm assuming this passes with all the igts we have (I hope those finally
> > landed) and a damage-capable compositor doesn't go boom either?
> > 
> > Either way patch lgtm. Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> > 
> > Also I wonder whether we should have a check in the damage helpers to make
> > sure drivers don't forget to call this function to set up the uapi ...
> 
> It warns, but you can ignore that.

Yeah that's as good as it gets, we can't crash the driver :-)
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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