[PATCH v2] drm/scheduler: set entity to NULL in drm_sched_entity_pop_job()

Luben Tuikov luben.tuikov at amd.com
Wed Apr 19 02:16:45 UTC 2023


Reviewed-by: Luben Tuikov <luben.tuikov at amd.com>

and applied to drm-misc-next.

Thanks!

Regards,
Luben

On 2023-04-18 06:04, Danilo Krummrich wrote:
> It already happend a few times that patches slipped through which
> implemented access to an entity through a job that was already removed
> from the entities queue. Since jobs and entities might have different
> lifecycles, this can potentially cause UAF bugs.
> 
> In order to make it obvious that a jobs entity pointer shouldn't be
> accessed after drm_sched_entity_pop_job() was called successfully, set
> the jobs entity pointer to NULL once the job is removed from the entity
> queue.
> 
> Moreover, debugging a potential NULL pointer dereference is way easier
> than potentially corrupted memory through a UAF.
> 
> Signed-off-by: Danilo Krummrich <dakr at redhat.com>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c | 6 ++++++
>  drivers/gpu/drm/scheduler/sched_main.c   | 4 ++++
>  2 files changed, 10 insertions(+)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index 15d04a0ec623..a9c6118e534b 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
>  			drm_sched_rq_update_fifo(entity, next->submit_ts);
>  	}
>  
> +	/* Jobs and entities might have different lifecycles. Since we're
> +	 * removing the job from the entities queue, set the jobs entity pointer
> +	 * to NULL to prevent any future access of the entity through this job.
> +	 */
> +	sched_job->entity = NULL;
> +
>  	return sched_job;
>  }
>  
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 9b16480686f6..e89a3e469cd5 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -42,6 +42,10 @@
>   *    the hardware.
>   *
>   * The jobs in a entity are always scheduled in the order that they were pushed.
> + *
> + * Note that once a job was taken from the entities queue and pushed to the
> + * hardware, i.e. the pending queue, the entity must not be referenced anymore
> + * through the jobs entity pointer.
>   */
>  
>  #include <linux/kthread.h>



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