[PATCH 2/6] fbdev: Use screen_buffer in fb_sys_{read,write}()

Thomas Zimmermann tzimmermann at suse.de
Wed Apr 26 14:14:27 UTC 2023


Hi

Am 25.04.23 um 18:35 schrieb Javier Martinez Canillas:
> Thomas Zimmermann <tzimmermann at suse.de> writes:
> 
>> Use info->screen_buffer when reading and writing framebuffers in
>> system memory. It's the correct pointer for this address space.
>>
> 
> Maybe can expand the explanation a little bit with something like this?
> 
> "The struct fb_info has a union to store the framebuffer memory. This can
> either be info->screen_base if the framebuffer is stored in I/O memory,
> or info->screen_buffer if the framebuffer is stored in system memory.
> 
> Since the fb_sys_{read,write}() functions operate on the latter address
> space, it is wrong to use .screen_base and .screen_buffer must be used
> instead. This also get rids of all the casting needed due not using the
> correct data type."

Thanks. I'll add this text as-is in the next iteration.

Best regards
Thomas

> 
>> Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
>> ---
> 
> Reviewed-by: Javier Martinez Canillas <javierm at redhat.com>
> 

-- 
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)
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