[PATCH v2 12/19] fbdev/vfb: Use struct fb_info.screen_buffer
Thomas Zimmermann
tzimmermann at suse.de
Fri Apr 28 12:24:45 UTC 2023
Use info->screen_buffer when reading and writing framebuffers in
system memory. It's the correct pointer for this address space.
The struct fb_info has a union to store the framebuffer memory. This can
either be info->screen_base if the framebuffer is stored in I/O memory,
or info->screen_buffer if the framebuffer is stored in system memory.
As the driver operates on the latter address space, it is wrong to use
.screen_base and .screen_buffer must be used instead. This also gets
rid of casting needed due to not using the correct data type.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
drivers/video/fbdev/vfb.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/video/fbdev/vfb.c b/drivers/video/fbdev/vfb.c
index a0a2009e003e..43c5ac90d527 100644
--- a/drivers/video/fbdev/vfb.c
+++ b/drivers/video/fbdev/vfb.c
@@ -440,7 +440,7 @@ static int vfb_probe(struct platform_device *dev)
if (!info)
goto err;
- info->screen_base = (char __iomem *)videomemory;
+ info->screen_buffer = videomemory;
info->fbops = &vfb_ops;
if (!fb_find_mode(&info->var, info, mode_option,
--
2.40.0
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