[PATCH 4/8] drm/sched: Add generic scheduler message interface
Christian König
christian.koenig at amd.com
Thu Aug 3 08:53:15 UTC 2023
Am 01.08.23 um 22:50 schrieb Matthew Brost:
> Add generic schedule message interface which sends messages to backend
> from the drm_gpu_scheduler main submission thread. The idea is some of
> these messages modify some state in drm_sched_entity which is also
> modified during submission. By scheduling these messages and submission
> in the same thread their is not race changing states in
> drm_sched_entity.
>
> This interface will be used in XE, new Intel GPU driver, to cleanup,
> suspend, resume, and change scheduling properties of a drm_sched_entity.
>
> The interface is designed to be generic and extendable with only the
> backend understanding the messages.
I'm still extremely frowned on this.
If you need this functionality then let the drivers decide which
runqueue the scheduler should use.
When you then create a single threaded runqueue you can just submit work
to it and serialize this with the scheduler work.
This way we wouldn't duplicate this core kernel function inside the
scheduler.
Regards,
Christian.
>
> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
> ---
> drivers/gpu/drm/scheduler/sched_main.c | 52 +++++++++++++++++++++++++-
> include/drm/gpu_scheduler.h | 29 +++++++++++++-
> 2 files changed, 78 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 2597fb298733..84821a124ca2 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1049,6 +1049,49 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
> }
> EXPORT_SYMBOL(drm_sched_pick_best);
>
> +/**
> + * drm_sched_add_msg - add scheduler message
> + *
> + * @sched: scheduler instance
> + * @msg: message to be added
> + *
> + * Can and will pass an jobs waiting on dependencies or in a runnable queue.
> + * Messages processing will stop if schedule run wq is stopped and resume when
> + * run wq is started.
> + */
> +void drm_sched_add_msg(struct drm_gpu_scheduler *sched,
> + struct drm_sched_msg *msg)
> +{
> + spin_lock(&sched->job_list_lock);
> + list_add_tail(&msg->link, &sched->msgs);
> + spin_unlock(&sched->job_list_lock);
> +
> + drm_sched_run_wq_queue(sched);
> +}
> +EXPORT_SYMBOL(drm_sched_add_msg);
> +
> +/**
> + * drm_sched_get_msg - get scheduler message
> + *
> + * @sched: scheduler instance
> + *
> + * Returns NULL or message
> + */
> +static struct drm_sched_msg *
> +drm_sched_get_msg(struct drm_gpu_scheduler *sched)
> +{
> + struct drm_sched_msg *msg;
> +
> + spin_lock(&sched->job_list_lock);
> + msg = list_first_entry_or_null(&sched->msgs,
> + struct drm_sched_msg, link);
> + if (msg)
> + list_del(&msg->link);
> + spin_unlock(&sched->job_list_lock);
> +
> + return msg;
> +}
> +
> /**
> * drm_sched_main - main scheduler thread
> *
> @@ -1060,6 +1103,7 @@ static void drm_sched_main(struct work_struct *w)
> container_of(w, struct drm_gpu_scheduler, work_run);
> struct drm_sched_entity *entity;
> struct drm_sched_job *cleanup_job;
> + struct drm_sched_msg *msg;
> int r;
>
> if (READ_ONCE(sched->pause_run_wq))
> @@ -1067,12 +1111,15 @@ static void drm_sched_main(struct work_struct *w)
>
> cleanup_job = drm_sched_get_cleanup_job(sched);
> entity = drm_sched_select_entity(sched);
> + msg = drm_sched_get_msg(sched);
>
> - if (!entity && !cleanup_job)
> + if (!entity && !cleanup_job && !msg)
> return; /* No more work */
>
> if (cleanup_job)
> sched->ops->free_job(cleanup_job);
> + if (msg)
> + sched->ops->process_msg(msg);
>
> if (entity) {
> struct dma_fence *fence;
> @@ -1082,7 +1129,7 @@ static void drm_sched_main(struct work_struct *w)
> sched_job = drm_sched_entity_pop_job(entity);
> if (!sched_job) {
> complete_all(&entity->entity_idle);
> - if (!cleanup_job)
> + if (!cleanup_job && !msg)
> return; /* No more work */
> goto again;
> }
> @@ -1177,6 +1224,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>
> init_waitqueue_head(&sched->job_scheduled);
> INIT_LIST_HEAD(&sched->pending_list);
> + INIT_LIST_HEAD(&sched->msgs);
> spin_lock_init(&sched->job_list_lock);
> atomic_set(&sched->hw_rq_count, 0);
> INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index df1993dd44ae..267bd060d178 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -394,6 +394,23 @@ enum drm_gpu_sched_stat {
> DRM_GPU_SCHED_STAT_ENODEV,
> };
>
> +/**
> + * struct drm_sched_msg - an in-band (relative to GPU scheduler run queue)
> + * message
> + *
> + * Generic enough for backend defined messages, backend can expand if needed.
> + */
> +struct drm_sched_msg {
> + /** @link: list link into the gpu scheduler list of messages */
> + struct list_head link;
> + /**
> + * @private_data: opaque pointer to message private data (backend defined)
> + */
> + void *private_data;
> + /** @opcode: opcode of message (backend defined) */
> + unsigned int opcode;
> +};
> +
> /**
> * struct drm_sched_backend_ops - Define the backend operations
> * called by the scheduler
> @@ -471,6 +488,12 @@ struct drm_sched_backend_ops {
> * and it's time to clean it up.
> */
> void (*free_job)(struct drm_sched_job *sched_job);
> +
> + /**
> + * @process_msg: Process a message. Allowed to block, it is this
> + * function's responsibility to free message if dynamically allocated.
> + */
> + void (*process_msg)(struct drm_sched_msg *msg);
> };
>
> /**
> @@ -482,6 +505,7 @@ struct drm_sched_backend_ops {
> * @timeout: the time after which a job is removed from the scheduler.
> * @name: name of the ring for which this scheduler is being used.
> * @sched_rq: priority wise array of run queues.
> + * @msgs: list of messages to be processed in @work_run
> * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
> * waits on this wait queue until all the scheduled jobs are
> * finished.
> @@ -489,7 +513,7 @@ struct drm_sched_backend_ops {
> * @job_id_count: used to assign unique id to the each job.
> * @run_wq: workqueue used to queue @work_run
> * @timeout_wq: workqueue used to queue @work_tdr
> - * @work_run: schedules jobs and cleans up entities
> + * @work_run: schedules jobs, cleans up jobs, and processes messages
> * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
> * timeout interval is over.
> * @pending_list: the list of jobs which are currently in the job queue.
> @@ -513,6 +537,7 @@ struct drm_gpu_scheduler {
> long timeout;
> const char *name;
> struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
> + struct list_head msgs;
> wait_queue_head_t job_scheduled;
> atomic_t hw_rq_count;
> atomic64_t job_id_count;
> @@ -566,6 +591,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
>
> void drm_sched_job_cleanup(struct drm_sched_job *job);
> void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
> +void drm_sched_add_msg(struct drm_gpu_scheduler *sched,
> + struct drm_sched_msg *msg);
> void drm_sched_run_wq_stop(struct drm_gpu_scheduler *sched);
> void drm_sched_run_wq_start(struct drm_gpu_scheduler *sched);
> void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
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