[PATCH v2 4/9] drm/sched: Split free_job into own work item

Christian König christian.koenig at amd.com
Fri Aug 18 05:27:33 UTC 2023


Am 17.08.23 um 19:54 schrieb Matthew Brost:
> On Thu, Aug 17, 2023 at 03:39:40PM +0200, Christian König wrote:
>> Am 11.08.23 um 04:31 schrieb Matthew Brost:
>>> Rather than call free_job and run_job in same work item have a dedicated
>>> work item for each. This aligns with the design and intended use of work
>>> queues.
>> I would rather say we should get completely rid of the free_job callback.
>>
> Would we still have work item? e.g. Would we still want to call
> drm_sched_get_cleanup_job which removes the job from the pending list
> and adjusts the TDR? Trying to figure out out what this looks like. We
> probably can't do all of this from an IRQ context.
>
>> Essentially the job is just the container which carries the information
>> which are necessary before you push it to the hw. The real representation of
>> the submission is actually the scheduler fence.
>>
> Most of the free_jobs call plus drm_sched_job_cleanup + a put on job. In
> Xe this cannot be called from an IRQ context either.
>
> I'm just confused what exactly you are suggesting here.

To summarize on one sentence: Instead of the job we keep the scheduler 
and hardware fences around after pushing the job to the hw.

The free_job callback would then be replaced by dropping the reference 
on the scheduler and hw fence.

Would that work for you?

Christian.

>
> Matt
>
>> All the lifetime issues we had came from ignoring this fact and I think we
>> should push for fixing this design up again.
>>
>> Regards,
>> Christian.
>>
>>> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
>>> ---
>>>    drivers/gpu/drm/scheduler/sched_main.c | 137 ++++++++++++++++++-------
>>>    include/drm/gpu_scheduler.h            |   8 +-
>>>    2 files changed, 106 insertions(+), 39 deletions(-)
>>>
>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>>> index cede47afc800..b67469eac179 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>> @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>>>     * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
>>>     *
>>>     * @rq: scheduler run queue to check.
>>> + * @dequeue: dequeue selected entity
>>>     *
>>>     * Try to find a ready entity, returns NULL if none found.
>>>     */
>>>    static struct drm_sched_entity *
>>> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>> +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>>    {
>>>    	struct drm_sched_entity *entity;
>>> @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>    	if (entity) {
>>>    		list_for_each_entry_continue(entity, &rq->entities, list) {
>>>    			if (drm_sched_entity_is_ready(entity)) {
>>> -				rq->current_entity = entity;
>>> -				reinit_completion(&entity->entity_idle);
>>> +				if (dequeue) {
>>> +					rq->current_entity = entity;
>>> +					reinit_completion(&entity->entity_idle);
>>> +				}
>>>    				spin_unlock(&rq->lock);
>>>    				return entity;
>>>    			}
>>> @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>    	list_for_each_entry(entity, &rq->entities, list) {
>>>    		if (drm_sched_entity_is_ready(entity)) {
>>> -			rq->current_entity = entity;
>>> -			reinit_completion(&entity->entity_idle);
>>> +			if (dequeue) {
>>> +				rq->current_entity = entity;
>>> +				reinit_completion(&entity->entity_idle);
>>> +			}
>>>    			spin_unlock(&rq->lock);
>>>    			return entity;
>>>    		}
>>> @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>     * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
>>>     *
>>>     * @rq: scheduler run queue to check.
>>> + * @dequeue: dequeue selected entity
>>>     *
>>>     * Find oldest waiting ready entity, returns NULL if none found.
>>>     */
>>>    static struct drm_sched_entity *
>>> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>> +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>>>    {
>>>    	struct rb_node *rb;
>>> @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>    		entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
>>>    		if (drm_sched_entity_is_ready(entity)) {
>>> -			rq->current_entity = entity;
>>> -			reinit_completion(&entity->entity_idle);
>>> +			if (dequeue) {
>>> +				rq->current_entity = entity;
>>> +				reinit_completion(&entity->entity_idle);
>>> +			}
>>>    			break;
>>>    		}
>>>    	}
>>> @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>    }
>>>    /**
>>> - * drm_sched_submit_queue - scheduler queue submission
>>> + * drm_sched_run_job_queue - queue job submission
>>>     * @sched: scheduler instance
>>>     */
>>> -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
>>> +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>>    {
>>>    	if (!READ_ONCE(sched->pause_submit))
>>> -		queue_work(sched->submit_wq, &sched->work_submit);
>>> +		queue_work(sched->submit_wq, &sched->work_run_job);
>>> +}
>>> +
>>> +static struct drm_sched_entity *
>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue);
>>> +
>>> +/**
>>> + * drm_sched_run_job_queue_if_ready - queue job submission if ready
>>> + * @sched: scheduler instance
>>> + */
>>> +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	if (drm_sched_select_entity(sched, false))
>>> +		drm_sched_run_job_queue(sched);
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_free_job_queue - queue free job
>>> + *
>>> + * @sched: scheduler instance to queue free job
>>> + */
>>> +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	if (!READ_ONCE(sched->pause_submit))
>>> +		queue_work(sched->submit_wq, &sched->work_free_job);
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_free_job_queue_if_ready - queue free job if ready
>>> + *
>>> + * @sched: scheduler instance to queue free job
>>> + */
>>> +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	struct drm_sched_job *job;
>>> +
>>> +	spin_lock(&sched->job_list_lock);
>>> +	job = list_first_entry_or_null(&sched->pending_list,
>>> +				       struct drm_sched_job, list);
>>> +	if (job && dma_fence_is_signaled(&job->s_fence->finished))
>>> +		drm_sched_free_job_queue(sched);
>>> +	spin_unlock(&sched->job_list_lock);
>>>    }
>>>    /**
>>> @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>>>    	dma_fence_get(&s_fence->finished);
>>>    	drm_sched_fence_finished(s_fence, result);
>>>    	dma_fence_put(&s_fence->finished);
>>> -	drm_sched_submit_queue(sched);
>>> +	drm_sched_free_job_queue(sched);
>>>    }
>>>    /**
>>> @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>>>    void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
>>>    {
>>>    	if (drm_sched_can_queue(sched))
>>> -		drm_sched_submit_queue(sched);
>>> +		drm_sched_run_job_queue(sched);
>>>    }
>>>    /**
>>>     * drm_sched_select_entity - Select next entity to process
>>>     *
>>>     * @sched: scheduler instance
>>> + * @dequeue: dequeue selected entity
>>>     *
>>>     * Returns the entity to process or NULL if none are found.
>>>     */
>>>    static struct drm_sched_entity *
>>> -drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>>>    {
>>>    	struct drm_sched_entity *entity;
>>>    	int i;
>>> @@ -935,8 +985,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>>>    	/* Kernel run queue has higher priority than normal run queue*/
>>>    	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>>>    		entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>>> -			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
>>> -			drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
>>> +			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
>>> +							dequeue) :
>>> +			drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
>>> +						      dequeue);
>>>    		if (entity)
>>>    			break;
>>>    	}
>>> @@ -1024,30 +1076,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
>>>    EXPORT_SYMBOL(drm_sched_pick_best);
>>>    /**
>>> - * drm_sched_main - main scheduler thread
>>> + * drm_sched_free_job_work - worker to call free_job
>>>     *
>>> - * @param: scheduler instance
>>> + * @w: free job work
>>>     */
>>> -static void drm_sched_main(struct work_struct *w)
>>> +static void drm_sched_free_job_work(struct work_struct *w)
>>>    {
>>>    	struct drm_gpu_scheduler *sched =
>>> -		container_of(w, struct drm_gpu_scheduler, work_submit);
>>> -	struct drm_sched_entity *entity;
>>> +		container_of(w, struct drm_gpu_scheduler, work_free_job);
>>>    	struct drm_sched_job *cleanup_job;
>>> -	int r;
>>>    	if (READ_ONCE(sched->pause_submit))
>>>    		return;
>>>    	cleanup_job = drm_sched_get_cleanup_job(sched);
>>> -	entity = drm_sched_select_entity(sched);
>>> +	if (cleanup_job) {
>>> +		sched->ops->free_job(cleanup_job);
>>> +
>>> +		drm_sched_free_job_queue_if_ready(sched);
>>> +		drm_sched_run_job_queue_if_ready(sched);
>>> +	}
>>> +}
>>> -	if (!entity && !cleanup_job)
>>> -		return;	/* No more work */
>>> +/**
>>> + * drm_sched_run_job_work - worker to call run_job
>>> + *
>>> + * @w: run job work
>>> + */
>>> +static void drm_sched_run_job_work(struct work_struct *w)
>>> +{
>>> +	struct drm_gpu_scheduler *sched =
>>> +		container_of(w, struct drm_gpu_scheduler, work_run_job);
>>> +	struct drm_sched_entity *entity;
>>> +	int r;
>>> -	if (cleanup_job)
>>> -		sched->ops->free_job(cleanup_job);
>>> +	if (READ_ONCE(sched->pause_submit))
>>> +		return;
>>> +	entity = drm_sched_select_entity(sched, true);
>>>    	if (entity) {
>>>    		struct dma_fence *fence;
>>>    		struct drm_sched_fence *s_fence;
>>> @@ -1056,9 +1122,7 @@ static void drm_sched_main(struct work_struct *w)
>>>    		sched_job = drm_sched_entity_pop_job(entity);
>>>    		if (!sched_job) {
>>>    			complete_all(&entity->entity_idle);
>>> -			if (!cleanup_job)
>>> -				return;	/* No more work */
>>> -			goto again;
>>> +			return;	/* No more work */
>>>    		}
>>>    		s_fence = sched_job->s_fence;
>>> @@ -1088,10 +1152,8 @@ static void drm_sched_main(struct work_struct *w)
>>>    		}
>>>    		wake_up(&sched->job_scheduled);
>>> +		drm_sched_run_job_queue_if_ready(sched);
>>>    	}
>>> -
>>> -again:
>>> -	drm_sched_submit_queue(sched);
>>>    }
>>>    /**
>>> @@ -1150,7 +1212,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>>>    	spin_lock_init(&sched->job_list_lock);
>>>    	atomic_set(&sched->hw_rq_count, 0);
>>>    	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
>>> -	INIT_WORK(&sched->work_submit, drm_sched_main);
>>> +	INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
>>> +	INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
>>>    	atomic_set(&sched->_score, 0);
>>>    	atomic64_set(&sched->job_id_count, 0);
>>>    	sched->pause_submit = false;
>>> @@ -1275,7 +1338,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready);
>>>    void drm_sched_submit_stop(struct drm_gpu_scheduler *sched)
>>>    {
>>>    	WRITE_ONCE(sched->pause_submit, true);
>>> -	cancel_work_sync(&sched->work_submit);
>>> +	cancel_work_sync(&sched->work_run_job);
>>> +	cancel_work_sync(&sched->work_free_job);
>>>    }
>>>    EXPORT_SYMBOL(drm_sched_submit_stop);
>>> @@ -1287,6 +1351,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop);
>>>    void drm_sched_submit_start(struct drm_gpu_scheduler *sched)
>>>    {
>>>    	WRITE_ONCE(sched->pause_submit, false);
>>> -	queue_work(sched->submit_wq, &sched->work_submit);
>>> +	queue_work(sched->submit_wq, &sched->work_run_job);
>>> +	queue_work(sched->submit_wq, &sched->work_free_job);
>>>    }
>>>    EXPORT_SYMBOL(drm_sched_submit_start);
>>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>>> index 04eec2d7635f..fbc083a92757 100644
>>> --- a/include/drm/gpu_scheduler.h
>>> +++ b/include/drm/gpu_scheduler.h
>>> @@ -487,9 +487,10 @@ struct drm_sched_backend_ops {
>>>     *                 finished.
>>>     * @hw_rq_count: the number of jobs currently in the hardware queue.
>>>     * @job_id_count: used to assign unique id to the each job.
>>> - * @submit_wq: workqueue used to queue @work_submit
>>> + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
>>>     * @timeout_wq: workqueue used to queue @work_tdr
>>> - * @work_submit: schedules jobs and cleans up entities
>>> + * @work_run_job: schedules jobs
>>> + * @work_free_job: cleans up jobs
>>>     * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
>>>     *            timeout interval is over.
>>>     * @pending_list: the list of jobs which are currently in the job queue.
>>> @@ -518,7 +519,8 @@ struct drm_gpu_scheduler {
>>>    	atomic64_t			job_id_count;
>>>    	struct workqueue_struct		*submit_wq;
>>>    	struct workqueue_struct		*timeout_wq;
>>> -	struct work_struct		work_submit;
>>> +	struct work_struct		work_run_job;
>>> +	struct work_struct		work_free_job;
>>>    	struct delayed_work		work_tdr;
>>>    	struct list_head		pending_list;
>>>    	spinlock_t			job_list_lock;



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