[PATCH 0/4] drm/amdgpu: Explicitly add a flexible array at the end of 'struct amdgpu_bo_list' and simplify amdgpu_bo_list_create()
Arunpravin Paneer Selvam
arunpravin.paneerselvam at amd.com
Mon Aug 21 18:16:58 UTC 2023
Hi Christian,
I ran GLMark2, unigine heaven and Tomb Raider on steam. I didn't observe
any issues.
Regards,
Arun.
On 8/21/2023 4:33 PM, Christian König wrote:
> Am 20.08.23 um 11:51 schrieb Christophe JAILLET:
>> This serie simplifies amdgpu_bo_list_create() and usage of the 'struct
>> amdgpu_bo_list'.
>
> Oh, yes please. That's something I always wanted to cleanup as well.
>
>> It is compile tested only.
>
> That bothers me a bit. Arun, Vitaly, Shashank can anybody with time
> run a quick test on this? Preferable the IGT tests, but this just some
> game should probably do as well.
>
> Apart from that looks good to me,
> Christian.
>
>>
>> Christophe JAILLET (4):
>> drm/amdgpu: Explicitly add a flexible array at the end of 'struct
>> amdgpu_bo_list'
>> drm/amdgpu: Remove a redundant sanity check
>> drm/amdgpu: Remove amdgpu_bo_list_array_entry()
>> drm/amdgpu: Use kvzalloc() to simplify code
>>
>> drivers/gpu/drm/amd/amdgpu/amdgpu_bo_list.c | 15 ++-------------
>> drivers/gpu/drm/amd/amdgpu/amdgpu_bo_list.h | 18 ++++++------------
>> 2 files changed, 8 insertions(+), 25 deletions(-)
>>
>
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