[Intel-xe] [PATCH v2 4/9] drm/sched: Split free_job into own work item
Christian König
christian.koenig at amd.com
Thu Aug 24 11:44:41 UTC 2023
Am 24.08.23 um 01:12 schrieb Matthew Brost:
> On Wed, Aug 23, 2023 at 01:26:09PM -0400, Rodrigo Vivi wrote:
>> On Wed, Aug 23, 2023 at 11:41:19AM -0400, Alex Deucher wrote:
>>> On Wed, Aug 23, 2023 at 11:26 AM Matthew Brost <matthew.brost at intel.com> wrote:
>>>> On Wed, Aug 23, 2023 at 09:10:51AM +0200, Christian König wrote:
>>>>> Am 23.08.23 um 05:27 schrieb Matthew Brost:
>>>>>> [SNIP]
>>>>>>> That is exactly what I want to avoid, tying the TDR to the job is what some
>>>>>>> AMD engineers pushed for because it looked like a simple solution and made
>>>>>>> the whole thing similar to what Windows does.
>>>>>>>
>>>>>>> This turned the previous relatively clean scheduler and TDR design into a
>>>>>>> complete nightmare. The job contains quite a bunch of things which are not
>>>>>>> necessarily available after the application which submitted the job is torn
>>>>>>> down.
>>>>>>>
>>>>>> Agree the TDR shouldn't be accessing anything application specific
>>>>>> rather just internal job state required to tear the job down on the
>>>>>> hardware.
>>>>>>> So what happens is that you either have stale pointers in the TDR which can
>>>>>>> go boom extremely easily or we somehow find a way to keep the necessary
>>>>>> I have not experenced the TDR going boom in Xe.
>>>>>>
>>>>>>> structures (which include struct thread_info and struct file for this driver
>>>>>>> connection) alive until all submissions are completed.
>>>>>>>
>>>>>> In Xe we keep everything alive until all submissions are completed. By
>>>>>> everything I mean the drm job, entity, scheduler, and VM via a reference
>>>>>> counting scheme. All of these structures are just kernel state which can
>>>>>> safely be accessed even if the application has been killed.
>>>>> Yeah, but that might just not be such a good idea from memory management
>>>>> point of view.
>>>>>
>>>>> When you (for example) kill a process all resource from that progress should
>>>>> at least be queued to be freed more or less immediately.
>>>>>
>>>> We do this, the TDR kicks jobs off the hardware as fast as the hw
>>>> interface allows and signals all pending hw fences immediately after.
>>>> Free jobs then is immediately called and the reference count goes to
>>>> zero. I think max time for all of this to occur is a handful of ms.
>>>>
>>>>> What Linux is doing for other I/O operations is to keep the relevant pages
>>>>> alive until the I/O operation is completed, but for GPUs that usually means
>>>>> keeping most of the memory of the process alive and that in turn is really
>>>>> not something you can do.
>>>>>
>>>>> You can of course do this if your driver has a reliable way of killing your
>>>>> submissions and freeing resources in a reasonable amount of time. This
>>>>> should then be done in the flush callback.
>>>>>
>>>> 'flush callback' - Do you mean drm_sched_entity_flush? I looked at that
>>>> and think that function doesn't even work for what I tell. It flushes
>>>> the spsc queue but what about jobs on the hardware, how do those get
>>>> killed?
>>>>
>>>> As stated we do via the TDR which is rather clean design and fits with
>>>> our reference couting scheme.
>>>>
>>>>>> If we need to teardown on demand we just set the TDR to a minimum value and
>>>>>> it kicks the jobs off the hardware, gracefully cleans everything up and
>>>>>> drops all references. This is a benefit of the 1 to 1 relationship, not
>>>>>> sure if this works with how AMDGPU uses the scheduler.
>>>>>>
>>>>>>> Delaying application tear down is also not an option because then you run
>>>>>>> into massive trouble with the OOM killer (or more generally OOM handling).
>>>>>>> See what we do in drm_sched_entity_flush() as well.
>>>>>>>
>>>>>> Not an issue for Xe, we never call drm_sched_entity_flush as our
>>>>>> referencing counting scheme is all jobs are finished before we attempt
>>>>>> to tear down entity / scheduler.
>>>>> I don't think you can do that upstream. Calling drm_sched_entity_flush() is
>>>>> a must have from your flush callback for the file descriptor.
>>>>>
>>>> Again 'flush callback'? What are you refering too.
>>>>
>>>> And why does drm_sched_entity_flush need to be called, doesn't seem to
>>>> do anything useful.
>>>>
>>>>> Unless you have some other method for killing your submissions this would
>>>>> give a path for a deny of service attack vector when the Xe driver is in
>>>>> use.
>>>>>
>>>> Yes, once th TDR fires is disallows all new submissions at the exec
>>>> IOCTL plus flushes any pending submissions as fast as possible.
>>>>
>>>>>>> Since adding the TDR support we completely exercised this through in the
>>>>>>> last two or three years or so. And to sum it up I would really like to get
>>>>>>> away from this mess again.
>>>>>>>
>>>>>>> Compared to that what i915 does is actually rather clean I think.
>>>>>>>
>>>>>> Not even close, resets where a nightmare in the i915 (I spend years
>>>>>> trying to get this right and probably still completely work) and in Xe
>>>>>> basically got it right on the attempt.
>>>>>>
>>>>>>>> Also in Xe some of
>>>>>>>> things done in free_job cannot be from an IRQ context, hence calling
>>>>>>>> this from the scheduler worker is rather helpful.
>>>>>>> Well putting things for cleanup into a workitem doesn't sounds like
>>>>>>> something hard.
>>>>>>>
>>>>>> That is exactly what we doing in the scheduler with the free_job
>>>>>> workitem.
>>>>> Yeah, but I think that we do it in the scheduler and not the driver is
>>>>> problematic.
>> Christian, I do see your point on simply get rid of free job callbacks here
>> then use fence with own-driver workqueue and house cleaning. But I wonder if
>> starting with this patch as a clear separation of that is not a step forward
>> and that could be cleaned up on a follow up!?
>>
>> Matt, why exactly do we need the separation in this patch? Commit message tells
>> what it is doing and that it is aligned with design, but is not clear on why
>> exactly we need this right now. Specially if in the end what we want is exactly
>> keeping the submit_wq to ensure the serialization of the operations you mentioned.
>> I mean, could we simply drop this patch and then work on a follow-up later and
>> investigate the Christian suggestion when we are in-tree?
>>
> I believe Christian suggested this change in a previous rev (free_job,
> proccess_msg) in there own workitem [1].
>
> Dropping free_job / calling run_job again is really a completely
> different topic than this patch.
Yeah, agree. I just wanted to bring this up before we put even more
effort in the free_job based approach.
Rodrigos point is a really good one, no matter if the driver or the
scheduler frees the job. Doing that in a separate work item sounds like
the right thing to do.
Regards,
Christian.
>
> [1] https://patchwork.freedesktop.org/patch/550722/?series=121745&rev=1
>
>>>> Disagree, a common clean callback from a non-irq contexts IMO is a good
>>>> design rather than each driver possibly having its own worker for
>>>> cleanup.
>>>>
>>>>> For the scheduler it shouldn't care about the job any more as soon as the
>>>>> driver takes over.
>>>>>
>>>> This a massive rewrite for all users of the DRM scheduler, I'm saying
>>>> for Xe what you are suggesting makes little to no sense.
>>>>
>>>> I'd like other users of the DRM scheduler to chime in on what you
>>>> purposing. The scope of this change affects 8ish drivers that would
>>>> require buy in each of the stakeholders. I certainly can't change of
>>>> these drivers as I don't feel comfortable in all of those code bases nor
>>>> do I have hardware to test all of these drivers.
>>>>
>>>>>>> Question is what do you really need for TDR which is not inside the hardware
>>>>>>> fence?
>>>>>>>
>>>>>> A reference to the entity to be able to kick the job off the hardware.
>>>>>> A reference to the entity, job, and VM for error capture.
>>>>>>
>>>>>> We also need a reference to the job for recovery after a GPU reset so
>>>>>> run_job can be called again for innocent jobs.
>>>>> Well exactly that's what I'm massively pushing back. Letting the scheduler
>>>>> call run_job() for the same job again is *NOT* something you can actually
>>>>> do.
>>>>>
>>>> But lots of drivers do this already and the DRM scheduler documents
>>>> this.
>>>>
>>>>> This pretty clearly violates some of the dma_fence constrains and has cause
>>>>> massively headaches for me already.
>>>>>
>>>> Seems to work fine in Xe.
>>>>
>>>>> What you can do is to do this inside your driver, e.g. take the jobs and
>>>>> push them again to the hw ring or just tell the hw to start executing again
>>>>> from a previous position.
>>>>>
>>>> Again this now is massive rewrite of many drivers.
>>>>
>>>>> BTW that re-submitting of jobs seems to be a no-go from userspace
>>>>> perspective as well. Take a look at the Vulkan spec for that, at least Marek
>>>>> pretty much pointed out that we should absolutely not do this inside the
>>>>> kernel.
>>>>>
>>>> Yes if the job causes the hang, we ban the queue. Typcially only per
>>>> entity (queue) resets are done in Xe but occasionally device level
>>>> resets are done (issues with hardware) and innocent jobs / entities call
>>>> run_job again.
>>> If the engine is reset and the job was already executing, how can you
>>> determine that it's in a good state to resubmit? What if some
> If a job has started but not completed we ban the queue during device
> reset. If a queue have jobs submitted but not started we resubmit all
> jobs on the queue during device reset.
>
> The started / completed state can be determined by looking at a seqno in
> memory.
>
>>> internal fence or semaphore in memory used by the logic in the command
>>> buffer has been signaled already and then you resubmit the job and it
>>> now starts executing with different input state?
>> I believe we could set some more rules in the new robustness documentation:
>> https://lore.kernel.org/all/20230818200642.276735-1-andrealmeid@igalia.com/
>>
>> For this robustness implementation i915 pin point the exact context that
>> was in execution when the gpu hang and only blame that, although the
>> ressubmission is up to the user space. While on Xe we are blaming every
>> single context that was in the queue. So I'm actually confused on what
>> are the innocent jobs and who are calling for resubmission, if all of
>> them got banned and blamed.
> See above, innocent job == submited job but not started (i.e. a job
> stuck in the FW queue not yet been put on the hardware). Because we have
> a FW scheduler we could have 1000s of innocent jobs that don't need to
> get banned. This is very different from drivers without FW schedulers as
> typically when run_job is called the job hits the hardware immediately.
>
> Matt
>
>>> Alex
>>>
>>>>> The generally right approach seems to be to cleanly signal to userspace that
>>>>> something bad happened and that userspace then needs to submit things again
>>>>> even for innocent jobs.
>>>>>
>>>> I disagree that innocent jobs should be banned. What you are suggesting
>>>> is if a device reset needs to be done we kill / ban every user space queue.
>>>> Thats seems like overkill. Not seeing where that is stated in this doc
>>>> [1], it seems to imply that only jobs that are stuck results in bans.
>>>>
>>>> Matt
>>>>
>>>> [1] https://patchwork.freedesktop.org/patch/553465/?series=119883&rev=3
>>>>
>>>>> Regards,
>>>>> Christian.
>>>>>
>>>>>> All of this leads to believe we need to stick with the design.
>>>>>>
>>>>>> Matt
>>>>>>
>>>>>>> Regards,
>>>>>>> Christian.
>>>>>>>
>>>>>>>> The HW fence can live for longer as it can be installed in dma-resv
>>>>>>>> slots, syncobjs, etc... If the job and hw fence are combined now we
>>>>>>>> holding on the memory for the longer and perhaps at the mercy of the
>>>>>>>> user. We also run the risk of the final put being done from an IRQ
>>>>>>>> context which again wont work in Xe as it is currently coded. Lastly 2
>>>>>>>> jobs from the same scheduler could do the final put in parallel, so
>>>>>>>> rather than having free_job serialized by the worker now multiple jobs
>>>>>>>> are freeing themselves at the same time. This might not be an issue but
>>>>>>>> adds another level of raceyness that needs to be accounted for. None of
>>>>>>>> this sounds desirable to me.
>>>>>>>>
>>>>>>>> FWIW what you suggesting sounds like how the i915 did things
>>>>>>>> (i915_request and hw fence in 1 memory alloc) and that turned out to be
>>>>>>>> a huge mess. As rule of thumb I generally do the opposite of whatever
>>>>>>>> the i915 did.
>>>>>>>>
>>>>>>>> Matt
>>>>>>>>
>>>>>>>>> Christian.
>>>>>>>>>
>>>>>>>>>> Matt
>>>>>>>>>>
>>>>>>>>>>> All the lifetime issues we had came from ignoring this fact and I think we
>>>>>>>>>>> should push for fixing this design up again.
>>>>>>>>>>>
>>>>>>>>>>> Regards,
>>>>>>>>>>> Christian.
>>>>>>>>>>>
>>>>>>>>>>>> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
>>>>>>>>>>>> ---
>>>>>>>>>>>> drivers/gpu/drm/scheduler/sched_main.c | 137 ++++++++++++++++++-------
>>>>>>>>>>>> include/drm/gpu_scheduler.h | 8 +-
>>>>>>>>>>>> 2 files changed, 106 insertions(+), 39 deletions(-)
>>>>>>>>>>>>
>>>>>>>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>>>>>> index cede47afc800..b67469eac179 100644
>>>>>>>>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>>>>>> @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>>>>>>>>>>>> * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
>>>>>>>>>>>> *
>>>>>>>>>>>> * @rq: scheduler run queue to check.
>>>>>>>>>>>> + * @dequeue: dequeue selected entity
>>>>>>>>>>>> *
>>>>>>>>>>>> * Try to find a ready entity, returns NULL if none found.
>>>>>>>>>>>> */
>>>>>>>>>>>> static struct drm_sched_entity *
>>>>>>>>>>>> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>>>>>>>>>> +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>>>>>>>>>>> {
>>>>>>>>>>>> struct drm_sched_entity *entity;
>>>>>>>>>>>> @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>>>>>>>>>> if (entity) {
>>>>>>>>>>>> list_for_each_entry_continue(entity, &rq->entities, list) {
>>>>>>>>>>>> if (drm_sched_entity_is_ready(entity)) {
>>>>>>>>>>>> - rq->current_entity = entity;
>>>>>>>>>>>> - reinit_completion(&entity->entity_idle);
>>>>>>>>>>>> + if (dequeue) {
>>>>>>>>>>>> + rq->current_entity = entity;
>>>>>>>>>>>> + reinit_completion(&entity->entity_idle);
>>>>>>>>>>>> + }
>>>>>>>>>>>> spin_unlock(&rq->lock);
>>>>>>>>>>>> return entity;
>>>>>>>>>>>> }
>>>>>>>>>>>> @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>>>>>>>>>> list_for_each_entry(entity, &rq->entities, list) {
>>>>>>>>>>>> if (drm_sched_entity_is_ready(entity)) {
>>>>>>>>>>>> - rq->current_entity = entity;
>>>>>>>>>>>> - reinit_completion(&entity->entity_idle);
>>>>>>>>>>>> + if (dequeue) {
>>>>>>>>>>>> + rq->current_entity = entity;
>>>>>>>>>>>> + reinit_completion(&entity->entity_idle);
>>>>>>>>>>>> + }
>>>>>>>>>>>> spin_unlock(&rq->lock);
>>>>>>>>>>>> return entity;
>>>>>>>>>>>> }
>>>>>>>>>>>> @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>>>>>>>>>> * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
>>>>>>>>>>>> *
>>>>>>>>>>>> * @rq: scheduler run queue to check.
>>>>>>>>>>>> + * @dequeue: dequeue selected entity
>>>>>>>>>>>> *
>>>>>>>>>>>> * Find oldest waiting ready entity, returns NULL if none found.
>>>>>>>>>>>> */
>>>>>>>>>>>> static struct drm_sched_entity *
>>>>>>>>>>>> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>>>>>>>>>> +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>>>>>>>>>>>> {
>>>>>>>>>>>> struct rb_node *rb;
>>>>>>>>>>>> @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>>>>>>>>>> entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
>>>>>>>>>>>> if (drm_sched_entity_is_ready(entity)) {
>>>>>>>>>>>> - rq->current_entity = entity;
>>>>>>>>>>>> - reinit_completion(&entity->entity_idle);
>>>>>>>>>>>> + if (dequeue) {
>>>>>>>>>>>> + rq->current_entity = entity;
>>>>>>>>>>>> + reinit_completion(&entity->entity_idle);
>>>>>>>>>>>> + }
>>>>>>>>>>>> break;
>>>>>>>>>>>> }
>>>>>>>>>>>> }
>>>>>>>>>>>> @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>>>>>>>>>> }
>>>>>>>>>>>> /**
>>>>>>>>>>>> - * drm_sched_submit_queue - scheduler queue submission
>>>>>>>>>>>> + * drm_sched_run_job_queue - queue job submission
>>>>>>>>>>>> * @sched: scheduler instance
>>>>>>>>>>>> */
>>>>>>>>>>>> -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> {
>>>>>>>>>>>> if (!READ_ONCE(sched->pause_submit))
>>>>>>>>>>>> - queue_work(sched->submit_wq, &sched->work_submit);
>>>>>>>>>>>> + queue_work(sched->submit_wq, &sched->work_run_job);
>>>>>>>>>>>> +}
>>>>>>>>>>>> +
>>>>>>>>>>>> +static struct drm_sched_entity *
>>>>>>>>>>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue);
>>>>>>>>>>>> +
>>>>>>>>>>>> +/**
>>>>>>>>>>>> + * drm_sched_run_job_queue_if_ready - queue job submission if ready
>>>>>>>>>>>> + * @sched: scheduler instance
>>>>>>>>>>>> + */
>>>>>>>>>>>> +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> +{
>>>>>>>>>>>> + if (drm_sched_select_entity(sched, false))
>>>>>>>>>>>> + drm_sched_run_job_queue(sched);
>>>>>>>>>>>> +}
>>>>>>>>>>>> +
>>>>>>>>>>>> +/**
>>>>>>>>>>>> + * drm_sched_free_job_queue - queue free job
>>>>>>>>>>>> + *
>>>>>>>>>>>> + * @sched: scheduler instance to queue free job
>>>>>>>>>>>> + */
>>>>>>>>>>>> +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> +{
>>>>>>>>>>>> + if (!READ_ONCE(sched->pause_submit))
>>>>>>>>>>>> + queue_work(sched->submit_wq, &sched->work_free_job);
>>>>>>>>>>>> +}
>>>>>>>>>>>> +
>>>>>>>>>>>> +/**
>>>>>>>>>>>> + * drm_sched_free_job_queue_if_ready - queue free job if ready
>>>>>>>>>>>> + *
>>>>>>>>>>>> + * @sched: scheduler instance to queue free job
>>>>>>>>>>>> + */
>>>>>>>>>>>> +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> +{
>>>>>>>>>>>> + struct drm_sched_job *job;
>>>>>>>>>>>> +
>>>>>>>>>>>> + spin_lock(&sched->job_list_lock);
>>>>>>>>>>>> + job = list_first_entry_or_null(&sched->pending_list,
>>>>>>>>>>>> + struct drm_sched_job, list);
>>>>>>>>>>>> + if (job && dma_fence_is_signaled(&job->s_fence->finished))
>>>>>>>>>>>> + drm_sched_free_job_queue(sched);
>>>>>>>>>>>> + spin_unlock(&sched->job_list_lock);
>>>>>>>>>>>> }
>>>>>>>>>>>> /**
>>>>>>>>>>>> @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>>>>>>>>>>>> dma_fence_get(&s_fence->finished);
>>>>>>>>>>>> drm_sched_fence_finished(s_fence, result);
>>>>>>>>>>>> dma_fence_put(&s_fence->finished);
>>>>>>>>>>>> - drm_sched_submit_queue(sched);
>>>>>>>>>>>> + drm_sched_free_job_queue(sched);
>>>>>>>>>>>> }
>>>>>>>>>>>> /**
>>>>>>>>>>>> @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> {
>>>>>>>>>>>> if (drm_sched_can_queue(sched))
>>>>>>>>>>>> - drm_sched_submit_queue(sched);
>>>>>>>>>>>> + drm_sched_run_job_queue(sched);
>>>>>>>>>>>> }
>>>>>>>>>>>> /**
>>>>>>>>>>>> * drm_sched_select_entity - Select next entity to process
>>>>>>>>>>>> *
>>>>>>>>>>>> * @sched: scheduler instance
>>>>>>>>>>>> + * @dequeue: dequeue selected entity
>>>>>>>>>>>> *
>>>>>>>>>>>> * Returns the entity to process or NULL if none are found.
>>>>>>>>>>>> */
>>>>>>>>>>>> static struct drm_sched_entity *
>>>>>>>>>>>> -drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>>>>>>>>>>>> {
>>>>>>>>>>>> struct drm_sched_entity *entity;
>>>>>>>>>>>> int i;
>>>>>>>>>>>> @@ -935,8 +985,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> /* Kernel run queue has higher priority than normal run queue*/
>>>>>>>>>>>> for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>>>>>>>>>>>> entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>>>>>>>>>>>> - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
>>>>>>>>>>>> - drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
>>>>>>>>>>>> + drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
>>>>>>>>>>>> + dequeue) :
>>>>>>>>>>>> + drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
>>>>>>>>>>>> + dequeue);
>>>>>>>>>>>> if (entity)
>>>>>>>>>>>> break;
>>>>>>>>>>>> }
>>>>>>>>>>>> @@ -1024,30 +1076,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
>>>>>>>>>>>> EXPORT_SYMBOL(drm_sched_pick_best);
>>>>>>>>>>>> /**
>>>>>>>>>>>> - * drm_sched_main - main scheduler thread
>>>>>>>>>>>> + * drm_sched_free_job_work - worker to call free_job
>>>>>>>>>>>> *
>>>>>>>>>>>> - * @param: scheduler instance
>>>>>>>>>>>> + * @w: free job work
>>>>>>>>>>>> */
>>>>>>>>>>>> -static void drm_sched_main(struct work_struct *w)
>>>>>>>>>>>> +static void drm_sched_free_job_work(struct work_struct *w)
>>>>>>>>>>>> {
>>>>>>>>>>>> struct drm_gpu_scheduler *sched =
>>>>>>>>>>>> - container_of(w, struct drm_gpu_scheduler, work_submit);
>>>>>>>>>>>> - struct drm_sched_entity *entity;
>>>>>>>>>>>> + container_of(w, struct drm_gpu_scheduler, work_free_job);
>>>>>>>>>>>> struct drm_sched_job *cleanup_job;
>>>>>>>>>>>> - int r;
>>>>>>>>>>>> if (READ_ONCE(sched->pause_submit))
>>>>>>>>>>>> return;
>>>>>>>>>>>> cleanup_job = drm_sched_get_cleanup_job(sched);
>>>>>>>>>>>> - entity = drm_sched_select_entity(sched);
>>>>>>>>>>>> + if (cleanup_job) {
>>>>>>>>>>>> + sched->ops->free_job(cleanup_job);
>>>>>>>>>>>> +
>>>>>>>>>>>> + drm_sched_free_job_queue_if_ready(sched);
>>>>>>>>>>>> + drm_sched_run_job_queue_if_ready(sched);
>>>>>>>>>>>> + }
>>>>>>>>>>>> +}
>>>>>>>>>>>> - if (!entity && !cleanup_job)
>>>>>>>>>>>> - return; /* No more work */
>>>>>>>>>>>> +/**
>>>>>>>>>>>> + * drm_sched_run_job_work - worker to call run_job
>>>>>>>>>>>> + *
>>>>>>>>>>>> + * @w: run job work
>>>>>>>>>>>> + */
>>>>>>>>>>>> +static void drm_sched_run_job_work(struct work_struct *w)
>>>>>>>>>>>> +{
>>>>>>>>>>>> + struct drm_gpu_scheduler *sched =
>>>>>>>>>>>> + container_of(w, struct drm_gpu_scheduler, work_run_job);
>>>>>>>>>>>> + struct drm_sched_entity *entity;
>>>>>>>>>>>> + int r;
>>>>>>>>>>>> - if (cleanup_job)
>>>>>>>>>>>> - sched->ops->free_job(cleanup_job);
>>>>>>>>>>>> + if (READ_ONCE(sched->pause_submit))
>>>>>>>>>>>> + return;
>>>>>>>>>>>> + entity = drm_sched_select_entity(sched, true);
>>>>>>>>>>>> if (entity) {
>>>>>>>>>>>> struct dma_fence *fence;
>>>>>>>>>>>> struct drm_sched_fence *s_fence;
>>>>>>>>>>>> @@ -1056,9 +1122,7 @@ static void drm_sched_main(struct work_struct *w)
>>>>>>>>>>>> sched_job = drm_sched_entity_pop_job(entity);
>>>>>>>>>>>> if (!sched_job) {
>>>>>>>>>>>> complete_all(&entity->entity_idle);
>>>>>>>>>>>> - if (!cleanup_job)
>>>>>>>>>>>> - return; /* No more work */
>>>>>>>>>>>> - goto again;
>>>>>>>>>>>> + return; /* No more work */
>>>>>>>>>>>> }
>>>>>>>>>>>> s_fence = sched_job->s_fence;
>>>>>>>>>>>> @@ -1088,10 +1152,8 @@ static void drm_sched_main(struct work_struct *w)
>>>>>>>>>>>> }
>>>>>>>>>>>> wake_up(&sched->job_scheduled);
>>>>>>>>>>>> + drm_sched_run_job_queue_if_ready(sched);
>>>>>>>>>>>> }
>>>>>>>>>>>> -
>>>>>>>>>>>> -again:
>>>>>>>>>>>> - drm_sched_submit_queue(sched);
>>>>>>>>>>>> }
>>>>>>>>>>>> /**
>>>>>>>>>>>> @@ -1150,7 +1212,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>>>>>>>>>>>> spin_lock_init(&sched->job_list_lock);
>>>>>>>>>>>> atomic_set(&sched->hw_rq_count, 0);
>>>>>>>>>>>> INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
>>>>>>>>>>>> - INIT_WORK(&sched->work_submit, drm_sched_main);
>>>>>>>>>>>> + INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
>>>>>>>>>>>> + INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
>>>>>>>>>>>> atomic_set(&sched->_score, 0);
>>>>>>>>>>>> atomic64_set(&sched->job_id_count, 0);
>>>>>>>>>>>> sched->pause_submit = false;
>>>>>>>>>>>> @@ -1275,7 +1338,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready);
>>>>>>>>>>>> void drm_sched_submit_stop(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> {
>>>>>>>>>>>> WRITE_ONCE(sched->pause_submit, true);
>>>>>>>>>>>> - cancel_work_sync(&sched->work_submit);
>>>>>>>>>>>> + cancel_work_sync(&sched->work_run_job);
>>>>>>>>>>>> + cancel_work_sync(&sched->work_free_job);
>>>>>>>>>>>> }
>>>>>>>>>>>> EXPORT_SYMBOL(drm_sched_submit_stop);
>>>>>>>>>>>> @@ -1287,6 +1351,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop);
>>>>>>>>>>>> void drm_sched_submit_start(struct drm_gpu_scheduler *sched)
>>>>>>>>>>>> {
>>>>>>>>>>>> WRITE_ONCE(sched->pause_submit, false);
>>>>>>>>>>>> - queue_work(sched->submit_wq, &sched->work_submit);
>>>>>>>>>>>> + queue_work(sched->submit_wq, &sched->work_run_job);
>>>>>>>>>>>> + queue_work(sched->submit_wq, &sched->work_free_job);
>>>>>>>>>>>> }
>>>>>>>>>>>> EXPORT_SYMBOL(drm_sched_submit_start);
>>>>>>>>>>>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>>>>>>>>>>>> index 04eec2d7635f..fbc083a92757 100644
>>>>>>>>>>>> --- a/include/drm/gpu_scheduler.h
>>>>>>>>>>>> +++ b/include/drm/gpu_scheduler.h
>>>>>>>>>>>> @@ -487,9 +487,10 @@ struct drm_sched_backend_ops {
>>>>>>>>>>>> * finished.
>>>>>>>>>>>> * @hw_rq_count: the number of jobs currently in the hardware queue.
>>>>>>>>>>>> * @job_id_count: used to assign unique id to the each job.
>>>>>>>>>>>> - * @submit_wq: workqueue used to queue @work_submit
>>>>>>>>>>>> + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
>>>>>>>>>>>> * @timeout_wq: workqueue used to queue @work_tdr
>>>>>>>>>>>> - * @work_submit: schedules jobs and cleans up entities
>>>>>>>>>>>> + * @work_run_job: schedules jobs
>>>>>>>>>>>> + * @work_free_job: cleans up jobs
>>>>>>>>>>>> * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
>>>>>>>>>>>> * timeout interval is over.
>>>>>>>>>>>> * @pending_list: the list of jobs which are currently in the job queue.
>>>>>>>>>>>> @@ -518,7 +519,8 @@ struct drm_gpu_scheduler {
>>>>>>>>>>>> atomic64_t job_id_count;
>>>>>>>>>>>> struct workqueue_struct *submit_wq;
>>>>>>>>>>>> struct workqueue_struct *timeout_wq;
>>>>>>>>>>>> - struct work_struct work_submit;
>>>>>>>>>>>> + struct work_struct work_run_job;
>>>>>>>>>>>> + struct work_struct work_free_job;
>>>>>>>>>>>> struct delayed_work work_tdr;
>>>>>>>>>>>> struct list_head pending_list;
>>>>>>>>>>>> spinlock_t job_list_lock;
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