[PATCH v3 04/14] drm/panthor: Add the GPU logical block
Steven Price
steven.price at arm.com
Thu Dec 7 16:05:35 UTC 2023
On 04/12/2023 17:32, Boris Brezillon wrote:
> Handles everything that's not related to the FW, the MMU or the
> scheduler. This is the block dealing with the GPU property retrieval,
> the GPU block power on/off logic, and some global operations, like
> global cache flushing.
>
> v3:
> - Add acks for the MIT/GPL2 relicensing
> - Use macros to extract GPU ID info
> - Make sure we reset clear pending_reqs bits when wait_event_timeout()
> times out but the corresponding bit is cleared in GPU_INT_RAWSTAT
> (can happen if the IRQ is masked or HW takes to long to call the IRQ
> handler)
> - GPU_MODEL now takes separate arch and product majors to be more
> readable.
> - Drop GPU_IRQ_MCU_STATUS_CHANGED from interrupt mask.
> - Handle GPU_IRQ_PROTM_FAULT correctly (don't output registers that are
> not updated for protected interrupts).
> - Minor code tidy ups
>
> Cc: Alexey Sheplyakov <asheplyakov at basealt.ru> # MIT+GPL2 relicensing
> Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
> Signed-off-by: Steven Price <steven.price at arm.com>
> Acked-by: Steven Price <steven.price at arm.com> # MIT+GPL2 relicensing,Arm
> Acked-by: Grant Likely <grant.likely at linaro.org> # MIT+GPL2 relicensing,Linaro
> Acked-by: Boris Brezillon <boris.brezillon at collabora.com> # MIT+GPL2 relicensing,Collabora
LGTM!
Reviewed: Steven Price <steven.price at arm.com>
> ---
> drivers/gpu/drm/panthor/panthor_gpu.c | 481 ++++++++++++++++++++++++++
> drivers/gpu/drm/panthor/panthor_gpu.h | 52 +++
> 2 files changed, 533 insertions(+)
> create mode 100644 drivers/gpu/drm/panthor/panthor_gpu.c
> create mode 100644 drivers/gpu/drm/panthor/panthor_gpu.h
>
> diff --git a/drivers/gpu/drm/panthor/panthor_gpu.c b/drivers/gpu/drm/panthor/panthor_gpu.c
> new file mode 100644
> index 000000000000..db3df550f320
> --- /dev/null
> +++ b/drivers/gpu/drm/panthor/panthor_gpu.c
> @@ -0,0 +1,481 @@
> +// SPDX-License-Identifier: GPL-2.0 or MIT
> +/* Copyright 2018 Marty E. Plummer <hanetzer at startmail.com> */
> +/* Copyright 2019 Linaro, Ltd., Rob Herring <robh at kernel.org> */
> +/* Copyright 2019 Collabora ltd. */
> +
> +#include <linux/bitfield.h>
> +#include <linux/bitmap.h>
> +#include <linux/delay.h>
> +#include <linux/dma-mapping.h>
> +#include <linux/interrupt.h>
> +#include <linux/io.h>
> +#include <linux/iopoll.h>
> +#include <linux/platform_device.h>
> +#include <linux/pm_runtime.h>
> +
> +#include <drm/drm_drv.h>
> +#include <drm/drm_managed.h>
> +
> +#include "panthor_device.h"
> +#include "panthor_gpu.h"
> +#include "panthor_regs.h"
> +
> +/**
> + * struct panthor_gpu - GPU block management data.
> + */
> +struct panthor_gpu {
> + /** @irq: GPU irq. */
> + struct panthor_irq irq;
> +
> + /** @reqs_lock: Lock protecting access to pending_reqs. */
> + spinlock_t reqs_lock;
> +
> + /** @pending_reqs: Pending GPU requests. */
> + u32 pending_reqs;
> +
> + /** @reqs_acked: GPU request wait queue. */
> + wait_queue_head_t reqs_acked;
> +};
> +
> +/**
> + * struct panthor_model - GPU model description
> + */
> +struct panthor_model {
> + /** @name: Model name. */
> + const char *name;
> +
> + /** @arch_major: Major version number of architecture. */
> + u8 arch_major;
> +
> + /** @product_major: Major version number of product. */
> + u8 product_major;
> +};
> +
> +/**
> + * GPU_MODEL() - Define a GPU model. A GPU product can be uniquely identified
> + * by a combination of the major architecture version and the major product
> + * version.
> + * @name: Name for the GPU model.
> + * @_arch_major: Architecture major.
> + * @_product_major: Product major.
> + */
> +#define GPU_MODEL(_name, _arch_major, _product_major) \
> +{\
> + .name = __stringify(_name), \
> + .arch_major = _arch_major, \
> + .product_major = _product_major, \
> +}
> +
> +static const struct panthor_model gpu_models[] = {
> + GPU_MODEL(g610, 10, 7),
> + {},
> +};
> +
> +#define GPU_INTERRUPTS_MASK \
> + (GPU_IRQ_FAULT | \
> + GPU_IRQ_PROTM_FAULT | \
> + GPU_IRQ_RESET_COMPLETED | \
> + GPU_IRQ_CLEAN_CACHES_COMPLETED)
> +
> +static void panthor_gpu_init_info(struct panthor_device *ptdev)
> +{
> + const struct panthor_model *model;
> + u32 arch_major, product_major;
> + u32 major, minor, status;
> + unsigned int i;
> +
> + ptdev->gpu_info.gpu_id = gpu_read(ptdev, GPU_ID);
> + ptdev->gpu_info.csf_id = gpu_read(ptdev, GPU_CSF_ID);
> + ptdev->gpu_info.gpu_rev = gpu_read(ptdev, GPU_REVID);
> + ptdev->gpu_info.l2_features = gpu_read(ptdev, GPU_L2_FEATURES);
> + ptdev->gpu_info.tiler_features = gpu_read(ptdev, GPU_TILER_FEATURES);
> + ptdev->gpu_info.mem_features = gpu_read(ptdev, GPU_MEM_FEATURES);
> + ptdev->gpu_info.mmu_features = gpu_read(ptdev, GPU_MMU_FEATURES);
> + ptdev->gpu_info.thread_features = gpu_read(ptdev, GPU_THREAD_FEATURES);
> + ptdev->gpu_info.max_threads = gpu_read(ptdev, GPU_THREAD_MAX_THREADS);
> + ptdev->gpu_info.thread_max_workgroup_size = gpu_read(ptdev, GPU_THREAD_MAX_WORKGROUP_SIZE);
> + ptdev->gpu_info.thread_max_barrier_size = gpu_read(ptdev, GPU_THREAD_MAX_BARRIER_SIZE);
> + ptdev->gpu_info.coherency_features = gpu_read(ptdev, GPU_COHERENCY_FEATURES);
> + for (i = 0; i < 4; i++)
> + ptdev->gpu_info.texture_features[i] = gpu_read(ptdev, GPU_TEXTURE_FEATURES(i));
> +
> + ptdev->gpu_info.as_present = gpu_read(ptdev, GPU_AS_PRESENT);
> +
> + ptdev->gpu_info.shader_present = gpu_read(ptdev, GPU_SHADER_PRESENT_LO);
> + ptdev->gpu_info.shader_present |= (u64)gpu_read(ptdev, GPU_SHADER_PRESENT_HI) << 32;
> +
> + ptdev->gpu_info.tiler_present = gpu_read(ptdev, GPU_TILER_PRESENT_LO);
> + ptdev->gpu_info.tiler_present |= (u64)gpu_read(ptdev, GPU_TILER_PRESENT_HI) << 32;
> +
> + ptdev->gpu_info.l2_present = gpu_read(ptdev, GPU_L2_PRESENT_LO);
> + ptdev->gpu_info.l2_present |= (u64)gpu_read(ptdev, GPU_L2_PRESENT_HI) << 32;
> +
> + arch_major = GPU_ARCH_MAJOR(ptdev->gpu_info.gpu_id);
> + product_major = GPU_PROD_MAJOR(ptdev->gpu_info.gpu_id);
> + major = GPU_VER_MAJOR(ptdev->gpu_info.gpu_id);
> + minor = GPU_VER_MINOR(ptdev->gpu_info.gpu_id);
> + status = GPU_VER_STATUS(ptdev->gpu_info.gpu_id);
> +
> + for (model = gpu_models; model->name; model++) {
> + if (model->arch_major == arch_major &&
> + model->product_major == product_major)
> + break;
> + }
> +
> + drm_info(&ptdev->base,
> + "mali-%s id 0x%x major 0x%x minor 0x%x status 0x%x",
> + model->name ?: "unknown", ptdev->gpu_info.gpu_id >> 16,
> + major, minor, status);
> +
> + drm_info(&ptdev->base,
> + "Features: L2:%#x Tiler:%#x Mem:%#x MMU:%#x AS:%#x",
> + ptdev->gpu_info.l2_features,
> + ptdev->gpu_info.tiler_features,
> + ptdev->gpu_info.mem_features,
> + ptdev->gpu_info.mmu_features,
> + ptdev->gpu_info.as_present);
> +
> + drm_info(&ptdev->base,
> + "shader_present=0x%0llx l2_present=0x%0llx tiler_present=0x%0llx",
> + ptdev->gpu_info.shader_present, ptdev->gpu_info.l2_present,
> + ptdev->gpu_info.tiler_present);
> +}
> +
> +static void panthor_gpu_irq_handler(struct panthor_device *ptdev, u32 status)
> +{
> + if (status & GPU_IRQ_FAULT) {
> + u32 fault_status = gpu_read(ptdev, GPU_FAULT_STATUS);
> + u64 address = ((u64)gpu_read(ptdev, GPU_FAULT_ADDR_HI) << 32) |
> + gpu_read(ptdev, GPU_FAULT_ADDR_LO);
> +
> + drm_warn(&ptdev->base, "GPU Fault 0x%08x (%s) at 0x%016llx\n",
> + fault_status, panthor_exception_name(ptdev, fault_status & 0xFF),
> + address);
> + }
> + if (status & GPU_IRQ_PROTM_FAULT)
> + drm_warn(&ptdev->base, "GPU Fault in protected mode\n");
> +
> + spin_lock(&ptdev->gpu->reqs_lock);
> + if (status & ptdev->gpu->pending_reqs) {
> + ptdev->gpu->pending_reqs &= ~status;
> + wake_up_all(&ptdev->gpu->reqs_acked);
> + }
> + spin_unlock(&ptdev->gpu->reqs_lock);
> +}
> +PANTHOR_IRQ_HANDLER(gpu, GPU, panthor_gpu_irq_handler);
> +
> +/**
> + * panthor_gpu_unplug() - Called when the GPU is unplugged.
> + * @ptdev: Device to unplug.
> + */
> +void panthor_gpu_unplug(struct panthor_device *ptdev)
> +{
> + unsigned long flags;
> +
> + /* Make sure the IRQ handler is not running after that point. */
> + panthor_gpu_irq_suspend(&ptdev->gpu->irq);
> +
> + /* Wake-up all waiters. */
> + spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> + ptdev->gpu->pending_reqs = 0;
> + wake_up_all(&ptdev->gpu->reqs_acked);
> + spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> +}
> +
> +/**
> + * panthor_gpu_init() - Initialize the GPU block
> + * @ptdev: Device.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +int panthor_gpu_init(struct panthor_device *ptdev)
> +{
> + struct panthor_gpu *gpu;
> + u32 pa_bits;
> + int ret, irq;
> +
> + gpu = drmm_kzalloc(&ptdev->base, sizeof(*gpu), GFP_KERNEL);
> + if (!gpu)
> + return -ENOMEM;
> +
> + spin_lock_init(&gpu->reqs_lock);
> + init_waitqueue_head(&gpu->reqs_acked);
> + ptdev->gpu = gpu;
> + panthor_gpu_init_info(ptdev);
> +
> + dma_set_max_seg_size(ptdev->base.dev, UINT_MAX);
> + pa_bits = GPU_MMU_FEATURES_PA_BITS(ptdev->gpu_info.mmu_features);
> + ret = dma_set_mask_and_coherent(ptdev->base.dev, DMA_BIT_MASK(pa_bits));
> + if (ret)
> + return ret;
> +
> + irq = platform_get_irq_byname(to_platform_device(ptdev->base.dev), "gpu");
> + if (irq <= 0)
> + return ret;
> +
> + ret = panthor_request_gpu_irq(ptdev, &ptdev->gpu->irq, irq, GPU_INTERRUPTS_MASK);
> + if (ret)
> + return ret;
> +
> + return 0;
> +}
> +
> +/**
> + * panthor_gpu_block_power_off() - Power-off a specific block of the GPU
> + * @ptdev: Device.
> + * @blk_name: Block name.
> + * @pwroff_reg: Power-off register for this block.
> + * @pwrtrans_reg: Power transition register for this block.
> + * @mask: Sub-elements to power-off.
> + * @timeout_us: Timeout in microseconds.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +int panthor_gpu_block_power_off(struct panthor_device *ptdev,
> + const char *blk_name,
> + u32 pwroff_reg, u32 pwrtrans_reg,
> + u64 mask, u32 timeout_us)
> +{
> + u32 val, i;
> + int ret;
> +
> + for (i = 0; i < 2; i++) {
> + u32 mask32 = mask >> (i * 32);
> +
> + if (!mask32)
> + continue;
> +
> + ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
> + val, !(mask32 & val),
> + 100, timeout_us);
> + if (ret) {
> + drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
> + blk_name, mask);
> + return ret;
> + }
> + }
> +
> + if (mask & GENMASK(31, 0))
> + gpu_write(ptdev, pwroff_reg, mask);
> +
> + if (mask >> 32)
> + gpu_write(ptdev, pwroff_reg + 4, mask >> 32);
> +
> + for (i = 0; i < 2; i++) {
> + u32 mask32 = mask >> (i * 32);
> +
> + if (!mask32)
> + continue;
> +
> + ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
> + val, !(mask & val),
> + 100, timeout_us);
> + if (ret) {
> + drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
> + blk_name, mask);
> + return ret;
> + }
> + }
> +
> + return 0;
> +}
> +
> +/**
> + * panthor_gpu_block_power_on() - Power-on a specific block of the GPU
> + * @ptdev: Device.
> + * @blk_name: Block name.
> + * @pwron_reg: Power-on register for this block.
> + * @pwrtrans_reg: Power transition register for this block.
> + * @rdy_reg: Power transition ready register.
> + * @mask: Sub-elements to power-on.
> + * @timeout_us: Timeout in microseconds.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +int panthor_gpu_block_power_on(struct panthor_device *ptdev,
> + const char *blk_name,
> + u32 pwron_reg, u32 pwrtrans_reg,
> + u32 rdy_reg, u64 mask, u32 timeout_us)
> +{
> + u32 val, i;
> + int ret;
> +
> + for (i = 0; i < 2; i++) {
> + u32 mask32 = mask >> (i * 32);
> +
> + if (!mask32)
> + continue;
> +
> + ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
> + val, !(mask32 & val),
> + 100, timeout_us);
> + if (ret) {
> + drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
> + blk_name, mask);
> + return ret;
> + }
> + }
> +
> + if (mask & GENMASK(31, 0))
> + gpu_write(ptdev, pwron_reg, mask);
> +
> + if (mask >> 32)
> + gpu_write(ptdev, pwron_reg + 4, mask >> 32);
> +
> + for (i = 0; i < 2; i++) {
> + u32 mask32 = mask >> (i * 32);
> +
> + if (!mask32)
> + continue;
> +
> + ret = readl_relaxed_poll_timeout(ptdev->iomem + rdy_reg + (i * 4),
> + val, (mask32 & val) == mask32,
> + 100, timeout_us);
> + if (ret) {
> + drm_err(&ptdev->base, "timeout waiting on %s:%llx readyness",
> + blk_name, mask);
> + return ret;
> + }
> + }
> +
> + return 0;
> +}
> +
> +/**
> + * panthor_gpu_l2_power_on() - Power-on the L2-cache
> + * @ptdev: Device.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +int panthor_gpu_l2_power_on(struct panthor_device *ptdev)
> +{
> + if (ptdev->gpu_info.l2_present != 1) {
> + /*
> + * Only support one core group now.
> + * ~(l2_present - 1) unsets all bits in l2_present except
> + * the bottom bit. (l2_present - 2) has all the bits in
> + * the first core group set. AND them together to generate
> + * a mask of cores in the first core group.
> + */
> + u64 core_mask = ~(ptdev->gpu_info.l2_present - 1) &
> + (ptdev->gpu_info.l2_present - 2);
> + drm_info_once(&ptdev->base, "using only 1st core group (%lu cores from %lu)\n",
> + hweight64(core_mask),
> + hweight64(ptdev->gpu_info.shader_present));
> + }
> +
> + return panthor_gpu_power_on(ptdev, L2, 1, 20000);
> +}
> +
> +/**
> + * panthor_gpu_flush_caches() - Flush caches
> + * @ptdev: Device.
> + * @l2: L2 flush type.
> + * @lsc: LSC flush type.
> + * @other: Other flush type.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +int panthor_gpu_flush_caches(struct panthor_device *ptdev,
> + u32 l2, u32 lsc, u32 other)
> +{
> + bool timedout = false;
> + unsigned long flags;
> +
> + spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> + if (!drm_WARN_ON(&ptdev->base,
> + ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED)) {
> + ptdev->gpu->pending_reqs |= GPU_IRQ_CLEAN_CACHES_COMPLETED;
> + gpu_write(ptdev, GPU_CMD, GPU_FLUSH_CACHES(l2, lsc, other));
> + }
> + spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> +
> + if (!wait_event_timeout(ptdev->gpu->reqs_acked,
> + !(ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED),
> + msecs_to_jiffies(100))) {
> + spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> + if ((ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED) != 0 &&
> + !(gpu_read(ptdev, GPU_INT_RAWSTAT) & GPU_IRQ_CLEAN_CACHES_COMPLETED))
> + timedout = true;
> + else
> + ptdev->gpu->pending_reqs &= ~GPU_IRQ_CLEAN_CACHES_COMPLETED;
> + spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> + }
> +
> + if (timedout) {
> + drm_err(&ptdev->base, "Flush caches timeout");
> + return -ETIMEDOUT;
> + }
> +
> + return 0;
> +}
> +
> +/**
> + * panthor_gpu_soft_reset() - Issue a soft-reset
> + * @ptdev: Device.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +int panthor_gpu_soft_reset(struct panthor_device *ptdev)
> +{
> + bool timedout = false;
> + unsigned long flags;
> +
> + spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> + if (!drm_WARN_ON(&ptdev->base,
> + ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED)) {
> + ptdev->gpu->pending_reqs |= GPU_IRQ_RESET_COMPLETED;
> + gpu_write(ptdev, GPU_INT_CLEAR, GPU_IRQ_RESET_COMPLETED);
> + gpu_write(ptdev, GPU_CMD, GPU_SOFT_RESET);
> + }
> + spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> +
> + if (!wait_event_timeout(ptdev->gpu->reqs_acked,
> + !(ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED),
> + msecs_to_jiffies(100))) {
> + spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> + if ((ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED) != 0 &&
> + !(gpu_read(ptdev, GPU_INT_RAWSTAT) & GPU_IRQ_RESET_COMPLETED))
> + timedout = true;
> + else
> + ptdev->gpu->pending_reqs &= ~GPU_IRQ_RESET_COMPLETED;
> + spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> + }
> +
> + if (timedout) {
> + drm_err(&ptdev->base, "Soft reset timeout");
> + return -ETIMEDOUT;
> + }
> +
> + return 0;
> +}
> +
> +/**
> + * panthor_gpu_suspend() - Suspend the GPU block.
> + * @ptdev: Device.
> + *
> + * Suspend the GPU irq. This should be called last in the suspend procedure,
> + * after all other blocks have been suspented.
> + */
> +void panthor_gpu_suspend(struct panthor_device *ptdev)
> +{
> + /*
> + * It may be preferable to simply power down the L2, but for now just
> + * soft-reset which will leave the L2 powered down.
> + */
> + panthor_gpu_soft_reset(ptdev);
> + panthor_gpu_irq_suspend(&ptdev->gpu->irq);
> +}
> +
> +/**
> + * panthor_gpu_resume() - Resume the GPU block.
> + * @ptdev: Device.
> + *
> + * Resume the IRQ handler and power-on the L2-cache.
> + * The FW takes care of powering the other blocks.
> + */
> +void panthor_gpu_resume(struct panthor_device *ptdev)
> +{
> + panthor_gpu_irq_resume(&ptdev->gpu->irq, GPU_INTERRUPTS_MASK);
> + panthor_gpu_l2_power_on(ptdev);
> +}
> diff --git a/drivers/gpu/drm/panthor/panthor_gpu.h b/drivers/gpu/drm/panthor/panthor_gpu.h
> new file mode 100644
> index 000000000000..bba7555dd3c6
> --- /dev/null
> +++ b/drivers/gpu/drm/panthor/panthor_gpu.h
> @@ -0,0 +1,52 @@
> +/* SPDX-License-Identifier: GPL-2.0 or MIT */
> +/* Copyright 2018 Marty E. Plummer <hanetzer at startmail.com> */
> +/* Copyright 2019 Collabora ltd. */
> +
> +#ifndef __PANTHOR_GPU_H__
> +#define __PANTHOR_GPU_H__
> +
> +struct panthor_device;
> +
> +int panthor_gpu_init(struct panthor_device *ptdev);
> +void panthor_gpu_unplug(struct panthor_device *ptdev);
> +void panthor_gpu_suspend(struct panthor_device *ptdev);
> +void panthor_gpu_resume(struct panthor_device *ptdev);
> +
> +int panthor_gpu_block_power_on(struct panthor_device *ptdev,
> + const char *blk_name,
> + u32 pwron_reg, u32 pwrtrans_reg,
> + u32 rdy_reg, u64 mask, u32 timeout_us);
> +int panthor_gpu_block_power_off(struct panthor_device *ptdev,
> + const char *blk_name,
> + u32 pwroff_reg, u32 pwrtrans_reg,
> + u64 mask, u32 timeout_us);
> +
> +/**
> + * panthor_gpu_power_on() - Power on the GPU block.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +#define panthor_gpu_power_on(ptdev, type, mask, timeout_us) \
> + panthor_gpu_block_power_on(ptdev, #type, \
> + type ## _PWRON_LO, \
> + type ## _PWRTRANS_LO, \
> + type ## _READY_LO, \
> + mask, timeout_us)
> +
> +/**
> + * panthor_gpu_power_off() - Power off the GPU block.
> + *
> + * Return: 0 on success, a negative error code otherwise.
> + */
> +#define panthor_gpu_power_off(ptdev, type, mask, timeout_us) \
> + panthor_gpu_block_power_off(ptdev, #type, \
> + type ## _PWROFF_LO, \
> + type ## _PWRTRANS_LO, \
> + mask, timeout_us)
> +
> +int panthor_gpu_l2_power_on(struct panthor_device *ptdev);
> +int panthor_gpu_flush_caches(struct panthor_device *ptdev,
> + u32 l2, u32 lsc, u32 other);
> +int panthor_gpu_soft_reset(struct panthor_device *ptdev);
> +
> +#endif
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