drm/drm_gem.c: Remove surplus else after return
Sui Jingfeng
suijingfeng at loongson.cn
Tue Jul 4 18:14:10 UTC 2023
Hi, Thomas
On 2023/6/22 18:18, Sui Jingfeng wrote:
> else is not generally useful after return
>
> Signed-off-by: Sui Jingfeng <suijingfeng at loongson.cn>
> Reviewed-by: Thomas Zimmermann <tzimmermann at suse.de>
> ---
> drivers/gpu/drm/drm_gem.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/drm_gem.c b/drivers/gpu/drm/drm_gem.c
> index 1a5a2cd0d4ec..c18686f434d4 100644
> --- a/drivers/gpu/drm/drm_gem.c
> +++ b/drivers/gpu/drm/drm_gem.c
> @@ -1150,8 +1150,8 @@ int drm_gem_pin(struct drm_gem_object *obj)
> {
> if (obj->funcs->pin)
> return obj->funcs->pin(obj);
> - else
> - return 0;
> +
> + return 0;
> }
>
> void drm_gem_unpin(struct drm_gem_object *obj)
I have merge this patch with the dim tool, by using the following command,
./dim push-branch drm-misc-next
Is this looks fine?
I'm so worry about the dim tool now.
I want to make sure if I do the things correctly.
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